2.0CVSep 16, 2024
2D or not 2D: How Does the Dimensionality of Gesture Representation Affect 3D Co-Speech Gesture Generation?Téo Guichoux, Laure Soulier, Nicolas Obin et al.
Co-speech gestures are fundamental for communication. The advent of recent deep learning techniques has facilitated the creation of lifelike, synchronous co-speech gestures for Embodied Conversational Agents. "In-the-wild" datasets, aggregating video content from platforms like YouTube via human pose detection technologies, provide a feasible solution by offering 2D skeletal sequences aligned with speech. Concurrent developments in lifting models enable the conversion of these 2D sequences into 3D gesture databases. However, it is important to note that the 3D poses estimated from the 2D extracted poses are, in essence, approximations of the ground-truth, which remains in the 2D domain. This distinction raises questions about the impact of gesture representation dimensionality on the quality of generated motions - a topic that, to our knowledge, remains largely unexplored. Our study examines the effect of using either 2D or 3D joint coordinates as training data on the performance of speech-to-gesture deep generative models. We employ a lifting model for converting generated 2D pose sequences into 3D and assess how gestures created directly in 3D stack up against those initially generated in 2D and then converted to 3D. We perform an objective evaluation using widely used metrics in the gesture generation field as well as a user study to qualitatively evaluate the different approaches.
4.0SDOct 13, 2025
Gelina: Unified Speech and Gesture Synthesis via Interleaved Token PredictionTéo Guichoux, Théodor Lemerle, Shivam Mehta et al.
Human communication is multimodal, with speech and gestures tightly coupled, yet most computational methods for generating speech and gestures synthesize them sequentially, weakening synchrony and prosody alignment. We introduce Gelina, a unified framework that jointly synthesizes speech and co-speech gestures from text using interleaved token sequences in a discrete autoregressive backbone, with modality-specific decoders. Gelina supports multi-speaker and multi-style cloning and enables gesture-only synthesis from speech inputs. Subjective and objective evaluations demonstrate competitive speech quality and improved gesture generation over unimodal baselines.
3.6CVJul 6, 2025
Grounded Gesture Generation: Language, Motion, and SpaceAnna Deichler, Jim O'Regan, Teo Guichoux et al.
Human motion generation has advanced rapidly in recent years, yet the critical problem of creating spatially grounded, context-aware gestures has been largely overlooked. Existing models typically specialize either in descriptive motion generation, such as locomotion and object interaction, or in isolated co-speech gesture synthesis aligned with utterance semantics. However, both lines of work often treat motion and environmental grounding separately, limiting advances toward embodied, communicative agents. To address this gap, our work introduces a multimodal dataset and framework for grounded gesture generation, combining two key resources: (1) a synthetic dataset of spatially grounded referential gestures, and (2) MM-Conv, a VR-based dataset capturing two-party dialogues. Together, they provide over 7.7 hours of synchronized motion, speech, and 3D scene information, standardized in the HumanML3D format. Our framework further connects to a physics-based simulator, enabling synthetic data generation and situated evaluation. By bridging gesture modeling and spatial grounding, our contribution establishes a foundation for advancing research in situated gesture generation and grounded multimodal interaction. Project page: https://groundedgestures.github.io/
2.3AIJun 21, 2024
Investigating the impact of 2D gesture representation on co-speech gesture generationTeo Guichoux, Laure Soulier, Nicolas Obin et al.
Co-speech gestures play a crucial role in the interactions between humans and embodied conversational agents (ECA). Recent deep learning methods enable the generation of realistic, natural co-speech gestures synchronized with speech, but such approaches require large amounts of training data. "In-the-wild" datasets, which compile videos from sources such as YouTube through human pose detection models, offer a solution by providing 2D skeleton sequences that are paired with speech. Concurrently, innovative lifting models have emerged, capable of transforming these 2D pose sequences into their 3D counterparts, leading to large and diverse datasets of 3D gestures. However, the derived 3D pose estimation is essentially a pseudo-ground truth, with the actual ground truth being the 2D motion data. This distinction raises questions about the impact of gesture representation dimensionality on the quality of generated motions, a topic that, to our knowledge, remains largely unexplored. In this work, we evaluate the impact of the dimensionality of the training data, 2D or 3D joint coordinates, on the performance of a multimodal speech-to-gesture deep generative model. We use a lifting model to convert 2D-generated sequences of body pose to 3D. Then, we compare the sequence of gestures generated directly in 3D to the gestures generated in 2D and lifted to 3D as post-processing.