Hongxing Qin

h-index20
2papers

2 Papers

CVAug 23, 2022
A Constrained Deformable Convolutional Network for Efficient Single Image Dynamic Scene Blind Deblurring with Spatially-Variant Motion Blur Kernels Estimation

Shu Tang, Yang Wu, Hongxing Qin et al.

Most existing deep-learning-based single image dynamic scene blind deblurring (SIDSBD) methods usually design deep networks to directly remove the spatially-variant motion blurs from one inputted motion blurred image, without blur kernels estimation. In this paper, inspired by the Projective Motion Path Blur (PMPB) model and deformable convolution, we propose a novel constrained deformable convolutional network (CDCN) for efficient single image dynamic scene blind deblurring, which simultaneously achieves accurate spatially-variant motion blur kernels estimation and the high-quality image restoration from only one observed motion blurred image. In our proposed CDCN, we first construct a novel multi-scale multi-level multi-input multi-output (MSML-MIMO) encoder-decoder architecture for more powerful features extraction ability. Second, different from the DLVBD methods that use multiple consecutive frames, a novel constrained deformable convolution reblurring (CDCR) strategy is proposed, in which the deformable convolution is first applied to blurred features of the inputted single motion blurred image for learning the sampling points of motion blur kernel of each pixel, which is similar to the estimation of the motion density function of the camera shake in the PMPB model, and then a novel PMPB-based reblurring loss function is proposed to constrain the learned sampling points convergence, which can make the learned sampling points match with the relative motion trajectory of each pixel better and promote the accuracy of the spatially-variant motion blur kernels estimation.

CVJan 7, 2025
DehazeGS: Seeing Through Fog with 3D Gaussian Splatting

Jinze Yu, Yiqun Wang, Aiheng Jiang et al.

Current novel view synthesis methods are typically designed for high-quality and clean input images. However, in foggy scenes, scattering and attenuation can significantly degrade the quality of rendering. Although NeRF-based dehazing approaches have been developed, their reliance on deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Furthermore, NeRF's implicit representation limits its ability to recover fine-grained details from hazy scenes. To overcome these limitations, we propose learning an explicit Gaussian representation to explain the formation mechanism of foggy images through a physically forward rendering process. Our method, DehazeGS, reconstructs and renders fog-free scenes using only multi-view foggy images as input. Specifically, based on the atmospheric scattering model, we simulate the formation of fog by establishing the transmission function directly onto Gaussian primitives via depth-to-transmission mapping. During training, we jointly learn the atmospheric light and scattering coefficients while optimizing the Gaussian representation of foggy scenes. At inference time, we remove the effects of scattering and attenuation in Gaussian distributions and directly render the scene to obtain dehazed views. Experiments on both real-world and synthetic foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance. visualizations are available at https://dehazegs.github.io/