Quantifying Language Models' Sensitivity to Spurious Features in Prompt Design or: How I learned to start worrying about prompt formattingMelanie Sclar, Yejin Choi, Yulia Tsvetkov et al. · berkeley, uw
As large language models (LLMs) are adopted as a fundamental component of language technologies, it is crucial to accurately characterize their performance. Because choices in prompt design can strongly influence model behavior, this design process is critical in effectively using any modern pre-trained generative language model. In this work, we focus on LLM sensitivity to a quintessential class of meaning-preserving design choices: prompt formatting. We find that several widely used open-source LLMs are extremely sensitive to subtle changes in prompt formatting in few-shot settings, with performance differences of up to 76 accuracy points when evaluated using LLaMA-2-13B. Sensitivity remains even when increasing model size, the number of few-shot examples, or performing instruction tuning. Our analysis suggests that work evaluating LLMs with prompting-based methods would benefit from reporting a range of performance across plausible prompt formats, instead of the currently-standard practice of reporting performance on a single format. We also show that format performance only weakly correlates between models, which puts into question the methodological validity of comparing models with an arbitrarily chosen, fixed prompt format. To facilitate systematic analysis we propose FormatSpread, an algorithm that rapidly evaluates a sampled set of plausible prompt formats for a given task, and reports the interval of expected performance without accessing model weights. Furthermore, we present a suite of analyses that characterize the nature of this sensitivity, including exploring the influence of particular atomic perturbations and the internal representation of particular formats.
What's In My Big Data?Yanai Elazar, Akshita Bhagia, Ian Magnusson et al. · allen-ai, berkeley
Large text corpora are the backbone of language models. However, we have a limited understanding of the content of these corpora, including general statistics, quality, social factors, and inclusion of evaluation data (contamination). In this work, we propose What's In My Big Data? (WIMBD), a platform and a set of sixteen analyses that allow us to reveal and compare the contents of large text corpora. WIMBD builds on two basic capabilities -- count and search -- at scale, which allows us to analyze more than 35 terabytes on a standard compute node. We apply WIMBD to ten different corpora used to train popular language models, including C4, The Pile, and RedPajama. Our analysis uncovers several surprising and previously undocumented findings about these corpora, including the high prevalence of duplicate, synthetic, and low-quality content, personally identifiable information, toxic language, and benchmark contamination. For instance, we find that about 50% of the documents in RedPajama and LAION-2B-en are duplicates. In addition, several datasets used for benchmarking models trained on such corpora are contaminated with respect to important benchmarks, including the Winograd Schema Challenge and parts of GLUE and SuperGLUE. We open-source WIMBD's code and artifacts to provide a standard set of evaluations for new text-based corpora and to encourage more analyses and transparency around them.
31.4CLJun 2, 2023
Fine-Grained Human Feedback Gives Better Rewards for Language Model TrainingZeqiu Wu, Yushi Hu, Weijia Shi et al. · allen-ai, berkeley
Language models (LMs) often exhibit undesirable text generation behaviors, including generating false, toxic, or irrelevant outputs. Reinforcement learning from human feedback (RLHF) - where human preference judgments on LM outputs are transformed into a learning signal - has recently shown promise in addressing these issues. However, such holistic feedback conveys limited information on long text outputs; it does not indicate which aspects of the outputs influenced user preference; e.g., which parts contain what type(s) of errors. In this paper, we use fine-grained human feedback (e.g., which sentence is false, which sub-sentence is irrelevant) as an explicit training signal. We introduce Fine-Grained RLHF, a framework that enables training and learning from reward functions that are fine-grained in two respects: (1) density, providing a reward after every segment (e.g., a sentence) is generated; and (2) incorporating multiple reward models associated with different feedback types (e.g., factual incorrectness, irrelevance, and information incompleteness). We conduct experiments on detoxification and long-form question answering to illustrate how learning with such reward functions leads to improved performance, supported by both automatic and human evaluation. Additionally, we show that LM behaviors can be customized using different combinations of fine-grained reward models. We release all data, collected human feedback, and codes at https://FineGrainedRLHF.github.io.
We're Afraid Language Models Aren't Modeling AmbiguityAlisa Liu, Zhaofeng Wu, Julian Michael et al. · allen-ai, berkeley
Ambiguity is an intrinsic feature of natural language. Managing ambiguity is a key part of human language understanding, allowing us to anticipate misunderstanding as communicators and revise our interpretations as listeners. As language models (LMs) are increasingly employed as dialogue interfaces and writing aids, handling ambiguous language is critical to their success. We characterize ambiguity in a sentence by its effect on entailment relations with another sentence, and collect AmbiEnt, a linguist-annotated benchmark of 1,645 examples with diverse kinds of ambiguity. We design a suite of tests based on AmbiEnt, presenting the first evaluation of pretrained LMs to recognize ambiguity and disentangle possible meanings. We find that the task remains extremely challenging, including for GPT-4, whose generated disambiguations are considered correct only 32% of the time in human evaluation, compared to 90% for disambiguations in our dataset. Finally, to illustrate the value of ambiguity-sensitive tools, we show that a multilabel NLI model can flag political claims in the wild that are misleading due to ambiguity. We encourage the field to rediscover the importance of ambiguity for NLP.
32.9LGJan 28, 2023
Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World ModellingKolby Nottingham, Prithviraj Ammanabrolu, Alane Suhr et al. · berkeley
Reinforcement learning (RL) agents typically learn tabula rasa, without prior knowledge of the world. However, if initialized with knowledge of high-level subgoals and transitions between subgoals, RL agents could utilize this Abstract World Model (AWM) for planning and exploration. We propose using few-shot large language models (LLMs) to hypothesize an AWM, that will be verified through world experience, to improve sample efficiency of RL agents. Our DECKARD agent applies LLM-guided exploration to item crafting in Minecraft in two phases: (1) the Dream phase where the agent uses an LLM to decompose a task into a sequence of subgoals, the hypothesized AWM; and (2) the Wake phase where the agent learns a modular policy for each subgoal and verifies or corrects the hypothesized AWM. Our method of hypothesizing an AWM with LLMs and then verifying the AWM based on agent experience not only increases sample efficiency over contemporary methods by an order of magnitude but is also robust to and corrects errors in the LLM, successfully blending noisy internet-scale information from LLMs with knowledge grounded in environment dynamics.
29.9CLJun 1, 2023
Minding Language Models' (Lack of) Theory of Mind: A Plug-and-Play Multi-Character Belief TrackerMelanie Sclar, Sachin Kumar, Peter West et al. · allen-ai, berkeley
Theory of Mind (ToM)$\unicode{x2014}$the ability to reason about the mental states of other people$\unicode{x2014}$is a key element of our social intelligence. Yet, despite their ever more impressive performance, large-scale neural language models still lack basic theory of mind capabilities out-of-the-box. We posit that simply scaling up models will not imbue them with theory of mind due to the inherently symbolic and implicit nature of the phenomenon, and instead investigate an alternative: can we design a decoding-time algorithm that enhances theory of mind of off-the-shelf neural language models without explicit supervision? We present SymbolicToM, a plug-and-play approach to reason about the belief states of multiple characters in reading comprehension tasks via explicit symbolic representation. More concretely, our approach tracks each entity's beliefs, their estimation of other entities' beliefs, and higher-order levels of reasoning, all through graphical representations, allowing for more precise and interpretable reasoning than previous approaches. Empirical results on the well-known ToMi benchmark (Le et al., 2019) demonstrate that SymbolicToM dramatically enhances off-the-shelf neural networks' theory of mind in a zero-shot setting while showing robust out-of-distribution performance compared to supervised baselines. Our work also reveals spurious patterns in existing theory of mind benchmarks, emphasizing the importance of out-of-distribution evaluation and methods that do not overfit a particular dataset.
25.5CLNov 29, 2022
Abstract Visual Reasoning with Tangram ShapesAnya Ji, Noriyuki Kojima, Noah Rush et al. · berkeley
We introduce KiloGram, a resource for studying abstract visual reasoning in humans and machines. Drawing on the history of tangram puzzles as stimuli in cognitive science, we build a richly annotated dataset that, with >1k distinct stimuli, is orders of magnitude larger and more diverse than prior resources. It is both visually and linguistically richer, moving beyond whole shape descriptions to include segmentation maps and part labels. We use this resource to evaluate the abstract visual reasoning capacities of recent multi-modal models. We observe that pre-trained weights demonstrate limited abstract reasoning, which dramatically improves with fine-tuning. We also observe that explicitly describing parts aids abstract reasoning for both humans and models, especially when jointly encoding the linguistic and visual inputs. KiloGram is available at https://lil.nlp.cornell.edu/kilogram .
Continual Learning for Instruction Following from Realtime FeedbackAlane Suhr, Yoav Artzi · berkeley
We propose and deploy an approach to continually train an instruction-following agent from feedback provided by users during collaborative interactions. During interaction, human users instruct an agent using natural language, and provide realtime binary feedback as they observe the agent following their instructions. We design a contextual bandit learning approach, converting user feedback to immediate reward. We evaluate through thousands of human-agent interactions, demonstrating 15.4% absolute improvement in instruction execution accuracy over time. We also show our approach is robust to several design variations, and that the feedback signal is roughly equivalent to the learning signal of supervised demonstration data.
4.9CLDec 3, 2025
Characterizing Language Use in a Collaborative Situated GameNicholas Tomlin, Naitian Zhou, Eve Fleisig et al.
Cooperative video games, where multiple participants must coordinate by communicating and reasoning under uncertainty in complex environments, yield a rich source of language data. We collect the Portal Dialogue Corpus: a corpus of 11.5 hours of spoken human dialogue in the co-op mode of the popular Portal 2 virtual puzzle game, comprising 24.5K total utterances. We analyze player language and behavior, identifying a number of linguistic phenomena that rarely appear in most existing chitchat or task-oriented dialogue corpora, including complex spatial reference, clarification and repair, and ad-hoc convention formation. To support future analyses of language use in complex, situated, collaborative problem-solving scenarios, we publicly release the corpus, which comprises player videos, audio, transcripts, game state data, and both manual and automatic annotations of language data.
Training Software Engineering Agents and Verifiers with SWE-GymJiayi Pan, Xingyao Wang, Graham Neubig et al. · berkeley
We present SWE-Gym, the first environment for training real-world software engineering (SWE) agents. SWE-Gym contains 2,438 real-world Python task instances, each comprising a codebase with an executable runtime environment, unit tests, and a task specified in natural language. We use SWE-Gym to train language model based SWE agents, achieving up to 19% absolute gains in resolve rate on the popular SWE-Bench Verified and Lite test sets. We also experiment with inference-time scaling through verifiers trained on agent trajectories sampled from SWE-Gym. When combined with our fine-tuned SWE agents, we achieve 32.0% and 26.0% on SWE-Bench Verified and Lite, respectively, reflecting a new state-of-the-art for open-weight SWE agents. To facilitate further research, we publicly release SWE-Gym, models, and agent trajectories.
Autonomous Evaluation and Refinement of Digital AgentsJiayi Pan, Yichi Zhang, Nicholas Tomlin et al. · berkeley
We show that domain-general automatic evaluators can significantly improve the performance of agents for web navigation and device control. We experiment with multiple evaluation models that trade off between inference cost, modularity of design, and accuracy. We validate the performance of these models in several popular benchmarks for digital agents, finding between 74.4 and 92.9% agreement with oracle evaluation metrics. Finally, we use these evaluators to improve the performance of existing agents via fine-tuning and inference-time guidance. Without any additional supervision, we improve state-of-the-art performance by 29% on the popular benchmark WebArena, and achieve around 75% relative improvement in device control settings.
Learning Adaptive Parallel Reasoning with Language ModelsJiayi Pan, Xiuyu Li, Long Lian et al. · berkeley
Scaling inference-time computation has substantially improved the reasoning capabilities of language models. However, existing methods have significant limitations: serialized chain-of-thought approaches generate overly long outputs, leading to increased latency and exhausted context windows, while parallel methods such as self-consistency suffer from insufficient coordination, resulting in redundant computations and limited performance gains. To address these shortcomings, we propose Adaptive Parallel Reasoning (APR), a novel reasoning framework that enables language models to orchestrate both serialized and parallel computations end-to-end. APR generalizes existing reasoning methods by enabling adaptive multi-threaded inference using spawn() and join() operations. A key innovation is our end-to-end reinforcement learning strategy, optimizing both parent and child inference threads to enhance task success rate without requiring predefined reasoning structures. Experiments on the Countdown reasoning task demonstrate significant benefits of APR: (1) higher performance within the same context window (83.4% vs. 60.0% at 4k context); (2) superior scalability with increased computation (80.1% vs. 66.6% at 20k total tokens); (3) improved accuracy at equivalent latency (75.2% vs. 57.3% at approximately 5,000ms). APR represents a step towards enabling language models to autonomously optimize their reasoning processes through adaptive allocation of computation.
AutoPresent: Designing Structured Visuals from ScratchJiaxin Ge, Zora Zhiruo Wang, Xuhui Zhou et al. · allen-ai, cmu
Designing structured visuals such as presentation slides is essential for communicative needs, necessitating both content creation and visual planning skills. In this work, we tackle the challenge of automated slide generation, where models produce slide presentations from natural language (NL) instructions. We first introduce the SlidesBench benchmark, the first benchmark for slide generation with 7k training and 585 testing examples derived from 310 slide decks across 10 domains. SlidesBench supports evaluations that are (i)reference-based to measure similarity to a target slide, and (ii)reference-free to measure the design quality of generated slides alone. We benchmark end-to-end image generation and program generation methods with a variety of models, and find that programmatic methods produce higher-quality slides in user-interactable formats. Built on the success of program generation, we create AutoPresent, an 8B Llama-based model trained on 7k pairs of instructions paired with code for slide generation, and achieve results comparable to the closed-source model GPT-4o. We further explore iterative design refinement where the model is tasked to self-refine its own output, and we found that this process improves the slide's quality. We hope that our work will provide a basis for future work on generating structured visuals.
Using Language Models to Disambiguate Lexical Choices in TranslationJosh Barua, Sanjay Subramanian, Kayo Yin et al.
In translation, a concept represented by a single word in a source language can have multiple variations in a target language. The task of lexical selection requires using context to identify which variation is most appropriate for a source text. We work with native speakers of nine languages to create DTAiLS, a dataset of 1,377 sentence pairs that exhibit cross-lingual concept variation when translating from English. We evaluate recent LLMs and neural machine translation systems on DTAiLS, with the best-performing model, GPT-4, achieving from 67 to 85% accuracy across languages. Finally, we use language models to generate English rules describing target-language concept variations. Providing weaker models with high-quality lexical rules improves accuracy substantially, in some cases reaching or outperforming GPT-4.
Evaluating Model Perception of Color Illusions in Photorealistic ScenesLingjun Mao, Zineng Tang, Alane Suhr
We study the perception of color illusions by vision-language models. Color illusion, where a person's visual system perceives color differently from actual color, is well-studied in human vision. However, it remains underexplored whether vision-language models (VLMs), trained on large-scale human data, exhibit similar perceptual biases when confronted with such color illusions. We propose an automated framework for generating color illusion images, resulting in RCID (Realistic Color Illusion Dataset), a dataset of 19,000 realistic illusion images. Our experiments show that all studied VLMs exhibit perceptual biases similar human vision. Finally, we train a model to distinguish both human perception and actual pixel differences.
Analysis of Language Change in Collaborative Instruction FollowingAnna Effenberger, Eva Yan, Rhia Singh et al.
We analyze language change over time in a collaborative, goal-oriented instructional task, where utility-maximizing participants form conventions and increase their expertise. Prior work studied such scenarios mostly in the context of reference games, and consistently found that language complexity is reduced along multiple dimensions, such as utterance length, as conventions are formed. In contrast, we find that, given the ability to increase instruction utility, instructors increase language complexity along these previously studied dimensions to better collaborate with increasingly skilled instruction followers.
30.6CLAug 10, 2021
Continual Learning for Grounded Instruction Generation by Observing Human Following BehaviorNoriyuki Kojima, Alane Suhr, Yoav Artzi
We study continual learning for natural language instruction generation, by observing human users' instruction execution. We focus on a collaborative scenario, where the system both acts and delegates tasks to human users using natural language. We compare user execution of generated instructions to the original system intent as an indication to the system's success communicating its intent. We show how to use this signal to improve the system's ability to generate instructions via contextual bandit learning. In interaction with real users, our system demonstrates dramatic improvements in its ability to generate language over time.
30.7CLOct 8, 2019
Executing Instructions in Situated Collaborative InteractionsAlane Suhr, Claudia Yan, Charlotte Schluger et al.
We study a collaborative scenario where a user not only instructs a system to complete tasks, but also acts alongside it. This allows the user to adapt to the system abilities by changing their language or deciding to simply accomplish some tasks themselves, and requires the system to effectively recover from errors as the user strategically assigns it new goals. We build a game environment to study this scenario, and learn to map user instructions to system actions. We introduce a learning approach focused on recovery from cascading errors between instructions, and modeling methods to explicitly reason about instructions with multiple goals. We evaluate with a new evaluation protocol using recorded interactions and online games with human users, and observe how users adapt to the system abilities.
NLVR2 Visual Bias AnalysisAlane Suhr, Yoav Artzi
NLVR2 (Suhr et al., 2019) was designed to be robust for language bias through a data collection process that resulted in each natural language sentence appearing with both true and false labels. The process did not provide a similar measure of control for visual bias. This technical report analyzes the potential for visual bias in NLVR2. We show that some amount of visual bias likely exists. Finally, we identify a subset of the test data that allows to test for model performance in a way that is robust to such potential biases. We show that the performance of existing models (Li et al., 2019; Tan and Bansal 2019) is relatively robust to this potential bias. We propose to add the evaluation on this subset of the data to the NLVR2 evaluation protocol, and update the official release to include it. A notebook including an implementation of the code used to replicate this analysis is available at http://nlvr.ai/NLVR2BiasAnalysis.html.
Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street EnvironmentsHoward Chen, Alane Suhr, Dipendra Misra et al.
We study the problem of jointly reasoning about language and vision through a navigation and spatial reasoning task. We introduce the Touchdown task and dataset, where an agent must first follow navigation instructions in a real-life visual urban environment, and then identify a location described in natural language to find a hidden object at the goal position. The data contains 9,326 examples of English instructions and spatial descriptions paired with demonstrations. Empirical analysis shows the data presents an open challenge to existing methods, and qualitative linguistic analysis shows that the data displays richer use of spatial reasoning compared to related resources.
A Corpus for Reasoning About Natural Language Grounded in PhotographsAlane Suhr, Stephanie Zhou, Ally Zhang et al.
We introduce a new dataset for joint reasoning about natural language and images, with a focus on semantic diversity, compositionality, and visual reasoning challenges. The data contains 107,292 examples of English sentences paired with web photographs. The task is to determine whether a natural language caption is true about a pair of photographs. We crowdsource the data using sets of visually rich images and a compare-and-contrast task to elicit linguistically diverse language. Qualitative analysis shows the data requires compositional joint reasoning, including about quantities, comparisons, and relations. Evaluation using state-of-the-art visual reasoning methods shows the data presents a strong challenge.
Situated Mapping of Sequential Instructions to Actions with Single-step Reward ObservationAlane Suhr, Yoav Artzi
We propose a learning approach for mapping context-dependent sequential instructions to actions. We address the problem of discourse and state dependencies with an attention-based model that considers both the history of the interaction and the state of the world. To train from start and goal states without access to demonstrations, we propose SESTRA, a learning algorithm that takes advantage of single-step reward observations and immediate expected reward maximization. We evaluate on the SCONE domains, and show absolute accuracy improvements of 9.8%-25.3% across the domains over approaches that use high-level logical representations.
Learning to Map Context-Dependent Sentences to Executable Formal QueriesAlane Suhr, Srinivasan Iyer, Yoav Artzi
We propose a context-dependent model to map utterances within an interaction to executable formal queries. To incorporate interaction history, the model maintains an interaction-level encoder that updates after each turn, and can copy sub-sequences of previously predicted queries during generation. Our approach combines implicit and explicit modeling of references between utterances. We evaluate our model on the ATIS flight planning interactions, and demonstrate the benefits of modeling context and explicit references.
1.0CLOct 2, 2017
Visual Reasoning with Natural LanguageStephanie Zhou, Alane Suhr, Yoav Artzi
Natural language provides a widely accessible and expressive interface for robotic agents. To understand language in complex environments, agents must reason about the full range of language inputs and their correspondence to the world. Such reasoning over language and vision is an open problem that is receiving increasing attention. While existing data sets focus on visual diversity, they do not display the full range of natural language expressions, such as counting, set reasoning, and comparisons. We propose a simple task for natural language visual reasoning, where images are paired with descriptive statements. The task is to predict if a statement is true for the given scene. This abstract describes our existing synthetic images corpus and our current work on collecting real vision data.