3.4CVJun 15
MVM-IOD: An Industrial Object-Centric Benchmark Dataset for the Evaluation of 3D Reconstruction MethodsRobert Langendörfer, Markus Hillemann, Markus Ulrich
3D object reconstruction, and camera pose estimation in industrial applications are challenging tasks, as errors are costly while the computation time is often limited. The complexity of typical industrial objects further complicates these tasks. Most of the existing datasets in this context do not depict realistic industrial scenarios. Therefore, we introduce the Machine Vision Metrology Industrial Object Dataset (MVM-IOD). Images of typical industrial objects are captured systematically, by moving a camera, mounted at the end effector of an industrial robot arm, on a hemisphere around the objects. MVM-IOD contains reference camera poses and reference 3D point clouds, the acquired RGB images of 9 objects and 2 background choices resulting in 18 scenes, which allows evaluation of all image based methods that compute a 3D reconstruction, camera poses, or novel views of a scene. Based on MVM-IOD, we extensively evaluate current SOTA 3D reconstruction and camera pose estimation methods, such as Structure from Motion, Multi-View Stereo, recent feed forward methods (Visual Geometry Grounded Transformer, π3), and 2D Gaussian Splatting and report our findings as a baseline for future research. The experiments show that capture setups like ours generate out-of distribution images for feed forward methods, leading to suboptimal point clouds and camera poses. However, these out-of-distribution images can be shifted closer to the training distribution by applying simple preprocessing steps. Consequently, in certain industrial applications, feed forward methods should be used with caution.
6.2CVJun 15
Uncertainty Quality of VGGT: An Analysis on the DTU Benchmark DatasetMarkus Hillemann, Robert Langendörfer, Steven Landgraf et al.
Visual Geometry Grounded Transformer (VGGT) has already attracted a great deal of attention in a short period of time, not least due to the Best Paper Award at CVPR-2025. Similar to DUSt3R and MASt3R, VGGT aims to bring about a paradigm shift by replacing established methods like bundle adjustment and feature matching with a simple, unified, feed-forward neural network that predicts camera poses, depth maps, and dense 3D structure directly from multiple images of a scene in a few seconds. A key aspect is its ability to process an arbitrary number of views consistently in a single forward pass without any post-processing or iterative optimization. For photogrammetry, this opens new possibilities for real-time, scalable, and accessible 3D reconstruction. In this context, not only high reconstruction accuracy but also high-quality uncertainty estimates are crucial, as they foster trust and enable robust quality assurance. This paper therefore investigates the quality of VGGT's uncertainty predictions. The analysis identifies an effective confidence threshold for filtering VGGT's raw output and demonstrates that enhancing uncertainty quality holds strong potential for improving the accuracy of its 3D reconstructions.
7.7CVJun 12
MooMIns -- Monocular 3D Reconstruction and Object Pose Estimation from Multiple InstancesRobert Langendörfer, Markus Hillemann, Markus Ulrich
Simultaneous 3D reconstruction and 6D object pose estimation from a single monocular image is an inherently ill-posed problem. In industrial settings, however, multiple instances of an object are often randomly arranged in bins, implicitly providing several views of the same object within a single image. We show that this implicit multi-view geometry can be exploited to simultaneously reconstruct the object in 3D and estimate the 6D pose of each visible object instance. We present MooMIns, a new Gaussian-splatting-based approach that inverts the original Gaussian splatting formulation: instead of rendering a single scene from multiple cameras, we render multiple object instances from a single camera. Our method is initialized with SAM3 instance segmentation masks and a modified Structure from Motion (SfM) pipeline. In contrast to learned monocular depth estimation, we perform true geometry-based reconstruction from image evidence, avoiding hallucinations caused by training data priors. We evaluate MooMIns on synthetic and real bin-picking scenarios, and demonstrate accurate reconstruction of previously unseen objects as well as reliable pose estimation of individual instance
2.0CVMay 7, 2024
Novel View Synthesis with Neural Radiance Fields for Industrial Robot ApplicationsMarkus Hillemann, Robert Langendörfer, Max Heiken et al.
Neural Radiance Fields (NeRFs) have become a rapidly growing research field with the potential to revolutionize typical photogrammetric workflows, such as those used for 3D scene reconstruction. As input, NeRFs require multi-view images with corresponding camera poses as well as the interior orientation. In the typical NeRF workflow, the camera poses and the interior orientation are estimated in advance with Structure from Motion (SfM). But the quality of the resulting novel views, which depends on different parameters such as the number and distribution of available images, as well as the accuracy of the related camera poses and interior orientation, is difficult to predict. In addition, SfM is a time-consuming pre-processing step, and its quality strongly depends on the image content. Furthermore, the undefined scaling factor of SfM hinders subsequent steps in which metric information is required. In this paper, we evaluate the potential of NeRFs for industrial robot applications. We propose an alternative to SfM pre-processing: we capture the input images with a calibrated camera that is attached to the end effector of an industrial robot and determine accurate camera poses with metric scale based on the robot kinematics. We then investigate the quality of the novel views by comparing them to ground truth, and by computing an internal quality measure based on ensemble methods. For evaluation purposes, we acquire multiple datasets that pose challenges for reconstruction typical of industrial applications, like reflective objects, poor texture, and fine structures. We show that the robot-based pose determination reaches similar accuracy as SfM in non-demanding cases, while having clear advantages in more challenging scenarios. Finally, we present first results of applying the ensemble method to estimate the quality of the synthetic novel view in the absence of a ground truth.