CVOct 24, 2022
Semantic Image Segmentation with Deep Learning for Vine Leaf PhenotypingPetros N. Tamvakis, Chairi Kiourt, Alexandra D. Solomou et al.
Plant phenotyping refers to a quantitative description of the plants properties, however in image-based phenotyping analysis, our focus is primarily on the plants anatomical, ontogenetical and physiological properties.This technique reinforced by the success of Deep Learning in the field of image based analysis is applicable to a wide range of research areas making high-throughput screens of plants possible, reducing the time and effort needed for phenotypic characterization.In this study, we use Deep Learning methods (supervised and unsupervised learning based approaches) to semantically segment grapevine leaves images in order to develop an automated object detection (through segmentation) system for leaf phenotyping which will yield information regarding their structure and function.In these directions we studied several deep learning approaches with promising results as well as we reported some future challenging tasks in the area of precision agriculture.Our work contributes to plant lifecycle monitoring through which dynamic traits such as growth and development can be captured and quantified, targeted intervention and selective application of agrochemicals and grapevine variety identification which are key prerequisites in sustainable agriculture.
LGJun 19, 2023
Deep learning based black spot identification on Greek road networksIoannis Karamanlis, Alexandros Kokkalis, Vassilios Profillidis et al.
Black spot identification, a spatiotemporal phenomenon, involves analyzing the geographical location and time-based occurrence of road accidents. Typically, this analysis examines specific locations on road networks during set time periods to pinpoint areas with a higher concentration of accidents, known as black spots. By evaluating these problem areas, researchers can uncover the underlying causes and reasons for increased collision rates, such as road design, traffic volume, driver behavior, weather, and infrastructure. However, challenges in identifying black spots include limited data availability, data quality, and assessing contributing factors. Additionally, evolving road design, infrastructure, and vehicle safety technology can affect black spot analysis and determination. This study focused on traffic accidents in Greek road networks to recognize black spots, utilizing data from police and government-issued car crash reports. The study produced a publicly available dataset called Black Spots of North Greece (BSNG) and a highly accurate identification method.
CVFeb 13
ART3mis: Ray-Based Textual Annotation on 3D Cultural ObjectsVasileios Arampatzakis, Vasileios Sevetlidis, Fotis Arnaoutoglou et al.
Beyond simplistic 3D visualisations, archaeologists, as well as cultural heritage experts and practitioners, need applications with advanced functionalities. Such as the annotation and attachment of metadata onto particular regions of the 3D digital objects. Various approaches have been presented to tackle this challenge, most of which achieve excellent results in the domain of their application. However, they are often confined to that specific domain and particular problem. In this paper, we present ART3mis - a general-purpose, user-friendly, interactive textual annotation tool for 3D objects. Primarily attuned to aid cultural heritage conservators, restorers and curators with no technical skills in 3D imaging and graphics, the tool allows for the easy handling, segmenting and annotating of 3D digital replicas of artefacts. ART3mis applies a user-driven, direct-on-surface approach. It can handle detailed 3D cultural objects in real-time and store textual annotations for multiple complex regions in JSON data format.
ROMar 3
Multi-Agent-Based Simulation of Archaeological Mobility in Uneven LandscapesChairi Kiourt, Vassilis Evangelidis, Dimitris Grigoropoulos
Understanding mobility, movement, and interaction in archaeological landscapes is essential for interpreting past human behavior, transport strategies, and spatial organization, yet such processes are difficult to reconstruct from static archaeological evidence alone. This paper presents a multi-agent-based modeling framework for simulating archaeological mobility in uneven landscapes, integrating realistic terrain reconstruction, heterogeneous agent modeling, and adaptive navigation strategies. The proposed approach combines global path planning with local dynamic adaptation, through reinforcment learning, enabling agents to respond efficiently to dynamic obstacles and interactions without costly global replanning. Real-world digital elevation data are processed into high-fidelity three-dimensional environments, preserving slope and terrain constraints that directly influence agent movement. The framework explicitly models diverse agent types, including human groups and animal-based transport systems, each parameterized by empirically grounded mobility characteristics such as load, slope tolerance, and physical dimensions. Two archaeological-inspired use cases demonstrate the applicability of the approach: a terrain-aware pursuit and evasion scenario and a comparative transport analysis involving pack animals and wheeled carts. The results highlight the impact of terrain morphology, visibility, and agent heterogeneity on movement outcomes, while the proposed hybrid navigation strategy provides a computationally efficient and interpretable solution for large-scale, dynamic archaeological simulations.
ROOct 21, 2025
PGTT: Phase-Guided Terrain Traversal for Perceptive Legged LocomotionAlexandros Ntagkas, Chairi Kiourt, Konstantinos Chatzilygeroudis
State-of-the-art perceptive Reinforcement Learning controllers for legged robots either (i) impose oscillator or IK-based gait priors that constrain the action space, add bias to the policy optimization and reduce adaptability across robot morphologies, or (ii) operate "blind", which struggle to anticipate hind-leg terrain, and are brittle to noise. In this paper, we propose Phase-Guided Terrain Traversal (PGTT), a perception-aware deep-RL approach that overcomes these limitations by enforcing gait structure purely through reward shaping, thereby reducing inductive bias in policy learning compared to oscillator/IK-conditioned action priors. PGTT encodes per-leg phase as a cubic Hermite spline that adapts swing height to local heightmap statistics and adds a swing-phase contact penalty, while the policy acts directly in joint space supporting morphology-agnostic deployment. Trained in MuJoCo (MJX) on procedurally generated stair-like terrains with curriculum and domain randomization, PGTT achieves the highest success under push disturbances (median +7.5% vs. the next best method) and on discrete obstacles (+9%), with comparable velocity tracking, and converging to an effective policy roughly 2x faster than strong end-to-end baselines. We validate PGTT on a Unitree Go2 using a real-time LiDAR elevation-to-heightmap pipeline, and we report preliminary results on ANYmal-C obtained with the same hyperparameters. These findings indicate that terrain-adaptive, phase-guided reward shaping is a simple and general mechanism for robust perceptive locomotion across platforms.
ROSep 21, 2025
Learning and Optimization with 3D OrientationsAlexandros Ntagkas, Constantinos Tsakonas, Chairi Kiourt et al.
There exist numerous ways of representing 3D orientations. Each representation has both limitations and unique features. Choosing the best representation for one task is often a difficult chore, and there exist conflicting opinions on which representation is better suited for a set of family of tasks. Even worse, when dealing with scenarios where we need to learn or optimize functions with orientations as inputs and/or outputs, the set of possibilities (representations, loss functions, etc.) is even larger and it is not easy to decide what is best for each scenario. In this paper, we attempt to a) present clearly, concisely and with unified notation all available representations, and "tricks" related to 3D orientations (including Lie Group algebra), and b) benchmark them in representative scenarios. The first part feels like it is missing from the robotics literature as one has to read many different textbooks and papers in order have a concise and clear understanding of all possibilities, while the benchmark is necessary in order to come up with recommendations based on empirical evidence. More precisely, we experiment with the following settings that attempt to cover most widely used scenarios in robotics: 1) direct optimization, 2) imitation/supervised learning with a neural network controller, 3) reinforcement learning, and 4) trajectory optimization using differential dynamic programming. We finally provide guidelines depending on the scenario, and make available a reference implementation of all the orientation math described.
IVMay 24, 2021
Pulmonary embolism identification in computerized tomography pulmonary angiography scans with deep learning technologies in COVID-19 patientsChairi Kiourt, Georgios Feretzakis, Konstantinos Dalamarinis et al.
The main objective of this work is to utilize state-of-the-art deep learning approaches for the identification of pulmonary embolism in CTPA-Scans for COVID-19 patients, provide an initial assessment of their performance and, ultimately, provide a fast-track prototype solution (system). We adopted and assessed some of the most popular convolutional neural network architectures through transfer learning approaches, to strive to combine good model accuracy with fast training. Additionally, we exploited one of the most popular one-stage object detection models for the localization (through object detection) of the pulmonary embolism regions-of-interests. The models of both approaches are trained on an original CTPA-Scan dataset, where we annotated of 673 CTPA-Scan images with 1,465 bounding boxes in total, highlighting pulmonary embolism regions-of-interests. We provide a brief assessment of some state-of-the-art image classification models by achieving validation accuracies of 91% in pulmonary embolism classification. Additionally, we achieved a precision of about 68% on average in the object detection model for the pulmonary embolism localization under 50% IoU threshold. For both approaches, we provide the entire training pipelines for future studies (step by step processes through source code). In this study, we present some of the most accurate and fast deep learning models for pulmonary embolism identification in CTPA-Scans images, through classification and localization (object detection) approaches for patients infected by COVID-19. We provide a fast-track solution (system) for the research community of the area, which combines both classification and object detection models for improving the precision of identifying pulmonary embolisms.
CVApr 4, 2020
Deep learning approaches in food recognitionChairi Kiourt, George Pavlidis, Stella Markantonatou
Automatic image-based food recognition is a particularly challenging task. Traditional image analysis approaches have achieved low classification accuracy in the past, whereas deep learning approaches enabled the identification of food types and their ingredients. The contents of food dishes are typically deformable objects, usually including complex semantics, which makes the task of defining their structure very difficult. Deep learning methods have already shown very promising results in such challenges, so this chapter focuses on the presentation of some popular approaches and techniques applied in image-based food recognition. The three main lines of solutions, namely the design from scratch, the transfer learning and the platform-based approaches, are outlined, particularly for the task at hand, and are tested and compared to reveal the inherent strengths and weaknesses. The chapter is complemented with basic background material, a section devoted to the relevant datasets that are crucial in light of the empirical approaches adopted, and some concluding remarks that underline the future directions.
AIJul 7, 2018
How game complexity affects the playing behavior of synthetic agentsChairi Kiourt, Dimitris Kalles, Panagiotis Kanellopoulos
Agent based simulation of social organizations, via the investigation of agents' training and learning tactics and strategies, has been inspired by the ability of humans to learn from social environments which are rich in agents, interactions and partial or hidden information. Such richness is a source of complexity that an effective learner has to be able to navigate. This paper focuses on the investigation of the impact of the environmental complexity on the game playing-and-learning behavior of synthetic agents. We demonstrate our approach using two independent turn-based zero-sum games as the basis of forming social events which are characterized both by competition and cooperation. The paper's key highlight is that as the complexity of a social environment changes, an effective player has to adapt its learning and playing profile to maintain a given performance profile
HCNov 30, 2017
Assessing the Impact of Virtualizing Physical LabsEvgenia Paxinou, Vasilis Zafeiropoulos, Athanasios Sypsas et al.
Virtual laboratories are the new online educational trend for communicating to students practical skills of science. In this paper we report on a comparison of techniques for familiarizing distance learning students with a 3D virtual biology laboratory, in order to prepare them for their microscopy experiment in their physical wet lab. Initial training for these students was provided at a distance, via Skype. Their progress was assessed through Pre and Post-tests and compared to those of students who opted to only prepare for their wet lab using the conventional face-to-face educational method, which was provided for all students. Our results provide preliminary answers to questions such as whether the incorporation of a virtual lab in the educational process will improve the quality of distance learning education and whether a virtual lab can be a valuable educational supplement to students enrolled in laboratory courses on Biology.