LGOct 9, 2022
The Role of Coverage in Online Reinforcement LearningTengyang Xie, Dylan J. Foster, Yu Bai et al. · mit
Coverage conditions -- which assert that the data logging distribution adequately covers the state space -- play a fundamental role in determining the sample complexity of offline reinforcement learning. While such conditions might seem irrelevant to online reinforcement learning at first glance, we establish a new connection by showing -- somewhat surprisingly -- that the mere existence of a data distribution with good coverage can enable sample-efficient online RL. Concretely, we show that coverability -- that is, existence of a data distribution that satisfies a ubiquitous coverage condition called concentrability -- can be viewed as a structural property of the underlying MDP, and can be exploited by standard algorithms for sample-efficient exploration, even when the agent does not know said distribution. We complement this result by proving that several weaker notions of coverage, despite being sufficient for offline RL, are insufficient for online RL. We also show that existing complexity measures for online RL, including Bellman rank and Bellman-Eluder dimension, fail to optimally capture coverability, and propose a new complexity measure, the sequential extrapolation coefficient, to provide a unification.
OCOct 8, 2011
Stochastic convex optimization with bandit feedbackAlekh Agarwal, Dean P. Foster, Daniel Hsu et al. · amazon-science
This paper addresses the problem of minimizing a convex, Lipschitz function $f$ over a convex, compact set $\xset$ under a stochastic bandit feedback model. In this model, the algorithm is allowed to observe noisy realizations of the function value $f(x)$ at any query point $x \in \xset$. The quantity of interest is the regret of the algorithm, which is the sum of the function values at algorithm's query points minus the optimal function value. We demonstrate a generalization of the ellipsoid algorithm that incurs $\otil(\poly(d)\sqrt{T})$ regret. Since any algorithm has regret at least $Ω(\sqrt{T})$ on this problem, our algorithm is optimal in terms of the scaling with $T$.
LGAug 3, 2022
The Power and Limitation of Pretraining-Finetuning for Linear Regression under Covariate ShiftJingfeng Wu, Difan Zou, Vladimir Braverman et al. · berkeley
We study linear regression under covariate shift, where the marginal distribution over the input covariates differs in the source and the target domains, while the conditional distribution of the output given the input covariates is similar across the two domains. We investigate a transfer learning approach with pretraining on the source data and finetuning based on the target data (both conducted by online SGD) for this problem. We establish sharp instance-dependent excess risk upper and lower bounds for this approach. Our bounds suggest that for a large class of linear regression instances, transfer learning with $O(N^2)$ source data (and scarce or no target data) is as effective as supervised learning with $N$ target data. In addition, we show that finetuning, even with only a small amount of target data, could drastically reduce the amount of source data required by pretraining. Our theory sheds light on the effectiveness and limitation of pretraining as well as the benefits of finetuning for tackling covariate shift problems.
LGMar 22, 2023
Hardness of Independent Learning and Sparse Equilibrium Computation in Markov GamesDylan J. Foster, Noah Golowich, Sham M. Kakade · mit
We consider the problem of decentralized multi-agent reinforcement learning in Markov games. A fundamental question is whether there exist algorithms that, when adopted by all agents and run independently in a decentralized fashion, lead to no-regret for each player, analogous to celebrated convergence results in normal-form games. While recent work has shown that such algorithms exist for restricted settings (notably, when regret is defined with respect to deviations to Markovian policies), the question of whether independent no-regret learning can be achieved in the standard Markov game framework was open. We provide a decisive negative resolution this problem, both from a computational and statistical perspective. We show that: - Under the widely-believed assumption that PPAD-hard problems cannot be solved in polynomial time, there is no polynomial-time algorithm that attains no-regret in general-sum Markov games when executed independently by all players, even when the game is known to the algorithm designer and the number of players is a small constant. - When the game is unknown, no algorithm, regardless of computational efficiency, can achieve no-regret without observing a number of episodes that is exponential in the number of players. Perhaps surprisingly, our lower bounds hold even for seemingly easier setting in which all agents are controlled by a a centralized algorithm. They are proven via lower bounds for a simpler problem we refer to as SparseCCE, in which the goal is to compute a coarse correlated equilibrium that is sparse in the sense that it can be represented as a mixture of a small number of product policies. The crux of our approach is a novel application of aggregation techniques from online learning, whereby we show that any algorithm for the SparseCCE problem can be used to compute approximate Nash equilibria for non-zero sum normal-form games.
LGMar 3, 2023
Finite-Sample Analysis of Learning High-Dimensional Single ReLU NeuronJingfeng Wu, Difan Zou, Zixiang Chen et al. · berkeley
This paper considers the problem of learning a single ReLU neuron with squared loss (a.k.a., ReLU regression) in the overparameterized regime, where the input dimension can exceed the number of samples. We analyze a Perceptron-type algorithm called GLM-tron (Kakade et al., 2011) and provide its dimension-free risk upper bounds for high-dimensional ReLU regression in both well-specified and misspecified settings. Our risk bounds recover several existing results as special cases. Moreover, in the well-specified setting, we provide an instance-wise matching risk lower bound for GLM-tron. Our upper and lower risk bounds provide a sharp characterization of the high-dimensional ReLU regression problems that can be learned via GLM-tron. On the other hand, we provide some negative results for stochastic gradient descent (SGD) for ReLU regression with symmetric Bernoulli data: if the model is well-specified, the excess risk of SGD is provably no better than that of GLM-tron ignoring constant factors, for each problem instance; and in the noiseless case, GLM-tron can achieve a small risk while SGD unavoidably suffers from a constant risk in expectation. These results together suggest that GLM-tron might be preferable to SGD for high-dimensional ReLU regression.
LGMar 7, 2022
Risk Bounds of Multi-Pass SGD for Least Squares in the Interpolation RegimeDifan Zou, Jingfeng Wu, Vladimir Braverman et al. · berkeley
Stochastic gradient descent (SGD) has achieved great success due to its superior performance in both optimization and generalization. Most of existing generalization analyses are made for single-pass SGD, which is a less practical variant compared to the commonly-used multi-pass SGD. Besides, theoretical analyses for multi-pass SGD often concern a worst-case instance in a class of problems, which may be pessimistic to explain the superior generalization ability for some particular problem instance. The goal of this paper is to sharply characterize the generalization of multi-pass SGD, by developing an instance-dependent excess risk bound for least squares in the interpolation regime, which is expressed as a function of the iteration number, stepsize, and data covariance. We show that the excess risk of SGD can be exactly decomposed into the excess risk of GD and a positive fluctuation error, suggesting that SGD always performs worse, instance-wisely, than GD, in generalization. On the other hand, we show that although SGD needs more iterations than GD to achieve the same level of excess risk, it saves the number of stochastic gradient evaluations, and therefore is preferable in terms of computational time.
LGOct 18, 2022
Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample ComplexityAbhishek Gupta, Aldo Pacchiano, Yuexiang Zhai et al.
Reinforcement learning provides an automated framework for learning behaviors from high-level reward specifications, but in practice the choice of reward function can be crucial for good results -- while in principle the reward only needs to specify what the task is, in reality practitioners often need to design more detailed rewards that provide the agent with some hints about how the task should be completed. The idea of this type of ``reward-shaping'' has been often discussed in the literature, and is often a critical part of practical applications, but there is relatively little formal characterization of how the choice of reward shaping can yield benefits in sample complexity. In this work, we build on the framework of novelty-based exploration to provide a simple scheme for incorporating shaped rewards into RL along with an analysis tool to show that particular choices of reward shaping provably improve sample efficiency. We characterize the class of problems where these gains are expected to be significant and show how this can be connected to practical algorithms in the literature. We confirm that these results hold in practice in an experimental evaluation, providing an insight into the mechanisms through which reward shaping can significantly improve the complexity of reinforcement learning while retaining asymptotic performance.
LGOct 6, 2022
Deep Inventory ManagementDhruv Madeka, Kari Torkkola, Carson Eisenach et al. · amazon-science
This work provides a Deep Reinforcement Learning approach to solving a periodic review inventory control system with stochastic vendor lead times, lost sales, correlated demand, and price matching. While this dynamic program has historically been considered intractable, our results show that several policy learning approaches are competitive with or outperform classical methods. In order to train these algorithms, we develop novel techniques to convert historical data into a simulator. On the theoretical side, we present learnability results on a subclass of inventory control problems, where we provide a provable reduction of the reinforcement learning problem to that of supervised learning. On the algorithmic side, we present a model-based reinforcement learning procedure (Direct Backprop) to solve the periodic review inventory control problem by constructing a differentiable simulator. Under a variety of metrics Direct Backprop outperforms model-free RL and newsvendor baselines, in both simulations and real-world deployments.
CLMay 27Code
Self-Improving Language Models with Bidirectional Evolutionary SearchGuowei Xu, Zhenting Qi, Huangyuan Su et al.
Search has been proposed as an effective method for self-improving language models and agentic systems, both for post-training sample generation and for inference. However, widely used methods such as best-of-N sampling and tree search face two fundamental limitations: they are guided by sparse verification signals, and they construct candidates primarily through autoregressive expansion, restricting exploration to regions with substantial model probability mass. To address these, we propose Bidirectional Evolutionary Search (BES), a search framework that couples forward candidate evolution with backward goal decomposition. In the forward search, BES augments standard expansion with evolution operators that recombine partial trajectories to generate candidates that are difficult to obtain from a single model rollout. In the backward search, BES recursively decomposes the original task into checkable subgoals, producing dense intermediate feedback that guides forward search. We provide theoretical motivation showing that candidates generated by expansion-only search are confined to a narrow entropy shell while evolutionary operators can escape it, and that backward search can exponentially reduce the number of required samples to find a correct answer. Experiments show that on challenging post-training tasks where mainstream post-training algorithms fail to improve, BES enables consistent gains, and on three open problem solving benchmarks at inference time, BES outperforms existing open-source frameworks in both average and best-case performance. Code and trained models are available at https://github.com/Embodied-Minds-Lab/BES.
CLJul 1, 2024
Eliminating Position Bias of Language Models: A Mechanistic ApproachZiqi Wang, Hanlin Zhang, Xiner Li et al.
Position bias has proven to be a prevalent issue of modern language models (LMs), where the models prioritize content based on its position within the given context. This bias often leads to unexpected model failures and hurts performance, robustness, and reliability across various applications. Our mechanistic analysis attributes the position bias to two components employed in nearly all state-of-the-art LMs: causal attention and relative positional encodings. Based on the analyses, we propose to eliminate position bias (e.g., different retrieved documents' orders in QA affect performance) with a training-free zero-shot approach. Our method changes the causal attention to bidirectional attention between documents and utilizes model attention values to decide the relative orders of documents instead of using the order provided in input prompts, therefore enabling Position-INvariant inferencE (PINE) at the document level. By eliminating position bias, models achieve better performance and reliability in downstream tasks, including LM-as-a-judge, retrieval-augmented QA, molecule generation, and math reasoning. Notably, PINE is especially useful when adapting LMs for evaluating reasoning pairs: it consistently provides 8 to 10 percentage points performance gains, making Llama-3-70B-Instruct perform even better than GPT-4-0125-preview and GPT-4o-2024-08-06 on the RewardBench reasoning set.
LGSep 1, 2024
Preference-Based Multi-Agent Reinforcement Learning: Data Coverage and Algorithmic TechniquesNatalia Zhang, Xinqi Wang, Qiwen Cui et al. · tsinghua
We initiate the study of Preference-Based Multi-Agent Reinforcement Learning (PbMARL), exploring both theoretical foundations and empirical validations. We define the task as identifying the Nash equilibrium from a preference-only offline dataset in general-sum games, a problem marked by the challenge of sparse feedback signals. Our theory establishes the upper complexity bounds for Nash Equilibrium in effective PbMARL, demonstrating that single-policy coverage is inadequate and highlighting the importance of unilateral dataset coverage. These theoretical insights are verified through comprehensive experiments. To enhance the practical performance, we further introduce two algorithmic techniques. (1) We propose a Mean Squared Error (MSE) regularization along the time axis to achieve a more uniform reward distribution and improve reward learning outcomes. (2) We propose an additional penalty based on the distribution of the dataset to incorporate pessimism, improving stability and effectiveness during training. Our findings underscore the multifaceted approach required for PbMARL, paving the way for effective preference-based multi-agent systems.
MLDec 4, 2010
Robust Matrix Decomposition with OutliersDaniel Hsu, Sham M. Kakade, Tong Zhang
Suppose a given observation matrix can be decomposed as the sum of a low-rank matrix and a sparse matrix (outliers), and the goal is to recover these individual components from the observed sum. Such additive decompositions have applications in a variety of numerical problems including system identification, latent variable graphical modeling, and principal components analysis. We study conditions under which recovering such a decomposition is possible via a combination of $\ell_1$ norm and trace norm minimization. We are specifically interested in the question of how many outliers are allowed so that convex programming can still achieve accurate recovery, and we obtain stronger recovery guarantees than previous studies. Moreover, we do not assume that the spatial pattern of outliers is random, which stands in contrast to related analyses under such assumptions via matrix completion.
LGFeb 28, 2023
Learning Hidden Markov Models Using Conditional SamplesSham M. Kakade, Akshay Krishnamurthy, Gaurav Mahajan et al.
This paper is concerned with the computational complexity of learning the Hidden Markov Model (HMM). Although HMMs are some of the most widely used tools in sequential and time series modeling, they are cryptographically hard to learn in the standard setting where one has access to i.i.d. samples of observation sequences. In this paper, we depart from this setup and consider an interactive access model, in which the algorithm can query for samples from the conditional distributions of the HMMs. We show that interactive access to the HMM enables computationally efficient learning algorithms, thereby bypassing cryptographic hardness. Specifically, we obtain efficient algorithms for learning HMMs in two settings: (a) An easier setting where we have query access to the exact conditional probabilities. Here our algorithm runs in polynomial time and makes polynomially many queries to approximate any HMM in total variation distance. (b) A harder setting where we can only obtain samples from the conditional distributions. Here the performance of the algorithm depends on a new parameter, called the fidelity of the HMM. We show that this captures cryptographically hard instances and previously known positive results. We also show that these results extend to a broader class of distributions with latent low rank structure. Our algorithms can be viewed as generalizations and robustifications of Angluin's $L^*$ algorithm for learning deterministic finite automata from membership queries.
DSNov 23, 2012
Analysis of a randomized approximation scheme for matrix multiplicationDaniel Hsu, Sham M. Kakade, Tong Zhang
This note gives a simple analysis of a randomized approximation scheme for matrix multiplication proposed by Sarlos (2006) based on a random rotation followed by uniform column sampling. The result follows from a matrix version of Bernstein's inequality and a tail inequality for quadratic forms in subgaussian random vectors.
LGMar 13
Scaling Reward Modeling without Human SupervisionJingxuan Fan, Yueying Li, Zhenting Qi et al.
Learning from feedback is an instrumental process for advancing the capabilities and safety of frontier models, yet its effectiveness is often constrained by cost and scalability. We present a pilot study that explores scaling reward models through unsupervised approaches. We operationalize reward-based scaling (RBS), in its simplest form, as preference learning over document prefixes and suffixes drawn from large-scale web corpora. Its advantage is demonstrated in various aspects: despite using no human annotations, training on 11M tokens of math-focused web data yields steady gains on RewardBench v1 and v2, and these improvements consistently transfer across diverse initialization backbones spanning model families and scales. Across models, our method improves RewardBench v2 accuracy by up to +7.7 points on average, with gains of up to +16.1 on in-domain math subsets and consistent improvements on out-of-domain safety and general subsets. When applied to best-of-N selection and policy optimization, these reward models substantially improve downstream math performance and match or exceed strong supervised reward model baselines of similar size. Overall, we demonstrate the feasibility and promise of training reward models without costly and potentially unreliable human annotations.
LGMar 12
Matching Features, Not Tokens: Energy-Based Fine-Tuning of Language ModelsSamy Jelassi, Mujin Kwun, Rosie Zhao et al.
Cross-entropy (CE) training provides dense and scalable supervision for language models, but it optimizes next-token prediction under teacher forcing rather than sequence-level behavior under model rollouts. We introduce a feature-matching objective for language-model fine-tuning that targets sequence-level statistics of the completion distribution, providing dense semantic feedback without requiring a task-specific verifier or preference model. To optimize this objective efficiently, we propose energy-based fine-tuning (EBFT), which uses strided block-parallel sampling to generate multiple rollouts from nested prefixes concurrently, batches feature extraction over these rollouts, and uses the resulting embeddings to perform an on-policy policy-gradient update. We present a theoretical perspective connecting EBFT to KL-regularized feature-matching and energy-based modeling. Empirically, across Q&A coding, unstructured coding, and translation, EBFT matches RLVR and outperforms SFT on downstream accuracy while achieving a lower validation cross-entropy than both methods.
AIApr 14
Evaluating Relational Reasoning in LLMs with RELLukas Fesser, Yasha Ektefaie, Ada Fang et al.
Relational reasoning is the ability to infer relations that jointly bind multiple entities, attributes, or variables. This ability is central to scientific reasoning, but existing evaluations of relational reasoning in large language models often focus on structured inputs such as tables, graphs, or synthetic tasks, and do not isolate the difficulty introduced by higher-arity relational binding. We study this problem through the lens of Relational Complexity (RC), which we define as the minimum number of independent entities or operands that must be simultaneously bound to apply a relation. RC provides a principled way to vary reasoning difficulty while controlling for confounders such as input size, vocabulary, and representational choices. Building on RC, we introduce REL, a generative benchmark framework spanning algebra, chemistry, and biology that varies RC within each domain. Across frontier LLMs, performance degrades consistently and monotonically as RC increases, even when the total number of entities is held fixed. This failure mode persists with increased test-time compute and in-context learning, suggesting a limitation tied to the arity of the required relational binding rather than to insufficient inference steps or lack of exposure to examples. Our results identify a regime of higher-arity reasoning in which current models struggle, and motivate re-examining benchmarks through the lens of relational complexity.
LGFeb 1, 2024
Repeat After Me: Transformers are Better than State Space Models at CopyingSamy Jelassi, David Brandfonbrener, Sham M. Kakade et al.
Transformers are the dominant architecture for sequence modeling, but there is growing interest in models that use a fixed-size latent state that does not depend on the sequence length, which we refer to as "generalized state space models" (GSSMs). In this paper we show that while GSSMs are promising in terms of inference-time efficiency, they are limited compared to transformer models on tasks that require copying from the input context. We start with a theoretical analysis of the simple task of string copying and prove that a two layer transformer can copy strings of exponential length while GSSMs are fundamentally limited by their fixed-size latent state. Empirically, we find that transformers outperform GSSMs in terms of efficiency and generalization on synthetic tasks that require copying the context. Finally, we evaluate pretrained large language models and find that transformer models dramatically outperform state space models at copying and retrieving information from context. Taken together, these results suggest a fundamental gap between transformers and GSSMs on tasks of practical interest.
MAOct 21, 2025Code
The Emergence of Complex Behavior in Large-Scale Ecological EnvironmentsJoseph Bejjani, Chase Van Amburg, Chengrui Wang et al.
We explore how physical scale and population size shape the emergence of complex behaviors in open-ended ecological environments. In our setting, agents are unsupervised and have no explicit rewards or learning objectives but instead evolve over time according to reproduction, mutation, and natural selection. As they act, agents also shape their environment and the population around them in an ongoing dynamic ecology. Our goal is not to optimize a single high-performance policy, but instead to examine how behaviors emerge and evolve across large populations due to natural competition and environmental pressures. In an effort to discover how complex behaviors naturally emerge, we conduct experiments in large-scale worlds that reach populations of more than 60,000 individual agents, each with their own evolved neural network policy. We identify various emergent behaviors such as long-range resource extraction, vision-based foraging, and predation that arise under competitive and survival pressures. We examine how sensing modalities and environmental scale affect the emergence of these behaviors, finding that some appear only in sufficiently large environments and populations, with larger scales increasing behavioral stability and consistency. While there is a rich history of research in evolutionary settings, our scaling results provide promising new directions to explore ecology as an instrument of machine learning in an era of abundant computational resources. Experimental code is available at https://github.com/jbejjani2022/ecological-emergent-behavior.
LGOct 24, 2024
Mixture of Parrots: Experts improve memorization more than reasoningSamy Jelassi, Clara Mohri, David Brandfonbrener et al. · harvard, microsoft-research
The Mixture-of-Experts (MoE) architecture enables a significant increase in the total number of model parameters with minimal computational overhead. However, it is not clear what performance tradeoffs, if any, exist between MoEs and standard dense transformers. In this paper, we show that as we increase the number of experts (while fixing the number of active parameters), the memorization performance consistently increases while the reasoning capabilities saturate. We begin by analyzing the theoretical limitations of MoEs at reasoning. We prove that there exist graph problems that cannot be solved by any number of experts of a certain width; however, the same task can be easily solved by a dense model with a slightly larger width. On the other hand, we find that on memory-intensive tasks, MoEs can effectively leverage a small number of active parameters with a large number of experts to memorize the data. We empirically validate these findings on synthetic graph problems and memory-intensive closed book retrieval tasks. Lastly, we pre-train a series of MoEs and dense transformers and evaluate them on commonly used benchmarks in math and natural language. We find that increasing the number of experts helps solve knowledge-intensive tasks, but fails to yield the same benefits for reasoning tasks.
LGFeb 24, 2025
The Role of Sparsity for Length Generalization in TransformersNoah Golowich, Samy Jelassi, David Brandfonbrener et al.
Training large language models to predict beyond their training context lengths has drawn much attention in recent years, yet the principles driving such behavior of length generalization remain underexplored. We propose a new theoretical framework to study length generalization for the next-token prediction task, as performed by decoder-only transformers. Conceptually, we show that length generalization occurs as long as each predicted token depends on a small (fixed) number of previous tokens. We formalize such tasks via a notion we call $k$-sparse planted correlation distributions, and show that an idealized model of transformers which generalize attention heads successfully length-generalize on such tasks. As a bonus, our theoretical model justifies certain techniques to modify positional embeddings which have been introduced to improve length generalization, such as position coupling. We support our theoretical results with experiments on synthetic tasks and natural language, which confirm that a key factor driving length generalization is a ``sparse'' dependency structure of each token on the previous ones. Inspired by our theory, we introduce Predictive Position Coupling, which trains the transformer to predict the position IDs used in a positional coupling approach. Predictive Position Coupling thereby allows us to broaden the array of tasks to which position coupling can successfully be applied to achieve length generalization.
LGApr 18, 2024
Matching the Statistical Query Lower Bound for $k$-Sparse Parity Problems with Sign Stochastic Gradient DescentYiwen Kou, Zixiang Chen, Quanquan Gu et al.
The $k$-sparse parity problem is a classical problem in computational complexity and algorithmic theory, serving as a key benchmark for understanding computational classes. In this paper, we solve the $k$-sparse parity problem with sign stochastic gradient descent, a variant of stochastic gradient descent (SGD) on two-layer fully-connected neural networks. We demonstrate that this approach can efficiently solve the $k$-sparse parity problem on a $d$-dimensional hypercube ($k\leq O(\sqrt{d})$) with a sample complexity of $\tilde{O}(d^{k-1})$ using $2^{Θ(k)}$ neurons, matching the established $Ω(d^{k})$ lower bounds of Statistical Query (SQ) models. Our theoretical analysis begins by constructing a good neural network capable of correctly solving the $k$-parity problem. We then demonstrate how a trained neural network with sign SGD can effectively approximate this good network, solving the $k$-parity problem with small statistical errors. To the best of our knowledge, this is the first result that matches the SQ lower bound for solving $k$-sparse parity problem using gradient-based methods.
LGOct 15, 2025
Adam or Gauss-Newton? A Comparative Study In Terms of Basis Alignment and SGD NoiseBingbin Liu, Rachit Bansal, Depen Morwani et al. · harvard, microsoft-research
Diagonal preconditioners are computationally feasible approximate to second-order optimizers, which have shown significant promise in accelerating training of deep learning models. Two predominant approaches are based on Adam and Gauss-Newton (GN) methods: the former leverages statistics of current gradients and is the de-factor optimizers for neural networks, and the latter uses the diagonal elements of the Gauss-Newton matrix and underpins some of the recent diagonal optimizers such as Sophia. In this work, we compare these two diagonal preconditioning methods through the lens of two key factors: the choice of basis in the preconditioner, and the impact of gradient noise from mini-batching. To gain insights, we analyze these optimizers on quadratic objectives and logistic regression under all four quadrants. We show that regardless of the basis, there exist instances where Adam outperforms both GN$^{-1}$ and GN$^{-1/2}$ in full-batch settings. Conversely, in the stochastic regime, Adam behaves similarly to GN$^{-1/2}$ for linear regression under a Gaussian data assumption. These theoretical results are supported by empirical studies on both convex and non-convex objectives.
MLSep 21, 2025
Risk Comparisons in Linear Regression: Implicit Regularization Dominates Explicit RegularizationJingfeng Wu, Peter L. Bartlett, Jason D. Lee et al.
Existing theory suggests that for linear regression problems categorized by capacity and source conditions, gradient descent (GD) is always minimax optimal, while both ridge regression and online stochastic gradient descent (SGD) are polynomially suboptimal for certain categories of such problems. Moving beyond minimax theory, this work provides instance-wise comparisons of the finite-sample risks for these algorithms on any well-specified linear regression problem. Our analysis yields three key findings. First, GD dominates ridge regression: with comparable regularization, the excess risk of GD is always within a constant factor of ridge, but ridge can be polynomially worse even when tuned optimally. Second, GD is incomparable with SGD. While it is known that for certain problems GD can be polynomially better than SGD, the reverse is also true: we construct problems, inspired by benign overfitting theory, where optimally stopped GD is polynomially worse. Finally, GD dominates SGD for a significant subclass of problems -- those with fast and continuously decaying covariance spectra -- which includes all problems satisfying the standard capacity condition.
LGJun 17, 2024
Transcendence: Generative Models Can Outperform The Experts That Train ThemEdwin Zhang, Vincent Zhu, Naomi Saphra et al.
Generative models are trained with the simple objective of imitating the conditional probability distribution induced by the data they are trained on. Therefore, when trained on data generated by humans, we may not expect the artificial model to outperform the humans on their original objectives. In this work, we study the phenomenon of transcendence: when a generative model achieves capabilities that surpass the abilities of the experts generating its data. We demonstrate transcendence by training an autoregressive transformer to play chess from game transcripts, and show that the trained model can sometimes achieve better performance than all players in the dataset. We theoretically prove that transcendence can be enabled by low-temperature sampling, and rigorously assess this claim experimentally. Finally, we discuss other sources of transcendence, laying the groundwork for future investigation of this phenomenon in a broader setting.
LGJun 12, 2024
Scaling Laws in Linear Regression: Compute, Parameters, and DataLicong Lin, Jingfeng Wu, Sham M. Kakade et al.
Empirically, large-scale deep learning models often satisfy a neural scaling law: the test error of the trained model improves polynomially as the model size and data size grow. However, conventional wisdom suggests the test error consists of approximation, bias, and variance errors, where the variance error increases with model size. This disagrees with the general form of neural scaling laws, which predict that increasing model size monotonically improves performance. We study the theory of scaling laws in an infinite dimensional linear regression setup. Specifically, we consider a model with $M$ parameters as a linear function of sketched covariates. The model is trained by one-pass stochastic gradient descent (SGD) using $N$ data. Assuming the optimal parameter satisfies a Gaussian prior and the data covariance matrix has a power-law spectrum of degree $a>1$, we show that the reducible part of the test error is $Θ(M^{-(a-1)} + N^{-(a-1)/a})$. The variance error, which increases with $M$, is dominated by the other errors due to the implicit regularization of SGD, thus disappearing from the bound. Our theory is consistent with the empirical neural scaling laws and verified by numerical simulation.
LGDec 27, 2021
The Statistical Complexity of Interactive Decision MakingDylan J. Foster, Sham M. Kakade, Jian Qian et al.
A fundamental challenge in interactive learning and decision making, ranging from bandit problems to reinforcement learning, is to provide sample-efficient, adaptive learning algorithms that achieve near-optimal regret. This question is analogous to the classical problem of optimal (supervised) statistical learning, where there are well-known complexity measures (e.g., VC dimension and Rademacher complexity) that govern the statistical complexity of learning. However, characterizing the statistical complexity of interactive learning is substantially more challenging due to the adaptive nature of the problem. The main result of this work provides a complexity measure, the Decision-Estimation Coefficient, that is proven to be both necessary and sufficient for sample-efficient interactive learning. In particular, we provide: 1. a lower bound on the optimal regret for any interactive decision making problem, establishing the Decision-Estimation Coefficient as a fundamental limit. 2. a unified algorithm design principle, Estimation-to-Decisions (E2D), which transforms any algorithm for supervised estimation into an online algorithm for decision making. E2D attains a regret bound that matches our lower bound up to dependence on a notion of estimation performance, thereby achieving optimal sample-efficient learning as characterized by the Decision-Estimation Coefficient. Taken together, these results constitute a theory of learnability for interactive decision making. When applied to reinforcement learning settings, the Decision-Estimation Coefficient recovers essentially all existing hardness results and lower bounds. More broadly, the approach can be viewed as a decision-theoretic analogue of the classical Le Cam theory of statistical estimation; it also unifies a number of existing approaches -- both Bayesian and frequentist.
LGOct 12, 2021
Last Iterate Risk Bounds of SGD with Decaying Stepsize for Overparameterized Linear RegressionJingfeng Wu, Difan Zou, Vladimir Braverman et al.
Stochastic gradient descent (SGD) has been shown to generalize well in many deep learning applications. In practice, one often runs SGD with a geometrically decaying stepsize, i.e., a constant initial stepsize followed by multiple geometric stepsize decay, and uses the last iterate as the output. This kind of SGD is known to be nearly minimax optimal for classical finite-dimensional linear regression problems (Ge et al., 2019). However, a sharp analysis for the last iterate of SGD in the overparameterized setting is still open. In this paper, we provide a problem-dependent analysis on the last iterate risk bounds of SGD with decaying stepsize, for (overparameterized) linear regression problems. In particular, for last iterate SGD with (tail) geometrically decaying stepsize, we prove nearly matching upper and lower bounds on the excess risk. Moreover, we provide an excess risk lower bound for last iterate SGD with polynomially decaying stepsize and demonstrate the advantage of geometrically decaying stepsize in an instance-wise manner, which complements the minimax rate comparison made in prior works.
LGAug 10, 2021
The Benefits of Implicit Regularization from SGD in Least Squares ProblemsDifan Zou, Jingfeng Wu, Vladimir Braverman et al.
Stochastic gradient descent (SGD) exhibits strong algorithmic regularization effects in practice, which has been hypothesized to play an important role in the generalization of modern machine learning approaches. In this work, we seek to understand these issues in the simpler setting of linear regression (including both underparameterized and overparameterized regimes), where our goal is to make sharp instance-based comparisons of the implicit regularization afforded by (unregularized) average SGD with the explicit regularization of ridge regression. For a broad class of least squares problem instances (that are natural in high-dimensional settings), we show: (1) for every problem instance and for every ridge parameter, (unregularized) SGD, when provided with logarithmically more samples than that provided to the ridge algorithm, generalizes no worse than the ridge solution (provided SGD uses a tuned constant stepsize); (2) conversely, there exist instances (in this wide problem class) where optimally-tuned ridge regression requires quadratically more samples than SGD in order to have the same generalization performance. Taken together, our results show that, up to the logarithmic factors, the generalization performance of SGD is always no worse than that of ridge regression in a wide range of overparameterized problems, and, in fact, could be much better for some problem instances. More generally, our results show how algorithmic regularization has important consequences even in simpler (overparameterized) convex settings.
LGJul 14, 2021
Going Beyond Linear RL: Sample Efficient Neural Function ApproximationBaihe Huang, Kaixuan Huang, Sham M. Kakade et al.
Deep Reinforcement Learning (RL) powered by neural net approximation of the Q function has had enormous empirical success. While the theory of RL has traditionally focused on linear function approximation (or eluder dimension) approaches, little is known about nonlinear RL with neural net approximations of the Q functions. This is the focus of this work, where we study function approximation with two-layer neural networks (considering both ReLU and polynomial activation functions). Our first result is a computationally and statistically efficient algorithm in the generative model setting under completeness for two-layer neural networks. Our second result considers this setting but under only realizability of the neural net function class. Here, assuming deterministic dynamics, the sample complexity scales linearly in the algebraic dimension. In all cases, our results significantly improve upon what can be attained with linear (or eluder dimension) methods.
LGJul 9, 2021
Optimal Gradient-based Algorithms for Non-concave Bandit OptimizationBaihe Huang, Kaixuan Huang, Sham M. Kakade et al.
Bandit problems with linear or concave reward have been extensively studied, but relatively few works have studied bandits with non-concave reward. This work considers a large family of bandit problems where the unknown underlying reward function is non-concave, including the low-rank generalized linear bandit problems and two-layer neural network with polynomial activation bandit problem. For the low-rank generalized linear bandit problem, we provide a minimax-optimal algorithm in the dimension, refuting both conjectures in [LMT21, JWWN19]. Our algorithms are based on a unified zeroth-order optimization paradigm that applies in great generality and attains optimal rates in several structured polynomial settings (in the dimension). We further demonstrate the applicability of our algorithms in RL in the generative model setting, resulting in improved sample complexity over prior approaches. Finally, we show that the standard optimistic algorithms (e.g., UCB) are sub-optimal by dimension factors. In the neural net setting (with polynomial activation functions) with noiseless reward, we provide a bandit algorithm with sample complexity equal to the intrinsic algebraic dimension. Again, we show that optimistic approaches have worse sample complexity, polynomial in the extrinsic dimension (which could be exponentially worse in the polynomial degree).
LGJul 6, 2021
A Short Note on the Relationship of Information Gain and Eluder DimensionKaixuan Huang, Sham M. Kakade, Jason D. Lee et al.
Eluder dimension and information gain are two widely used methods of complexity measures in bandit and reinforcement learning. Eluder dimension was originally proposed as a general complexity measure of function classes, but the common examples of where it is known to be small are function spaces (vector spaces). In these cases, the primary tool to upper bound the eluder dimension is the elliptic potential lemma. Interestingly, the elliptic potential lemma also features prominently in the analysis of linear bandits/reinforcement learning and their nonparametric generalization, the information gain. We show that this is not a coincidence -- eluder dimension and information gain are equivalent in a precise sense for reproducing kernel Hilbert spaces.
LGMar 23, 2021
Benign Overfitting of Constant-Stepsize SGD for Linear RegressionDifan Zou, Jingfeng Wu, Vladimir Braverman et al.
There is an increasing realization that algorithmic inductive biases are central in preventing overfitting; empirically, we often see a benign overfitting phenomenon in overparameterized settings for natural learning algorithms, such as stochastic gradient descent (SGD), where little to no explicit regularization has been employed. This work considers this issue in arguably the most basic setting: constant-stepsize SGD (with iterate averaging or tail averaging) for linear regression in the overparameterized regime. Our main result provides a sharp excess risk bound, stated in terms of the full eigenspectrum of the data covariance matrix, that reveals a bias-variance decomposition characterizing when generalization is possible: (i) the variance bound is characterized in terms of an effective dimension (specific for SGD) and (ii) the bias bound provides a sharp geometric characterization in terms of the location of the initial iterate (and how it aligns with the data covariance matrix). More specifically, for SGD with iterate averaging, we demonstrate the sharpness of the established excess risk bound by proving a matching lower bound (up to constant factors). For SGD with tail averaging, we show its advantage over SGD with iterate averaging by proving a better excess risk bound together with a nearly matching lower bound. Moreover, we reflect on a number of notable differences between the algorithmic regularization afforded by (unregularized) SGD in comparison to ordinary least squares (minimum-norm interpolation) and ridge regression. Experimental results on synthetic data corroborate our theoretical findings.
LGMar 23, 2021
An Exponential Lower Bound for Linearly-Realizable MDPs with Constant Suboptimality GapYuanhao Wang, Ruosong Wang, Sham M. Kakade
A fundamental question in the theory of reinforcement learning is: suppose the optimal $Q$-function lies in the linear span of a given $d$ dimensional feature mapping, is sample-efficient reinforcement learning (RL) possible? The recent and remarkable result of Weisz et al. (2020) resolved this question in the negative, providing an exponential (in $d$) sample size lower bound, which holds even if the agent has access to a generative model of the environment. One may hope that this information theoretic barrier for RL can be circumvented by further supposing an even more favorable assumption: there exists a \emph{constant suboptimality gap} between the optimal $Q$-value of the best action and that of the second-best action (for all states). The hope is that having a large suboptimality gap would permit easier identification of optimal actions themselves, thus making the problem tractable; indeed, provided the agent has access to a generative model, sample-efficient RL is in fact possible with the addition of this more favorable assumption. This work focuses on this question in the standard online reinforcement learning setting, where our main result resolves this question in the negative: our hardness result shows that an exponential sample complexity lower bound still holds even if a constant suboptimality gap is assumed in addition to having a linearly realizable optimal $Q$-function. Perhaps surprisingly, this implies an exponential separation between the online RL setting and the generative model setting. Complementing our negative hardness result, we give two positive results showing that provably sample-efficient RL is possible either under an additional low-variance assumption or under a novel hypercontractivity assumption (both implicitly place stronger conditions on the underlying dynamics model).
LGMar 19, 2021
Bilinear Classes: A Structural Framework for Provable Generalization in RLSimon S. Du, Sham M. Kakade, Jason D. Lee et al.
This work introduces Bilinear Classes, a new structural framework, which permit generalization in reinforcement learning in a wide variety of settings through the use of function approximation. The framework incorporates nearly all existing models in which a polynomial sample complexity is achievable, and, notably, also includes new models, such as the Linear $Q^*/V^*$ model in which both the optimal $Q$-function and the optimal $V$-function are linear in some known feature space. Our main result provides an RL algorithm which has polynomial sample complexity for Bilinear Classes; notably, this sample complexity is stated in terms of a reduction to the generalization error of an underlying supervised learning sub-problem. These bounds nearly match the best known sample complexity bounds for existing models. Furthermore, this framework also extends to the infinite dimensional (RKHS) setting: for the the Linear $Q^*/V^*$ model, linear MDPs, and linear mixture MDPs, we provide sample complexities that have no explicit dependence on the explicit feature dimension (which could be infinite), but instead depends only on information theoretic quantities.
LGMar 8, 2021
Instabilities of Offline RL with Pre-Trained Neural RepresentationRuosong Wang, Yifan Wu, Ruslan Salakhutdinov et al.
In offline reinforcement learning (RL), we seek to utilize offline data to evaluate (or learn) policies in scenarios where the data are collected from a distribution that substantially differs from that of the target policy to be evaluated. Recent theoretical advances have shown that such sample-efficient offline RL is indeed possible provided certain strong representational conditions hold, else there are lower bounds exhibiting exponential error amplification (in the problem horizon) unless the data collection distribution has only a mild distribution shift relative to the target policy. This work studies these issues from an empirical perspective to gauge how stable offline RL methods are. In particular, our methodology explores these ideas when using features from pre-trained neural networks, in the hope that these representations are powerful enough to permit sample efficient offline RL. Through extensive experiments on a range of tasks, we see that substantial error amplification does occur even when using such pre-trained representations (trained on the same task itself); we find offline RL is stable only under extremely mild distribution shift. The implications of these results, both from a theoretical and an empirical perspective, are that successful offline RL (where we seek to go beyond the low distribution shift regime) requires substantially stronger conditions beyond those which suffice for successful supervised learning.
LGOct 22, 2020
What are the Statistical Limits of Offline RL with Linear Function Approximation?Ruosong Wang, Dean P. Foster, Sham M. Kakade
Offline reinforcement learning seeks to utilize offline (observational) data to guide the learning of (causal) sequential decision making strategies. The hope is that offline reinforcement learning coupled with function approximation methods (to deal with the curse of dimensionality) can provide a means to help alleviate the excessive sample complexity burden in modern sequential decision making problems. However, the extent to which this broader approach can be effective is not well understood, where the literature largely consists of sufficient conditions. This work focuses on the basic question of what are necessary representational and distributional conditions that permit provable sample-efficient offline reinforcement learning. Perhaps surprisingly, our main result shows that even if: i) we have realizability in that the true value function of \emph{every} policy is linear in a given set of features and 2) our off-policy data has good coverage over all features (under a strong spectral condition), then any algorithm still (information-theoretically) requires a number of offline samples that is exponential in the problem horizon in order to non-trivially estimate the value of \emph{any} given policy. Our results highlight that sample-efficient offline policy evaluation is simply not possible unless significantly stronger conditions hold; such conditions include either having low distribution shift (where the offline data distribution is close to the distribution of the policy to be evaluated) or significantly stronger representational conditions (beyond realizability).
LGJul 15, 2020
Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample ComplexityKaiqing Zhang, Sham M. Kakade, Tamer Başar et al.
Model-based reinforcement learning (RL), which finds an optimal policy using an empirical model, has long been recognized as one of the corner stones of RL. It is especially suitable for multi-agent RL (MARL), as it naturally decouples the learning and the planning phases, and avoids the non-stationarity problem when all agents are improving their policies simultaneously using samples. Though intuitive and widely-used, the sample complexity of model-based MARL algorithms has not been fully investigated. In this paper, our goal is to address the fundamental question about its sample complexity. We study arguably the most basic MARL setting: two-player discounted zero-sum Markov games, given only access to a generative model. We show that model-based MARL achieves a sample complexity of $\tilde O(|S||A||B|(1-γ)^{-3}ε^{-2})$ for finding the Nash equilibrium (NE) value up to some $ε$ error, and the $ε$-NE policies with a smooth planning oracle, where $γ$ is the discount factor, and $S,A,B$ denote the state space, and the action spaces for the two agents. We further show that such a sample bound is minimax-optimal (up to logarithmic factors) if the algorithm is reward-agnostic, where the algorithm queries state transition samples without reward knowledge, by establishing a matching lower bound. This is in contrast to the usual reward-aware setting, with a $\tildeΩ(|S|(|A|+|B|)(1-γ)^{-3}ε^{-2})$ lower bound, where this model-based approach is near-optimal with only a gap on the $|A|,|B|$ dependence. Our results not only demonstrate the sample-efficiency of this basic model-based approach in MARL, but also elaborate on the fundamental tradeoff between its power (easily handling the more challenging reward-agnostic case) and limitation (less adaptive and suboptimal in $|A|,|B|$), particularly arises in the multi-agent context.
LGJun 22, 2020
Sample-Efficient Reinforcement Learning of Undercomplete POMDPsChi Jin, Sham M. Kakade, Akshay Krishnamurthy et al.
Partial observability is a common challenge in many reinforcement learning applications, which requires an agent to maintain memory, infer latent states, and integrate this past information into exploration. This challenge leads to a number of computational and statistical hardness results for learning general Partially Observable Markov Decision Processes (POMDPs). This work shows that these hardness barriers do not preclude efficient reinforcement learning for rich and interesting subclasses of POMDPs. In particular, we present a sample-efficient algorithm, OOM-UCB, for episodic finite undercomplete POMDPs, where the number of observations is larger than the number of latent states and where exploration is essential for learning, thus distinguishing our results from prior works. OOM-UCB achieves an optimal sample complexity of $\tilde{\mathcal{O}}(1/\varepsilon^2)$ for finding an $\varepsilon$-optimal policy, along with being polynomial in all other relevant quantities. As an interesting special case, we also provide a computationally and statistically efficient algorithm for POMDPs with deterministic state transitions.
LGMay 1, 2020
Is Long Horizon Reinforcement Learning More Difficult Than Short Horizon Reinforcement Learning?Ruosong Wang, Simon S. Du, Lin F. Yang et al.
Learning to plan for long horizons is a central challenge in episodic reinforcement learning problems. A fundamental question is to understand how the difficulty of the problem scales as the horizon increases. Here the natural measure of sample complexity is a normalized one: we are interested in the number of episodes it takes to provably discover a policy whose value is $\varepsilon$ near to that of the optimal value, where the value is measured by the normalized cumulative reward in each episode. In a COLT 2018 open problem, Jiang and Agarwal conjectured that, for tabular, episodic reinforcement learning problems, there exists a sample complexity lower bound which exhibits a polynomial dependence on the horizon -- a conjecture which is consistent with all known sample complexity upper bounds. This work refutes this conjecture, proving that tabular, episodic reinforcement learning is possible with a sample complexity that scales only logarithmically with the planning horizon. In other words, when the values are appropriately normalized (to lie in the unit interval), this results shows that long horizon RL is no more difficult than short horizon RL, at least in a minimax sense. Our analysis introduces two ideas: (i) the construction of an $\varepsilon$-net for optimal policies whose log-covering number scales only logarithmically with the planning horizon, and (ii) the Online Trajectory Synthesis algorithm, which adaptively evaluates all policies in a given policy class using sample complexity that scales with the log-covering number of the given policy class. Both may be of independent interest.
LGFeb 21, 2020
Few-Shot Learning via Learning the Representation, ProvablySimon S. Du, Wei Hu, Sham M. Kakade et al.
This paper studies few-shot learning via representation learning, where one uses $T$ source tasks with $n_1$ data per task to learn a representation in order to reduce the sample complexity of a target task for which there is only $n_2 (\ll n_1)$ data. Specifically, we focus on the setting where there exists a good \emph{common representation} between source and target, and our goal is to understand how much of a sample size reduction is possible. First, we study the setting where this common representation is low-dimensional and provide a fast rate of $O\left(\frac{\mathcal{C}\left(Φ\right)}{n_1T} + \frac{k}{n_2}\right)$; here, $Φ$ is the representation function class, $\mathcal{C}\left(Φ\right)$ is its complexity measure, and $k$ is the dimension of the representation. When specialized to linear representation functions, this rate becomes $O\left(\frac{dk}{n_1T} + \frac{k}{n_2}\right)$ where $d (\gg k)$ is the ambient input dimension, which is a substantial improvement over the rate without using representation learning, i.e. over the rate of $O\left(\frac{d}{n_2}\right)$. This result bypasses the $Ω(\frac{1}{T})$ barrier under the i.i.d. task assumption, and can capture the desired property that all $n_1T$ samples from source tasks can be \emph{pooled} together for representation learning. Next, we consider the setting where the common representation may be high-dimensional but is capacity-constrained (say in norm); here, we again demonstrate the advantage of representation learning in both high-dimensional linear regression and neural network learning. Our results demonstrate representation learning can fully utilize all $n_1T$ samples from source tasks.
MLDec 31, 2019
Robust Aggregation for Federated LearningKrishna Pillutla, Sham M. Kakade, Zaid Harchaoui
Federated learning is the centralized training of statistical models from decentralized data on mobile devices while preserving the privacy of each device. We present a robust aggregation approach to make federated learning robust to settings when a fraction of the devices may be sending corrupted updates to the server. The approach relies on a robust aggregation oracle based on the geometric median, which returns a robust aggregate using a constant number of iterations of a regular non-robust averaging oracle. The robust aggregation oracle is privacy-preserving, similar to the non-robust secure average oracle it builds upon. We establish its convergence for least squares estimation of additive models. We provide experimental results with linear models and deep networks for three tasks in computer vision and natural language processing. The robust aggregation approach is agnostic to the level of corruption; it outperforms the classical aggregation approach in terms of robustness when the level of corruption is high, while being competitive in the regime of low corruption. Two variants, a faster one with one-step robust aggregation and another one with on-device personalization, round off the paper.
LGNov 28, 2019
Optimal Estimation of Change in a Population of ParametersRamya Korlakai Vinayak, Weihao Kong, Sham M. Kakade
Paired estimation of change in parameters of interest over a population plays a central role in several application domains including those in the social sciences, epidemiology, medicine and biology. In these domains, the size of the population under study is often very large, however, the number of observations available per individual in the population is very small (\emph{sparse observations}) which makes the problem challenging. Consider the setting with $N$ independent individuals, each with unknown parameters $(p_i, q_i)$ drawn from some unknown distribution on $[0, 1]^2$. We observe $X_i \sim \text{Bin}(t, p_i)$ before an event and $Y_i \sim \text{Bin}(t, q_i)$ after the event. Provided these paired observations, $\{(X_i, Y_i) \}_{i=1}^N$, our goal is to accurately estimate the \emph{distribution of the change in parameters}, $δ_i := q_i - p_i$, over the population and properties of interest like the \emph{$\ell_1$-magnitude of the change} with sparse observations ($t\ll N$). We provide \emph{information theoretic lower bounds} on the error in estimating the distribution of change and the $\ell_1$-magnitude of change. Furthermore, we show that the following two step procedure achieves the optimal error bounds: first, estimate the full joint distribution of the paired parameters using the maximum likelihood estimator (MLE) and then estimate the distribution of change and the $\ell_1$-magnitude of change using the joint MLE. Notably, and perhaps surprisingly, these error bounds are of the same order as the minimax optimal error bounds for learning the \emph{full} joint distribution itself (in Wasserstein-1 distance); in other words, estimating the magnitude of the change of parameters over the population is, in a minimax sense, as difficult as estimating the full joint distribution itself.
LGNov 27, 2019
The Nonstochastic Control ProblemElad Hazan, Sham M. Kakade, Karan Singh
We consider the problem of controlling an unknown linear dynamical system in the presence of (nonstochastic) adversarial perturbations and adversarial convex loss functions. In contrast to classical control, the a priori determination of an optimal controller here is hindered by the latter's dependence on the yet unknown perturbations and costs. Instead, we measure regret against an optimal linear policy in hindsight, and give the first efficient algorithm that guarantees a sublinear regret bound, scaling as T^{2/3}, in this setting.
LGOct 7, 2019
Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?Simon S. Du, Sham M. Kakade, Ruosong Wang et al.
Modern deep learning methods provide effective means to learn good representations. However, is a good representation itself sufficient for sample efficient reinforcement learning? This question has largely been studied only with respect to (worst-case) approximation error, in the more classical approximate dynamic programming literature. With regards to the statistical viewpoint, this question is largely unexplored, and the extant body of literature mainly focuses on conditions which permit sample efficient reinforcement learning with little understanding of what are necessary conditions for efficient reinforcement learning. This work shows that, from the statistical viewpoint, the situation is far subtler than suggested by the more traditional approximation viewpoint, where the requirements on the representation that suffice for sample efficient RL are even more stringent. Our main results provide sharp thresholds for reinforcement learning methods, showing that there are hard limitations on what constitutes good function approximation (in terms of the dimensionality of the representation), where we focus on natural representational conditions relevant to value-based, model-based, and policy-based learning. These lower bounds highlight that having a good (value-based, model-based, or policy-based) representation in and of itself is insufficient for efficient reinforcement learning, unless the quality of this approximation passes certain hard thresholds. Furthermore, our lower bounds also imply exponential separations on the sample complexity between 1) value-based learning with perfect representation and value-based learning with a good-but-not-perfect representation, 2) value-based learning and policy-based learning, 3) policy-based learning and supervised learning and 4) reinforcement learning and imitation learning.
LGAug 1, 2019
On the Theory of Policy Gradient Methods: Optimality, Approximation, and Distribution ShiftAlekh Agarwal, Sham M. Kakade, Jason D. Lee et al.
Policy gradient methods are among the most effective methods in challenging reinforcement learning problems with large state and/or action spaces. However, little is known about even their most basic theoretical convergence properties, including: if and how fast they converge to a globally optimal solution or how they cope with approximation error due to using a restricted class of parametric policies. This work provides provable characterizations of the computational, approximation, and sample size properties of policy gradient methods in the context of discounted Markov Decision Processes (MDPs). We focus on both: "tabular" policy parameterizations, where the optimal policy is contained in the class and where we show global convergence to the optimal policy; and parametric policy classes (considering both log-linear and neural policy classes), which may not contain the optimal policy and where we provide agnostic learning results. One central contribution of this work is in providing approximation guarantees that are average case -- which avoid explicit worst-case dependencies on the size of state space -- by making a formal connection to supervised learning under distribution shift. This characterization shows an important interplay between estimation error, approximation error, and exploration (as characterized through a precisely defined condition number).
CLJun 11, 2019
Calibration, Entropy Rates, and Memory in Language ModelsMark Braverman, Xinyi Chen, Sham M. Kakade et al.
Building accurate language models that capture meaningful long-term dependencies is a core challenge in natural language processing. Towards this end, we present a calibration-based approach to measure long-term discrepancies between a generative sequence model and the true distribution, and use these discrepancies to improve the model. Empirically, we show that state-of-the-art language models, including LSTMs and Transformers, are \emph{miscalibrated}: the entropy rates of their generations drift dramatically upward over time. We then provide provable methods to mitigate this phenomenon. Furthermore, we show how this calibration-based approach can also be used to measure the amount of memory that language models use for prediction.
LGApr 29, 2019
The Step Decay Schedule: A Near Optimal, Geometrically Decaying Learning Rate Procedure For Least SquaresRong Ge, Sham M. Kakade, Rahul Kidambi et al.
Minimax optimal convergence rates for classes of stochastic convex optimization problems are well characterized, where the majority of results utilize iterate averaged stochastic gradient descent (SGD) with polynomially decaying step sizes. In contrast, SGD's final iterate behavior has received much less attention despite their widespread use in practice. Motivated by this observation, this work provides a detailed study of the following question: what rate is achievable using the final iterate of SGD for the streaming least squares regression problem with and without strong convexity? First, this work shows that even if the time horizon T (i.e. the number of iterations SGD is run for) is known in advance, SGD's final iterate behavior with any polynomially decaying learning rate scheme is highly sub-optimal compared to the minimax rate (by a condition number factor in the strongly convex case and a factor of $\sqrt{T}$ in the non-strongly convex case). In contrast, this paper shows that Step Decay schedules, which cut the learning rate by a constant factor every constant number of epochs (i.e., the learning rate decays geometrically) offers significant improvements over any polynomially decaying step sizes. In particular, the final iterate behavior with a step decay schedule is off the minimax rate by only $log$ factors (in the condition number for strongly convex case, and in T for the non-strongly convex case). Finally, in stark contrast to the known horizon case, this paper shows that the anytime (i.e. the limiting) behavior of SGD's final iterate is poor (in that it queries iterates with highly sub-optimal function value infinitely often, i.e. in a limsup sense) irrespective of the stepsizes employed. These results demonstrate the subtlety in establishing optimal learning rate schemes (for the final iterate) for stochastic gradient procedures in fixed time horizon settings.
LGFeb 23, 2019
Online Control with Adversarial DisturbancesNaman Agarwal, Brian Bullins, Elad Hazan et al.
We study the control of a linear dynamical system with adversarial disturbances (as opposed to statistical noise). The objective we consider is one of regret: we desire an online control procedure that can do nearly as well as that of a procedure that has full knowledge of the disturbances in hindsight. Our main result is an efficient algorithm that provides nearly tight regret bounds for this problem. From a technical standpoint, this work generalizes upon previous work in two main aspects: our model allows for adversarial noise in the dynamics, and allows for general convex costs.
LGFeb 13, 2019
On Nonconvex Optimization for Machine Learning: Gradients, Stochasticity, and Saddle PointsChi Jin, Praneeth Netrapalli, Rong Ge et al.
Gradient descent (GD) and stochastic gradient descent (SGD) are the workhorses of large-scale machine learning. While classical theory focused on analyzing the performance of these methods in convex optimization problems, the most notable successes in machine learning have involved nonconvex optimization, and a gap has arisen between theory and practice. Indeed, traditional analyses of GD and SGD show that both algorithms converge to stationary points efficiently. But these analyses do not take into account the possibility of converging to saddle points. More recent theory has shown that GD and SGD can avoid saddle points, but the dependence on dimension in these analyses is polynomial. For modern machine learning, where the dimension can be in the millions, such dependence would be catastrophic. We analyze perturbed versions of GD and SGD and show that they are truly efficient---their dimension dependence is only polylogarithmic. Indeed, these algorithms converge to second-order stationary points in essentially the same time as they take to converge to classical first-order stationary points.