CLJun 22, 2022
GODEL: Large-Scale Pre-Training for Goal-Directed DialogBaolin Peng, Michel Galley, Pengcheng He et al. · microsoft-research
We introduce GODEL (Grounded Open Dialogue Language Model), a large pre-trained language model for dialog. In contrast with earlier models such as DialoGPT, GODEL leverages a new phase of grounded pre-training designed to better support adapting GODEL to a wide range of downstream dialog tasks that require information external to the current conversation (e.g., a database or document) to produce good responses. Experiments against an array of benchmarks that encompass task-oriented dialog, conversational QA, and grounded open-domain dialog show that GODEL outperforms state-of-the-art pre-trained dialog models in few-shot fine-tuning setups, in terms of both human and automatic evaluation. A novel feature of our evaluation methodology is the introduction of a notion of utility that assesses the usefulness of responses (extrinsic evaluation) in addition to their communicative features (intrinsic evaluation). We show that extrinsic evaluation offers improved inter-annotator agreement and correlation with automated metrics. Code and data processing scripts are publicly available.
CLDec 4, 2022
Grounded Keys-to-Text Generation: Towards Factual Open-Ended GenerationFaeze Brahman, Baolin Peng, Michel Galley et al. · microsoft-research
Large pre-trained language models have recently enabled open-ended generation frameworks (e.g., prompt-to-text NLG) to tackle a variety of tasks going beyond the traditional data-to-text generation. While this framework is more general, it is under-specified and often leads to a lack of controllability restricting their real-world usage. We propose a new grounded keys-to-text generation task: the task is to generate a factual description about an entity given a set of guiding keys, and grounding passages. To address this task, we introduce a new dataset, called EntDeGen. Inspired by recent QA-based evaluation measures, we propose an automatic metric, MAFE, for factual correctness of generated descriptions. Our EntDescriptor model is equipped with strong rankers to fetch helpful passages and generate entity descriptions. Experimental result shows a good correlation (60.14) between our proposed metric and human judgments of factuality. Our rankers significantly improved the factual correctness of generated descriptions (15.95% and 34.51% relative gains in recall and precision). Finally, our ablation study highlights the benefit of combining keys and groundings.
CLMar 2, 2023
Interactive Text GenerationFelix Faltings, Michel Galley, Baolin Peng et al. · microsoft-research
Users interact with text, image, code, or other editors on a daily basis. However, machine learning models are rarely trained in the settings that reflect the interactivity between users and their editor. This is understandable as training AI models with real users is not only slow and costly, but what these models learn may be specific to user interface design choices. Unfortunately, this means most of the research on text, code, and image generation has focused on non-interactive settings, whereby the model is expected to get everything right without accounting for any input from a user who may be willing to help. We introduce a new Interactive Text Generation task that allows training generation models interactively without the costs of involving real users, by using user simulators that provide edits that guide the model towards a given target text. We train our interactive models using Imitation Learning, and our experiments against competitive non-interactive generation models show that models trained interactively are superior to their non-interactive counterparts, even when all models are given the same budget of user inputs or edits.
CLJul 3, 2024
Collaborative Quest Completion with LLM-driven Non-Player Characters in MinecraftSudha Rao, Weijia Xu, Michael Xu et al.
The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed. In this paper, we seek to understand how human players collaborate with LLM-driven NPCs to accomplish in-game goals. We design a minigame within Minecraft where a player works with two GPT4-driven NPCs to complete a quest. We perform a user study in which 28 Minecraft players play this minigame and share their feedback. On analyzing the game logs and recordings, we find that several patterns of collaborative behavior emerge from the NPCs and the human players. We also report on the current limitations of language-only models that do not have rich game-state or visual understanding. We believe that this preliminary study and analysis will inform future game developers on how to better exploit these rapidly improving generative AI models for collaborative roles in games.
CLNov 15, 2023
GENEVA: GENErating and Visualizing branching narratives using LLMsJorge Leandro, Sudha Rao, Michael Xu et al.
Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The narratives of these may take years to write and typically involve a large creative team. In this work, we demonstrate the potential of large generative text models to assist this process. \textbf{GENEVA}, a prototype tool, generates a rich narrative graph with branching and reconverging storylines that match a high-level narrative description and constraints provided by the designer. A large language model (LLM), GPT-4, is used to generate the branching narrative and to render it in a graph format in a two-step process. We illustrate the use of GENEVA in generating new branching narratives for four well-known stories under different contextual constraints. This tool has the potential to assist in game development, simulations, and other applications with game-like properties.
CLOct 16, 2020Code
Substance over Style: Document-Level Targeted Content TransferAllison Hegel, Sudha Rao, Asli Celikyilmaz et al.
Existing language models excel at writing from scratch, but many real-world scenarios require rewriting an existing document to fit a set of constraints. Although sentence-level rewriting has been fairly well-studied, little work has addressed the challenge of rewriting an entire document coherently. In this work, we introduce the task of document-level targeted content transfer and address it in the recipe domain, with a recipe as the document and a dietary restriction (such as vegan or dairy-free) as the targeted constraint. We propose a novel model for this task based on the generative pre-trained language model (GPT-2) and train on a large number of roughly-aligned recipe pairs (https://github.com/microsoft/document-level-targeted-content-transfer). Both automatic and human evaluations show that our model out-performs existing methods by generating coherent and diverse rewrites that obey the constraint while remaining close to the original document. Finally, we analyze our model's rewrites to assess progress toward the goal of making language generation more attuned to constraints that are substantive rather than stylistic.
CLMay 1, 2020Code
POINTER: Constrained Progressive Text Generation via Insertion-based Generative Pre-trainingYizhe Zhang, Guoyin Wang, Chunyuan Li et al.
Large-scale pre-trained language models, such as BERT and GPT-2, have achieved excellent performance in language representation learning and free-form text generation. However, these models cannot be directly employed to generate text under specified lexical constraints. To address this challenge, we present POINTER (PrOgressive INsertion-based TransformER), a simple yet novel insertion-based approach for hard-constrained text generation. The proposed method operates by progressively inserting new tokens between existing tokens in a parallel manner. This procedure is recursively applied until a sequence is completed. The resulting coarse-to-fine hierarchy makes the generation process intuitive and interpretable. We pre-train our model with the proposed progressive insertion-based objective on a 12GB Wikipedia dataset, and fine-tune it on downstream hard-constrained generation tasks. Non-autoregressive decoding yields an empirically logarithmic time complexity during inference time. Experimental results on both News and Yelp datasets demonstrate that POINTER achieves state-of-the-art performance on constrained text generation. We released the pre-trained models and the source code to facilitate future research (https://github.com/dreasysnail/POINTER).
CLNov 8, 2019Code
Contrastive Multi-document Question GenerationWoon Sang Cho, Yizhe Zhang, Sudha Rao et al.
Multi-document question generation focuses on generating a question that covers the common aspect of multiple documents. Such a model is useful in generating clarifying options. However, a naive model trained only using the targeted ("positive") document set may generate too generic questions that cover a larger scope than delineated by the document set. To address this challenge, we introduce the contrastive learning strategy where given "positive" and "negative" sets of documents, we generate a question that is closely related to the "positive" set but is far away from the "negative" set. This setting allows generated questions to be more specific and related to the target document set. To generate such specific questions, we propose Multi-Source Coordinated Question Generator (MSCQG), a novel framework that includes a supervised learning (SL) stage and a reinforcement learning (RL) stage. In the SL stage, a single-document question generator is trained. In the RL stage, a coordinator model is trained to find optimal attention weights to align multiple single-document generators, by optimizing a reward designed to promote specificity of generated questions. We also develop an effective auxiliary objective, named Set-induced Contrastive Regularization (SCR) that improves the coordinator's contrastive learning during the RL stage. We show that our model significantly outperforms several strong baselines, as measured by automatic metrics and human evaluation. The source repository is publicly available at \url{www.github.com/woonsangcho/contrast_qgen}.
LGDec 10, 2018Code
Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect InterventionKhanh Nguyen, Debadeepta Dey, Chris Brockett et al.
We present Vision-based Navigation with Language-based Assistance (VNLA), a grounded vision-language task where an agent with visual perception is guided via language to find objects in photorealistic indoor environments. The task emulates a real-world scenario in that (a) the requester may not know how to navigate to the target objects and thus makes requests by only specifying high-level end-goals, and (b) the agent is capable of sensing when it is lost and querying an advisor, who is more qualified at the task, to obtain language subgoals to make progress. To model language-based assistance, we develop a general framework termed Imitation Learning with Indirect Intervention (I3L), and propose a solution that is effective on the VNLA task. Empirical results show that this approach significantly improves the success rate of the learning agent over other baselines in both seen and unseen environments. Our code and data are publicly available at https://github.com/debadeepta/vnla .
CLSep 4, 2018Code
Generating More Interesting Responses in Neural Conversation Models with Distributional ConstraintsAshutosh Baheti, Alan Ritter, Jiwei Li et al.
Neural conversation models tend to generate safe, generic responses for most inputs. This is due to the limitations of likelihood-based decoding objectives in generation tasks with diverse outputs, such as conversation. To address this challenge, we propose a simple yet effective approach for incorporating side information in the form of distributional constraints over the generated responses. We propose two constraints that help generate more content rich responses that are based on a model of syntax and topics (Griffiths et al., 2005) and semantic similarity (Arora et al., 2016). We evaluate our approach against a variety of competitive baselines, using both automatic metrics and human judgments, showing that our proposed approach generates responses that are much less generic without sacrificing plausibility. A working demo of our code can be found at https://github.com/abaheti95/DC-NeuralConversation.
CLApr 25, 2024
Player-Driven Emergence in LLM-Driven Game NarrativeXiangyu Peng, Jessica Quaye, Sudha Rao et al.
We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a large language model. We recruit 28 gamers to play the game and use GPT-4 to automatically convert the game logs into a node-graph representing the narrative in the player's gameplay. We find that through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging. Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation.
CLDec 31, 2024
Echoes in AI: Quantifying lack of plot diversity in LLM outputsWeijia Xu, Nebojsa Jojic, Sudha Rao et al.
With rapid advances in large language models (LLMs), there has been an increasing application of LLMs in creative content ideation and generation. A critical question emerges: can current LLMs provide ideas that are diverse enough to truly bolster collective creativity? We examine two state-of-the-art LLMs, GPT-4 and LLaMA-3, on story generation and discover that LLM-generated stories often consist of plot elements that are echoed across a number of generations. To quantify this phenomenon, we introduce the Sui Generis score, an automatic metric that measures the uniqueness of a plot element among alternative storylines generated using the same prompt under an LLM. Evaluating on 100 short stories, we find that LLM-generated stories often contain combinations of idiosyncratic plot elements echoed frequently across generations and across different LLMs, while plots from the original human-written stories are rarely recreated or even echoed in pieces. Moreover, our human evaluation shows that the ranking of Sui Generis scores among story segments correlates moderately with human judgment of surprise level, even though score computation is completely automatic without relying on human judgment.
CLOct 29, 2024
MCPDial: A Minecraft Persona-driven Dialogue DatasetSeyed Hossein Alavi, Sudha Rao, Ashutosh Adhikari et al.
We propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games. Showcasing the application of our methodology, we introduce the Minecraft Persona-driven Dialogue dataset (MCPDial). Starting with a small seed of expert-written conversations, we employ our method to generate hundreds of additional conversations. Each conversation in the dataset includes rich character descriptions of the player and NPC. The conversations are long, allowing for in-depth and extensive interactions between the player and NPC. MCPDial extends beyond basic conversations by incorporating canonical function calls (e.g. "Call find a resource on iron ore") between the utterances. Finally, we conduct a qualitative analysis of the dataset to assess its quality and characteristics.
CLNov 5, 2024
Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game DesignersSeyed Hossein Alavi, Weijia Xu, Nebojsa Jojic et al.
We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the process. Our user study with 14 game designers shows high levels of both satisfaction with the generated game plots and sense of ownership over the narratives, but also reconfirms that LLM are limited in their ability to generate complex and truly innovative content. We also show that diverse user populations have different expectations from AI assistants, and encourage researchers to study how tailoring assistants to diverse user groups could potentially lead to increased job satisfaction and greater creativity and innovation over time.
CLJun 6, 2024
Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMsClaire Jin, Sudha Rao, Xiangyu Peng et al.
Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs). However, LLMs may exhibit flaws such as hallucinations, forgetfulness, or misinterpretations of prompts, causing logical inconsistencies and unexpected deviations from intended designs. Automated techniques for detecting such game bugs are still lacking. To address this, we propose a systematic LLM-based method for automatically identifying such bugs from player game logs, eliminating the need for collecting additional data such as post-play surveys. Applied to a text-based game DejaBoom!, our approach effectively identifies bugs inherent in LLM-powered interactive games, surpassing unstructured LLM-powered bug-catching methods and filling the gap in automated detection of logical and design flaws.
CLMay 22, 2023
Investigating Agency of LLMs in Human-AI Collaboration TasksAshish Sharma, Sudha Rao, Chris Brockett et al.
Agency, the capacity to proactively shape events, is central to how humans interact and collaborate. While LLMs are being developed to simulate human behavior and serve as human-like agents, little attention has been given to the Agency that these models should possess in order to proactively manage the direction of interaction and collaboration. In this paper, we investigate Agency as a desirable function of LLMs, and how it can be measured and managed. We build on social-cognitive theory to develop a framework of features through which Agency is expressed in dialogue - indicating what you intend to do (Intentionality), motivating your intentions (Motivation), having self-belief in intentions (Self-Efficacy), and being able to self-adjust (Self-Regulation). We collect a new dataset of 83 human-human collaborative interior design conversations containing 908 conversational snippets annotated for Agency features. Using this dataset, we develop methods for measuring Agency of LLMs. Automatic and human evaluations show that models that manifest features associated with high Intentionality, Motivation, Self-Efficacy, and Self-Regulation are more likely to be perceived as strongly agentive.
CLDec 12, 2021
Towards More Efficient Insertion Transformer with Fractional Positional EncodingZhisong Zhang, Yizhe Zhang, Bill Dolan
Auto-regressive neural sequence models have been shown to be effective across text generation tasks. However, their left-to-right decoding order prevents generation from being parallelized. Insertion Transformer (Stern et al., 2019) is an attractive alternative that allows outputting multiple tokens in a single generation step. Nevertheless, due to the incompatibility between absolute positional encoding and insertion-based generation schemes, it needs to refresh the encoding of every token in the generated partial hypothesis at each step, which could be costly. We design a novel reusable positional encoding scheme for Insertion Transformers called Fractional Positional Encoding (FPE), which allows reusing representations calculated in previous steps. Empirical studies on various text generation tasks demonstrate the effectiveness of FPE, which leads to floating-point operation reduction and latency improvements on batched decoding.
CLJun 14, 2021
Automatic Document Sketching: Generating Drafts from Analogous TextsZeqiu Wu, Michel Galley, Chris Brockett et al.
The advent of large pre-trained language models has made it possible to make high-quality predictions on how to add or change a sentence in a document. However, the high branching factor inherent to text generation impedes the ability of even the strongest language models to offer useful editing suggestions at a more global or document level. We introduce a new task, document sketching, which involves generating entire draft documents for the writer to review and revise. These drafts are built from sets of documents that overlap in form - sharing large segments of potentially reusable text - while diverging in content. To support this task, we introduce a Wikipedia-based dataset of analogous documents and investigate the application of weakly supervised methods, including use of a transformer-based mixture of experts, together with reinforcement learning. We report experiments using automated and human evaluation methods and discuss relative merits of these models.
CLMay 14, 2021
RetGen: A Joint framework for Retrieval and Grounded Text Generation ModelingYizhe Zhang, Siqi Sun, Xiang Gao et al.
Recent advances in large-scale pre-training such as GPT-3 allow seemingly high quality text to be generated from a given prompt. However, such generation systems often suffer from problems of hallucinated facts, and are not inherently designed to incorporate useful external information. Grounded generation models appear to offer remedies, but their training typically relies on rarely-available parallel data where information-relevant documents are provided for context. We propose a framework that alleviates this data constraint by jointly training a grounded generator and document retriever on the language model signal. The model learns to reward retrieval of the documents with the highest utility in generation, and attentively combines them using a Mixture-of-Experts (MoE) ensemble to generate follow-on text. We demonstrate that both generator and retriever can take advantage of this joint training and work synergistically to produce more informative and relevant text in both prose and dialogue generation.
CLApr 18, 2021
A Token-level Reference-free Hallucination Detection Benchmark for Free-form Text GenerationTianyu Liu, Yizhe Zhang, Chris Brockett et al.
Large pretrained generative models like GPT-3 often suffer from hallucinating non-existent or incorrect content, which undermines their potential merits in real applications. Existing work usually attempts to detect these hallucinations based on a corresponding oracle reference at a sentence or document level. However ground-truth references may not be readily available for many free-form text generation applications, and sentence- or document-level detection may fail to provide the fine-grained signals that would prevent fallacious content in real time. As a first step to addressing these issues, we propose a novel token-level, reference-free hallucination detection task and an associated annotated dataset named HaDes (HAllucination DEtection dataSet). To create this dataset, we first perturb a large number of text segments extracted from English language Wikipedia, and then verify these with crowd-sourced annotations. To mitigate label imbalance during annotation, we utilize an iterative model-in-loop strategy. We conduct comprehensive data analyses and create multiple baseline models.
CLApr 16, 2021
An Adversarially-Learned Turing Test for Dialog Generation ModelsXiang Gao, Yizhe Zhang, Michel Galley et al.
The design of better automated dialogue evaluation metrics offers the potential of accelerate evaluation research on conversational AI. However, existing trainable dialogue evaluation models are generally restricted to classifiers trained in a purely supervised manner, which suffer a significant risk from adversarial attacking (e.g., a nonsensical response that enjoys a high classification score). To alleviate this risk, we propose an adversarial training approach to learn a robust model, ATT (Adversarial Turing Test), that discriminates machine-generated responses from human-written replies. In contrast to previous perturbation-based methods, our discriminator is trained by iteratively generating unrestricted and diverse adversarial examples using reinforcement learning. The key benefit of this unrestricted adversarial training approach is allowing the discriminator to improve robustness in an iterative attack-defense game. Our discriminator shows high accuracy on strong attackers including DialoGPT and GPT-3.
CLJan 17, 2021
What Makes Good In-Context Examples for GPT-$3$?Jiachang Liu, Dinghan Shen, Yizhe Zhang et al.
GPT-$3$ has attracted lots of attention due to its superior performance across a wide range of NLP tasks, especially with its powerful and versatile in-context few-shot learning ability. Despite its success, we found that the empirical results of GPT-$3$ depend heavily on the choice of in-context examples. In this work, we investigate whether there are more effective strategies for judiciously selecting in-context examples (relative to random sampling) that better leverage GPT-$3$'s few-shot capabilities. Inspired by the recent success of leveraging a retrieval module to augment large-scale neural network models, we propose to retrieve examples that are semantically-similar to a test sample to formulate its corresponding prompt. Intuitively, the in-context examples selected with such a strategy may serve as more informative inputs to unleash GPT-$3$'s extensive knowledge. We evaluate the proposed approach on several natural language understanding and generation benchmarks, where the retrieval-based prompt selection approach consistently outperforms the random baseline. Moreover, it is observed that the sentence encoders fine-tuned on task-related datasets yield even more helpful retrieval results. Notably, significant gains are observed on tasks such as table-to-text generation (41.9% on the ToTTo dataset) and open-domain question answering (45.5% on the NQ dataset). We hope our investigation could help understand the behaviors of GPT-$3$ and large-scale pre-trained LMs in general and enhance their few-shot capabilities.
CLDec 21, 2020
Narrative Incoherence DetectionDeng Cai, Yizhe Zhang, Yichen Huang et al.
We propose the task of narrative incoherence detection as a new arena for inter-sentential semantic understanding: Given a multi-sentence narrative, decide whether there exist any semantic discrepancies in the narrative flow. Specifically, we focus on the missing sentence and discordant sentence detection. Despite its simple setup, this task is challenging as the model needs to understand and analyze a multi-sentence narrative, and predict incoherence at the sentence level. As an initial step towards this task, we implement several baselines either directly analyzing the raw text (\textit{token-level}) or analyzing learned sentence representations (\textit{sentence-level}). We observe that while token-level modeling has better performance when the input contains fewer sentences, sentence-level modeling performs better on longer narratives and possesses an advantage in efficiency and flexibility. Pre-training on large-scale data and auxiliary sentence prediction training objective further boost the detection performance of the sentence-level model.
CLOct 24, 2020
Text Editing by CommandFelix Faltings, Michel Galley, Gerold Hintz et al.
A prevailing paradigm in neural text generation is one-shot generation, where text is produced in a single step. The one-shot setting is inadequate, however, when the constraints the user wishes to impose on the generated text are dynamic, especially when authoring longer documents. We address this limitation with an interactive text generation setting in which the user interacts with the system by issuing commands to edit existing text. To this end, we propose a novel text editing task, and introduce WikiDocEdits, a dataset of single-sentence edits crawled from Wikipedia. We show that our Interactive Editor, a transformer-based model trained on this dataset, outperforms baselines and obtains positive results in both automatic and human evaluations. We present empirical and qualitative analyses of this model's performance.
CLSep 16, 2020
Contextualized Perturbation for Textual Adversarial AttackDianqi Li, Yizhe Zhang, Hao Peng et al.
Adversarial examples expose the vulnerabilities of natural language processing (NLP) models, and can be used to evaluate and improve their robustness. Existing techniques of generating such examples are typically driven by local heuristic rules that are agnostic to the context, often resulting in unnatural and ungrammatical outputs. This paper presents CLARE, a ContextuaLized AdversaRial Example generation model that produces fluent and grammatical outputs through a mask-then-infill procedure. CLARE builds on a pre-trained masked language model and modifies the inputs in a context-aware manner. We propose three contextualized perturbations, Replace, Insert and Merge, allowing for generating outputs of varied lengths. With a richer range of available strategies, CLARE is able to attack a victim model more efficiently with fewer edits. Extensive experiments and human evaluation demonstrate that CLARE outperforms the baselines in terms of attack success rate, textual similarity, fluency and grammaticality.
CLSep 15, 2020
Dialogue Response Ranking Training with Large-Scale Human Feedback DataXiang Gao, Yizhe Zhang, Michel Galley et al.
Existing open-domain dialog models are generally trained to minimize the perplexity of target human responses. However, some human replies are more engaging than others, spawning more followup interactions. Current conversational models are increasingly capable of producing turns that are context-relevant, but in order to produce compelling agents, these models need to be able to predict and optimize for turns that are genuinely engaging. We leverage social media feedback data (number of replies and upvotes) to build a large-scale training dataset for feedback prediction. To alleviate possible distortion between the feedback and engagingness, we convert the ranking problem to a comparison of response pairs which involve few confounding factors. We trained DialogRPT, a set of GPT-2 based models on 133M pairs of human feedback data and the resulting ranker outperformed several baselines. Particularly, our ranker outperforms the conventional dialog perplexity baseline with a large margin on predicting Reddit feedback. We finally combine the feedback prediction models and a human-like scoring model to rank the machine-generated dialog responses. Crowd-sourced human evaluation shows that our ranking method correlates better with real human preferences than baseline models.
LGJun 18, 2020
Reparameterized Variational Divergence Minimization for Stable ImitationDilip Arumugam, Debadeepta Dey, Alekh Agarwal et al.
While recent state-of-the-art results for adversarial imitation-learning algorithms are encouraging, recent works exploring the imitation learning from observation (ILO) setting, where trajectories \textit{only} contain expert observations, have not been met with the same success. Inspired by recent investigations of $f$-divergence manipulation for the standard imitation learning setting(Ke et al., 2019; Ghasemipour et al., 2019), we here examine the extent to which variations in the choice of probabilistic divergence may yield more performant ILO algorithms. We unfortunately find that $f$-divergence minimization through reinforcement learning is susceptible to numerical instabilities. We contribute a reparameterization trick for adversarial imitation learning to alleviate the optimization challenges of the promising $f$-divergence minimization framework. Empirically, we demonstrate that our design choices allow for ILO algorithms that outperform baseline approaches and more closely match expert performance in low-dimensional continuous-control tasks.
CLMay 19, 2020
A Recipe for Creating Multimodal Aligned Datasets for Sequential TasksAngela S. Lin, Sudha Rao, Asli Celikyilmaz et al.
Many high-level procedural tasks can be decomposed into sequences of instructions that vary in their order and choice of tools. In the cooking domain, the web offers many partially-overlapping text and video recipes (i.e. procedures) that describe how to make the same dish (i.e. high-level task). Aligning instructions for the same dish across different sources can yield descriptive visual explanations that are far richer semantically than conventional textual instructions, providing commonsense insight into how real-world procedures are structured. Learning to align these different instruction sets is challenging because: a) different recipes vary in their order of instructions and use of ingredients; and b) video instructions can be noisy and tend to contain far more information than text instructions. To address these challenges, we first use an unsupervised alignment algorithm that learns pairwise alignments between instructions of different recipes for the same dish. We then use a graph algorithm to derive a joint alignment between multiple text and multiple video recipes for the same dish. We release the Microsoft Research Multimodal Aligned Recipe Corpus containing 150K pairwise alignments between recipes across 4,262 dishes with rich commonsense information.
CLMay 17, 2020
MixingBoard: a Knowledgeable Stylized Integrated Text Generation PlatformXiang Gao, Michel Galley, Bill Dolan
We present MixingBoard, a platform for quickly building demos with a focus on knowledge grounded stylized text generation. We unify existing text generation algorithms in a shared codebase and further adapt earlier algorithms for constrained generation. To borrow advantages from different models, we implement strategies for cross-model integration, from the token probability level to the latent space level. An interface to external knowledge is provided via a module that retrieves on-the-fly relevant knowledge from passages on the web or any document collection. A user interface for local development, remote webpage access, and a RESTful API are provided to make it simple for users to build their own demos.
CLMay 1, 2020
A Controllable Model of Grounded Response GenerationZeqiu Wu, Michel Galley, Chris Brockett et al.
Current end-to-end neural conversation models inherently lack the flexibility to impose semantic control in the response generation process, often resulting in uninteresting responses. Attempts to boost informativeness alone come at the expense of factual accuracy, as attested by pretrained language models' propensity to "hallucinate" facts. While this may be mitigated by access to background knowledge, there is scant guarantee of relevance and informativeness in generated responses. We propose a framework that we call controllable grounded response generation (CGRG), in which lexical control phrases are either provided by a user or automatically extracted by a control phrase predictor from dialogue context and grounding knowledge. Quantitative and qualitative results show that, using this framework, a transformer based model with a novel inductive attention mechanism, trained on a conversation-like Reddit dataset, outperforms strong generation baselines.
CLNov 1, 2019
DialoGPT: Large-Scale Generative Pre-training for Conversational Response GenerationYizhe Zhang, Siqi Sun, Michel Galley et al.
We present a large, tunable neural conversational response generation model, DialoGPT (dialogue generative pre-trained transformer). Trained on 147M conversation-like exchanges extracted from Reddit comment chains over a period spanning from 2005 through 2017, DialoGPT extends the Hugging Face PyTorch transformer to attain a performance close to human both in terms of automatic and human evaluation in single-turn dialogue settings. We show that conversational systems that leverage DialoGPT generate more relevant, contentful and context-consistent responses than strong baseline systems. The pre-trained model and training pipeline are publicly released to facilitate research into neural response generation and the development of more intelligent open-domain dialogue systems.
CLSep 3, 2019
Structuring Latent Spaces for Stylized Response GenerationXiang Gao, Yizhe Zhang, Sungjin Lee et al.
Generating responses in a targeted style is a useful yet challenging task, especially in the absence of parallel data. With limited data, existing methods tend to generate responses that are either less stylized or less context-relevant. We propose StyleFusion, which bridges conversation modeling and non-parallel style transfer by sharing a structured latent space. This structure allows the system to generate stylized relevant responses by sampling in the neighborhood of the conversation model prediction, and continuously control the style level. We demonstrate this method using dialogues from Reddit data and two sets of sentences with distinct styles (arXiv and Sherlock Holmes novels). Automatic and human evaluation show that, without sacrificing appropriateness, the system generates responses of the targeted style and outperforms competitive baselines.
CLAug 25, 2019
Domain Adaptive Text Style TransferDianqi Li, Yizhe Zhang, Zhe Gan et al.
Text style transfer without parallel data has achieved some practical success. However, in the scenario where less data is available, these methods may yield poor performance. In this paper, we examine domain adaptation for text style transfer to leverage massively available data from other domains. These data may demonstrate domain shift, which impedes the benefits of utilizing such data for training. To address this challenge, we propose simple yet effective domain adaptive text style transfer models, enabling domain-adaptive information exchange. The proposed models presumably learn from the source domain to: (i) distinguish stylized information and generic content information; (ii) maximally preserve content information; and (iii) adaptively transfer the styles in a domain-aware manner. We evaluate the proposed models on two style transfer tasks (sentiment and formality) over multiple target domains where only limited non-parallel data is available. Extensive experiments demonstrate the effectiveness of the proposed model compared to the baselines.
CLJun 6, 2019
Conversing by Reading: Contentful Neural Conversation with On-demand Machine ReadingLianhui Qin, Michel Galley, Chris Brockett et al.
Although neural conversation models are effective in learning how to produce fluent responses, their primary challenge lies in knowing what to say to make the conversation contentful and non-vacuous. We present a new end-to-end approach to contentful neural conversation that jointly models response generation and on-demand machine reading. The key idea is to provide the conversation model with relevant long-form text on the fly as a source of external knowledge. The model performs QA-style reading comprehension on this text in response to each conversational turn, thereby allowing for more focused integration of external knowledge than has been possible in prior approaches. To support further research on knowledge-grounded conversation, we introduce a new large-scale conversation dataset grounded in external web pages (2.8M turns, 7.4M sentences of grounding). Both human evaluation and automated metrics show that our approach results in more contentful responses compared to a variety of previous methods, improving both the informativeness and diversity of generated output.
CLMar 13, 2019
Consistent Dialogue Generation with Self-supervised Feature LearningYizhe Zhang, Xiang Gao, Sungjin Lee et al.
Generating responses that are consistent with the dialogue context is one of the central challenges in building engaging conversational agents. We demonstrate that neural conversation models can be geared towards generating consistent responses by maintaining certain features related to topics and personas throughout the conversation. Past work has required external supervision that exploits features such as user identities that are often unavailable. In our approach, topic and persona feature extractors are trained using a contrastive training scheme that utilizes the natural structure of dialogue data. We further adopt a feature disentangling loss which, paired with controllable response generation techniques, allows us to promote or demote certain learned topics and persona features. Evaluation results demonstrate the model's ability to capture meaningful topics and persona features. The incorporation of the learned features brings significant improvement in terms of the quality of generated responses on two dialogue datasets.
CLFeb 28, 2019
Jointly Optimizing Diversity and Relevance in Neural Response GenerationXiang Gao, Sungjin Lee, Yizhe Zhang et al.
Although recent neural conversation models have shown great potential, they often generate bland and generic responses. While various approaches have been explored to diversify the output of the conversation model, the improvement often comes at the cost of decreased relevance. In this paper, we propose a SpaceFusion model to jointly optimize diversity and relevance that essentially fuses the latent space of a sequence-to-sequence model and that of an autoencoder model by leveraging novel regularization terms. As a result, our approach induces a latent space in which the distance and direction from the predicted response vector roughly match the relevance and diversity, respectively. This property also lends itself well to an intuitive visualization of the latent space. Both automatic and human evaluation results demonstrate that the proposed approach brings significant improvement compared to strong baselines in both diversity and relevance.
CLJan 11, 2019
Dialog System Technology Challenge 7Koichiro Yoshino, Chiori Hori, Julien Perez et al.
This paper introduces the Seventh Dialog System Technology Challenges (DSTC), which use shared datasets to explore the problem of building dialog systems. Recently, end-to-end dialog modeling approaches have been applied to various dialog tasks. The seventh DSTC (DSTC7) focuses on developing technologies related to end-to-end dialog systems for (1) sentence selection, (2) sentence generation and (3) audio visual scene aware dialog. This paper summarizes the overall setup and results of DSTC7, including detailed descriptions of the different tracks and provided datasets. We also describe overall trends in the submitted systems and the key results. Each track introduced new datasets and participants achieved impressive results using state-of-the-art end-to-end technologies.
CLSep 16, 2018
Generating Informative and Diverse Conversational Responses via Adversarial Information MaximizationYizhe Zhang, Michel Galley, Jianfeng Gao et al.
Responses generated by neural conversational models tend to lack informativeness and diversity. We present Adversarial Information Maximization (AIM), an adversarial learning strategy that addresses these two related but distinct problems. To foster response diversity, we leverage adversarial training that allows distributional matching of synthetic and real responses. To improve informativeness, our framework explicitly optimizes a variational lower bound on pairwise mutual information between query and response. Empirical results from automatic and human evaluations demonstrate that our methods significantly boost informativeness and diversity.
CLOct 20, 2017
Multi-Task Learning for Speaker-Role Adaptation in Neural Conversation ModelsYi Luan, Chris Brockett, Bill Dolan et al.
Building a persona-based conversation agent is challenging owing to the lack of large amounts of speaker-specific conversation data for model training. This paper addresses the problem by proposing a multi-task learning approach to training neural conversation models that leverages both conversation data across speakers and other types of data pertaining to the speaker and speaker roles to be modeled. Experiments show that our approach leads to significant improvements over baseline model quality, generating responses that capture more precisely speakers' traits and speaking styles. The model offers the benefits of being algorithmically simple and easy to implement, and not relying on large quantities of data representing specific individual speakers.
CLFeb 7, 2017
A Knowledge-Grounded Neural Conversation ModelMarjan Ghazvininejad, Chris Brockett, Ming-Wei Chang et al.
Neural network models are capable of generating extremely natural sounding conversational interactions. Nevertheless, these models have yet to demonstrate that they can incorporate content in the form of factual information or entity-grounded opinion that would enable them to serve in more task-oriented conversational applications. This paper presents a novel, fully data-driven, and knowledge-grounded neural conversation model aimed at producing more contentful responses without slot filling. We generalize the widely-used Seq2Seq approach by conditioning responses on both conversation history and external "facts", allowing the model to be versatile and applicable in an open-domain setting. Our approach yields significant improvements over a competitive Seq2Seq baseline. Human judges found that our outputs are significantly more informative.
CLJan 28, 2017
Image-Grounded Conversations: Multimodal Context for Natural Question and Response GenerationNasrin Mostafazadeh, Chris Brockett, Bill Dolan et al.
The popularity of image sharing on social media and the engagement it creates between users reflects the important role that visual context plays in everyday conversations. We present a novel task, Image-Grounded Conversations (IGC), in which natural-sounding conversations are generated about a shared image. To benchmark progress, we introduce a new multiple-reference dataset of crowd-sourced, event-centric conversations on images. IGC falls on the continuum between chit-chat and goal-directed conversation models, where visual grounding constrains the topic of conversation to event-driven utterances. Experiments with models trained on social media data show that the combination of visual and textual context enhances the quality of generated conversational turns. In human evaluation, the gap between human performance and that of both neural and retrieval architectures suggests that multi-modal IGC presents an interesting challenge for dialogue research.
CLMar 19, 2016
A Persona-Based Neural Conversation ModelJiwei Li, Michel Galley, Chris Brockett et al.
We present persona-based models for handling the issue of speaker consistency in neural response generation. A speaker model encodes personas in distributed embeddings that capture individual characteristics such as background information and speaking style. A dyadic speaker-addressee model captures properties of interactions between two interlocutors. Our models yield qualitative performance improvements in both perplexity and BLEU scores over baseline sequence-to-sequence models, with similar gains in speaker consistency as measured by human judges.
CLOct 11, 2015
A Diversity-Promoting Objective Function for Neural Conversation ModelsJiwei Li, Michel Galley, Chris Brockett et al.
Sequence-to-sequence neural network models for generation of conversational responses tend to generate safe, commonplace responses (e.g., "I don't know") regardless of the input. We suggest that the traditional objective function, i.e., the likelihood of output (response) given input (message) is unsuited to response generation tasks. Instead we propose using Maximum Mutual Information (MMI) as the objective function in neural models. Experimental results demonstrate that the proposed MMI models produce more diverse, interesting, and appropriate responses, yielding substantive gains in BLEU scores on two conversational datasets and in human evaluations.
CLJun 23, 2015
deltaBLEU: A Discriminative Metric for Generation Tasks with Intrinsically Diverse TargetsMichel Galley, Chris Brockett, Alessandro Sordoni et al.
We introduce Discriminative BLEU (deltaBLEU), a novel metric for intrinsic evaluation of generated text in tasks that admit a diverse range of possible outputs. Reference strings are scored for quality by human raters on a scale of [-1, +1] to weight multi-reference BLEU. In tasks involving generation of conversational responses, deltaBLEU correlates reasonably with human judgments and outperforms sentence-level and IBM BLEU in terms of both Spearman's rho and Kendall's tau.
CLJun 22, 2015
A Neural Network Approach to Context-Sensitive Generation of Conversational ResponsesAlessandro Sordoni, Michel Galley, Michael Auli et al.
We present a novel response generation system that can be trained end to end on large quantities of unstructured Twitter conversations. A neural network architecture is used to address sparsity issues that arise when integrating contextual information into classic statistical models, allowing the system to take into account previous dialog utterances. Our dynamic-context generative models show consistent gains over both context-sensitive and non-context-sensitive Machine Translation and Information Retrieval baselines.