62.3CVMay 25
Mosaic: Compositional Multi-Concept Erasure via Vector Field BlendingJunseok Ko, Jungwoo Kim, Jong-Seok Lee
Concept erasure has emerged as a key research direction for ensuring safe and ethical image synthesis in Text-to-Image (T2I) models. While existing studies have explored concept erasure across multiple concepts, they typically assume only a single target concept per image, a limitation increasingly exposed by modern flow-based T2I models, which can generate complex scenes with multiple concepts simultaneously. To address this gap, we introduce compositional multi-concept erasure, a new task that aims to simultaneously remove multiple target concepts within a single scene. We propose CoME-Bench, a benchmark for evaluating compositional multi-concept erasure, which covers both intra- and cross-category scenarios. We further propose Mosaic, a novel framework for multi-concept erasure in flow-based T2I models, which exploits the spatial locality of target concepts in the vector field by dynamically constructing concept-specific masks and selectively blending them without additional optimization. Extensive experiments demonstrate that Mosaic effectively removes multiple target concepts in complex compositional scenes while preserving non-target contexts.
CVDec 31, 2024
SoundBrush: Sound as a Brush for Visual Scene EditingKim Sung-Bin, Kim Jun-Seong, Junseok Ko et al.
We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired by existing image-editing works, we frame this task as a supervised learning problem and leverage various off-the-shelf models to construct a sound-paired visual scene dataset for training. This richly generated dataset enables SoundBrush to learn to map audio features into the textual space of the LDM, allowing for visual scene editing guided by diverse in-the-wild sound. Unlike existing methods, SoundBrush can accurately manipulate the overall scenery or even insert sounding objects to best match the audio inputs while preserving the original content. Furthermore, by integrating with novel view synthesis techniques, our framework can be extended to edit 3D scenes, facilitating sound-driven 3D scene manipulation. Demos are available at https://soundbrush.github.io/.