CLAug 11, 2022
Structural Biases for Improving Transformers on Translation into Morphologically Rich LanguagesPaul Soulos, Sudha Rao, Caitlin Smith et al. · berkeley, meta-ai
Machine translation has seen rapid progress with the advent of Transformer-based models. These models have no explicit linguistic structure built into them, yet they may still implicitly learn structured relationships by attending to relevant tokens. We hypothesize that this structural learning could be made more robust by explicitly endowing Transformers with a structural bias, and we investigate two methods for building in such a bias. One method, the TP-Transformer, augments the traditional Transformer architecture to include an additional component to represent structure. The second method imbues structure at the data level by segmenting the data with morphological tokenization. We test these methods on translating from English into morphologically rich languages, Turkish and Inuktitut, and consider both automatic metrics and human evaluations. We find that each of these two approaches allows the network to achieve better performance, but this improvement is dependent on the size of the dataset. In sum, structural encoding methods make Transformers more sample-efficient, enabling them to perform better from smaller amounts of data.
CLDec 4, 2022
Grounded Keys-to-Text Generation: Towards Factual Open-Ended GenerationFaeze Brahman, Baolin Peng, Michel Galley et al. · microsoft-research
Large pre-trained language models have recently enabled open-ended generation frameworks (e.g., prompt-to-text NLG) to tackle a variety of tasks going beyond the traditional data-to-text generation. While this framework is more general, it is under-specified and often leads to a lack of controllability restricting their real-world usage. We propose a new grounded keys-to-text generation task: the task is to generate a factual description about an entity given a set of guiding keys, and grounding passages. To address this task, we introduce a new dataset, called EntDeGen. Inspired by recent QA-based evaluation measures, we propose an automatic metric, MAFE, for factual correctness of generated descriptions. Our EntDescriptor model is equipped with strong rankers to fetch helpful passages and generate entity descriptions. Experimental result shows a good correlation (60.14) between our proposed metric and human judgments of factuality. Our rankers significantly improved the factual correctness of generated descriptions (15.95% and 34.51% relative gains in recall and precision). Finally, our ablation study highlights the benefit of combining keys and groundings.
CLJul 3, 2024
Collaborative Quest Completion with LLM-driven Non-Player Characters in MinecraftSudha Rao, Weijia Xu, Michael Xu et al.
The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed. In this paper, we seek to understand how human players collaborate with LLM-driven NPCs to accomplish in-game goals. We design a minigame within Minecraft where a player works with two GPT4-driven NPCs to complete a quest. We perform a user study in which 28 Minecraft players play this minigame and share their feedback. On analyzing the game logs and recordings, we find that several patterns of collaborative behavior emerge from the NPCs and the human players. We also report on the current limitations of language-only models that do not have rich game-state or visual understanding. We believe that this preliminary study and analysis will inform future game developers on how to better exploit these rapidly improving generative AI models for collaborative roles in games.
CLNov 15, 2023
GENEVA: GENErating and Visualizing branching narratives using LLMsJorge Leandro, Sudha Rao, Michael Xu et al.
Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The narratives of these may take years to write and typically involve a large creative team. In this work, we demonstrate the potential of large generative text models to assist this process. \textbf{GENEVA}, a prototype tool, generates a rich narrative graph with branching and reconverging storylines that match a high-level narrative description and constraints provided by the designer. A large language model (LLM), GPT-4, is used to generate the branching narrative and to render it in a graph format in a two-step process. We illustrate the use of GENEVA in generating new branching narratives for four well-known stories under different contextual constraints. This tool has the potential to assist in game development, simulations, and other applications with game-like properties.
AIJan 8
MineNPC-Task: Task Suite for Memory-Aware Minecraft AgentsTamil Sudaravan Mohan Doss, Michael Xu, Sudha Rao et al.
We present MineNPC-Task, a user-authored benchmark and evaluation harness for testing memory-aware, mixed-initiative LLM agents in open-world Minecraft. Rather than relying on synthetic prompts, tasks are elicited through formative and summative co-play with expert players, then normalized into parametric templates with explicit preconditions and dependency structure. These tasks are paired with machine-checkable validators under a bounded-knowledge policy that forbids out-of-world shortcuts. The harness captures plan, action, and memory events, including plan previews, targeted clarifications, memory reads and writes, precondition checks, and repair attempts, and reports outcomes relative to the total number of attempted subtasks using only in-world evidence. As an initial snapshot, we instantiate the framework with GPT-4o and evaluate 216 subtasks across 8 experienced players. We observe recurring breakdown patterns in code execution, inventory and tool handling, referencing, and navigation, alongside successful recoveries supported by mixed-initiative clarifications and lightweight memory use. Participants rated interaction quality and interface usability positively, while noting the need for stronger memory persistence across tasks. We release the complete task suite, validators, logs, and evaluation harness to support transparent and reproducible evaluation of future memory-aware embodied agents.
CLJun 2, 2021Code
Enriching Transformers with Structured Tensor-Product Representations for Abstractive SummarizationYichen Jiang, Asli Celikyilmaz, Paul Smolensky et al.
Abstractive summarization, the task of generating a concise summary of input documents, requires: (1) reasoning over the source document to determine the salient pieces of information scattered across the long document, and (2) composing a cohesive text by reconstructing these salient facts into a shorter summary that faithfully reflects the complex relations connecting these facts. In this paper, we adapt TP-TRANSFORMER (Schlag et al., 2019), an architecture that enriches the original Transformer (Vaswani et al., 2017) with the explicitly compositional Tensor Product Representation (TPR), for the task of abstractive summarization. The key feature of our model is a structural bias that we introduce by encoding two separate representations for each token to represent the syntactic structure (with role vectors) and semantic content (with filler vectors) separately. The model then binds the role and filler vectors into the TPR as the layer output. We argue that the structured intermediate representations enable the model to take better control of the contents (salient facts) and structures (the syntax that connects the facts) when generating the summary. Empirically, we show that our TP-TRANSFORMER outperforms the Transformer and the original TP-TRANSFORMER significantly on several abstractive summarization datasets based on both automatic and human evaluations. On several syntactic and semantic probing tasks, we demonstrate the emergent structural information in the role vectors and improved syntactic interpretability in the TPR layer outputs. Code and models are available at https://github.com/jiangycTarheel/TPT-Summ.
CVNov 18, 2020Code
Neuro-Symbolic Representations for Video Captioning: A Case for Leveraging Inductive Biases for Vision and LanguageHassan Akbari, Hamid Palangi, Jianwei Yang et al.
Neuro-symbolic representations have proved effective in learning structure information in vision and language. In this paper, we propose a new model architecture for learning multi-modal neuro-symbolic representations for video captioning. Our approach uses a dictionary learning-based method of learning relations between videos and their paired text descriptions. We refer to these relations as relative roles and leverage them to make each token role-aware using attention. This results in a more structured and interpretable architecture that incorporates modality-specific inductive biases for the captioning task. Intuitively, the model is able to learn spatial, temporal, and cross-modal relations in a given pair of video and text. The disentanglement achieved by our proposal gives the model more capacity to capture multi-modal structures which result in captions with higher quality for videos. Our experiments on two established video captioning datasets verifies the effectiveness of the proposed approach based on automatic metrics. We further conduct a human evaluation to measure the grounding and relevance of the generated captions and observe consistent improvement for the proposed model. The codes and trained models can be found at https://github.com/hassanhub/R3Transformer
CLOct 16, 2020Code
Substance over Style: Document-Level Targeted Content TransferAllison Hegel, Sudha Rao, Asli Celikyilmaz et al.
Existing language models excel at writing from scratch, but many real-world scenarios require rewriting an existing document to fit a set of constraints. Although sentence-level rewriting has been fairly well-studied, little work has addressed the challenge of rewriting an entire document coherently. In this work, we introduce the task of document-level targeted content transfer and address it in the recipe domain, with a recipe as the document and a dietary restriction (such as vegan or dairy-free) as the targeted constraint. We propose a novel model for this task based on the generative pre-trained language model (GPT-2) and train on a large number of roughly-aligned recipe pairs (https://github.com/microsoft/document-level-targeted-content-transfer). Both automatic and human evaluations show that our model out-performs existing methods by generating coherent and diverse rewrites that obey the constraint while remaining close to the original document. Finally, we analyze our model's rewrites to assess progress toward the goal of making language generation more attuned to constraints that are substantive rather than stylistic.
CLNov 8, 2019Code
Contrastive Multi-document Question GenerationWoon Sang Cho, Yizhe Zhang, Sudha Rao et al.
Multi-document question generation focuses on generating a question that covers the common aspect of multiple documents. Such a model is useful in generating clarifying options. However, a naive model trained only using the targeted ("positive") document set may generate too generic questions that cover a larger scope than delineated by the document set. To address this challenge, we introduce the contrastive learning strategy where given "positive" and "negative" sets of documents, we generate a question that is closely related to the "positive" set but is far away from the "negative" set. This setting allows generated questions to be more specific and related to the target document set. To generate such specific questions, we propose Multi-Source Coordinated Question Generator (MSCQG), a novel framework that includes a supervised learning (SL) stage and a reinforcement learning (RL) stage. In the SL stage, a single-document question generator is trained. In the RL stage, a coordinator model is trained to find optimal attention weights to align multiple single-document generators, by optimizing a reward designed to promote specificity of generated questions. We also develop an effective auxiliary objective, named Set-induced Contrastive Regularization (SCR) that improves the coordinator's contrastive learning during the RL stage. We show that our model significantly outperforms several strong baselines, as measured by automatic metrics and human evaluation. The source repository is publicly available at \url{www.github.com/woonsangcho/contrast_qgen}.
CLApr 25, 2024
Player-Driven Emergence in LLM-Driven Game NarrativeXiangyu Peng, Jessica Quaye, Sudha Rao et al.
We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a large language model. We recruit 28 gamers to play the game and use GPT-4 to automatically convert the game logs into a node-graph representing the narrative in the player's gameplay. We find that through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging. Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation.
CLDec 31, 2024
Echoes in AI: Quantifying lack of plot diversity in LLM outputsWeijia Xu, Nebojsa Jojic, Sudha Rao et al.
With rapid advances in large language models (LLMs), there has been an increasing application of LLMs in creative content ideation and generation. A critical question emerges: can current LLMs provide ideas that are diverse enough to truly bolster collective creativity? We examine two state-of-the-art LLMs, GPT-4 and LLaMA-3, on story generation and discover that LLM-generated stories often consist of plot elements that are echoed across a number of generations. To quantify this phenomenon, we introduce the Sui Generis score, an automatic metric that measures the uniqueness of a plot element among alternative storylines generated using the same prompt under an LLM. Evaluating on 100 short stories, we find that LLM-generated stories often contain combinations of idiosyncratic plot elements echoed frequently across generations and across different LLMs, while plots from the original human-written stories are rarely recreated or even echoed in pieces. Moreover, our human evaluation shows that the ranking of Sui Generis scores among story segments correlates moderately with human judgment of surprise level, even though score computation is completely automatic without relying on human judgment.
CLOct 29, 2024
MCPDial: A Minecraft Persona-driven Dialogue DatasetSeyed Hossein Alavi, Sudha Rao, Ashutosh Adhikari et al.
We propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games. Showcasing the application of our methodology, we introduce the Minecraft Persona-driven Dialogue dataset (MCPDial). Starting with a small seed of expert-written conversations, we employ our method to generate hundreds of additional conversations. Each conversation in the dataset includes rich character descriptions of the player and NPC. The conversations are long, allowing for in-depth and extensive interactions between the player and NPC. MCPDial extends beyond basic conversations by incorporating canonical function calls (e.g. "Call find a resource on iron ore") between the utterances. Finally, we conduct a qualitative analysis of the dataset to assess its quality and characteristics.
CLNov 5, 2024
Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game DesignersSeyed Hossein Alavi, Weijia Xu, Nebojsa Jojic et al.
We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the process. Our user study with 14 game designers shows high levels of both satisfaction with the generated game plots and sense of ownership over the narratives, but also reconfirms that LLM are limited in their ability to generate complex and truly innovative content. We also show that diverse user populations have different expectations from AI assistants, and encourage researchers to study how tailoring assistants to diverse user groups could potentially lead to increased job satisfaction and greater creativity and innovation over time.
CLJun 6, 2024
Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMsClaire Jin, Sudha Rao, Xiangyu Peng et al.
Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs). However, LLMs may exhibit flaws such as hallucinations, forgetfulness, or misinterpretations of prompts, causing logical inconsistencies and unexpected deviations from intended designs. Automated techniques for detecting such game bugs are still lacking. To address this, we propose a systematic LLM-based method for automatically identifying such bugs from player game logs, eliminating the need for collecting additional data such as post-play surveys. Applied to a text-based game DejaBoom!, our approach effectively identifies bugs inherent in LLM-powered interactive games, surpassing unstructured LLM-powered bug-catching methods and filling the gap in automated detection of logical and design flaws.
CLMay 22, 2023
Investigating Agency of LLMs in Human-AI Collaboration TasksAshish Sharma, Sudha Rao, Chris Brockett et al.
Agency, the capacity to proactively shape events, is central to how humans interact and collaborate. While LLMs are being developed to simulate human behavior and serve as human-like agents, little attention has been given to the Agency that these models should possess in order to proactively manage the direction of interaction and collaboration. In this paper, we investigate Agency as a desirable function of LLMs, and how it can be measured and managed. We build on social-cognitive theory to develop a framework of features through which Agency is expressed in dialogue - indicating what you intend to do (Intentionality), motivating your intentions (Motivation), having self-belief in intentions (Self-Efficacy), and being able to self-adjust (Self-Regulation). We collect a new dataset of 83 human-human collaborative interior design conversations containing 908 conversational snippets annotated for Agency features. Using this dataset, we develop methods for measuring Agency of LLMs. Automatic and human evaluations show that models that manifest features associated with high Intentionality, Motivation, Self-Efficacy, and Self-Regulation are more likely to be perceived as strongly agentive.
CLApr 14, 2021
Ask what's missing and what's useful: Improving Clarification Question Generation using Global KnowledgeBodhisattwa Prasad Majumder, Sudha Rao, Michel Galley et al.
The ability to generate clarification questions i.e., questions that identify useful missing information in a given context, is important in reducing ambiguity. Humans use previous experience with similar contexts to form a global view and compare it to the given context to ascertain what is missing and what is useful in the context. Inspired by this, we propose a model for clarification question generation where we first identify what is missing by taking a difference between the global and the local view and then train a model to identify what is useful and generate a question about it. Our model outperforms several baselines as judged by both automatic metrics and humans.
CLMay 19, 2020
A Recipe for Creating Multimodal Aligned Datasets for Sequential TasksAngela S. Lin, Sudha Rao, Asli Celikyilmaz et al.
Many high-level procedural tasks can be decomposed into sequences of instructions that vary in their order and choice of tools. In the cooking domain, the web offers many partially-overlapping text and video recipes (i.e. procedures) that describe how to make the same dish (i.e. high-level task). Aligning instructions for the same dish across different sources can yield descriptive visual explanations that are far richer semantically than conventional textual instructions, providing commonsense insight into how real-world procedures are structured. Learning to align these different instruction sets is challenging because: a) different recipes vary in their order of instructions and use of ingredients; and b) video instructions can be noisy and tend to contain far more information than text instructions. To address these challenges, we first use an unsupervised alignment algorithm that learns pairwise alignments between instructions of different recipes for the same dish. We then use a graph algorithm to derive a joint alignment between multiple text and multiple video recipes for the same dish. We release the Microsoft Research Multimodal Aligned Recipe Corpus containing 150K pairwise alignments between recipes across 4,262 dishes with rich commonsense information.
CLOct 25, 2019
Generating a Common Question from Multiple Documents using Multi-source Encoder-Decoder ModelsWoon Sang Cho, Yizhe Zhang, Sudha Rao et al.
Ambiguous user queries in search engines result in the retrieval of documents that often span multiple topics. One potential solution is for the search engine to generate multiple refined queries, each of which relates to a subset of the documents spanning the same topic. A preliminary step towards this goal is to generate a question that captures common concepts of multiple documents. We propose a new task of generating common question from multiple documents and present simple variant of an existing multi-source encoder-decoder framework, called the Multi-Source Question Generator (MSQG). We first train an RNN-based single encoder-decoder generator from (single document, question) pairs. At test time, given multiple documents, the 'Distribute' step of our MSQG model predicts target word distributions for each document using the trained model. The 'Aggregate' step aggregates these distributions to generate a common question. This simple yet effective strategy significantly outperforms several existing baseline models applied to the new task when evaluated using automated metrics and human judgments on the MS-MARCO-QA dataset.
CLApr 4, 2019
Answer-based Adversarial Training for Generating Clarification QuestionsSudha Rao, Hal Daumé
We present an approach for generating clarification questions with the goal of eliciting new information that would make the given textual context more complete. We propose that modeling hypothetical answers (to clarification questions) as latent variables can guide our approach into generating more useful clarification questions. We develop a Generative Adversarial Network (GAN) where the generator is a sequence-to-sequence model and the discriminator is a utility function that models the value of updating the context with the answer to the clarification question. We evaluate on two datasets, using both automatic metrics and human judgments of usefulness, specificity and relevance, showing that our approach outperforms both a retrieval-based model and ablations that exclude the utility model and the adversarial training.
CLJun 12, 2018
Multi-Task Neural Models for Translating Between Styles Within and Across LanguagesXing Niu, Sudha Rao, Marine Carpuat
Generating natural language requires conveying content in an appropriate style. We explore two related tasks on generating text of varying formality: monolingual formality transfer and formality-sensitive machine translation. We propose to solve these tasks jointly using multi-task learning, and show that our models achieve state-of-the-art performance for formality transfer and are able to perform formality-sensitive translation without being explicitly trained on style-annotated translation examples.
CLMay 12, 2018
Learning to Ask Good Questions: Ranking Clarification Questions using Neural Expected Value of Perfect InformationSudha Rao, Hal Daumé
Inquiry is fundamental to communication, and machines cannot effectively collaborate with humans unless they can ask questions. In this work, we build a neural network model for the task of ranking clarification questions. Our model is inspired by the idea of expected value of perfect information: a good question is one whose expected answer will be useful. We study this problem using data from StackExchange, a plentiful online resource in which people routinely ask clarifying questions to posts so that they can better offer assistance to the original poster. We create a dataset of clarification questions consisting of ~77K posts paired with a clarification question (and answer) from three domains of StackExchange: askubuntu, unix and superuser. We evaluate our model on 500 samples of this dataset against expert human judgments and demonstrate significant improvements over controlled baselines.
CLMar 17, 2018
Dear Sir or Madam, May I introduce the GYAFC Dataset: Corpus, Benchmarks and Metrics for Formality Style TransferSudha Rao, Joel Tetreault
Style transfer is the task of automatically transforming a piece of text in one particular style into another. A major barrier to progress in this field has been a lack of training and evaluation datasets, as well as benchmarks and automatic metrics. In this work, we create the largest corpus for a particular stylistic transfer (formality) and show that techniques from the machine translation community can serve as strong baselines for future work. We also discuss challenges of using automatic metrics.
CLNov 4, 2017
Towards Linguistically Generalizable NLP Systems: A Workshop and Shared TaskAllyson Ettinger, Sudha Rao, Hal Daumé et al.
This paper presents a summary of the first Workshop on Building Linguistically Generalizable Natural Language Processing Systems, and the associated Build It Break It, The Language Edition shared task. The goal of this workshop was to bring together researchers in NLP and linguistics with a shared task aimed at testing the generalizability of NLP systems beyond the distributions of their training data. We describe the motivation, setup, and participation of the shared task, provide discussion of some highlighted results, and discuss lessons learned.
CLOct 26, 2015
Parser for Abstract Meaning Representation using Learning to SearchSudha Rao, Yogarshi Vyas, Hal Daume et al.
We develop a novel technique to parse English sentences into Abstract Meaning Representation (AMR) using SEARN, a Learning to Search approach, by modeling the concept and the relation learning in a unified framework. We evaluate our parser on multiple datasets from varied domains and show an absolute improvement of 2% to 6% over the state-of-the-art. Additionally we show that using the most frequent concept gives us a baseline that is stronger than the state-of-the-art for concept prediction. We plan to release our parser for public use.