Laurent Caraffa

CV
h-index13
7papers
8citations
Novelty62%
AI Score51

7 Papers

CVOct 30, 2024Code
Bringing NeRFs to the Latent Space: Inverse Graphics Autoencoder

Antoine Schnepf, Karim Kassab, Jean-Yves Franceschi et al.

While pre-trained image autoencoders are increasingly utilized in computer vision, the application of inverse graphics in 2D latent spaces has been under-explored. Yet, besides reducing the training and rendering complexity, applying inverse graphics in the latent space enables a valuable interoperability with other latent-based 2D methods. The major challenge is that inverse graphics cannot be directly applied to such image latent spaces because they lack an underlying 3D geometry. In this paper, we propose an Inverse Graphics Autoencoder (IG-AE) that specifically addresses this issue. To this end, we regularize an image autoencoder with 3D-geometry by aligning its latent space with jointly trained latent 3D scenes. We utilize the trained IG-AE to bring NeRFs to the latent space with a latent NeRF training pipeline, which we implement in an open-source extension of the Nerfstudio framework, thereby unlocking latent scene learning for its supported methods. We experimentally confirm that Latent NeRFs trained with IG-AE present an improved quality compared to a standard autoencoder, all while exhibiting training and rendering accelerations with respect to NeRFs trained in the image space. Our project page can be found at https://ig-ae.github.io .

CVOct 31, 2024Code
Fused-Planes: Improving Planar Representations for Learning Large Sets of 3D Scenes

Karim Kassab, Antoine Schnepf, Jean-Yves Franceschi et al.

To learn large sets of scenes, Tri-Planes are commonly employed for their planar structure that enables an interoperability with image models, and thus diverse 3D applications. However, this advantage comes at the cost of resource efficiency, as Tri-Planes are not the most computationally efficient option. In this paper, we introduce Fused-Planes, a new planar architecture that improves Tri-Planes resource-efficiency in the framework of learning large sets of scenes, which we call "multi-scene inverse graphics". To learn a large set of scenes, our method divides it into two subsets and operates as follows: (i) we train the first subset of scenes jointly with a compression model, (ii) we use that compression model to learn the remaining scenes. This compression model consists of a 3D-aware latent space in which Fused-Planes are learned, enabling a reduced rendering resolution, and shared structures across scenes that reduce scene representation complexity. Fused-Planes present competitive resource costs in multi-scene inverse graphics, while preserving Tri-Planes rendering quality, and maintaining their widely favored planar structure. Our codebase is publicly available as open-source. Our project page can be found at https://fused-planes.github.io .

CVJan 6, 2025
Pointmap-Conditioned Diffusion for Consistent Novel View Synthesis

Thang-Anh-Quan Nguyen, Nathan Piasco, Luis Roldão et al.

In this paper, we present PointmapDiffusion, a novel framework for single-image novel view synthesis (NVS) that utilizes pre-trained 2D diffusion models. Our method is the first to leverage pointmaps (i.e. rasterized 3D scene coordinates) as a conditioning signal, capturing geometric prior from the reference images to guide the diffusion process. By embedding reference attention blocks and a ControlNet for pointmap features, our model balances between generative capability and geometric consistency, enabling accurate view synthesis across varying viewpoints. Extensive experiments on diverse real-world datasets demonstrate that PointmapDiffusion achieves high-quality, multi-view consistent results with significantly fewer trainable parameters compared to other baselines for single-image NVS tasks.

69.0CVApr 7
SEM-ROVER: Semantic Voxel-Guided Diffusion for Large-Scale Driving Scene Generation

Hiba Dahmani, Nathan Piasco, Moussab Bennehar et al.

Scalable generation of outdoor driving scenes requires 3D representations that remain consistent across multiple viewpoints and scale to large areas. Existing solutions either rely on image or video generative models distilled to 3D space, harming the geometric coherence and restricting the rendering to training views, or are limited to small-scale 3D scene or object-centric generation. In this work, we propose a 3D generative framework based on $Σ$-Voxfield grid, a discrete representation where each occupied voxel stores a fixed number of colorized surface samples. To generate this representation, we train a semantic-conditioned diffusion model that operates on local voxel neighborhoods and uses 3D positional encodings to capture spatial structure. We scale to large scenes via progressive spatial outpainting over overlapping regions. Finally, we render the generated $Σ$-Voxfield grid with a deferred rendering module to obtain photorealistic images, enabling large-scale multiview-consistent 3D scene generation without per-scene optimization. Extensive experiments show that our approach can generate diverse large-scale urban outdoor scenes, renderable into photorealistic images with various sensor configurations and camera trajectories while maintaining moderate computation cost compared to existing approaches.

CVJan 5
BEDS : Bayesian Emergent Dissipative Structures : A Formal Framework for Continuous Inference Under Energy Constraints

Laurent Caraffa

We introduce BEDS (Bayesian Emergent Dissipative Structures), a formal framework for analyzing inference systems that must maintain beliefs continuously under energy constraints. Unlike classical computational models that assume perfect memory and focus on one-shot computation, BEDS explicitly incorporates dissipation (information loss over time) as a fundamental constraint. We prove a central result linking energy, precision, and dissipation: maintaining a belief with precision $τ$ against dissipation rate $γ$ requires power $P \geq γk_{\rm B} T / 2$, with scaling $P \propto γ\cdot τ$. This establishes a fundamental thermodynamic cost for continuous inference. We define three classes of problems -- BEDS-attainable, BEDS-maintainable, and BEDS-crystallizable -- and show these are distinct from classical decidability. We propose the Gödel-Landauer-Prigogine conjecture, suggesting that closure pathologies across formal systems, computation, and thermodynamics share a common structure.

LGJan 25
Dissipative Learning: A Framework for Viable Adaptive Systems

Laurent Caraffa

We propose a perspective in which learning is an intrinsically dissipative process. Forgetting and regularization are not heuristic add-ons but structural requirements for adaptive systems. Drawing on information theory, thermodynamics, and information geometry, we introduce the BEDS (Bayesian Emergent Dissipative Structures) framework, modeling learning as the evolution of compressed belief states under dissipation constraints. A central contribution is the Conditional Optimality Theorem, showing that Fisher-Rao regularization measuring change via information divergence rather than Euclidean distance is the unique thermodynamically optimal regularization strategy, achieving minimal dissipation. Euclidean regularization is shown to be structurally suboptimal. The framework unifies existing methods (Ridge, SIGReg, EMA, SAC) as special cases of a single governing equation. Within this view, overfitting corresponds to over-crystallization, while catastrophic forgetting reflects insufficient dissipation control. The framework distinguishes BEDS-crystallizable problems, where beliefs converge to stable equilibria, from BEDS-maintainable problems, which require continual adaptation. It extends naturally to continual and multi-agent systems, where viability, stability under adaptation and finite resources replaces asymptotic optimality as the primary criterion. Overall, this work reframes learning as maintaining viable belief states under dissipation constraints, providing a principled lens on forgetting, regularization, and stability.

CVMar 18, 2024
Exploring 3D-aware Latent Spaces for Efficiently Learning Numerous Scenes

Antoine Schnepf, Karim Kassab, Jean-Yves Franceschi et al.

We present a method enabling the scaling of NeRFs to learn a large number of semantically-similar scenes. We combine two techniques to improve the required training time and memory cost per scene. First, we learn a 3D-aware latent space in which we train Tri-Plane scene representations, hence reducing the resolution at which scenes are learned. Moreover, we present a way to share common information across scenes, hence allowing for a reduction of model complexity to learn a particular scene. Our method reduces effective per-scene memory costs by 44% and per-scene time costs by 86% when training 1000 scenes. Our project page can be found at https://3da-ae.github.io .