Kianté Brantley

LG
h-index96
23papers
4,358citations
Novelty51%
AI Score55

23 Papers

CLOct 3, 2022Code
Is Reinforcement Learning (Not) for Natural Language Processing: Benchmarks, Baselines, and Building Blocks for Natural Language Policy Optimization

Rajkumar Ramamurthy, Prithviraj Ammanabrolu, Kianté Brantley et al. · allen-ai

We tackle the problem of aligning pre-trained large language models (LMs) with human preferences. If we view text generation as a sequential decision-making problem, reinforcement learning (RL) appears to be a natural conceptual framework. However, using RL for LM-based generation faces empirical challenges, including training instability due to the combinatorial action space, as well as a lack of open-source libraries and benchmarks customized for LM alignment. Thus, a question rises in the research community: is RL a practical paradigm for NLP? To help answer this, we first introduce an open-source modular library, RL4LMs (Reinforcement Learning for Language Models), for optimizing language generators with RL. The library consists of on-policy RL algorithms that can be used to train any encoder or encoder-decoder LM in the HuggingFace library (Wolf et al. 2020) with an arbitrary reward function. Next, we present the GRUE (General Reinforced-language Understanding Evaluation) benchmark, a set of 6 language generation tasks which are supervised not by target strings, but by reward functions which capture automated measures of human preference. GRUE is the first leaderboard-style evaluation of RL algorithms for NLP tasks. Finally, we introduce an easy-to-use, performant RL algorithm, NLPO (Natural Language Policy Optimization) that learns to effectively reduce the combinatorial action space in language generation. We show 1) that RL techniques are generally better than supervised methods at aligning LMs to human preferences; and 2) that NLPO exhibits greater stability and performance than previous policy gradient methods (e.g., PPO (Schulman et al. 2017)), based on both automatic and human evaluations.

CLMar 2, 2023
Interactive Text Generation

Felix Faltings, Michel Galley, Baolin Peng et al. · microsoft-research

Users interact with text, image, code, or other editors on a daily basis. However, machine learning models are rarely trained in the settings that reflect the interactivity between users and their editor. This is understandable as training AI models with real users is not only slow and costly, but what these models learn may be specific to user interface design choices. Unfortunately, this means most of the research on text, code, and image generation has focused on non-interactive settings, whereby the model is expected to get everything right without accounting for any input from a user who may be willing to help. We introduce a new Interactive Text Generation task that allows training generation models interactively without the costs of involving real users, by using user simulators that provide edits that guide the model towards a given target text. We train our interactive models using Imitation Learning, and our experiments against competitive non-interactive generation models show that models trained interactively are superior to their non-interactive counterparts, even when all models are given the same budget of user inputs or edits.

LGNov 3, 2022
lilGym: Natural Language Visual Reasoning with Reinforcement Learning

Anne Wu, Kianté Brantley, Noriyuki Kojima et al.

We present lilGym, a new benchmark for language-conditioned reinforcement learning in visual environments. lilGym is based on 2,661 highly-compositional human-written natural language statements grounded in an interactive visual environment. We introduce a new approach for exact reward computation in every possible world state by annotating all statements with executable Python programs. Each statement is paired with multiple start states and reward functions to form thousands of distinct Markov Decision Processes of varying difficulty. We experiment with lilGym with different models and learning regimes. Our results and analysis show that while existing methods are able to achieve non-trivial performance, lilGym forms a challenging open problem. lilGym is available at https://lil.nlp.cornell.edu/lilgym/.

CLOct 6, 2023
Policy-Gradient Training of Language Models for Ranking

Ge Gao, Jonathan D. Chang, Claire Cardie et al.

Text retrieval plays a crucial role in incorporating factual knowledge for decision making into language processing pipelines, ranging from chat-based web search to question answering systems. Current state-of-the-art text retrieval models leverage pre-trained large language models (LLMs) to achieve competitive performance, but training LLM-based retrievers via typical contrastive losses requires intricate heuristics, including selecting hard negatives and using additional supervision as learning signals. This reliance on heuristics stems from the fact that the contrastive loss itself is heuristic and does not directly optimize the downstream metrics of decision quality at the end of the processing pipeline. To address this issue, we introduce Neural PG-RANK, a novel training algorithm that learns to rank by instantiating a LLM as a Plackett-Luce ranking policy. Neural PG-RANK provides a principled method for end-to-end training of retrieval models as part of larger decision systems via policy gradient, with little reliance on complex heuristics, and it effectively unifies the training objective with downstream decision-making quality. We conduct extensive experiments on various text retrieval benchmarks. The results demonstrate that when the training objective aligns with the evaluation setup, Neural PG-RANK yields remarkable in-domain performance improvement, with substantial out-of-domain generalization to some critical datasets employed in downstream question answering tasks.

LGFeb 22
LLMs Can Learn to Reason Via Off-Policy RL

Daniel Ritter, Owen Oertell, Bradley Guo et al.

Reinforcement learning (RL) approaches for Large Language Models (LLMs) frequently use on-policy algorithms, such as PPO or GRPO. However, policy lag from distributed training architectures and differences between the training and inference policies break this assumption, making the data off-policy by design. To rectify this, prior work has focused on making this off-policy data appear more on-policy, either via importance sampling (IS), or by more closely aligning the training and inference policies by explicitly modifying the inference engine. In this work, we embrace off-policyness and propose a novel off-policy RL algorithm that does not require these modifications: Optimal Advantage-based Policy Optimization with Lagged Inference policy (OAPL). We show that OAPL outperforms GRPO with importance sampling on competition math benchmarks, and can match the performance of a publicly available coding model, DeepCoder, on LiveCodeBench, while using 3x fewer generations during training. We further empirically demonstrate that models trained via OAPL have improved test time scaling under the Pass@k metric. OAPL allows for efficient, effective post-training even with lags of more than 400 gradient steps between the training and inference policies, 100x more off-policy than prior approaches.

LGApr 12, 2024Code
Dataset Reset Policy Optimization for RLHF

Jonathan D. Chang, Wenhao Zhan, Owen Oertell et al.

Reinforcement Learning (RL) from Human Preference-based feedback is a popular paradigm for fine-tuning generative models, which has produced impressive models such as GPT-4 and Claude3 Opus. This framework often consists of two steps: learning a reward model from an offline preference dataset followed by running online RL to optimize the learned reward model. In this work, leveraging the idea of reset, we propose a new RLHF algorithm with provable guarantees. Motivated by the fact that offline preference dataset provides informative states (i.e., data that is preferred by the labelers), our new algorithm, Dataset Reset Policy Optimization (DR-PO), integrates the existing offline preference dataset into the online policy training procedure via dataset reset: it directly resets the policy optimizer to the states in the offline dataset, instead of always starting from the initial state distribution. In theory, we show that DR-PO learns to perform at least as good as any policy that is covered by the offline dataset under general function approximation with finite sample complexity. In experiments, we demonstrate that on both the TL;DR summarization and the Anthropic Helpful Harmful (HH) dataset, the generation from DR-PO is better than that from Proximal Policy Optimization (PPO) and Direction Preference Optimization (DPO), under the metric of GPT4 win-rate. Code for this work can be found at https://github.com/Cornell-RL/drpo.

LGFeb 27, 2025Code
$Q\sharp$: Provably Optimal Distributional RL for LLM Post-Training

Jin Peng Zhou, Kaiwen Wang, Jonathan Chang et al.

Reinforcement learning (RL) post-training is crucial for LLM alignment and reasoning, but existing policy-based methods, such as PPO and DPO, can fall short of fixing shortcuts inherited from pre-training. In this work, we introduce $Q\sharp$, a value-based algorithm for KL-regularized RL that guides the reference policy using the optimal regularized $Q$ function. We propose to learn the optimal $Q$ function using distributional RL on an aggregated online dataset. Unlike prior value-based baselines that guide the model using unregularized $Q$-values, our method is theoretically principled and provably learns the optimal policy for the KL-regularized RL problem. Empirically, $Q\sharp$ outperforms prior baselines in math reasoning benchmarks while maintaining a smaller KL divergence to the reference policy. Theoretically, we establish a reduction from KL-regularized RL to no-regret online learning, providing the first bounds for deterministic MDPs under only realizability. Thanks to distributional RL, our bounds are also variance-dependent and converge faster when the reference policy has small variance. In sum, our results highlight $Q\sharp$ as an effective approach for post-training LLMs, offering both improved performance and theoretical guarantees. The code can be found at https://github.com/jinpz/q_sharp.

CVMar 25, 2024Code
RL for Consistency Models: Faster Reward Guided Text-to-Image Generation

Owen Oertell, Jonathan D. Chang, Yiyi Zhang et al.

Reinforcement learning (RL) has improved guided image generation with diffusion models by directly optimizing rewards that capture image quality, aesthetics, and instruction following capabilities. However, the resulting generative policies inherit the same iterative sampling process of diffusion models that causes slow generation. To overcome this limitation, consistency models proposed learning a new class of generative models that directly map noise to data, resulting in a model that can generate an image in as few as one sampling iteration. In this work, to optimize text-to-image generative models for task specific rewards and enable fast training and inference, we propose a framework for fine-tuning consistency models via RL. Our framework, called Reinforcement Learning for Consistency Model (RLCM), frames the iterative inference process of a consistency model as an RL procedure. Comparing to RL finetuned diffusion models, RLCM trains significantly faster, improves the quality of the generation measured under the reward objectives, and speeds up the inference procedure by generating high quality images with as few as two inference steps. Experimentally, we show that RLCM can adapt text-to-image consistency models to objectives that are challenging to express with prompting, such as image compressibility, and those derived from human feedback, such as aesthetic quality. Our code is available at https://rlcm.owenoertell.com.

LGMay 27, 2025Code
Accelerating RL for LLM Reasoning with Optimal Advantage Regression

Kianté Brantley, Mingyu Chen, Zhaolin Gao et al.

Reinforcement learning (RL) has emerged as a powerful tool for fine-tuning large language models (LLMs) to improve complex reasoning abilities. However, state-of-the-art policy optimization methods often suffer from high computational overhead and memory consumption, primarily due to the need for multiple generations per prompt and the reliance on critic networks or advantage estimates of the current policy. In this paper, we propose $A$*-PO, a novel two-stage policy optimization framework that directly approximates the optimal advantage function and enables efficient training of LLMs for reasoning tasks. In the first stage, we leverage offline sampling from a reference policy to estimate the optimal value function $V$*, eliminating the need for costly online value estimation. In the second stage, we perform on-policy updates using a simple least-squares regression loss with only a single generation per prompt. Theoretically, we establish performance guarantees and prove that the KL-regularized RL objective can be optimized without requiring complex exploration strategies. Empirically, $A$*-PO achieves competitive performance across a wide range of mathematical reasoning benchmarks, while reducing training time by up to 2$\times$ and peak memory usage by over 30% compared to PPO, GRPO, and REBEL. Implementation of $A$*-PO can be found at https://github.com/ZhaolinGao/A-PO.

LGMay 23, 2025Code
Value-Guided Search for Efficient Chain-of-Thought Reasoning

Kaiwen Wang, Jin Peng Zhou, Jonathan Chang et al.

In this paper, we propose a simple and efficient method for value model training on long-context reasoning traces. Compared to existing process reward models (PRMs), our method does not require a fine-grained notion of "step," which is difficult to define for long-context reasoning models. By collecting a dataset of 2.5 million reasoning traces, we train a 1.5B token-level value model and apply it to DeepSeek models for improved performance with test-time compute scaling. We find that block-wise value-guided search (VGS) with a final weighted majority vote achieves better test-time scaling than standard methods such as majority voting or best-of-n. Moreover, VGS significantly reduces the inference FLOPs required to achieve the same performance of majority voting. Our dataset, model and codebase are open-sourced.

AIFeb 26, 2024Code
A Surprising Failure? Multimodal LLMs and the NLVR Challenge

Anne Wu, Kianté Brantley, Yoav Artzi

This study evaluates three state-of-the-art MLLMs -- GPT-4V, Gemini Pro, and the open-source model IDEFICS -- on the compositional natural language vision reasoning task NLVR. Given a human-written sentence paired with a synthetic image, this task requires the model to determine the truth value of the sentence with respect to the image. Despite the strong performance demonstrated by these models, we observe they perform poorly on NLVR, which was constructed to require compositional and spatial reasoning, and to be robust for semantic and systematic biases.

MAOct 21, 2025Code
The Emergence of Complex Behavior in Large-Scale Ecological Environments

Joseph Bejjani, Chase Van Amburg, Chengrui Wang et al.

We explore how physical scale and population size shape the emergence of complex behaviors in open-ended ecological environments. In our setting, agents are unsupervised and have no explicit rewards or learning objectives but instead evolve over time according to reproduction, mutation, and natural selection. As they act, agents also shape their environment and the population around them in an ongoing dynamic ecology. Our goal is not to optimize a single high-performance policy, but instead to examine how behaviors emerge and evolve across large populations due to natural competition and environmental pressures. In an effort to discover how complex behaviors naturally emerge, we conduct experiments in large-scale worlds that reach populations of more than 60,000 individual agents, each with their own evolved neural network policy. We identify various emergent behaviors such as long-range resource extraction, vision-based foraging, and predation that arise under competitive and survival pressures. We examine how sensing modalities and environmental scale affect the emergence of these behaviors, finding that some appear only in sufficiently large environments and populations, with larger scales increasing behavioral stability and consistency. While there is a rich history of research in evolutionary settings, our scaling results provide promising new directions to explore ecology as an instrument of machine learning in an era of abundant computational resources. Experimental code is available at https://github.com/jbejjani2022/ecological-emergent-behavior.

LGApr 25, 2024
REBEL: Reinforcement Learning via Regressing Relative Rewards

Zhaolin Gao, Jonathan D. Chang, Wenhao Zhan et al.

While originally developed for continuous control problems, Proximal Policy Optimization (PPO) has emerged as the work-horse of a variety of reinforcement learning (RL) applications, including the fine-tuning of generative models. Unfortunately, PPO requires multiple heuristics to enable stable convergence (e.g. value networks, clipping), and is notorious for its sensitivity to the precise implementation of these components. In response, we take a step back and ask what a minimalist RL algorithm for the era of generative models would look like. We propose REBEL, an algorithm that cleanly reduces the problem of policy optimization to regressing the relative reward between two completions to a prompt in terms of the policy, enabling strikingly lightweight implementation. In theory, we prove that fundamental RL algorithms like Natural Policy Gradient can be seen as variants of REBEL, which allows us to match the strongest known theoretical guarantees in terms of convergence and sample complexity in the RL literature. REBEL can also cleanly incorporate offline data and be extended to handle the intransitive preferences we frequently see in practice. Empirically, we find that REBEL provides a unified approach to language modeling and image generation with stronger or similar performance as PPO and DPO, all while being simpler to implement and more computationally efficient than PPO. When fine-tuning Llama-3-8B-Instruct, REBEL achieves strong performance in AlpacaEval 2.0, MT-Bench, and Open LLM Leaderboard.

LGOct 17, 2024
Diffusing States and Matching Scores: A New Framework for Imitation Learning

Runzhe Wu, Yiding Chen, Gokul Swamy et al.

Adversarial Imitation Learning is traditionally framed as a two-player zero-sum game between a learner and an adversarially chosen cost function, and can therefore be thought of as the sequential generalization of a Generative Adversarial Network (GAN). However, in recent years, diffusion models have emerged as a non-adversarial alternative to GANs that merely require training a score function via regression, yet produce generations of higher quality. In response, we investigate how to lift insights from diffusion modeling to the sequential setting. We propose diffusing states and performing score-matching along diffused states to measure the discrepancy between the expert's and learner's states. Thus, our approach only requires training score functions to predict noises via standard regression, making it significantly easier and more stable to train than adversarial methods. Theoretically, we prove first- and second-order instance-dependent bounds with linear scaling in the horizon, proving that our approach avoids the compounding errors that stymie offline approaches to imitation learning. Empirically, we show our approach outperforms both GAN-style imitation learning baselines and discriminator-free imitation learning baselines across various continuous control problems, including complex tasks like controlling humanoids to walk, sit, crawl, and navigate through obstacles.

LGApr 12, 2024
Adversarial Imitation Learning via Boosting

Jonathan D. Chang, Dhruv Sreenivas, Yingbing Huang et al.

Adversarial imitation learning (AIL) has stood out as a dominant framework across various imitation learning (IL) applications, with Discriminator Actor Critic (DAC) (Kostrikov et al.,, 2019) demonstrating the effectiveness of off-policy learning algorithms in improving sample efficiency and scalability to higher-dimensional observations. Despite DAC's empirical success, the original AIL objective is on-policy and DAC's ad-hoc application of off-policy training does not guarantee successful imitation (Kostrikov et al., 2019; 2020). Follow-up work such as ValueDICE (Kostrikov et al., 2020) tackles this issue by deriving a fully off-policy AIL objective. Instead in this work, we develop a novel and principled AIL algorithm via the framework of boosting. Like boosting, our new algorithm, AILBoost, maintains an ensemble of properly weighted weak learners (i.e., policies) and trains a discriminator that witnesses the maximum discrepancy between the distributions of the ensemble and the expert policy. We maintain a weighted replay buffer to represent the state-action distribution induced by the ensemble, allowing us to train discriminators using the entire data collected so far. In the weighted replay buffer, the contribution of the data from older policies are properly discounted with the weight computed based on the boosting framework. Empirically, we evaluate our algorithm on both controller state-based and pixel-based environments from the DeepMind Control Suite. AILBoost outperforms DAC on both types of environments, demonstrating the benefit of properly weighting replay buffer data for off-policy training. On state-based environments, DAC outperforms ValueDICE and IQ-Learn (Gary et al., 2021), achieving competitive performance with as little as one expert trajectory.

CLOct 15, 2025
Breadcrumbs Reasoning: Memory-Efficient Reasoning with Compression Beacons

Giovanni Monea, Yair Feldman, Shankar Padmanabhan et al.

The scalability of large language models for long-context reasoning is severely constrained by the linear growth of their Transformer key-value cache, which incurs significant memory and computational costs. We posit that as a model generates reasoning tokens, the informational value of past generated tokens diminishes, creating an opportunity for compression. In this work, we propose to periodically compress the generation KV cache with a learned, special-purpose token and evict compressed entries. We train the model to perform this compression via a modified joint distillation and reinforcement learning (RL) framework. Our training method minimizes overhead over the conventional RL process, as it leverages RL outputs for distillation. Empirically, our method achieves a superior memory-accuracy Pareto frontier compared to both the model without cache compression and training-free compression techniques.

CLFeb 16, 2024
Reviewer2: Optimizing Review Generation Through Prompt Generation

Zhaolin Gao, Kianté Brantley, Thorsten Joachims

Recent developments in LLMs offer new opportunities for assisting authors in improving their work. In this paper, we envision a use case where authors can receive LLM-generated reviews that uncover weak points in the current draft. While initial methods for automated review generation already exist, these methods tend to produce reviews that lack detail, and they do not cover the range of opinions that human reviewers produce. To address this shortcoming, we propose an efficient two-stage review generation framework called Reviewer2. Unlike prior work, this approach explicitly models the distribution of possible aspects that the review may address. We show that this leads to more detailed reviews that better cover the range of aspects that human reviewers identify in the draft. As part of the research, we generate a large-scale review dataset of 27k papers and 99k reviews that we annotate with aspect prompts, which we make available as a resource for future research.

LGMar 3, 2021
Successor Feature Sets: Generalizing Successor Representations Across Policies

Kianté Brantley, Soroush Mehri, Geoffrey J. Gordon

Successor-style representations have many advantages for reinforcement learning: for example, they can help an agent generalize from past experience to new goals, and they have been proposed as explanations of behavioral and neural data from human and animal learners. They also form a natural bridge between model-based and model-free RL methods: like the former they make predictions about future experiences, and like the latter they allow efficient prediction of total discounted rewards. However, successor-style representations are not optimized to generalize across policies: typically, we maintain a limited-length list of policies, and share information among them by representation learning or GPI. Successor-style representations also typically make no provision for gathering information or reasoning about latent variables. To address these limitations, we bring together ideas from predictive state representations, belief space value iteration, successor features, and convex analysis: we develop a new, general successor-style representation, together with a Bellman equation that connects multiple sources of information within this representation, including different latent states, policies, and reward functions. The new representation is highly expressive: for example, it lets us efficiently read off an optimal policy for a new reward function, or a policy that imitates a new demonstration. For this paper, we focus on exact computation of the new representation in small, known environments, since even this restricted setting offers plenty of interesting questions. Our implementation does not scale to large, unknown environments -- nor would we expect it to, since it generalizes POMDP value iteration, which is difficult to scale. However, we believe that future work will allow us to extend our ideas to approximate reasoning in large, unknown environments.

LGJun 9, 2020
Constrained episodic reinforcement learning in concave-convex and knapsack settings

Kianté Brantley, Miroslav Dudik, Thodoris Lykouris et al.

We propose an algorithm for tabular episodic reinforcement learning with constraints. We provide a modular analysis with strong theoretical guarantees for settings with concave rewards and convex constraints, and for settings with hard constraints (knapsacks). Most of the previous work in constrained reinforcement learning is limited to linear constraints, and the remaining work focuses on either the feasibility question or settings with a single episode. Our experiments demonstrate that the proposed algorithm significantly outperforms these approaches in existing constrained episodic environments.

LGMay 26, 2020
Active Imitation Learning with Noisy Guidance

Kianté Brantley, Amr Sharaf, Hal Daumé

Imitation learning algorithms provide state-of-the-art results on many structured prediction tasks by learning near-optimal search policies. Such algorithms assume training-time access to an expert that can provide the optimal action at any queried state; unfortunately, the number of such queries is often prohibitive, frequently rendering these approaches impractical. To combat this query complexity, we consider an active learning setting in which the learning algorithm has additional access to a much cheaper noisy heuristic that provides noisy guidance. Our algorithm, LEAQI, learns a difference classifier that predicts when the expert is likely to disagree with the heuristic, and queries the expert only when necessary. We apply LEAQI to three sequence labeling tasks, demonstrating significantly fewer queries to the expert and comparable (or better) accuracies over a passive approach.

LGJun 21, 2019
Reinforcement Learning with Convex Constraints

Sobhan Miryoosefi, Kianté Brantley, Hal Daumé et al.

In standard reinforcement learning (RL), a learning agent seeks to optimize the overall reward. However, many key aspects of a desired behavior are more naturally expressed as constraints. For instance, the designer may want to limit the use of unsafe actions, increase the diversity of trajectories to enable exploration, or approximate expert trajectories when rewards are sparse. In this paper, we propose an algorithmic scheme that can handle a wide class of constraints in RL tasks: specifically, any constraints that require expected values of some vector measurements (such as the use of an action) to lie in a convex set. This captures previously studied constraints (such as safety and proximity to an expert), but also enables new classes of constraints (such as diversity). Our approach comes with rigorous theoretical guarantees and only relies on the ability to approximately solve standard RL tasks. As a result, it can be easily adapted to work with any model-free or model-based RL. In our experiments, we show that it matches previous algorithms that enforce safety via constraints, but can also enforce new properties that these algorithms do not incorporate, such as diversity.

CLFeb 5, 2019
Non-Monotonic Sequential Text Generation

Sean Welleck, Kianté Brantley, Hal Daumé et al.

Standard sequential generation methods assume a pre-specified generation order, such as text generation methods which generate words from left to right. In this work, we propose a framework for training models of text generation that operate in non-monotonic orders; the model directly learns good orders, without any additional annotation. Our framework operates by generating a word at an arbitrary position, and then recursively generating words to its left and then words to its right, yielding a binary tree. Learning is framed as imitation learning, including a coaching method which moves from imitating an oracle to reinforcing the policy's own preferences. Experimental results demonstrate that using the proposed method, it is possible to learn policies which generate text without pre-specifying a generation order, while achieving competitive performance with conventional left-to-right generation.

CLAug 3, 2017
The UMD Neural Machine Translation Systems at WMT17 Bandit Learning Task

Amr Sharaf, Shi Feng, Khanh Nguyen et al.

We describe the University of Maryland machine translation systems submitted to the WMT17 German-English Bandit Learning Task. The task is to adapt a translation system to a new domain, using only bandit feedback: the system receives a German sentence to translate, produces an English sentence, and only gets a scalar score as feedback. Targeting these two challenges (adaptation and bandit learning), we built a standard neural machine translation system and extended it in two ways: (1) robust reinforcement learning techniques to learn effectively from the bandit feedback, and (2) domain adaptation using data selection from a large corpus of parallel data.