Tan Dat Nguyen

SD
h-index25
7papers
38citations
Novelty55%
AI Score54

7 Papers

GTMay 29
Social welfare optimisation under institutional reward and punishment

Van An Nguyen, Vuong Khang Huynh, Huu Loi Bui et al.

Institutional incentives are widely used to promote cooperation among autonomous, self-regarding agents, from human societies to multi-agent and AI systems. Existing work typically treats incentive design as a bi-objective problem: minimise institutional cost while achieving a high long-run frequency of cooperation. Whether such schemes also maximise social welfare - total population payoff net of institutional expenditure - has remained largely unexplored. We develop a welfare-centric framework for institutional incentives in finite, well-mixed populations playing a social dilemma (Donation Game and Public Goods Game), considering both rewards for cooperators and punishments for defectors. For each mechanism, we derive explicit expressions for expected social welfare and characterise how it depends on incentive efficiency and selection intensity. Analytically, we identify parameter regimes where social welfare has a single optimal incentive level and regimes with qualitative phase transitions, in which welfare becomes non-monotonic with multiple local optima. We prove that any welfare-maximising incentive is either zero or concentrated around a simple closed-form target, and we provide an efficient algorithm to compute these optima. Comparing reward and punishment, we further derive close-formed conditions under which reward outperform punishment in terms of social welfare for any given budget. Overall, our results reveal a systematic gap between incentives optimised for cost or cooperation frequency and those that maximise welfare.

SOC-PHDec 8, 2025
Social welfare optimisation in well-mixed and structured populations

Van An Nguyen, Vuong Khang Huynh, Ho Nam Duong et al.

Research on promoting cooperation among autonomous, self-regarding agents has often focused on the bi-objective optimisation problem: minimising the total incentive cost while maximising the frequency of cooperation. However, the optimal value of social welfare under such constraints remains largely unexplored. In this work, we hypothesise that achieving maximal social welfare is not guaranteed at the minimal incentive cost required to drive agents to a desired cooperative state. To address this gap, we adopt to a single-objective approach focused on maximising social welfare, building upon foundational evolutionary game theory models that examined cost efficiency in finite populations, in both well-mixed and structured population settings. Our analytical model and agent-based simulations show how different interference strategies, including rewarding local versus global behavioural patterns, affect social welfare and dynamics of cooperation. Our results reveal a significant gap in the per-individual incentive cost between optimising for pure cost efficiency or cooperation frequency and optimising for maximal social welfare. Overall, our findings indicate that incentive design, policy, and benchmarking in multi-agent systems and human societies should prioritise welfare-centric objectives over proxy targets of cost or cooperation frequency.

SDOct 17, 2024
Accelerating Codec-based Speech Synthesis with Multi-Token Prediction and Speculative Decoding

Tan Dat Nguyen, Ji-Hoon Kim, Jeongsoo Choi et al.

The goal of this paper is to accelerate codec-based speech synthesis systems with minimum sacrifice to speech quality. We propose an enhanced inference method that allows for flexible trade-offs between speed and quality during inference without requiring additional training. Our core idea is to predict multiple tokens per inference step of the AR module using multiple prediction heads, resulting in a linear reduction in synthesis time as the number of heads increases. Furthermore, we introduce a novel speculative decoding technique that utilises a Viterbi-based algorithm to select the optimal sequence of generated tokens at each decoding step. In our experiments, we demonstrate that the time required to predict each token is reduced by a factor of 4 to 5 compared to baseline models, with minimal quality trade-off or even improvement in terms of speech intelligibility. Audio samples are available at: multpletokensprediction.github.io/multipletokensprediction.github.io/.

CLMar 17
WAND: Windowed Attention and Knowledge Distillation for Efficient Autoregressive Text-to-Speech Models

Hanna Lee, Tan Dat Nguyen, Jaehoon Kang et al.

Recent decoder-only autoregressive text-to-speech (AR-TTS) models produce high-fidelity speech, but their memory and compute costs scale quadratically with sequence length due to full self-attention. In this paper, we propose WAND, Windowed Attention and Knowledge Distillation, a framework that adapts pretrained AR-TTS models to operate with constant computational and memory complexity. WAND separates the attention mechanism into two: persistent global attention over conditioning tokens and local sliding-window attention over generated tokens. To stabilize fine-tuning, we employ a curriculum learning strategy that progressively tightens the attention window. We further utilize knowledge distillation from a full-attention teacher to recover high-fidelity synthesis quality with high data efficiency. Evaluated on three modern AR-TTS models, WAND preserves the original quality while achieving up to 66.2% KV cache memory reduction and length-invariant, near-constant per-step latency.

SDJan 2, 2025
AdaptVC: High Quality Voice Conversion with Adaptive Learning

Jaehun Kim, Ji-Hoon Kim, Yeunju Choi et al.

The goal of voice conversion is to transform the speech of a source speaker to sound like that of a reference speaker while preserving the original content. A key challenge is to extract disentangled linguistic content from the source and voice style from the reference. While existing approaches leverage various methods to isolate the two, a generalization still requires further attention, especially for robustness in zero-shot scenarios. In this paper, we achieve successful disentanglement of content and speaker features by tuning self-supervised speech features with adapters. The adapters are trained to dynamically encode nuanced features from rich self-supervised features, and the decoder fuses them to produce speech that accurately resembles the reference with minimal loss of content. Moreover, we leverage a conditional flow matching decoder with cross-attention speaker conditioning to further boost the synthesis quality and efficiency. Subjective and objective evaluations in a zero-shot scenario demonstrate that the proposed method outperforms existing models in speech quality and similarity to the reference speech.

ASMar 13
MAGE: A Coarse-to-Fine Speech Enhancer with Masked Generative Model

The Hieu Pham, Tan Dat Nguyen, Phuong Thanh Tran et al.

Speech enhancement remains challenging due to the trade-off between efficiency and perceptual quality. In this paper, we introduce MAGE, a Masked Audio Generative Enhancer that advances generative speech enhancement through a compact and robust design. Unlike prior masked generative models with random masking, MAGE employs a scarcity-aware coarse-to-fine masking strategy that prioritizes frequent tokens in early steps and rare tokens in later refinements, improving efficiency and generalization. We also propose a lightweight corrector module that further stabilizes inference by detecting low-confidence predictions and re-masking them for refinement. Built on BigCodec and finetuned from Qwen2.5-0.5B, MAGE is reduced to 200M parameters through selective layer retention. Experiments on DNS Challenge and noisy LibriSpeech show that MAGE achieves state-of-the-art perceptual quality and significantly reduces word error rate for downstream recognition, outperforming larger baselines. Audio examples are available at https://hieugiaosu.github.io/MAGE/.

ASJan 18, 2024
FreGrad: Lightweight and Fast Frequency-aware Diffusion Vocoder

Tan Dat Nguyen, Ji-Hoon Kim, Youngjoon Jang et al.

The goal of this paper is to generate realistic audio with a lightweight and fast diffusion-based vocoder, named FreGrad. Our framework consists of the following three key components: (1) We employ discrete wavelet transform that decomposes a complicated waveform into sub-band wavelets, which helps FreGrad to operate on a simple and concise feature space, (2) We design a frequency-aware dilated convolution that elevates frequency awareness, resulting in generating speech with accurate frequency information, and (3) We introduce a bag of tricks that boosts the generation quality of the proposed model. In our experiments, FreGrad achieves 3.7 times faster training time and 2.2 times faster inference speed compared to our baseline while reducing the model size by 0.6 times (only 1.78M parameters) without sacrificing the output quality. Audio samples are available at: https://mm.kaist.ac.kr/projects/FreGrad.