William P. McCarthy

2papers

2 Papers

13.0LGApr 17, 2025
Aligning Constraint Generation with Design Intent in Parametric CAD

Evan Casey, Tianyu Zhang, Shu Ishida et al.

We adapt alignment techniques from reasoning LLMs to the task of generating engineering sketch constraints found in computer-aided design (CAD) models. Engineering sketches consist of geometric primitives (e.g. points, lines) connected by constraints (e.g. perpendicular, tangent) that define the relationships between them. For a design to be easily editable, the constraints must effectively capture design intent, ensuring the geometry updates predictably when parameters change. Although current approaches can generate CAD designs, an open challenge remains to align model outputs with design intent, we label this problem 'design alignment'. A critical first step towards aligning generative CAD models is to generate constraints which fully-constrain all geometric primitives, without over-constraining or distorting sketch geometry. Using alignment techniques to train an existing constraint generation model with feedback from a constraint solver, we are able to fully-constrain 93% of sketches compared to 34% when using a naive supervised fine-tuning (SFT) baseline and only 8.9% without SFT. Our approach can be applied to any existing constraint generation model and sets the stage for further research bridging alignment strategies between the language and design domains. Additional results can be found at https://autodeskailab.github.io/aligning-constraint-generation/.

5.8AIApr 28, 2025Code
mrCAD: Multimodal Refinement of Computer-aided Designs

William P. McCarthy, Saujas Vaduguru, Karl D. D. Willis et al.

A key feature of human collaboration is the ability to iteratively refine the concepts we have communicated. In contrast, while generative AI excels at the \textit{generation} of content, it often struggles to make specific language-guided \textit{modifications} of its prior outputs. To bridge the gap between how humans and machines perform edits, we present mrCAD, a dataset of multimodal instructions in a communication game. In each game, players created computer aided designs (CADs) and refined them over several rounds to match specific target designs. Only one player, the Designer, could see the target, and they must instruct the other player, the Maker, using text, drawing, or a combination of modalities. mrCAD consists of 6,082 communication games, 15,163 instruction-execution rounds, played between 1,092 pairs of human players. We analyze the dataset and find that generation and refinement instructions differ in their composition of drawing and text. Using the mrCAD task as a benchmark, we find that state-of-the-art VLMs are better at following generation instructions than refinement instructions. These results lay a foundation for analyzing and modeling a multimodal language of refinement that is not represented in previous datasets.