CVAug 29, 2024
Training-free Video Temporal Grounding using Large-scale Pre-trained ModelsMinghang Zheng, Xinhao Cai, Qingchao Chen et al.
Video temporal grounding aims to identify video segments within untrimmed videos that are most relevant to a given natural language query. Existing video temporal localization models rely on specific datasets for training and have high data collection costs, but they exhibit poor generalization capability under the across-dataset and out-of-distribution (OOD) settings. In this paper, we propose a Training-Free Video Temporal Grounding (TFVTG) approach that leverages the ability of pre-trained large models. A naive baseline is to enumerate proposals in the video and use the pre-trained visual language models (VLMs) to select the best proposal according to the vision-language alignment. However, most existing VLMs are trained on image-text pairs or trimmed video clip-text pairs, making it struggle to (1) grasp the relationship and distinguish the temporal boundaries of multiple events within the same video; (2) comprehend and be sensitive to the dynamic transition of events (the transition from one event to another) in the video. To address these issues, we propose leveraging large language models (LLMs) to analyze multiple sub-events contained in the query text and analyze the temporal order and relationships between these events. Secondly, we split a sub-event into dynamic transition and static status parts and propose the dynamic and static scoring functions using VLMs to better evaluate the relevance between the event and the description. Finally, for each sub-event description, we use VLMs to locate the top-k proposals and leverage the order and relationships between sub-events provided by LLMs to filter and integrate these proposals. Our method achieves the best performance on zero-shot video temporal grounding on Charades-STA and ActivityNet Captions datasets without any training and demonstrates better generalization capabilities in cross-dataset and OOD settings.
CVMar 17
PKINet-v2: Towards Powerful and Efficient Poly-Kernel Remote Sensing Object DetectionXinhao Cai, Liulei Li, Gensheng Pei et al.
Object detection in remote sensing images (RSIs) is challenged by the coexistence of geometric and spatial complexity: targets may appear with diverse aspect ratios, while spanning a wide range of object sizes under varied contexts. Existing RSI backbones address the two challenges separately, either by adopting anisotropic strip kernels to model slender targets or by using isotropic large kernels to capture broader context. However, such isolated treatments lead to complementary drawbacks: the strip-only design can disrupt spatial coherence for regular-shaped objects and weaken tiny details, whereas isotropic large kernels often introduce severe background noise and geometric mismatch for slender structures. In this paper, we extend PKINet, and present a powerful and efficient backbone that jointly handles both challenges within a unified paradigm named Poly Kernel Inception Network v2 (PKINet-v2). PKINet-v2 synergizes anisotropic axial-strip convolutions with isotropic square kernels and builds a multi-scope receptive field, preserving fine-grained local textures while progressively aggregating long-range context across scales. To enable efficient deployment, we further introduce a Heterogeneous Kernel Re-parameterization (HKR) Strategy that fuses all heterogeneous branches into a single depth-wise convolution for inference, eliminating fragmented kernel launches without accuracy loss. Extensive experiments on four widely-used benchmarks, including DOTA-v1.0, DOTA-v1.5, HRSC2016, and DIOR-R, demonstrate that PKINet-v2 achieves state-of-the-art accuracy while delivering a $\textbf{3.9}\times$ FPS acceleration compared to PKINet-v1, surpassing previous remote sensing backbones in both effectiveness and efficiency.
CVMar 17
Iris: Bringing Real-World Priors into Diffusion Model for Monocular Depth EstimationXinhao Cai, Gensheng Pei, Zeren Sun et al.
In this paper, we propose \textbf{Iris}, a deterministic framework for Monocular Depth Estimation (MDE) that integrates real-world priors into the diffusion model. Conventional feed-forward methods rely on massive training data, yet still miss details. Previous diffusion-based methods leverage rich generative priors yet struggle with synthetic-to-real domain transfer. Iris, in contrast, preserves fine details, generalizes strongly from synthetic to real scenes, and remains efficient with limited training data. To this end, we introduce a two-stage Priors-to-Geometry Deterministic (PGD) schedule: the prior stage uses Spectral-Gated Distillation (SGD) to transfer low-frequency real priors while leaving high-frequency details unconstrained, and the geometry stage applies Spectral-Gated Consistency (SGC) to enforce high-frequency fidelity while refining with synthetic ground truth. The two stages share weights and are executed with a high-to-low timestep schedule. Extensive experimental results confirm that Iris achieves significant improvements in MDE performance with strong in-the-wild generalization.
CVMar 23
PEARL: Geometry Aligns Semantics for Training-Free Open-Vocabulary Semantic SegmentationGensheng Pei, Xiruo Jiang, Xinhao Cai et al.
Training-free open-vocabulary semantic segmentation (OVSS) promises rapid adaptation to new label sets without retraining. Yet, many methods rely on heavy post-processing or handle text and vision in isolation, leaving cross-modal geometry underutilized. Others introduce auxiliary vision backbones or multi-model pipelines, which increase complexity and latency while compromising design simplicity. We present PEARL, \textbf{\underline{P}}rocrust\textbf{\underline{e}}s \textbf{\underline{a}}lignment with text-awa\textbf{\underline{r}}e \textbf{\underline{L}}aplacian propagation, a compact two-step inference that follows an align-then-propagate principle. The Procrustes alignment step performs an orthogonal projection inside the last self-attention block, rotating keys toward the query subspace via a stable polar iteration. The text-aware Laplacian propagation then refines per-pixel logits on a small grid through a confidence-weighted, text-guided graph solve: text provides both a data-trust signal and neighbor gating, while image gradients preserve boundaries. In this work, our method is fully training-free, plug-and-play, and uses only fixed constants, adding minimal latency with a small per-head projection and a few conjugate-gradient steps. Our approach, PEARL, sets a new state-of-the-art in training-free OVSS without extra data or auxiliary backbones across standard benchmarks, achieving superior performance under both with-background and without-background protocols.
CVMar 10, 2024
Poly Kernel Inception Network for Remote Sensing DetectionXinhao Cai, Qiuxia Lai, Yuwei Wang et al.
Object detection in remote sensing images (RSIs) often suffers from several increasing challenges, including the large variation in object scales and the diverse-ranging context. Prior methods tried to address these challenges by expanding the spatial receptive field of the backbone, either through large-kernel convolution or dilated convolution. However, the former typically introduces considerable background noise, while the latter risks generating overly sparse feature representations. In this paper, we introduce the Poly Kernel Inception Network (PKINet) to handle the above challenges. PKINet employs multi-scale convolution kernels without dilation to extract object features of varying scales and capture local context. In addition, a Context Anchor Attention (CAA) module is introduced in parallel to capture long-range contextual information. These two components work jointly to advance the performance of PKINet on four challenging remote sensing detection benchmarks, namely DOTA-v1.0, DOTA-v1.5, HRSC2016, and DIOR-R.
CVMar 21, 2025
Seeing What Matters: Empowering CLIP with Patch Generation-to-SelectionGensheng Pei, Tao Chen, Yujia Wang et al.
The CLIP model has demonstrated significant advancements in aligning visual and language modalities through large-scale pre-training on image-text pairs, enabling strong zero-shot classification and retrieval capabilities on various domains. However, CLIP's training remains computationally intensive, with high demands on both data processing and memory. To address these challenges, recent masking strategies have emerged, focusing on the selective removal of image patches to improve training efficiency. Although effective, these methods often compromise key semantic information, resulting in suboptimal alignment between visual features and text descriptions. In this work, we present a concise yet effective approach called Patch Generation-to-Selection to enhance CLIP's training efficiency while preserving critical semantic content. Our method introduces a gradual masking process in which a small set of candidate patches is first pre-selected as potential mask regions. Then, we apply Sobel edge detection across the entire image to generate an edge mask that prioritizes the retention of the primary object areas. Finally, similarity scores between the candidate mask patches and their neighboring patches are computed, with optimal transport normalization refining the selection process to ensure a balanced similarity matrix. Our approach, CLIP-PGS, sets new state-of-the-art results in zero-shot classification and retrieval tasks, achieving superior performance in robustness evaluation and language compositionality benchmarks.
CVOct 21, 2025
Beyond Frequency: Scoring-Driven Debiasing for Object Detection via Blueprint-Prompted Image SynthesisXinhao Cai, Liulei Li, Gensheng Pei et al.
This paper presents a generation-based debiasing framework for object detection. Prior debiasing methods are often limited by the representation diversity of samples, while naive generative augmentation often preserves the biases it aims to solve. Moreover, our analysis reveals that simply generating more data for rare classes is suboptimal due to two core issues: i) instance frequency is an incomplete proxy for the true data needs of a model, and ii) current layout-to-image synthesis lacks the fidelity and control to generate high-quality, complex scenes. To overcome this, we introduce the representation score (RS) to diagnose representational gaps beyond mere frequency, guiding the creation of new, unbiased layouts. To ensure high-quality synthesis, we replace ambiguous text prompts with a precise visual blueprint and employ a generative alignment strategy, which fosters communication between the detector and generator. Our method significantly narrows the performance gap for underrepresented object groups, \eg, improving large/rare instances by 4.4/3.6 mAP over the baseline, and surpassing prior L2I synthesis models by 15.9 mAP for layout accuracy in generated images.
CVSep 28, 2025
InteractMove: Text-Controlled Human-Object Interaction Generation in 3D Scenes with Movable ObjectsXinhao Cai, Minghang Zheng, Xin Jin et al.
We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider interactions with static objects (do not change object positions), and the collection of such datasets with movable objects is difficult and costly. To address this problem, we construct the InteractMove dataset for Movable Human-Object Interaction in 3D Scenes by aligning existing human object interaction data with scene contexts, featuring three key characteristics: 1) scenes containing multiple movable objects with text-controlled interaction specifications (including same-category distractors requiring spatial and 3D scene context understanding), 2) diverse object types and sizes with varied interaction patterns (one-hand, two-hand, etc.), and 3) physically plausible object manipulation trajectories. With the introduction of various movable objects, this task becomes more challenging, as the model needs to identify objects to be interacted with accurately, learn to interact with objects of different sizes and categories, and avoid collisions between movable objects and the scene. To tackle such challenges, we propose a novel pipeline solution. We first use 3D visual grounding models to identify the interaction object. Then, we propose a hand-object joint affordance learning to predict contact regions for different hand joints and object parts, enabling accurate grasping and manipulation of diverse objects. Finally, we optimize interactions with local-scene modeling and collision avoidance constraints, ensuring physically plausible motions and avoiding collisions between objects and the scene. Comprehensive experiments demonstrate our method's superiority in generating physically plausible, text-compliant interactions compared to existing approaches.