10.0CLNov 14, 2024
Personalized Help for Optimizing Low-Skilled Users' StrategyFeng Gu, Wichayaporn Wongkamjan, Jonathan K. Kummerfeld et al.
AIs can beat humans in game environments; however, how helpful those agents are to human remains understudied. We augment CICERO, a natural language agent that demonstrates superhuman performance in Diplomacy, to generate both move and message advice based on player intentions. A dozen Diplomacy games with novice and experienced players, with varying advice settings, show that some of the generated advice is beneficial. It helps novices compete with experienced players and in some instances even surpass them. The mere presence of advice can be advantageous, even if players do not follow it.
4.9CLFeb 18, 2025
Should I Trust You? Detecting Deception in Negotiations using Counterfactual RLWichayaporn Wongkamjan, Yanze Wang, Feng Gu et al.
An increasingly common socio-technical problem is people being taken in by offers that sound ``too good to be true'', where persuasion and trust shape decision-making. This paper investigates how \abr{ai} can help detect these deceptive scenarios. We analyze how humans strategically deceive each other in \textit{Diplomacy}, a board game that requires both natural language communication and strategic reasoning. This requires extracting logical forms of proposed agreements in player communications and computing the relative rewards of the proposal using agents' value functions. Combined with text-based features, this can improve our deception detection. Our method detects human deception with a high precision when compared to a Large Language Model approach that flags many true messages as deceptive. Future human-\abr{ai} interaction tools can build on our methods for deception detection by triggering \textit{friction} to give users a chance of interrogating suspicious proposals.
16.6CLJun 7, 2024
More Victories, Less Cooperation: Assessing Cicero's Diplomacy PlayWichayaporn Wongkamjan, Feng Gu, Yanze Wang et al.
The boardgame Diplomacy is a challenging setting for communicative and cooperative artificial intelligence. The most prominent communicative Diplomacy AI, Cicero, has excellent strategic abilities, exceeding human players. However, the best Diplomacy players master communication, not just tactics, which is why the game has received attention as an AI challenge. This work seeks to understand the degree to which Cicero succeeds at communication. First, we annotate in-game communication with abstract meaning representation to separate in-game tactics from general language. Second, we run two dozen games with humans and Cicero, totaling over 200 human-player hours of competition. While AI can consistently outplay human players, AI-Human communication is still limited because of AI's difficulty with deception and persuasion. This shows that Cicero relies on strategy and has not yet reached the full promise of communicative and cooperative AI.