ViPlan: A Benchmark for Visual Planning with Symbolic Predicates and Vision-Language ModelsMatteo Merler, Nicola Dainese, Minttu Alakuijala et al.
Integrating Large Language Models with symbolic planners is a promising direction for obtaining verifiable and grounded plans compared to planning in natural language, with recent works extending this idea to visual domains using Vision-Language Models (VLMs). However, rigorous comparison between VLM-grounded symbolic approaches and methods that plan directly with a VLM has been hindered by a lack of common environments, evaluation protocols and model coverage. We introduce ViPlan, the first open-source benchmark for Visual Planning with symbolic predicates and VLMs. ViPlan features a series of increasingly challenging tasks in two domains: a visual variant of the classic Blocksworld planning problem and a simulated household robotics environment. We benchmark nine open-source VLM families across multiple sizes, along with selected closed models, evaluating both VLM-grounded symbolic planning and using the models directly to propose actions. We find symbolic planning to outperform direct VLM planning in Blocksworld, where accurate image grounding is crucial, whereas the opposite is true in the household robotics tasks, where commonsense knowledge and the ability to recover from errors are beneficial. Finally, we show that across most models and methods, there is no significant benefit to using Chain-of-Thought prompting, suggesting that current VLMs still struggle with visual reasoning.
Generating Code World Models with Large Language Models Guided by Monte Carlo Tree SearchNicola Dainese, Matteo Merler, Minttu Alakuijala et al.
In this work we consider Code World Models, world models generated by a Large Language Model (LLM) in the form of Python code for model-based Reinforcement Learning (RL). Calling code instead of LLMs for planning has potential to be more precise, reliable, interpretable, and extremely efficient. However, writing appropriate Code World Models requires the ability to understand complex instructions, to generate exact code with non-trivial logic and to self-debug a long program with feedback from unit tests and environment trajectories. To address these challenges, we propose Generate, Improve and Fix with Monte Carlo Tree Search (GIF-MCTS), a new code generation strategy for LLMs. To test our approach in an offline RL setting, we introduce the Code World Models Benchmark (CWMB), a suite of program synthesis and planning tasks comprised of 18 diverse RL environments paired with corresponding textual descriptions and curated trajectories. GIF-MCTS surpasses all baselines on the CWMB and two other benchmarks, and we show that the Code World Models synthesized with it can be successfully used for planning, resulting in model-based RL agents with greatly improved sample efficiency and inference speed.
16.9LGFeb 3, 2025
Memento No More: Coaching AI Agents to Master Multiple Tasks via Hints InternalizationMinttu Alakuijala, Ya Gao, Georgy Ananov et al.
As the general capabilities of artificial intelligence (AI) agents continue to evolve, their ability to learn to master multiple complex tasks through experience remains a key challenge. Current LLM agents, particularly those based on proprietary language models, typically rely on prompts to incorporate knowledge about the target tasks. This approach does not allow the agent to internalize this information and instead relies on ever-expanding prompts to sustain its functionality in diverse scenarios. This resembles a system of notes used by a person affected by anterograde amnesia, the inability to form new memories. In this paper, we propose a novel method to train AI agents to incorporate knowledge and skills for multiple tasks without the need for either cumbersome note systems or prior high-quality demonstration data. Our approach employs an iterative process where the agent collects new experiences, receives corrective feedback from humans in the form of hints, and integrates this feedback into its weights via a context distillation training procedure. We demonstrate the efficacy of our approach by implementing it in a Llama-3-based agent that, after only a few rounds of feedback, outperforms advanced models GPT-4o and DeepSeek-V3 in tasksets requiring correct sequencing of information retrieval, tool use, and question answering.
9.6AIMay 5, 2025
Recursive Decomposition with Dependencies for Generic Divide-and-Conquer ReasoningSergio Hernández-Gutiérrez, Minttu Alakuijala, Alexander V. Nikitin et al.
Reasoning tasks are crucial in many domains, especially in science and engineering. Although large language models (LLMs) have made progress in reasoning tasks using techniques such as chain-of-thought and least-to-most prompting, these approaches still do not effectively scale to complex problems in either their performance or execution time. Moreover, they often require additional supervision for each new task, such as in-context examples. In this work, we introduce Recursive Decomposition with Dependencies (RDD), a scalable divide-and-conquer method for solving reasoning problems that requires less supervision than prior approaches. Our method can be directly applied to a new problem class even in the absence of any task-specific guidance. Furthermore, RDD supports sub-task dependencies, allowing for ordered execution of sub-tasks, as well as an error recovery mechanism that can correct mistakes made in previous steps. We evaluate our approach on two benchmarks with six difficulty levels each and in two in-context settings: one with task-specific examples and one without. Our results demonstrate that RDD outperforms other methods in a compute-matched setting as task complexity increases, while also being more computationally efficient.