Donglin Di

CV
h-index1
3papers
44citations
Novelty70%
AI Score45

3 Papers

18.6CVApr 26, 2024Code
MV-VTON: Multi-View Virtual Try-On with Diffusion Models

Haoyu Wang, Zhilu Zhang, Donglin Di et al.

The goal of image-based virtual try-on is to generate an image of the target person naturally wearing the given clothing. However, existing methods solely focus on the frontal try-on using the frontal clothing. When the views of the clothing and person are significantly inconsistent, particularly when the person's view is non-frontal, the results are unsatisfactory. To address this challenge, we introduce Multi-View Virtual Try-ON (MV-VTON), which aims to reconstruct the dressing results from multiple views using the given clothes. Given that single-view clothes provide insufficient information for MV-VTON, we instead employ two images, i.e., the frontal and back views of the clothing, to encompass the complete view as much as possible. Moreover, we adopt diffusion models that have demonstrated superior abilities to perform our MV-VTON. In particular, we propose a view-adaptive selection method where hard-selection and soft-selection are applied to the global and local clothing feature extraction, respectively. This ensures that the clothing features are roughly fit to the person's view. Subsequently, we suggest joint attention blocks to align and fuse clothing features with person features. Additionally, we collect a MV-VTON dataset MVG, in which each person has multiple photos with diverse views and poses. Experiments show that the proposed method not only achieves state-of-the-art results on MV-VTON task using our MVG dataset, but also has superiority on frontal-view virtual try-on task using VITON-HD and DressCode datasets.

14.4CVJan 8, 2025
Tuning-Free Long Video Generation via Global-Local Collaborative Diffusion

Yongjia Ma, Junlin Chen, Donglin Di et al.

Creating high-fidelity, coherent long videos is a sought-after aspiration. While recent video diffusion models have shown promising potential, they still grapple with spatiotemporal inconsistencies and high computational resource demands. We propose GLC-Diffusion, a tuning-free method for long video generation. It models the long video denoising process by establishing denoising trajectories through Global-Local Collaborative Denoising to ensure overall content consistency and temporal coherence between frames. Additionally, we introduce a Noise Reinitialization strategy which combines local noise shuffling with frequency fusion to improve global content consistency and visual diversity. Further, we propose a Video Motion Consistency Refinement (VMCR) module that computes the gradient of pixel-wise and frequency-wise losses to enhance visual consistency and temporal smoothness. Extensive experiments, including quantitative and qualitative evaluations on videos of varying lengths (\textit{e.g.}, 3\times and 6\times longer), demonstrate that our method effectively integrates with existing video diffusion models, producing coherent, high-fidelity long videos superior to previous approaches.

6.2CVAug 24, 2025
MoSA: Motion-Coherent Human Video Generation via Structure-Appearance Decoupling

Haoyu Wang, Hao Tang, Donglin Di et al.

Existing video generation models predominantly emphasize appearance fidelity while exhibiting limited ability to synthesize complex human motions, such as whole-body movements, long-range dynamics, and fine-grained human-environment interactions. This often leads to unrealistic or physically implausible movements with inadequate structural coherence. To conquer these challenges, we propose MoSA, which decouples the process of human video generation into two components, i.e., structure generation and appearance generation. MoSA first employs a 3D structure transformer to generate a human motion sequence from the text prompt. The remaining video appearance is then synthesized under the guidance of this structural sequence. We achieve fine-grained control over the sparse human structures by introducing Human-Aware Dynamic Control modules with a dense tracking constraint during training. The modeling of human-environment interactions is improved through the proposed contact constraint. Those two components work comprehensively to ensure the structural and appearance fidelity across the generated videos. This paper also contributes a large-scale human video dataset, which features more complex and diverse motions than existing human video datasets. We conduct comprehensive comparisons between MoSA and a variety of approaches, including general video generation models, human video generation models, and human animation models. Experiments demonstrate that MoSA substantially outperforms existing approaches across the majority of evaluation metrics.