1.4LGFeb 19
i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian SplattingYicheng Cao, Zhuo Huang, Yu Yao et al.
Physical simulation predicts future states of objects based on material properties and external loads, enabling blueprints for both Industry and Engineering to conduct risk management. Current 3D reconstruction-based simulators typically rely on explicit, step-wise updates, which are sensitive to step time and suffer from rapid accuracy degradation under complicated scenarios, such as high-stiffness materials or quasi-static movement. To address this, we introduce i-PhysGaussian, a framework that couples 3D Gaussian Splatting (3DGS) with an implicit Material Point Method (MPM) integrator. Unlike explicit methods, our solution obtains an end-of-step state by minimizing a momentum-balance residual through implicit Newton-type optimization with a GMRES solver. This formulation significantly reduces time-step sensitivity and ensures physical consistency. Our results demonstrate that i-PhysGaussian maintains stability at up to 20x larger time steps than explicit baselines, preserving structural coherence and smooth motion even in complex dynamic transitions.
4.1LGDec 21, 2025
The Procrustean Bed of Time Series: The Optimization Bias of Point-wise LossRongyao Cai, Yuxi Wan, Kexin Zhang et al.
Optimizing time series models via point-wise loss functions (e.g., MSE) relying on a flawed point-wise independent and identically distributed (i.i.d.) assumption that disregards the causal temporal structure, an issue with growing awareness yet lacking formal theoretical grounding. Focusing on the core independence issue under covariance stationarity, this paper aims to provide a first-principles analysis of the Expectation of Optimization Bias (EOB), formalizing it information-theoretically as the discrepancy between the true joint distribution and its flawed i.i.d. counterpart. Our analysis reveals a fundamental paradigm paradox: the more deterministic and structured the time series, the more severe the bias by point-wise loss function. We derive the first closed-form quantification for the non-deterministic EOB across linear and non-linear systems, and prove EOB is an intrinsic data property, governed exclusively by sequence length and our proposed Structural Signal-to-Noise Ratio (SSNR). This theoretical diagnosis motivates our principled debiasing program that eliminates the bias through sequence length reduction and structural orthogonalization. We present a concrete solution that simultaneously achieves both principles via DFT or DWT. Furthermore, a novel harmonized $\ell_p$ norm framework is proposed to rectify gradient pathologies of high-variance series. Extensive experiments validate EOB Theory's generality and the superior performance of debiasing program.
7.8CVApr 1
StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal DynamicsBingliang Li, Zhenhong Sun, Jiaming Bian et al.
Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/
1.5CVFeb 11
3DXTalker: Unifying Identity, Lip Sync, Emotion, and Spatial Dynamics in Expressive 3D Talking AvatarsZhongju Wang, Zhenhong Sun, Beier Wang et al.
Audio-driven 3D talking avatar generation is increasingly important in virtual communication, digital humans, and interactive media, where avatars must preserve identity, synchronize lip motion with speech, express emotion, and exhibit lifelike spatial dynamics, collectively defining a broader objective of expressivity. However, achieving this remains challenging due to insufficient training data with limited subject identities, narrow audio representations, and restricted explicit controllability. In this paper, we propose 3DXTalker, an expressive 3D talking avatar through data-curated identity modeling, audio-rich representations, and spatial dynamics controllability. 3DXTalker enables scalable identity modeling via 2D-to-3D data curation pipeline and disentangled representations, alleviating data scarcity and improving identity generalization. Then, we introduce frame-wise amplitude and emotional cues beyond standard speech embeddings, ensuring superior lip synchronization and nuanced expression modulation. These cues are unified by a flow-matching-based transformer for coherent facial dynamics. Moreover, 3DXTalker also enables natural head-pose motion generation while supporting stylized control via prompt-based conditioning. Extensive experiments show that 3DXTalker integrates lip synchronization, emotional expression, and head-pose dynamics within a unified framework, achieves superior performance in 3D talking avatar generation.