Marc Gutiérrez-Pérez

h-index2
2papers
38citations

2 Papers

12.8CVApr 12, 2024Code
PnLCalib: Sports Field Registration via Points and Lines Optimization

Marc Gutiérrez-Pérez, Antonio Agudo

Camera calibration in broadcast sports videos presents numerous challenges for accurate sports field registration due to multiple camera angles, varying camera parameters, and frequent occlusions of the field. Traditional search-based methods depend on initial camera pose estimates, which can struggle in non-standard positions and dynamic environments. In response, we propose an optimization-based calibration pipeline that leverages a 3D soccer field model and a predefined set of keypoints to overcome these limitations. Our method also introduces a novel refinement module that improves initial calibration by using detected field lines in a non-linear optimization process. This approach outperforms existing techniques in both multi-view and single-view 3D camera calibration tasks, while maintaining competitive performance in homography estimation. Extensive experimentation on real-world soccer datasets, including SoccerNet-Calibration, WorldCup 2014, and TS-WorldCup, highlights the robustness and accuracy of our method across diverse broadcast scenarios. Our approach offers significant improvements in camera calibration precision and reliability.

10.2CVApr 14, 2025Code
SoccerNet-v3D: Leveraging Sports Broadcast Replays for 3D Scene Understanding

Marc Gutiérrez-Pérez, Antonio Agudo

Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D scene understanding in soccer broadcast analysis. These datasets extend SoccerNet-v3 and ISSIA by incorporating field-line-based camera calibration and multi-view synchronization, enabling 3D object localization through triangulation. We propose a monocular 3D ball localization task built upon the triangulation of ground-truth 2D ball annotations, along with several calibration and reprojection metrics to assess annotation quality on demand. Additionally, we present a single-image 3D ball localization method as a baseline, leveraging camera calibration and ball size priors to estimate the ball's position from a monocular viewpoint. To further refine 2D annotations, we introduce a bounding box optimization technique that ensures alignment with the 3D scene representation. Our proposed datasets establish new benchmarks for 3D soccer scene understanding, enhancing both spatial and temporal analysis in sports analytics. Finally, we provide code to facilitate access to our annotations and the generation pipelines for the datasets.