CVJun 2
SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single ImageInhee Lee, Sangwon Baik, Sungjoo Kim et al.
Reconstructing interactive, simulation-ready 3D scenes from a single image is a critical bottleneck for robotic manipulation. While recent single-image lifters recover plausible per-object shapes, composing them yields scenes that collapse under physical simulation due to interpenetrating, hovering, or sinking objects. Existing physics-aware methods address this strictly as a post-hoc layout correction, leaving the underlying geometric errors unresolved. To address this, we introduce SimuScene, a compositional 3D reconstruction pipeline that puts physics in the loop of shape and layout estimation. Rather than using physics merely for layout cleanup, we utilize the physics engine as a diagnostic measurement tool during the generative process itself. By diagnostically simulating reconstructed objects under gravity, we convert penetration and support failures into quantitative correction signals that drive gravity-axis stretching and amodal shape resampling. This physics-informed feedback loop mitigates accumulated reconstruction errors and produces a stable, simulation-ready compositional 3D scene. Extensive experiments demonstrate state-of-the-art performance on physical stability and geometric alignment benchmarks. We further highlight SimuScene's utility by deploying reconstructed environments in humanoid control and robot-arm manipulation tasks.
ROApr 30
OmniRobotHome: A Multi-Camera Platform for Real-Time Multiadic Human-Robot InteractionJunyoung Lee, Sookwan Han, Jeonghwan Kim et al.
Human-robot collaboration has been studied primarily in dyadic or sequential settings. However, real homes require multiadic collaboration, where multiple humans and robots share a workspace, acting concurrently on interleaved subtasks with tight spatial and temporal coupling. This regime remains underexplored because close-proximity interaction between humans, robots, and objects creates persistent occlusion and rapid state changes, making reliable real-time 3D tracking the central bottleneck. No existing platform provides the real-time, occlusion-robust, room-scale perception needed to make this regime experimentally tractable. We present OmniRobotHome, the first room-scale residential platform that unifies wide-area real-time 3D human and object perception with coordinated multi-robot actuation in a shared world frame. The system instruments a natural home environment with 48 hardware-synchronized RGB cameras for markerless, occlusion-robust tracking of multiple humans and objects, temporally aligned with two Franka arms that act on live scene state. Continuous capture within this consistent frame further supports long-horizon human behavior modeling from accumulated trajectories. The platform makes the multiadic collaboration regime experimentally tractable. We focus on two central problems: safety in shared human-robot environments and human-anticipatory robotic assistance, and show that real-time perception and accumulated behavior memory each yield measurable gains in both.
CVApr 22, 2024
Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D GlimpsesInhee Lee, Byungjun Kim, Hanbyul Joo
In this paper, we present a method to reconstruct the world and multiple dynamic humans in 3D from a monocular video input. As a key idea, we represent both the world and multiple humans via the recently emerging 3D Gaussian Splatting (3D-GS) representation, enabling to conveniently and efficiently compose and render them together. In particular, we address the scenarios with severely limited and sparse observations in 3D human reconstruction, a common challenge encountered in the real world. To tackle this challenge, we introduce a novel approach to optimize the 3D-GS representation in a canonical space by fusing the sparse cues in the common space, where we leverage a pre-trained 2D diffusion model to synthesize unseen views while keeping the consistency with the observed 2D appearances. We demonstrate our method can reconstruct high-quality animatable 3D humans in various challenging examples, in the presence of occlusion, image crops, few-shot, and extremely sparse observations. After reconstruction, our method is capable of not only rendering the scene in any novel views at arbitrary time instances, but also editing the 3D scene by removing individual humans or applying different motions for each human. Through various experiments, we demonstrate the quality and efficiency of our methods over alternative existing approaches.
CVDec 30, 2024
PERSE: Personalized 3D Generative Avatars from A Single PortraitHyunsoo Cha, Inhee Lee, Hanbyul Joo
We present PERSE, a method for building a personalized 3D generative avatar from a reference portrait. Our avatar enables facial attribute editing in a continuous and disentangled latent space to control each facial attribute, while preserving the individual's identity. To achieve this, our method begins by synthesizing large-scale synthetic 2D video datasets, where each video contains consistent changes in facial expression and viewpoint, along with variations in a specific facial attribute from the original input. We propose a novel pipeline to produce high-quality, photorealistic 2D videos with facial attribute editing. Leveraging this synthetic attribute dataset, we present a personalized avatar creation method based on 3D Gaussian Splatting, learning a continuous and disentangled latent space for intuitive facial attribute manipulation. To enforce smooth transitions in this latent space, we introduce a latent space regularization technique by using interpolated 2D faces as supervision. Compared to previous approaches, we demonstrate that PERSE generates high-quality avatars with interpolated attributes while preserving the identity of the reference individual.
ARNov 28, 2025
Ternary-Input Binary-Weight CNN Accelerator Design for Miniature Object Classification System with Query-Driven Spatial DVSYuyang Li, Swasthik Muloor, Jack Laudati et al.
Miniature imaging systems are essential for space-constrained applications but are limited by memory and power constraints. While machine learning can reduce data size by extracting key features, its high energy demands often exceed the capacity of small batteries. This paper presents a CNN hardware accelerator optimized for object classification in miniature imaging systems. It processes data from a spatial Dynamic Vision Sensor (DVS), reconfigurable to a temporal DVS via pixel sharing, minimizing sensor area. By using ternary DVS outputs and a ternary-input, binary-weight neural network, the design reduces computation and memory needs. Fabricated in 28 nm CMOS, the accelerator cuts data size by 81% and MAC operations by 27%. It achieves 440 ms inference time at just 1.6 mW power consumption, improving the Figure-of-Merit (FoM) by 7.3x over prior CNN accelerators for miniature systems.
CVNov 25, 2025
Learning to Generate Human-Human-Object Interactions from Textual DescriptionsJeonghyeon Na, Sangwon Baik, Inhee Lee et al.
The way humans interact with each other, including interpersonal distances, spatial configuration, and motion, varies significantly across different situations. To enable machines to understand such complex, context-dependent behaviors, it is essential to model multiple people in relation to the surrounding scene context. In this paper, we present a novel research problem to model the correlations between two people engaged in a shared interaction involving an object. We refer to this formulation as Human-Human-Object Interactions (HHOIs). To overcome the lack of dedicated datasets for HHOIs, we present a newly captured HHOIs dataset and a method to synthesize HHOI data by leveraging image generative models. As an intermediary, we obtain individual human-object interaction (HOIs) and human-human interaction (HHIs) from the HHOIs, and with these data, we train an text-to-HOI and text-to-HHI model using score-based diffusion model. Finally, we present a unified generative framework that integrates the two individual model, capable of synthesizing complete HHOIs in a single advanced sampling process. Our method extends HHOI generation to multi-human settings, enabling interactions involving more than two individuals. Experimental results show that our method generates realistic HHOIs conditioned on textual descriptions, outperforming previous approaches that focus only on single-human HOIs. Furthermore, we introduce multi-human motion generation involving objects as an application of our framework.
SPDec 14, 2019
Migrating Monarch Butterfly Localization Using Multi-Sensor Fusion Neural NetworksMingyu Yang, Roger Hsiao, Gordy Carichner et al.
Details of Monarch butterfly migration from the U.S. to Mexico remain a mystery due to lack of a proper localization technology to accurately localize and track butterfly migration. In this paper, we propose a deep learning based butterfly localization algorithm that can estimate a butterfly's daily location by analyzing a light and temperature sensor data log continuously obtained from an ultra-low power, mm-scale sensor attached to the butterfly. To train and test the proposed neural network based multi-sensor fusion localization algorithm, we collected over 1500 days of real world sensor measurement data with 82 volunteers all over the U.S. The proposed algorithm exhibits a mean absolute error of <1.5 degree in latitude and <0.5 degree in longitude Earth coordinate, satisfying our target goal for the Monarch butterfly migration study.