Alkis Sygkounas

h-index2
2papers
5citations

2 Papers

4.1LGApr 28, 2025
Interactive Double Deep Q-network: Integrating Human Interventions and Evaluative Predictions in Reinforcement Learning of Autonomous Driving

Alkis Sygkounas, Ioannis Athanasiadis, Andreas Persson et al.

Integrating human expertise with machine learning is crucial for applications demanding high accuracy and safety, such as autonomous driving. This study introduces Interactive Double Deep Q-network (iDDQN), a Human-in-the-Loop (HITL) approach that enhances Reinforcement Learning (RL) by merging human insights directly into the RL training process, improving model performance. Our proposed iDDQN method modifies the Q-value update equation to integrate human and agent actions, establishing a collaborative approach for policy development. Additionally, we present an offline evaluative framework that simulates the agent's trajectory as if no human intervention had occurred, to assess the effectiveness of human interventions. Empirical results in simulated autonomous driving scenarios demonstrate that iDDQN outperforms established approaches, including Behavioral Cloning (BC), HG-DAgger, Deep Q-Learning from Demonstrations (DQfD), and vanilla DRL in leveraging human expertise for improving performance and adaptability.

20.7NEJun 3, 2024
REvolve: Reward Evolution with Large Language Models using Human Feedback

Rishi Hazra, Alkis Sygkounas, Andreas Persson et al.

Designing effective reward functions is crucial to training reinforcement learning (RL) algorithms. However, this design is non-trivial, even for domain experts, due to the subjective nature of certain tasks that are hard to quantify explicitly. In recent works, large language models (LLMs) have been used for reward generation from natural language task descriptions, leveraging their extensive instruction tuning and commonsense understanding of human behavior. In this work, we hypothesize that LLMs, guided by human feedback, can be used to formulate reward functions that reflect human implicit knowledge. We study this in three challenging settings -- autonomous driving, humanoid locomotion, and dexterous manipulation -- wherein notions of ``good" behavior are tacit and hard to quantify. To this end, we introduce REvolve, a truly evolutionary framework that uses LLMs for reward design in RL. REvolve generates and refines reward functions by utilizing human feedback to guide the evolution process, effectively translating implicit human knowledge into explicit reward functions for training (deep) RL agents. Experimentally, we demonstrate that agents trained on REvolve-designed rewards outperform other state-of-the-art baselines.