James Z. Hare

LG
h-index12
9papers
57citations
Novelty49%
AI Score50

9 Papers

4.3MANov 8, 2023
Enhancing Multi-Agent Coordination through Common Operating Picture Integration

Peihong Yu, Bhoram Lee, Aswin Raghavan et al.

In multi-agent systems, agents possess only local observations of the environment. Communication between teammates becomes crucial for enhancing coordination. Past research has primarily focused on encoding local information into embedding messages which are unintelligible to humans. We find that using these messages in agent's policy learning leads to brittle policies when tested on out-of-distribution initial states. We present an approach to multi-agent coordination, where each agent is equipped with the capability to integrate its (history of) observations, actions and messages received into a Common Operating Picture (COP) and disseminate the COP. This process takes into account the dynamic nature of the environment and the shared mission. We conducted experiments in the StarCraft2 environment to validate our approach. Our results demonstrate the efficacy of COP integration, and show that COP-based training leads to robust policies compared to state-of-the-art Multi-Agent Reinforcement Learning (MARL) methods when faced with out-of-distribution initial states.

11.4LGNov 11, 2025Code
TIGER-MARL: Enhancing Multi-Agent Reinforcement Learning with Temporal Information through Graph-based Embeddings and Representations

Nikunj Gupta, Ludwika Twardecka, James Zachary Hare et al.

In this paper, we propose capturing and utilizing \textit{Temporal Information through Graph-based Embeddings and Representations} or \textbf{TIGER} to enhance multi-agent reinforcement learning (MARL). We explicitly model how inter-agent coordination structures evolve over time. While most MARL approaches rely on static or per-step relational graphs, they overlook the temporal evolution of interactions that naturally arise as agents adapt, move, or reorganize cooperation strategies. Capturing such evolving dependencies is key to achieving robust and adaptive coordination. To this end, TIGER constructs dynamic temporal graphs of MARL agents, connecting their current and historical interactions. It then employs a temporal attention-based encoder to aggregate information across these structural and temporal neighborhoods, yielding time-aware agent embeddings that guide cooperative policy learning. Through extensive experiments on two coordination-intensive benchmarks, we show that TIGER consistently outperforms diverse value-decomposition and graph-based MARL baselines in task performance and sample efficiency. Furthermore, we conduct comprehensive ablation studies to isolate the impact of key design parameters in TIGER, revealing how structural and temporal factors can jointly shape effective policy learning in MARL. All codes can be found here: https://github.com/Nikunj-Gupta/tiger-marl.

7.1LGMay 8
SACHI: Structured Agent Coordination via Holistic Information Integration in Multi-Agent Reinforcement Learning

Nikunj Gupta, James Zachary Hare, Jesse Milzman et al.

Cooperative multi-agent reinforcement learning agents that act on partial local observations face a fundamental information bottleneck: the knowledge needed to select jointly optimal actions is scattered across the team, yet each agent must commit to a decision without access to its teammates' observations, intentions, or chosen actions. Existing methods either ignore this bottleneck, compress it into a scalar mixing signal, or route around it with learned communication channels. Framing action coordination as a problem of structured information integration among agents, we propose \textit{structured agent coordination via holistic information integration}, or SACHI, in which graph transformer convolutions over an inter-agent coordination graph enrich each agent's representation with receiver-sensitive, content-dependent signals from teammates prior to action selection. We evaluate SACHI across five cooperative tasks spanning spatial, communicative, and adversarial coordination challenges against twelve baselines. SACHI consistently matches or outperforms the best baseline on every task, and rigorous aggregate statistical analyses, including normalized metrics with bootstrap confidence intervals, Friedman ranking, and performance profiling, confirm that this advantage is statistically significant, robust across environments, and not attributable to increased model capacity. Parameter-matched ablations further trace the source of the gains to a single architectural property: the degree of content-dependence in the message-passing operator.

3.8LGFeb 19
Action-Graph Policies: Learning Action Co-dependencies in Multi-Agent Reinforcement Learning

Nikunj Gupta, James Zachary Hare, Jesse Milzman et al.

Coordinating actions is the most fundamental form of cooperation in multi-agent reinforcement learning (MARL). Successful decentralized decision-making often depends not only on good individual actions, but on selecting compatible actions across agents to synchronize behavior, avoid conflicts, and satisfy global constraints. In this paper, we propose Action Graph Policies (AGP), that model dependencies among agents' available action choices. It constructs, what we call, \textit{coordination contexts}, that enable agents to condition their decisions on global action dependencies. Theoretically, we show that AGPs induce a strictly more expressive joint policy compared to fully independent policies and can realize coordinated joint actions that are provably more optimal than greedy execution even from centralized value-decomposition methods. Empirically, we show that AGP achieves 80-95\% success on canonical coordination tasks with partial observability and anti-coordination penalties, where other MARL methods reach only 10-25\%. We further demonstrate that AGP consistently outperforms these baselines in diverse multi-agent environments.

15.7LGFeb 6, 2025Code
Deep Meta Coordination Graphs for Multi-agent Reinforcement Learning

Nikunj Gupta, James Zachary Hare, Rajgopal Kannan et al.

This paper presents deep meta coordination graphs (DMCG) for learning cooperative policies in multi-agent reinforcement learning (MARL). Coordination graph formulations encode local interactions and accordingly factorize the joint value function of all agents to improve efficiency in MARL. However, existing approaches rely solely on pairwise relations between agents, which potentially oversimplifies complex multi-agent interactions. DMCG goes beyond these simple direct interactions by also capturing useful higher-order and indirect relationships among agents. It generates novel graph structures accommodating multiple types of interactions and arbitrary lengths of multi-hop connections in coordination graphs to model such interactions. It then employs a graph convolutional network module to learn powerful representations in an end-to-end manner. We demonstrate its effectiveness in multiple coordination problems in MARL where other state-of-the-art methods can suffer from sample inefficiency or fail entirely. All codes can be found here: https://github.com/Nikunj-Gupta/dmcg-marl.

7.6CVJan 9, 2024
StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments

Sean Kulinski, Nicholas R. Waytowich, James Z. Hare et al.

Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multi-agent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com

1.2MANov 8, 2024
Data-Driven Distributed Common Operational Picture from Heterogeneous Platforms using Multi-Agent Reinforcement Learning

Indranil Sur, Aswin Raghavan, Abrar Rahman et al.

The integration of unmanned platforms equipped with advanced sensors promises to enhance situational awareness and mitigate the "fog of war" in military operations. However, managing the vast influx of data from these platforms poses a significant challenge for Command and Control (C2) systems. This study presents a novel multi-agent learning framework to address this challenge. Our method enables autonomous and secure communication between agents and humans, which in turn enables real-time formation of an interpretable Common Operational Picture (COP). Each agent encodes its perceptions and actions into compact vectors, which are then transmitted, received and decoded to form a COP encompassing the current state of all agents (friendly and enemy) on the battlefield. Using Deep Reinforcement Learning (DRL), we jointly train COP models and agent's action selection policies. We demonstrate resilience to degraded conditions such as denied GPS and disrupted communications. Experimental validation is performed in the Starcraft-2 simulation environment to evaluate the precision of the COPs and robustness of policies. We report less than 5% error in COPs and policies resilient to various adversarial conditions. In summary, our contributions include a method for autonomous COP formation, increased resilience through distributed prediction, and joint training of COP models and multi-agent RL policies. This research advances adaptive and resilient C2, facilitating effective control of heterogeneous unmanned platforms.

7.1AINov 20, 2020
A General Framework for Distributed Inference with Uncertain Models

James Z. Hare, Cesar A. Uribe, Lance Kaplan et al.

This paper studies the problem of distributed classification with a network of heterogeneous agents. The agents seek to jointly identify the underlying target class that best describes a sequence of observations. The problem is first abstracted to a hypothesis-testing framework, where we assume that the agents seek to agree on the hypothesis (target class) that best matches the distribution of observations. Non-Bayesian social learning theory provides a framework that solves this problem in an efficient manner by allowing the agents to sequentially communicate and update their beliefs for each hypothesis over the network. Most existing approaches assume that agents have access to exact statistical models for each hypothesis. However, in many practical applications, agents learn the likelihood models based on limited data, which induces uncertainty in the likelihood function parameters. In this work, we build upon the concept of uncertain models to incorporate the agents' uncertainty in the likelihoods by identifying a broad set of parametric distribution that allows the agents' beliefs to converge to the same result as a centralized approach. Furthermore, we empirically explore extensions to non-parametric models to provide a generalized framework of uncertain models in non-Bayesian social learning.

8.5AISep 9, 2019
Non-Bayesian Social Learning with Uncertain Models

James Z. Hare, Cesar A. Uribe, Lance Kaplan et al.

Non-Bayesian social learning theory provides a framework that models distributed inference for a group of agents interacting over a social network. In this framework, each agent iteratively forms and communicates beliefs about an unknown state of the world with their neighbors using a learning rule. Existing approaches assume agents have access to precise statistical models (in the form of likelihoods) for the state of the world. However in many situations, such models must be learned from finite data. We propose a social learning rule that takes into account uncertainty in the statistical models using second-order probabilities. Therefore, beliefs derived from uncertain models are sensitive to the amount of past evidence collected for each hypothesis. We characterize how well the hypotheses can be tested on a social network, as consistent or not with the state of the world. We explicitly show the dependency of the generated beliefs with respect to the amount of prior evidence. Moreover, as the amount of prior evidence goes to infinity, learning occurs and is consistent with traditional social learning theory.