LGAug 3, 2022Code
Link Prediction on Heterophilic Graphs via Disentangled Representation LearningShijie Zhou, Zhimeng Guo, Charu Aggarwal et al.
Link prediction is an important task that has wide applications in various domains. However, the majority of existing link prediction approaches assume the given graph follows homophily assumption, and designs similarity-based heuristics or representation learning approaches to predict links. However, many real-world graphs are heterophilic graphs, where the homophily assumption does not hold, which challenges existing link prediction methods. Generally, in heterophilic graphs, there are many latent factors causing the link formation, and two linked nodes tend to be similar in one or two factors but might be dissimilar in other factors, leading to low overall similarity. Thus, one way is to learn disentangled representation for each node with each vector capturing the latent representation of a node on one factor, which paves a way to model the link formation in heterophilic graphs, resulting in better node representation learning and link prediction performance. However, the work on this is rather limited. Therefore, in this paper, we study a novel problem of exploring disentangled representation learning for link prediction on heterophilic graphs. We propose a novel framework DisenLink which can learn disentangled representations by modeling the link formation and perform factor-aware message-passing to facilitate link prediction. Extensive experiments on 13 real-world datasets demonstrate the effectiveness of DisenLink for link prediction on both heterophilic and hemophiliac graphs. Our codes are available at https://github.com/sjz5202/DisenLink
CVDec 8, 2022
ALTO: Alternating Latent Topologies for Implicit 3D ReconstructionZhen Wang, Shijie Zhou, Jeong Joon Park et al.
This work introduces alternating latent topologies (ALTO) for high-fidelity reconstruction of implicit 3D surfaces from noisy point clouds. Previous work identifies that the spatial arrangement of latent encodings is important to recover detail. One school of thought is to encode a latent vector for each point (point latents). Another school of thought is to project point latents into a grid (grid latents) which could be a voxel grid or triplane grid. Each school of thought has tradeoffs. Grid latents are coarse and lose high-frequency detail. In contrast, point latents preserve detail. However, point latents are more difficult to decode into a surface, and quality and runtime suffer. In this paper, we propose ALTO to sequentially alternate between geometric representations, before converging to an easy-to-decode latent. We find that this preserves spatial expressiveness and makes decoding lightweight. We validate ALTO on implicit 3D recovery and observe not only a performance improvement over the state-of-the-art, but a runtime improvement of 3-10$\times$. Project website at https://visual.ee.ucla.edu/alto.htm/.
73.4CVMar 29
VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D ReconstructionZhiwen Fan, Jian Zhang, Renjie Li et al.
The rapid advancement of Large Multimodal Models (LMMs) for 2D images and videos has motivated extending these models to understand 3D scenes, aiming for human-like visual-spatial intelligence. Nevertheless, achieving deep spatial understanding comparable to human capabilities poses significant challenges in model encoding and data acquisition. Existing methods frequently depend on external depth sensors for geometry capture or utilize off-the-shelf algorithms for pre-constructing 3D maps, thereby limiting their scalability, especially with prevalent monocular video inputs and for time-sensitive applications. In this work, we introduce VLM-3R, a unified framework for Vision-Language Models (VLMs) that incorporates 3D Reconstructive instruction tuning. VLM-3R processes monocular video frames by employing a geometry encoder to derive implicit 3D tokens that represent spatial understanding. Leveraging our Spatial-Visual-View Fusion and over 200K curated 3D reconstructive instruction tuning question-answer (QA) pairs, VLM-3R effectively aligns real-world spatial context with language instructions. This enables monocular 3D spatial assistance and embodied reasoning. To facilitate the evaluation of temporal reasoning, we introduce the Vision-Spatial-Temporal Intelligence benchmark, featuring over 138.6K QA pairs across five distinct tasks focused on evolving spatial relationships. Extensive experiments demonstrate that our model, VLM-3R, not only facilitates robust visual-spatial reasoning but also enables the understanding of temporal 3D context changes, excelling in both accuracy and scalability.
CVNov 2, 2025Code
GUI-AIMA: Aligning Intrinsic Multimodal Attention with a Context Anchor for GUI GroundingShijie Zhou, Viet Dac Lai, Hao Tan et al.
Graphical user interface (GUI) grounding is a key function of computer-use agents, which maps natural-language instructions to actionable screen regions. Existing approaches based on Multimodal Large Language Models (MLLMs) typically formulate it as a text-based coordinate generation task, yet directly generating precise coordinates from visual inputs remains challenging and computationally intensive. An intuitive way to implement GUI grounding is to first select visual patches relevant to the instructions and then determine the precise click location within those patches. Based on the observations that general MLLMs have some native grounding capability, nested within their attentions, we propose GUI-AIMA, an attention-based and coordinate-free supervised fine-tuning framework for efficient GUI grounding. GUI-AIMA aligns the intrinsic multimodal attention of MLLMs with patch-wise grounding signals. These signals are calculated adaptively for diverse user instructions by multi-head aggregation on simplified query-visual attention matrices. Besides, its coordinate-free manner can easily integrate a plug-and-play zoom-in stage. GUI-AIMA-3B was trained with only 85k screenshots, demonstrating exceptional data efficiency and verifying that light training can trigger the native grounding capability of MLLMs. It achieves state-of-the-art performance among 3B models, attaining an average accuracy of 59.6% on ScreenSpot-Pro, 63.8% on OSWorld-G and 91.5% on ScreenSpot-v2. Project page: https://github.com/sjz5202/GUI-AIMA
53.1CVMar 28
SpatialStack: Layered Geometry-Language Fusion for 3D VLM Spatial ReasoningJiang Zhang, Shijie Zhou, Bangya Liu et al.
Large vision-language models (VLMs) still struggle with reliable 3D spatial reasoning, a core capability for embodied and physical AI systems. This limitation arises from their inability to capture fine-grained 3D geometry and spatial relationships. While recent efforts have introduced multi-view geometry transformers into VLMs, they typically fuse only the deep-layer features from vision and geometry encoders, discarding rich hierarchical signals and creating a fundamental bottleneck for spatial understanding. To overcome this, we propose SpatialStack, a general hierarchical fusion framework that progressively aligns vision, geometry, and language representations across the model hierarchy. Moving beyond conventional late-stage vision-geometry fusion, SpatialStack stacks and synchronizes multi-level geometric features with the language backbone, enabling the model to capture both local geometric precision and global contextual semantics. Building upon this framework, we develop VLM-SpatialStack, a model that achieves state-of-the-art performance on multiple 3D spatial reasoning benchmarks. Extensive experiments and ablations demonstrate that our multi-level fusion strategy consistently enhances 3D understanding and generalizes robustly across diverse spatial reasoning tasks, establishing SpatialStack as an effective and extensible design paradigm for vision-language-geometry integration in next-generation multimodal physical AI systems.
38.7CVMar 11
RC-NF: Robot-Conditioned Normalizing Flow for Real-Time Anomaly Detection in Robotic ManipulationShijie Zhou, Bin Zhu, Jiarui Yang et al.
Recent advances in Vision-Language-Action (VLA) models have enabled robots to execute increasingly complex tasks. However, VLA models trained through imitation learning struggle to operate reliably in dynamic environments and often fail under Out-of-Distribution (OOD) conditions. To address this issue, we propose Robot-Conditioned Normalizing Flow (RC-NF), a real-time monitoring model for robotic anomaly detection and intervention that ensures the robot's state and the object's motion trajectory align with the task. RC-NF decouples the processing of task-aware robot and object states within the normalizing flow. It requires only positive samples for unsupervised training and calculates accurate robotic anomaly scores during inference through the probability density function. We further present LIBERO-Anomaly-10, a benchmark comprising three categories of robotic anomalies for simulation evaluation. RC-NF achieves state-of-the-art performance across all anomaly types compared to previous methods in monitoring robotic tasks. Real-world experiments demonstrate that RC-NF operates as a plug-and-play module for VLA models (e.g., pi0), providing a real-time OOD signal that enables state-level rollback or task-level replanning when necessary, with a response latency under 100 ms. These results demonstrate that RC-NF noticeably enhances the robustness and adaptability of VLA-based robotic systems in dynamic environments.
39.3CVMar 13
Egocentric World Model for Photorealistic Hand-Object Interaction SynthesisDayou Li, Lulin Liu, Bangya Liu et al.
To serve as a scalable data source for embodied AI, world models should act as true simulators that infer interaction dynamics strictly from user actions, rather than mere conditional video generators relying on privileged future object states. In this context, egocentric Human-Object Interaction (HOI) world models are critical for predicting physically grounded first-person rollouts. However, building such models is profoundly challenging due to rapid head motions, severe occlusions, and high-DoF hand articulations that abruptly alter contact topologies. Consequently, existing approaches often circumvent these physics challenges by resorting to conditional video generation with access to known future object trajectories. We introduce EgoHOI, an egocentric HOI world model that breaks away from this shortcut to simulate photorealistic, contact-consistent interactions from action signals alone. To ensure physical accuracy without future-state inputs, EgoHOI distills geometric and kinematic priors from 3D estimates into physics-informed embeddings. These embeddings regularize the egocentric rollouts toward physically valid dynamics. Experiments on the HOT3D dataset demonstrate consistent gains over strong baselines, and ablations validate the effectiveness of our physics-informed design.
48.9AIMar 17
Anticipatory Planning for Multimodal AI AgentsYongyuan Liang, Shijie Zhou, Yu Gu et al.
Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits planning coherence and prevents agents from reliably solving high-level, multi-step tasks. We introduce TraceR1, a two-stage reinforcement learning framework that explicitly trains anticipatory reasoning by forecasting short-horizon trajectories before execution. The first stage performs trajectory-level reinforcement learning with rewards that enforce global consistency across predicted action sequences. The second stage applies grounded reinforcement fine-tuning, using execution feedback from frozen tool agents to refine step-level accuracy and executability. TraceR1 is evaluated across seven benchmarks, covering online computer-use, offline computer-use benchmarks, and multimodal tool-use reasoning tasks, where it achieves substantial improvements in planning stability, execution robustness, and generalization over reactive and single-stage baselines. These results show that anticipatory trajectory reasoning is a key principle for building multimodal agents that can reason, plan, and act effectively in complex real-world environments.
CVJan 17, 2025Code
X-Dyna: Expressive Dynamic Human Image AnimationDi Chang, Hongyi Xu, You Xie et al. · stanford
We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior approaches centered on human pose control, X-Dyna addresses key shortcomings causing the loss of dynamic details, enhancing the lifelike qualities of human video animations. At the core of our approach is the Dynamics-Adapter, a lightweight module that effectively integrates reference appearance context into the spatial attentions of the diffusion backbone while preserving the capacity of motion modules in synthesizing fluid and intricate dynamic details. Beyond body pose control, we connect a local control module with our model to capture identity-disentangled facial expressions, facilitating accurate expression transfer for enhanced realism in animated scenes. Together, these components form a unified framework capable of learning physical human motion and natural scene dynamics from a diverse blend of human and scene videos. Comprehensive qualitative and quantitative evaluations demonstrate that X-Dyna outperforms state-of-the-art methods, creating highly lifelike and expressive animations. The code is available at https://github.com/bytedance/X-Dyna.
AIJun 18, 2025Code
SwarmAgentic: Towards Fully Automated Agentic System Generation via Swarm IntelligenceYao Zhang, Chenyang Lin, Shijie Tang et al.
The rapid progress of Large Language Models has advanced agentic systems in decision-making, coordination, and task execution. Yet, existing agentic system generation frameworks lack full autonomy, missing from-scratch agent generation, self-optimizing agent functionality, and collaboration, limiting adaptability and scalability. We propose SwarmAgentic, a framework for fully automated agentic system generation that constructs agentic systems from scratch and jointly optimizes agent functionality and collaboration as interdependent components through language-driven exploration. To enable efficient search over system-level structures, SwarmAgentic maintains a population of candidate systems and evolves them via feedback-guided updates, drawing inspiration from Particle Swarm Optimization (PSO). We evaluate our method on six real-world, open-ended, and exploratory tasks involving high-level planning, system-level coordination, and creative reasoning. Given only a task description and an objective function, SwarmAgentic outperforms all baselines, achieving a +261.8% relative improvement over ADAS on the TravelPlanner benchmark, highlighting the effectiveness of full automation in structurally unconstrained tasks. This framework marks a significant step toward scalable and autonomous agentic system design, bridging swarm intelligence with fully automated system multi-agent generation. Our code is publicly released at https://yaoz720.github.io/SwarmAgentic/.
CVDec 6, 2023
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature FieldsShijie Zhou, Haoran Chang, Sicheng Jiang et al.
3D scene representations have gained immense popularity in recent years. Methods that use Neural Radiance fields are versatile for traditional tasks such as novel view synthesis. In recent times, some work has emerged that aims to extend the functionality of NeRF beyond view synthesis, for semantically aware tasks such as editing and segmentation using 3D feature field distillation from 2D foundation models. However, these methods have two major limitations: (a) they are limited by the rendering speed of NeRF pipelines, and (b) implicitly represented feature fields suffer from continuity artifacts reducing feature quality. Recently, 3D Gaussian Splatting has shown state-of-the-art performance on real-time radiance field rendering. In this work, we go one step further: in addition to radiance field rendering, we enable 3D Gaussian splatting on arbitrary-dimension semantic features via 2D foundation model distillation. This translation is not straightforward: naively incorporating feature fields in the 3DGS framework encounters significant challenges, notably the disparities in spatial resolution and channel consistency between RGB images and feature maps. We propose architectural and training changes to efficiently avert this problem. Our proposed method is general, and our experiments showcase novel view semantic segmentation, language-guided editing and segment anything through learning feature fields from state-of-the-art 2D foundation models such as SAM and CLIP-LSeg. Across experiments, our distillation method is able to provide comparable or better results, while being significantly faster to both train and render. Additionally, to the best of our knowledge, we are the first method to enable point and bounding-box prompting for radiance field manipulation, by leveraging the SAM model. Project website at: https://feature-3dgs.github.io/
CVNov 15, 2024Code
Enhancing Diffusion Posterior Sampling for Inverse Problems by Integrating Crafted MeasurementsShijie Zhou, Huaisheng Zhu, Rohan Sharma et al.
Diffusion models have emerged as a powerful foundation model for visual generations. With an appropriate sampling process, it can effectively serve as a generative prior for solving general inverse problems. Current posterior sampling-based methods take the measurement (i.e., degraded image sample) into the posterior sampling to infer the distribution of the target data (i.e., clean image sample). However, in this manner, we show that high-frequency information can be prematurely introduced during the early stages, which could induce larger posterior estimate errors during restoration sampling. To address this observation, we first reveal that forming the log-posterior gradient with the noisy measurement ( i.e., noisy measurement from a diffusion forward process) instead of the clean one can benefit the early posterior sampling. Consequently, we propose a novel diffusion posterior sampling method DPS-CM, which incorporates a Crafted Measurement (i.e., noisy measurement crafted by a reverse denoising process, rather than constructed from the diffusion forward process) to form the posterior estimate. This integration aims to mitigate the misalignment with the diffusion prior caused by cumulative posterior estimate errors. Experimental results demonstrate that our approach significantly improves the overall capacity to solve general and noisy inverse problems, such as Gaussian deblurring, super-resolution, inpainting, nonlinear deblurring, and tasks with Poisson noise, relative to existing approaches. Code is available at: https://github.com/sjz5202/DPS-CM.
CVOct 5, 2025Code
MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World SimulatorXuehai He, Shijie Zhou, Thivyanth Venkateswaran et al.
World models that support controllable and editable spatiotemporal environments are valuable for robotics, enabling scalable training data, repro ducible evaluation, and flexible task design. While recent text-to-video models generate realistic dynam ics, they are constrained to 2D views and offer limited interaction. We introduce MorphoSim, a language guided framework that generates 4D scenes with multi-view consistency and object-level controls. From natural language instructions, MorphoSim produces dynamic environments where objects can be directed, recolored, or removed, and scenes can be observed from arbitrary viewpoints. The framework integrates trajectory-guided generation with feature field dis tillation, allowing edits to be applied interactively without full re-generation. Experiments show that Mor phoSim maintains high scene fidelity while enabling controllability and editability. The code is available at https://github.com/eric-ai-lab/Morph4D.
CVApr 10, 2024
DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian SplattingShijie Zhou, Zhiwen Fan, Dejia Xu et al.
The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive 360$^{\circ}$ scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360$^{\circ}$ perspective, providing an enhanced immersive experience over existing techniques. Project website at: http://dreamscene360.github.io/
CVOct 24, 2024
Large Spatial Model: End-to-end Unposed Images to Semantic 3DZhiwen Fan, Jian Zhang, Wenyan Cong et al.
Reconstructing and understanding 3D structures from a limited number of images is a well-established problem in computer vision. Traditional methods usually break this task into multiple subtasks, each requiring complex transformations between different data representations. For instance, dense reconstruction through Structure-from-Motion (SfM) involves converting images into key points, optimizing camera parameters, and estimating structures. Afterward, accurate sparse reconstructions are required for further dense modeling, which is subsequently fed into task-specific neural networks. This multi-step process results in considerable processing time and increased engineering complexity. In this work, we present the Large Spatial Model (LSM), which processes unposed RGB images directly into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward operation, and it can generate versatile label maps by interacting with language at novel viewpoints. Leveraging a Transformer-based architecture, LSM integrates global geometry through pixel-aligned point maps. To enhance spatial attribute regression, we incorporate local context aggregation with multi-scale fusion, improving the accuracy of fine local details. To tackle the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder then parameterizes a set of semantic anisotropic Gaussians, facilitating supervised end-to-end learning. Extensive experiments across various tasks show that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time.
CVAug 4, 2025
VLM4D: Towards Spatiotemporal Awareness in Vision Language ModelsShijie Zhou, Alexander Vilesov, Xuehai He et al.
Vision language models (VLMs) have shown remarkable capabilities in integrating linguistic and visual reasoning but remain fundamentally limited in understanding dynamic spatiotemporal interactions. Humans effortlessly track and reason about object movements, rotations, and perspective shifts-abilities essential for robust dynamic real-world understanding yet notably lacking in current VLMs. In this paper, we introduce VLM4D, the first benchmark specifically designed to evaluate the spatiotemporal reasoning capabilities of VLMs. Our benchmark comprises diverse real-world and synthetic videos accompanied by carefully curated question-answer pairs emphasizing translational and rotational motions, perspective awareness, and motion continuity. Through comprehensive evaluations of state-of-the-art open and closed-source VLMs, we identify significant performance gaps compared to human baselines, highlighting fundamental deficiencies in existing models. Extensive analysis reveals that VLMs struggle particularly with integrating multiple visual cues and maintaining temporal coherence. We further explore promising directions, such as leveraging 4D feature field reconstruction and targeted spatiotemporal supervised fine-tuning, demonstrating their effectiveness in enhancing spatiotemporal comprehension. Our work aims to encourage deeper exploration into improving VLMs' spatial and temporal grounding, paving the way towards more capable and reliable visual intelligence for dynamic environments.
CVMar 26, 2025
Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature FieldsShijie Zhou, Hui Ren, Yijia Weng et al.
Recent advancements in 2D and multimodal models have achieved remarkable success by leveraging large-scale training on extensive datasets. However, extending these achievements to enable free-form interactions and high-level semantic operations with complex 3D/4D scenes remains challenging. This difficulty stems from the limited availability of large-scale, annotated 3D/4D or multi-view datasets, which are crucial for generalizable vision and language tasks such as open-vocabulary and prompt-based segmentation, language-guided editing, and visual question answering (VQA). In this paper, we introduce Feature4X, a universal framework designed to extend any functionality from 2D vision foundation model into the 4D realm, using only monocular video input, which is widely available from user-generated content. The "X" in Feature4X represents its versatility, enabling any task through adaptable, model-conditioned 4D feature field distillation. At the core of our framework is a dynamic optimization strategy that unifies multiple model capabilities into a single representation. Additionally, to the best of our knowledge, Feature4X is the first method to distill and lift the features of video foundation models (e.g., SAM2, InternVideo2) into an explicit 4D feature field using Gaussian Splatting. Our experiments showcase novel view segment anything, geometric and appearance scene editing, and free-form VQA across all time steps, empowered by LLMs in feedback loops. These advancements broaden the scope of agentic AI applications by providing a foundation for scalable, contextually and spatiotemporally aware systems capable of immersive dynamic 4D scene interaction.
CVFeb 28, 2024
Enhancing Tracking Robustness with Auxiliary Adversarial Defense NetworksZhewei Wu, Ruilong Yu, Qihe Liu et al.
Adversarial attacks in visual object tracking have significantly degraded the performance of advanced trackers by introducing imperceptible perturbations into images. However, there is still a lack of research on designing adversarial defense methods for object tracking. To address these issues, we propose an effective auxiliary pre-processing defense network, AADN, which performs defensive transformations on the input images before feeding them into the tracker. Moreover, it can be seamlessly integrated with other visual trackers as a plug-and-play module without parameter adjustments. We train AADN using adversarial training, specifically employing Dua-Loss to generate adversarial samples that simultaneously attack the classification and regression branches of the tracker. Extensive experiments conducted on the OTB100, LaSOT, and VOT2018 benchmarks demonstrate that AADN maintains excellent defense robustness against adversarial attack methods in both adaptive and non-adaptive attack scenarios. Moreover, when transferring the defense network to heterogeneous trackers, it exhibits reliable transferability. Finally, AADN achieves a processing time of up to 5ms/frame, allowing seamless integration with existing high-speed trackers without introducing significant computational overhead.
CVJul 28, 2025
Multimodal LLMs as Customized Reward Models for Text-to-Image GenerationShijie Zhou, Ruiyi Zhang, Huaisheng Zhu et al.
We introduce LLaVA-Reward, an efficient reward model designed to automatically evaluate text-to-image (T2I) generations across multiple perspectives, leveraging pretrained multimodal large language models (MLLMs). Existing MLLM-based approaches require instruction-following data for supervised fine-tuning and evaluate generation quality on analyzing text response, which is time-consuming and difficult to train. To address this problem, we propose LLaVA-Reward, which directly utilizes the hidden states of MLLMs given text-image pairs. To enhance the bidirectional interaction between visual and textual representations in decoder-only MLLMs, we further propose adding a Skip-connection Cross Attention (SkipCA) module. This design enhances text-image correlation reasoning by connecting early-layer visual features with later-layer hidden representations. In addition, LLaVA-Reward supports different types of preference data for efficient fine-tuning, including paired preference data and unpaired data. We train LLaVA-Reward on four evaluation perspectives: text-image alignment, fidelity/artifact, safety, and overall ranking. Empirical results demonstrate that LLaVA-Reward outperforms conventional and MLLM-based methods in generating human-aligned scores for automatic evaluations and inference-time scaling in text-to-image generations.
CVJun 3, 2025
ByteMorph: Benchmarking Instruction-Guided Image Editing with Non-Rigid MotionsDi Chang, Mingdeng Cao, Yichun Shi et al. · stanford
Editing images with instructions to reflect non-rigid motions, camera viewpoint shifts, object deformations, human articulations, and complex interactions, poses a challenging yet underexplored problem in computer vision. Existing approaches and datasets predominantly focus on static scenes or rigid transformations, limiting their capacity to handle expressive edits involving dynamic motion. To address this gap, we introduce ByteMorph, a comprehensive framework for instruction-based image editing with an emphasis on non-rigid motions. ByteMorph comprises a large-scale dataset, ByteMorph-6M, and a strong baseline model built upon the Diffusion Transformer (DiT), named ByteMorpher. ByteMorph-6M includes over 6 million high-resolution image editing pairs for training, along with a carefully curated evaluation benchmark ByteMorph-Bench. Both capture a wide variety of non-rigid motion types across diverse environments, human figures, and object categories. The dataset is constructed using motion-guided data generation, layered compositing techniques, and automated captioning to ensure diversity, realism, and semantic coherence. We further conduct a comprehensive evaluation of recent instruction-based image editing methods from both academic and commercial domains.
LGApr 16, 2024
Towards a Novel Perspective on Adversarial Examples Driven by FrequencyZhun Zhang, Yi Zeng, Qihe Liu et al.
Enhancing our understanding of adversarial examples is crucial for the secure application of machine learning models in real-world scenarios. A prevalent method for analyzing adversarial examples is through a frequency-based approach. However, existing research indicates that attacks designed to exploit low-frequency or high-frequency information can enhance attack performance, leading to an unclear relationship between adversarial perturbations and different frequency components. In this paper, we seek to demystify this relationship by exploring the characteristics of adversarial perturbations within the frequency domain. We employ wavelet packet decomposition for detailed frequency analysis of adversarial examples and conduct statistical examinations across various frequency bands. Intriguingly, our findings indicate that significant adversarial perturbations are present within the high-frequency components of low-frequency bands. Drawing on this insight, we propose a black-box adversarial attack algorithm based on combining different frequency bands. Experiments conducted on multiple datasets and models demonstrate that combining low-frequency bands and high-frequency components of low-frequency bands can significantly enhance attack efficiency. The average attack success rate reaches 99\%, surpassing attacks that utilize a single frequency segment. Additionally, we introduce the normalized disturbance visibility index as a solution to the limitations of $L_2$ norm in assessing continuous and discrete perturbations.
ROMar 6
Restoring Linguistic Grounding in VLA Models via Train-Free Attention RecalibrationNinghao Zhang, Bin Zhu, Shijie Zhou et al.
Vision-Language-Action (VLA) models enable robots to perform manipulation tasks directly from natural language instructions and are increasingly viewed as a foundation for generalist robotic policies. However, their reliability under Out-of-Distribution (OOD) instructions remains underexplored. In this paper, we reveal a critical failure mode in which VLA policies continue executing visually plausible actions even when the language instruction contradicts the scene. We refer to this phenomenon as linguistic blindness, where VLA policies prioritize visual priors over instruction semantics during action generation. To systematically analyze this issue, we introduce ICBench, a diagnostic benchmark constructed from the LIBERO dataset that probes language-action coupling by injecting controlled OOD instruction contradictions while keeping the visual environment unchanged. Evaluations on three representative VLA architectures, including Pi0, Pi0.5 and OpenVLA OFT, show that these models frequently succeed at tasks despite logically impossible instructions, revealing a strong visual bias in action generation. To mitigate this issue, we propose Instruction-Guided Attention Recalibration (IGAR), a train-free inference-time mechanism that rebalances attention distributions to restore the influence of language instructions. IGAR operates without retraining or architectural modification and can be directly applied to existing VLA models. Experiments across 30 LIBERO tasks demonstrate that IGAR substantially reduces erroneous execution under OOD contradictory instructions while preserving baseline task performance. We additionally validate the approach on a real Franka robotic arm, where IGAR effectively prevents manipulation triggered by inconsistent instructions.
CVDec 20, 2024
A High-Quality Text-Rich Image Instruction Tuning Dataset via Hybrid Instruction GenerationShijie Zhou, Ruiyi Zhang, Yufan Zhou et al.
Large multimodal models still struggle with text-rich images because of inadequate training data. Self-Instruct provides an annotation-free way for generating instruction data, but its quality is poor, as multimodal alignment remains a hurdle even for the largest models. In this work, we propose LLaVAR-2, to enhance multimodal alignment for text-rich images through hybrid instruction generation between human annotators and large language models. Specifically, it involves detailed image captions from human annotators, followed by the use of these annotations in tailored text prompts for GPT-4o to curate a dataset. It also implements several mechanisms to filter out low-quality data, and the resulting dataset comprises 424k high-quality pairs of instructions. Empirical results show that models fine-tuned on this dataset exhibit impressive enhancements over those trained with self-instruct data.
LGFeb 10, 2024
Discriminative Adversarial UnlearningRohan Sharma, Shijie Zhou, Kaiyi Ji et al.
We introduce a novel machine unlearning framework founded upon the established principles of the min-max optimization paradigm. We capitalize on the capabilities of strong Membership Inference Attacks (MIA) to facilitate the unlearning of specific samples from a trained model. We consider the scenario of two networks, the attacker $\mathbf{A}$ and the trained defender $\mathbf{D}$ pitted against each other in an adversarial objective, wherein the attacker aims at teasing out the information of the data to be unlearned in order to infer membership, and the defender unlearns to defend the network against the attack, whilst preserving its general performance. The algorithm can be trained end-to-end using backpropagation, following the well known iterative min-max approach in updating the attacker and the defender. We additionally incorporate a self-supervised objective effectively addressing the feature space discrepancies between the forget set and the validation set, enhancing unlearning performance. Our proposed algorithm closely approximates the ideal benchmark of retraining from scratch for both random sample forgetting and class-wise forgetting schemes on standard machine-unlearning datasets. Specifically, on the class unlearning scheme, the method demonstrates near-optimal performance and comprehensively overcomes known methods over the random sample forgetting scheme across all metrics and multiple network pruning strategies.
CLNov 18, 2025
ATLAS: A High-Difficulty, Multidisciplinary Benchmark for Frontier Scientific ReasoningHongwei Liu, Junnan Liu, Shudong Liu et al.
The rapid advancement of Large Language Models (LLMs) has led to performance saturation on many established benchmarks, questioning their ability to distinguish frontier models. Concurrently, existing high-difficulty benchmarks often suffer from narrow disciplinary focus, oversimplified answer formats, and vulnerability to data contamination, creating a fidelity gap with real-world scientific inquiry. To address these challenges, we introduce ATLAS (AGI-Oriented Testbed for Logical Application in Science), a large-scale, high-difficulty, and cross-disciplinary evaluation suite composed of approximately 800 original problems. Developed by domain experts (PhD-level and above), ATLAS spans seven core scientific fields: mathematics, physics, chemistry, biology, computer science, earth science, and materials science. Its key features include: (1) High Originality and Contamination Resistance, with all questions newly created or substantially adapted to prevent test data leakage; (2) Cross-Disciplinary Focus, designed to assess models' ability to integrate knowledge and reason across scientific domains; (3) High-Fidelity Answers, prioritizing complex, open-ended answers involving multi-step reasoning and LaTeX-formatted expressions over simple multiple-choice questions; and (4) Rigorous Quality Control, employing a multi-stage process of expert peer review and adversarial testing to ensure question difficulty, scientific value, and correctness. We also propose a robust evaluation paradigm using a panel of LLM judges for automated, nuanced assessment of complex answers. Preliminary results on leading models demonstrate ATLAS's effectiveness in differentiating their advanced scientific reasoning capabilities. We plan to develop ATLAS into a long-term, open, community-driven platform to provide a reliable "ruler" for progress toward Artificial General Intelligence.
LGOct 27, 2025
Simple Denoising Diffusion Language ModelsHuaisheng Zhu, Zhengyu Chen, Shijie Zhou et al.
Diffusion models have recently been extended to language generation through Masked Diffusion Language Models (MDLMs), which achieve performance competitive with strong autoregressive models. However, MDLMs tend to degrade in the few-step regime and cannot directly adopt existing few-step distillation methods designed for continuous diffusion models, as they lack the intrinsic property of mapping from noise to data. Recent Uniform-state Diffusion Models (USDMs), initialized from a uniform prior, alleviate some limitations but still suffer from complex loss formulations that hinder scalability. In this work, we propose a simplified denoising-based loss for USDMs that optimizes only noise-replaced tokens, stabilizing training and matching ELBO-level performance. Furthermore, by framing denoising as self-supervised learning, we introduce a simple modification to our denoising loss with contrastive-inspired negative gradients, which is practical and yield additional improvements in generation quality.
CVJun 19, 2024
4K4DGen: Panoramic 4D Generation at 4K ResolutionRenjie Li, Panwang Pan, Bangbang Yang et al.
The blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on dynamic objects or perform outpainting from a single perspective image, failing to meet the requirements of VR/AR applications that need free-viewpoint, 360$^{\circ}$ virtual views where users can move in all directions. In this work, we tackle the challenging task of elevating a single panorama to an immersive 4D experience. For the first time, we demonstrate the capability to generate omnidirectional dynamic scenes with 360$^{\circ}$ views at 4K (4096 $\times$ 2048) resolution, thereby providing an immersive user experience. Our method introduces a pipeline that facilitates natural scene animations and optimizes a set of dynamic Gaussians using efficient splatting techniques for real-time exploration. To overcome the lack of scene-scale annotated 4D data and models, especially in panoramic formats, we propose a novel \textbf{Panoramic Denoiser} that adapts generic 2D diffusion priors to animate consistently in 360$^{\circ}$ images, transforming them into panoramic videos with dynamic scenes at targeted regions. Subsequently, we propose \textbf{Dynamic Panoramic Lifting} to elevate the panoramic video into a 4D immersive environment while preserving spatial and temporal consistency. By transferring prior knowledge from 2D models in the perspective domain to the panoramic domain and the 4D lifting with spatial appearance and geometry regularization, we achieve high-quality Panorama-to-4D generation at a resolution of 4K for the first time.
LGOct 15, 2021
Label-Wise Graph Convolutional Network for Heterophilic GraphsEnyan Dai, Shijie Zhou, Zhimeng Guo et al.
Graph Neural Networks (GNNs) have achieved remarkable performance in modeling graphs for various applications. However, most existing GNNs assume the graphs exhibit strong homophily in node labels, i.e., nodes with similar labels are connected in the graphs. They fail to generalize to heterophilic graphs where linked nodes may have dissimilar labels and attributes. Therefore, in this paper, we investigate a novel framework that performs well on graphs with either homophily or heterophily. More specifically, we propose a label-wise message passing mechanism to avoid the negative effects caused by aggregating dissimilar node representations and preserve the heterophilic contexts for representation learning. We further propose a bi-level optimization method to automatically select the model for graphs with homophily/heterophily. Theoretical analysis and extensive experiments demonstrate the effectiveness of our proposed framework for node classification on both homophilic and heterophilic graphs.
CRNov 2, 2020
Improving Utility of Differentially Private Mechanisms through Cryptography-based Technologies: a SurveyWen Huang, Shijie Zhou, Tianqing Zhu et al.
Due to successful applications of data analysis technologies in many fields, various institutions have accumulated a large amount of data to improve their services. As the speed of data collection has increased dramatically over the last few years, an increasing number of users are growing concerned about their personal information. Therefore, privacy preservation has become an urgent problem to be solved. Differential privacy as a strong privacy preservation tool has attracted significant attention. In this survey, we focus on improving utility of between differentially private mechanisms through technologies related to cryptography. In particular, we firstly focus on how to improve utility through anonymous communication. Then, we summarize how to improve utility by combining differentially private mechanisms with homomorphic encryption schemes. Next, we summarize hardness results of what is impossible to achieve for differentially private mechanisms' utility from the view of cryptography. Differential privacy borrowed intuitions from cryptography and still benefits from the progress of cryptography. To summarize the state-of-the-art and to benefit future researches, we are motivated to provide this survey.
CROct 18, 2020
Unexpected Information Leakage of Differential Privacy Due to Linear Property of QueriesWen Huang, Shijie Zhou, Yongjian Liao
The differential privacy is a widely accepted conception of privacy preservation and the Laplace mechanism is a famous instance of differential privacy mechanisms to deal with numerical data. In this paper, we find that the differential privacy does not take liner property of queries into account, resulting in unexpected information leakage. In specific, the linear property makes it possible to divide one query into two queries such as $q(D)=q(D_1)+q(D_2)$ if $D=D_1\cup D_2$ and $D_1\cap D_2=\emptyset$. If attackers try to obtain an answer of $q(D)$, they not only can issue the query $q(D)$, but also can issue the $q(D_1)$ and calculate the $q(D_2)$ by themselves as long as they know $D_2$. By different divisions of one query, attackers can obtain multiple different answers for the query from differential privacy mechanisms. However, from attackers' perspective and from differential privacy mechanisms' perspective, the totally consumed privacy budget is different if divisions are delicately designed. The difference leads to unexpected information leakage because the privacy budget is the key parameter to control the amount of legally released information from differential privacy mechanisms. In order to demonstrate the unexpected information leakage, we present a membership inference attacks against the Laplace mechanism.