32.4SYApr 23
Planning Stealthy Backdoor Attacks in MDPs with Observation-Based TriggersXinyi Wei, Shuo Han, Ahmed H. Hemida et al.
This paper investigates backdoor attack planning in stochastic control systems modeled as Markov Decision Processes (MDPs). A backdoor attack involves an adversary deploying a policy that performs well in the original MDP to pass testing, but behaves maliciously at runtime when combined with a trigger that perturbs system dynamics. We consider a sophisticated attacker capable of jointly optimizing the backdoor policy and its trigger using only a blackbox simulator. During execution, the attacker has access only to partial observations of the system state and is restricted to introduce small perturbations to the system's transition dynamics. We formulate the attack planning problem as a constrained Markov game with an augmented state space and two players: Player 0 learns a backdoor policy that maximizes attack rewards when the trigger is active. However, when the trigger is inactive, the backdoor policy behaves near-optimally in the original MDP; Player 1 designs a finite-memory, observation-based trigger to activate the attack. We propose a switching gradient-based optimization algorithm to jointly solve for the backdoor policy and trigger. Experiments on a case study demonstrate the effectiveness of our method in achieving stealthy and successful backdoor attacks, and how the attack performance varies under different parameters related to the stealthiness of the backdoor attack.
CVJan 1, 2025Code
IllusionBench+: A Large-scale and Comprehensive Benchmark for Visual Illusion Understanding in Vision-Language ModelsYiming Zhang, Zicheng Zhang, Xinyi Wei et al.
Current Visual Language Models (VLMs) show impressive image understanding but struggle with visual illusions, especially in real-world scenarios. Existing benchmarks focus on classical cognitive illusions, which have been learned by state-of-the-art (SOTA) VLMs, revealing issues such as hallucinations and limited perceptual abilities. To address this gap, we introduce IllusionBench, a comprehensive visual illusion dataset that encompasses not only classic cognitive illusions but also real-world scene illusions. This dataset features 1,051 images, 5,548 question-answer pairs, and 1,051 golden text descriptions that address the presence, causes, and content of the illusions. We evaluate ten SOTA VLMs on this dataset using true-or-false, multiple-choice, and open-ended tasks. In addition to real-world illusions, we design trap illusions that resemble classical patterns but differ in reality, highlighting hallucination issues in SOTA models. The top-performing model, GPT-4o, achieves 80.59% accuracy on true-or-false tasks and 76.75% on multiple-choice questions, but still lags behind human performance. In the semantic description task, GPT-4o's hallucinations on classical illusions result in low scores for trap illusions, even falling behind some open-source models. IllusionBench is, to the best of our knowledge, the largest and most comprehensive benchmark for visual illusions in VLMs to date.