Wenting Zheng

CR
h-index11
7papers
268citations
Novelty63%
AI Score46

7 Papers

CRDec 12, 2025
A Scalable Multi-GPU Framework for Encrypted Large-Model Inference

Siddharth Jayashankar, Joshua Kim, Michael B. Sullivan et al.

Encrypted AI using fully homomorphic encryption (FHE) provides strong privacy guarantees; but its slow performance has limited practical deployment. Recent works proposed ASICs to accelerate FHE, but require expensive advanced manufacturing processes that constrain their accessibility. GPUs are a far more accessible platform, but achieving ASIC-level performance using GPUs has remained elusive. Furthermore, state-of-the-art approaches primarily focus on small models that fit comfortably within a single device. Supporting large models such as LLMs in FHE introduces a dramatic increase in computational complexity that requires optimized GPU kernels, along with managing terabyte-scale memory footprints that far exceed the capacity of a single GPU. This paper presents Cerium, a multi-GPU framework for FHE inference on large models. Cerium integrates a domain-specific language, an optimizing compiler, and a runtime system to automatically generate high-performance GPU kernels, manage terabyte-scale memory footprints, and parallelize computation across multiple GPUs. It introduces new IR constructs, compiler passes, sparse polynomial representations, memory-efficient data layouts, and communication-aware parallelization techniques that together enable encrypted inference for models ranging from small CNNs to Llama3-8B. We build Cerium on NVIDIA GPUs and demonstrate significant performance gains. For small models, Cerium outperforms expert-written hand-optimized GPU libraries by up to 2.25 times. Cerium achieves performance competitive with state-of-the-art FHE ASICs, outright matching prior FHE ASIC CraterLake. It is the first GPU system to execute bootstrapping in under 10 milliseconds, achieving 7.5 milliseconds, and is the first to demonstrate encrypted inference for BERT-Base and Llama3-8B in 8 seconds and 134 seconds, respectively.

CRFeb 25, 2024
No Free Lunch in LLM Watermarking: Trade-offs in Watermarking Design Choices

Qi Pang, Shengyuan Hu, Wenting Zheng et al.

Advances in generative models have made it possible for AI-generated text, code, and images to mirror human-generated content in many applications. Watermarking, a technique that aims to embed information in the output of a model to verify its source, is useful for mitigating the misuse of such AI-generated content. However, we show that common design choices in LLM watermarking schemes make the resulting systems surprisingly susceptible to attack -- leading to fundamental trade-offs in robustness, utility, and usability. To navigate these trade-offs, we rigorously study a set of simple yet effective attacks on common watermarking systems, and propose guidelines and defenses for LLM watermarking in practice.

LGJan 6, 2025
Communication Bounds for the Distributed Experts Problem

Zhihao Jia, Qi Pang, Trung Tran et al.

In this work, we study the experts problem in the distributed setting where an expert's cost needs to be aggregated across multiple servers. Our study considers various communication models such as the message-passing model and the broadcast model, along with multiple aggregation functions, such as summing and taking the $\ell_p$ norm of an expert's cost across servers. We propose the first communication-efficient protocols that achieve near-optimal regret in these settings, even against a strong adversary who can choose the inputs adaptively. Additionally, we give a conditional lower bound showing that the communication of our protocols is nearly optimal. Finally, we implement our protocols and demonstrate empirical savings on the HPO-B benchmarks.

CVMay 18, 2024
HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videos

Qifeng Chen, Rengan Xie, Kai Huang et al.

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their application in traditional graphics engines. We present a framework for acquiring human avatars that are attached with high-resolution physically-based material textures and triangular mesh from monocular video. Our method introduces a novel information fusion strategy to combine the information from the monocular video and synthesize virtual multi-view images to tackle the sparsity of the input view. We reconstruct humans as deformable neural implicit surfaces and extract triangle mesh in a well-behaved pose as the initial mesh of the next stage. In addition, we introduce an approach to correct the bias for the boundary and size of the coarse mesh extracted. Finally, we adapt prior knowledge of the latent diffusion model at super-resolution in multi-view to distill the decomposed texture. Experiments show that our approach outperforms previous representations in terms of high fidelity, and this explicit result supports deployment on common renderers.

CRJan 8, 2022
ADI: Adversarial Dominating Inputs in Vertical Federated Learning Systems

Qi Pang, Yuanyuan Yuan, Shuai Wang et al.

Vertical federated learning (VFL) system has recently become prominent as a concept to process data distributed across many individual sources without the need to centralize it. Multiple participants collaboratively train models based on their local data in a privacy-aware manner. To date, VFL has become a de facto solution to securely learn a model among organizations, allowing knowledge to be shared without compromising privacy of any individuals. Despite the prosperous development of VFL systems, we find that certain inputs of a participant, named adversarial dominating inputs (ADIs), can dominate the joint inference towards the direction of the adversary's will and force other (victim) participants to make negligible contributions, losing rewards that are usually offered regarding the importance of their contributions in federated learning scenarios. We conduct a systematic study on ADIs by first proving their existence in typical VFL systems. We then propose gradient-based methods to synthesize ADIs of various formats and exploit common VFL systems. We further launch greybox fuzz testing, guided by the saliency score of ``victim'' participants, to perturb adversary-controlled inputs and systematically explore the VFL attack surface in a privacy-preserving manner. We conduct an in-depth study on the influence of critical parameters and settings in synthesizing ADIs. Our study reveals new VFL attack opportunities, promoting the identification of unknown threats before breaches and building more secure VFL systems.

CROct 6, 2020
Secure Collaborative Training and Inference for XGBoost

Andrew Law, Chester Leung, Rishabh Poddar et al.

In recent years, gradient boosted decision tree learning has proven to be an effective method of training robust models. Moreover, collaborative learning among multiple parties has the potential to greatly benefit all parties involved, but organizations have also encountered obstacles in sharing sensitive data due to business, regulatory, and liability concerns. We propose Secure XGBoost, a privacy-preserving system that enables multiparty training and inference of XGBoost models. Secure XGBoost protects the privacy of each party's data as well as the integrity of the computation with the help of hardware enclaves. Crucially, Secure XGBoost augments the security of the enclaves using novel data-oblivious algorithms that prevent access side-channel attacks on enclaves induced via access pattern leakage.

CRJul 16, 2019
Helen: Maliciously Secure Coopetitive Learning for Linear Models

Wenting Zheng, Raluca Ada Popa, Joseph E. Gonzalez et al.

Many organizations wish to collaboratively train machine learning models on their combined datasets for a common benefit (e.g., better medical research, or fraud detection). However, they often cannot share their plaintext datasets due to privacy concerns and/or business competition. In this paper, we design and build Helen, a system that allows multiple parties to train a linear model without revealing their data, a setting we call coopetitive learning. Compared to prior secure training systems, Helen protects against a much stronger adversary who is malicious and can compromise m-1 out of m parties. Our evaluation shows that Helen can achieve up to five orders of magnitude of performance improvement when compared to training using an existing state-of-the-art secure multi-party computation framework.