RONov 8, 2022
StructDiffusion: Language-Guided Creation of Physically-Valid Structures using Unseen ObjectsWeiyu Liu, Yilun Du, Tucker Hermans et al. · mit, nvidia
Robots operating in human environments must be able to rearrange objects into semantically-meaningful configurations, even if these objects are previously unseen. In this work, we focus on the problem of building physically-valid structures without step-by-step instructions. We propose StructDiffusion, which combines a diffusion model and an object-centric transformer to construct structures given partial-view point clouds and high-level language goals, such as "set the table". Our method can perform multiple challenging language-conditioned multi-step 3D planning tasks using one model. StructDiffusion even improves the success rate of assembling physically-valid structures out of unseen objects by on average 16% over an existing multi-modal transformer model trained on specific structures. We show experiments on held-out objects in both simulation and on real-world rearrangement tasks. Importantly, we show how integrating both a diffusion model and a collision-discriminator model allows for improved generalization over other methods when rearranging previously-unseen objects. For videos and additional results, see our website: https://structdiffusion.github.io/.
AINov 26, 2025
ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric InteractionQineng Wang, Wenlong Huang, Yu Zhou et al.
Embodied cognition argues that intelligence arises from sensorimotor interaction rather than passive observation. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit signs of embodied cognition? We introduce ENACT, a benchmark that casts evaluation of embodied cognition as world modeling from egocentric interaction in a visual question answering (VQA) format. Framed as a partially observable Markov decision process (POMDP) whose actions are scene graph changes, ENACT comprises two complementary sequence reordering tasks: forward world modeling (reorder shuffled observations given actions) and inverse world modeling (reorder shuffled actions given observations). While conceptually simple, solving these tasks implicitly demands capabilities central to embodied cognition-affordance recognition, action-effect reasoning, embodied awareness, and interactive, long-horizon memory from partially observable egocentric input, while avoiding low-level image synthesis that could confound the evaluation. We provide a scalable pipeline that synthesizes QA pairs from robotics simulation (BEHAVIOR) and evaluates models on 8,972 QA pairs spanning long-horizon home-scale activities. Experiments reveal a performance gap between frontier VLMs and humans that widens with interaction horizon. Models consistently perform better on the inverse task than the forward one and exhibit anthropocentric biases, including a preference for right-handed actions and degradation when camera intrinsics or viewpoints deviate from human vision. Website at https://enact-embodied-cognition.github.io/.
ROSep 24, 2019Code
CAGE: Context-Aware Grasping EngineWeiyu Liu, Angel Daruna, Sonia Chernova
Semantic grasping is the problem of selecting stable grasps that are functionally suitable for specific object manipulation tasks. In order for robots to effectively perform object manipulation, a broad sense of contexts, including object and task constraints, needs to be accounted for. We introduce the Context-Aware Grasping Engine, which combines a novel semantic representation of grasp contexts with a neural network structure based on the Wide & Deep model, capable of capturing complex reasoning patterns. We quantitatively validate our approach against three prior methods on a novel dataset consisting of 14,000 semantic grasps for 44 objects, 7 tasks, and 6 different object states. Our approach outperformed all baselines by statistically significant margins, producing new insights into the importance of balancing memorization and generalization of contexts for semantic grasping. We further demonstrate the effectiveness of our approach on robot experiments in which the presented model successfully achieved 31 of 32 suitable grasps. The code and data are available at: https://github.com/wliu88/rail_semantic_grasping
CVDec 3, 2024
LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language ModelsFan-Yun Sun, Weiyu Liu, Siyi Gu et al.
Spatial reasoning is a fundamental aspect of human cognition, enabling intuitive understanding and manipulation of objects in three-dimensional space. While foundation models demonstrate remarkable performance on some benchmarks, they still struggle with 3D reasoning tasks like arranging objects in space according to open-ended language instructions, particularly in dense and physically constrained environments. We introduce LayoutVLM, a framework and scene layout representation that exploits the semantic knowledge of Vision-Language Models (VLMs) and supports differentiable optimization to ensure physical plausibility. LayoutVLM employs VLMs to generate two mutually reinforcing representations from visually marked images, and a self-consistent decoding process to improve VLMs spatial planning. Our experiments show that LayoutVLM addresses the limitations of existing LLM and constraint-based approaches, producing physically plausible 3D layouts better aligned with the semantic intent of input language instructions. We also demonstrate that fine-tuning VLMs with the proposed scene layout representation extracted from existing scene datasets can improve their reasoning performance.
ROMay 28, 2025
Learning Compositional Behaviors from Demonstration and LanguageWeiyu Liu, Neil Nie, Ruohan Zhang et al.
We introduce Behavior from Language and Demonstration (BLADE), a framework for long-horizon robotic manipulation by integrating imitation learning and model-based planning. BLADE leverages language-annotated demonstrations, extracts abstract action knowledge from large language models (LLMs), and constructs a library of structured, high-level action representations. These representations include preconditions and effects grounded in visual perception for each high-level action, along with corresponding controllers implemented as neural network-based policies. BLADE can recover such structured representations automatically, without manually labeled states or symbolic definitions. BLADE shows significant capabilities in generalizing to novel situations, including novel initial states, external state perturbations, and novel goals. We validate the effectiveness of our approach both in simulation and on real robots with a diverse set of objects with articulated parts, partial observability, and geometric constraints.
CVApr 30, 2024
Naturally Supervised 3D Visual Grounding with Language-Regularized Concept LearnersChun Feng, Joy Hsu, Weiyu Liu et al.
3D visual grounding is a challenging task that often requires direct and dense supervision, notably the semantic label for each object in the scene. In this paper, we instead study the naturally supervised setting that learns from only 3D scene and QA pairs, where prior works underperform. We propose the Language-Regularized Concept Learner (LARC), which uses constraints from language as regularization to significantly improve the accuracy of neuro-symbolic concept learners in the naturally supervised setting. Our approach is based on two core insights: the first is that language constraints (e.g., a word's relation to another) can serve as effective regularization for structured representations in neuro-symbolic models; the second is that we can query large language models to distill such constraints from language properties. We show that LARC improves performance of prior works in naturally supervised 3D visual grounding, and demonstrates a wide range of 3D visual reasoning capabilities-from zero-shot composition, to data efficiency and transferability. Our method represents a promising step towards regularizing structured visual reasoning frameworks with language-based priors, for learning in settings without dense supervision.
CVNov 18, 2024
IKEA Manuals at Work: 4D Grounding of Assembly Instructions on Internet VideosYunong Liu, Cristobal Eyzaguirre, Manling Li et al. · salesforce, stanford
Shape assembly is a ubiquitous task in daily life, integral for constructing complex 3D structures like IKEA furniture. While significant progress has been made in developing autonomous agents for shape assembly, existing datasets have not yet tackled the 4D grounding of assembly instructions in videos, essential for a holistic understanding of assembly in 3D space over time. We introduce IKEA Video Manuals, a dataset that features 3D models of furniture parts, instructional manuals, assembly videos from the Internet, and most importantly, annotations of dense spatio-temporal alignments between these data modalities. To demonstrate the utility of IKEA Video Manuals, we present five applications essential for shape assembly: assembly plan generation, part-conditioned segmentation, part-conditioned pose estimation, video object segmentation, and furniture assembly based on instructional video manuals. For each application, we provide evaluation metrics and baseline methods. Through experiments on our annotated data, we highlight many challenges in grounding assembly instructions in videos to improve shape assembly, including handling occlusions, varying viewpoints, and extended assembly sequences.
ROOct 21, 2025
MoMaGen: Generating Demonstrations under Soft and Hard Constraints for Multi-Step Bimanual Mobile ManipulationChengshu Li, Mengdi Xu, Arpit Bahety et al. · stanford
Imitation learning from large-scale, diverse human demonstrations has proven effective for training robots, but collecting such data is costly and time-consuming. This challenge is amplified for multi-step bimanual mobile manipulation, where humans must teleoperate both a mobile base and two high-degree-of-freedom arms. Prior automated data generation frameworks have addressed static bimanual manipulation by augmenting a few human demonstrations in simulation, but they fall short for mobile settings due to two key challenges: (1) determining base placement to ensure reachability, and (2) positioning the camera to provide sufficient visibility for visuomotor policies. To address these issues, we introduce MoMaGen, which formulates data generation as a constrained optimization problem that enforces hard constraints (e.g., reachability) while balancing soft constraints (e.g., visibility during navigation). This formulation generalizes prior approaches and provides a principled foundation for future methods. We evaluate MoMaGen on four multi-step bimanual mobile manipulation tasks and show that it generates significantly more diverse datasets than existing methods. Leveraging this diversity, MoMaGen can train successful imitation learning policies from a single source demonstration, and these policies can be fine-tuned with as few as 40 real-world demonstrations to achieve deployment on physical robotic hardware. More details are available at our project page: momagen.github.io.
ROMay 9, 2024
Composable Part-Based ManipulationWeiyu Liu, Jiayuan Mao, Joy Hsu et al.
In this paper, we propose composable part-based manipulation (CPM), a novel approach that leverages object-part decomposition and part-part correspondences to improve learning and generalization of robotic manipulation skills. By considering the functional correspondences between object parts, we conceptualize functional actions, such as pouring and constrained placing, as combinations of different correspondence constraints. CPM comprises a collection of composable diffusion models, where each model captures a different inter-object correspondence. These diffusion models can generate parameters for manipulation skills based on the specific object parts. Leveraging part-based correspondences coupled with the task decomposition into distinct constraints enables strong generalization to novel objects and object categories. We validate our approach in both simulated and real-world scenarios, demonstrating its effectiveness in achieving robust and generalized manipulation capabilities.
ROMay 6, 2024
Learning Planning Abstractions from LanguageWeiyu Liu, Geng Chen, Joy Hsu et al.
This paper presents a framework for learning state and action abstractions in sequential decision-making domains. Our framework, planning abstraction from language (PARL), utilizes language-annotated demonstrations to automatically discover a symbolic and abstract action space and induce a latent state abstraction based on it. PARL consists of three stages: 1) recovering object-level and action concepts, 2) learning state abstractions, abstract action feasibility, and transition models, and 3) applying low-level policies for abstract actions. During inference, given the task description, PARL first makes abstract action plans using the latent transition and feasibility functions, then refines the high-level plan using low-level policies. PARL generalizes across scenarios involving novel object instances and environments, unseen concept compositions, and tasks that require longer planning horizons than settings it is trained on.
ROOct 19, 2021
StructFormer: Learning Spatial Structure for Language-Guided Semantic Rearrangement of Novel ObjectsWeiyu Liu, Chris Paxton, Tucker Hermans et al.
Geometric organization of objects into semantically meaningful arrangements pervades the built world. As such, assistive robots operating in warehouses, offices, and homes would greatly benefit from the ability to recognize and rearrange objects into these semantically meaningful structures. To be useful, these robots must contend with previously unseen objects and receive instructions without significant programming. While previous works have examined recognizing pairwise semantic relations and sequential manipulation to change these simple relations none have shown the ability to arrange objects into complex structures such as circles or table settings. To address this problem we propose a novel transformer-based neural network, StructFormer, which takes as input a partial-view point cloud of the current object arrangement and a structured language command encoding the desired object configuration. We show through rigorous experiments that StructFormer enables a physical robot to rearrange novel objects into semantically meaningful structures with multi-object relational constraints inferred from the language command.
ROMay 10, 2021
Towards Robust One-shot Task Execution using Knowledge Graph EmbeddingsAngel Daruna, Lakshmi Nair, Weiyu Liu et al.
Requiring multiple demonstrations of a task plan presents a burden to end-users of robots. However, robustly executing tasks plans from a single end-user demonstration is an ongoing challenge in robotics. We address the problem of one-shot task execution, in which a robot must generalize a single demonstration or prototypical example of a task plan to a new execution environment. Our approach integrates task plans with domain knowledge to infer task plan constituents for new execution environments. Our experimental evaluations show that our knowledge representation makes more relevant generalizations that result in significantly higher success rates over tested baselines. We validated the approach on a physical platform, which resulted in the successful generalization of initial task plans to 38 of 50 execution environments with errors resulting from autonomous robot operation included.
RONov 12, 2020
Same Object, Different Grasps: Data and Semantic Knowledge for Task-Oriented GraspingAdithyavairavan Murali, Weiyu Liu, Kenneth Marino et al.
Despite the enormous progress and generalization in robotic grasping in recent years, existing methods have yet to scale and generalize task-oriented grasping to the same extent. This is largely due to the scale of the datasets both in terms of the number of objects and tasks studied. We address these concerns with the TaskGrasp dataset which is more diverse both in terms of objects and tasks, and an order of magnitude larger than previous datasets. The dataset contains 250K task-oriented grasps for 56 tasks and 191 objects along with their RGB-D information. We take advantage of this new breadth and diversity in the data and present the GCNGrasp framework which uses the semantic knowledge of objects and tasks encoded in a knowledge graph to generalize to new object instances, classes and even new tasks. Our framework shows a significant improvement of around 12% on held-out settings compared to baseline methods which do not use semantics. We demonstrate that our dataset and model are applicable for the real world by executing task-oriented grasps on a real robot on unknown objects. Code, data and supplementary video could be found at https://sites.google.com/view/taskgrasp
ROJan 28, 2020
Taking Recoveries to Task: Recovery-Driven Development for Recipe-based Robot TasksSiddhartha Banerjee, Angel Daruna, David Kent et al.
Robot task execution when situated in real-world environments is fragile. As such, robot architectures must rely on robust error recovery, adding non-trivial complexity to highly-complex robot systems. To handle this complexity in development, we introduce Recovery-Driven Development (RDD), an iterative task scripting process that facilitates rapid task and recovery development by leveraging hierarchical specification, separation of nominal task and recovery development, and situated testing. We validate our approach with our challenge-winning mobile manipulator software architecture developed using RDD for the FetchIt! Challenge at the IEEE 2019 International Conference on Robotics and Automation. We attribute the success of our system to the level of robustness achieved using RDD, and conclude with lessons learned for developing such systems.
LGMay 29, 2019
Leveraging Semantics for Incremental Learning in Multi-Relational EmbeddingsAngel Daruna, Weiyu Liu, Zsolt Kira et al.
Service robots benefit from encoding information in semantically meaningful ways to enable more robust task execution. Prior work has shown multi-relational embeddings can encode semantic knowledge graphs to promote generalizability and scalability, but only within a batched learning paradigm. We present Incremental Semantic Initialization (ISI), an incremental learning approach that enables novel semantic concepts to be initialized in the embedding in relation to previously learned embeddings of semantically similar concepts. We evaluate ISI on mined AI2Thor and MatterPort3D datasets; our experiments show that on average ISI improves immediate query performance by 41.4%. Additionally, ISI methods on average reduced the number of epochs required to approach model convergence by 78.2%.
AIMay 26, 2019
Path Ranking with Attention to Type HierarchiesWeiyu Liu, Angel Daruna, Zsolt Kira et al.
The objective of the knowledge base completion problem is to infer missing information from existing facts in a knowledge base. Prior work has demonstrated the effectiveness of path-ranking based methods, which solve the problem by discovering observable patterns in knowledge graphs, consisting of nodes representing entities and edges representing relations. However, these patterns either lack accuracy because they rely solely on relations or cannot easily generalize due to the direct use of specific entity information. We introduce Attentive Path Ranking, a novel path pattern representation that leverages type hierarchies of entities to both avoid ambiguity and maintain generalization. Then, we present an end-to-end trained attention-based RNN model to discover the new path patterns from data. Experiments conducted on benchmark knowledge base completion datasets WN18RR and FB15k-237 demonstrate that the proposed model outperforms existing methods on the fact prediction task by statistically significant margins of 26% and 10%, respectively. Furthermore, quantitative and qualitative analyses show that the path patterns balance between generalization and discrimination.
ROMar 1, 2019
RoboCSE: Robot Common Sense EmbeddingAngel Daruna, Weiyu Liu, Zsolt Kira et al.
Autonomous service robots require computational frameworks that allow them to generalize knowledge to new situations in a manner that models uncertainty while scaling to real-world problem sizes. The Robot Common Sense Embedding (RoboCSE) showcases a class of computational frameworks, multi-relational embeddings, that have not been leveraged in robotics to model semantic knowledge. We validate RoboCSE on a realistic home environment simulator (AI2Thor) to measure how well it generalizes learned knowledge about object affordances, locations, and materials. Our experiments show that RoboCSE can perform prediction better than a baseline that uses pre-trained embeddings, such as Word2Vec, achieving statistically significant improvements while using orders of magnitude less memory than our Bayesian Logic Network baseline. In addition, we show that predictions made by RoboCSE are robust to significant reductions in data available for training as well as domain transfer to MatterPort3D, achieving statistically significant improvements over a baseline that memorizes training data.