26.3CVApr 5, 2022
Unified Implicit Neural StylizationZhiwen Fan, Yifan Jiang, Peihao Wang et al.
Representing visual signals by implicit representation (e.g., a coordinate based deep network) has prevailed among many vision tasks. This work explores a new intriguing direction: training a stylized implicit representation, using a generalized approach that can apply to various 2D and 3D scenarios. We conduct a pilot study on a variety of implicit functions, including 2D coordinate-based representation, neural radiance field, and signed distance function. Our solution is a Unified Implicit Neural Stylization framework, dubbed INS. In contrary to vanilla implicit representation, INS decouples the ordinary implicit function into a style implicit module and a content implicit module, in order to separately encode the representations from the style image and input scenes. An amalgamation module is then applied to aggregate these information and synthesize the stylized output. To regularize the geometry in 3D scenes, we propose a novel self-distillation geometry consistency loss which preserves the geometry fidelity of the stylized scenes. Comprehensive experiments are conducted on multiple task settings, including novel view synthesis of complex scenes, stylization for implicit surfaces, and fitting images using MLPs. We further demonstrate that the learned representation is continuous not only spatially but also style-wise, leading to effortlessly interpolating between different styles and generating images with new mixed styles. Please refer to the video on our project page for more view synthesis results: https://zhiwenfan.github.io/INS.
6.8CVOct 5, 2023Code
Pose-Free Generalizable Rendering TransformerZhiwen Fan, Panwang Pan, Peihao Wang et al.
In the field of novel-view synthesis, the necessity of knowing camera poses (e.g., via Structure from Motion) before rendering has been a common practice. However, the consistent acquisition of accurate camera poses remains elusive, and errors in pose extraction can adversely impact the view synthesis process. To address this challenge, we introduce PF-GRT, a new Pose-Free framework for Generalizable Rendering Transformer, eliminating the need for pre-computed camera poses and instead leveraging feature-matching learned directly from data. PF-GRT is parameterized using a local relative coordinate system, where one of the source images is set as the origin. An OmniView Transformer is designed for fusing multi-view cues under the pose-free setting, where unposed-view fusion and origin-centric aggregation are performed. The 3D point feature along target ray is sampled by projecting onto the selected origin plane. The final pixel intensities are modulated and decoded using another Transformer. PF-GRT demonstrates an impressive ability to generalize to new scenes that were not encountered during the training phase, without the need of pre-computing camera poses. Our experiments with zero-shot rendering on the LLFF, RealEstate-10k, Shiny, and Blender datasets reveal that it produces superior quality in generating photo-realistic images. Moreover, it demonstrates robustness against noise in test camera poses. Code is available at https://zhiwenfan.github.io/PF-GRT/.
NeRF-SOS: Any-View Self-supervised Object Segmentation on Complex ScenesZhiwen Fan, Peihao Wang, Yifan Jiang et al.
Neural volumetric representations have shown the potential that Multi-layer Perceptrons (MLPs) can be optimized with multi-view calibrated images to represent scene geometry and appearance, without explicit 3D supervision. Object segmentation can enrich many downstream applications based on the learned radiance field. However, introducing hand-crafted segmentation to define regions of interest in a complex real-world scene is non-trivial and expensive as it acquires per view annotation. This paper carries out the exploration of self-supervised learning for object segmentation using NeRF for complex real-world scenes. Our framework, called NeRF with Self-supervised Object Segmentation NeRF-SOS, couples object segmentation and neural radiance field to segment objects in any view within a scene. By proposing a novel collaborative contrastive loss in both appearance and geometry levels, NeRF-SOS encourages NeRF models to distill compact geometry-aware segmentation clusters from their density fields and the self-supervised pre-trained 2D visual features. The self-supervised object segmentation framework can be applied to various NeRF models that both lead to photo-realistic rendering results and convincing segmentation maps for both indoor and outdoor scenarios. Extensive results on the LLFF, Tank & Temple, and BlendedMVS datasets validate the effectiveness of NeRF-SOS. It consistently surpasses other 2D-based self-supervised baselines and predicts finer semantics masks than existing supervised counterparts. Please refer to the video on our project page for more details:https://zhiwenfan.github.io/NeRF-SOS.
10.2CVJun 4, 2025Code
FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian SplattingHengyu Liu, Yuehao Wang, Chenxin Li et al.
3D Gaussian splatting (3DGS) has enabled various applications in 3D scene representation and novel view synthesis due to its efficient rendering capabilities. However, 3DGS demands relatively significant GPU memory, limiting its use on devices with restricted computational resources. Previous approaches have focused on pruning less important Gaussians, effectively compressing 3DGS but often requiring a fine-tuning stage and lacking adaptability for the specific memory needs of different devices. In this work, we present an elastic inference method for 3DGS. Given an input for the desired model size, our method selects and transforms a subset of Gaussians, achieving substantial rendering performance without additional fine-tuning. We introduce a tiny learnable module that controls Gaussian selection based on the input percentage, along with a transformation module that adjusts the selected Gaussians to complement the performance of the reduced model. Comprehensive experiments on ZipNeRF, MipNeRF and Tanks\&Temples scenes demonstrate the effectiveness of our approach. Code is available at https://flexgs.github.io.
Rethinking Addressing in Language Models via Contexualized Equivariant Positional EncodingJiajun Zhu, Peihao Wang, Ruisi Cai et al.
Transformers rely on both content-based and position-based addressing mechanisms to make predictions, but existing positional encoding techniques often diminish the effectiveness of position-based addressing. Many current methods enforce rigid patterns in attention maps, limiting the ability to model long-range dependencies and adapt to diverse tasks. Additionally, most positional encodings are learned as general biases, lacking the specialization required for different instances within a dataset. To address this, we propose con\textbf{T}extualized equivari\textbf{A}nt \textbf{P}osition \textbf{E}ncoding (\textbf{TAPE}), a novel framework that enhances positional embeddings by incorporating sequence content across layers. TAPE introduces dynamic, context-aware positional encodings, overcoming the constraints of traditional fixed patterns. We show that TAPE can provably facilitate LLM reasoning ability by emulating a broader class of algorithms. By enforcing permutation and orthogonal equivariance, TAPE ensures the stability of positional encodings during updates, improving long-context ability. Our method can be easily integrated into pre-trained transformers, offering parameter-efficient fine-tuning with minimal overhead. Extensive experiments show that TAPE achieves superior performance in language modeling, arithmetic reasoning, and long-context retrieval tasks compared to existing positional embedding techniques. Code is available at https://github.com/VITA-Group/TAPE.
14.7CVMar 27, 2024
Lift3D: Zero-Shot Lifting of Any 2D Vision Model to 3DMukund Varma T, Peihao Wang, Zhiwen Fan et al.
In recent years, there has been an explosion of 2D vision models for numerous tasks such as semantic segmentation, style transfer or scene editing, enabled by large-scale 2D image datasets. At the same time, there has been renewed interest in 3D scene representations such as neural radiance fields from multi-view images. However, the availability of 3D or multiview data is still substantially limited compared to 2D image datasets, making extending 2D vision models to 3D data highly desirable but also very challenging. Indeed, extending a single 2D vision operator like scene editing to 3D typically requires a highly creative method specialized to that task and often requires per-scene optimization. In this paper, we ask the question of whether any 2D vision model can be lifted to make 3D consistent predictions. We answer this question in the affirmative; our new Lift3D method trains to predict unseen views on feature spaces generated by a few visual models (i.e. DINO and CLIP), but then generalizes to novel vision operators and tasks, such as style transfer, super-resolution, open vocabulary segmentation and image colorization; for some of these tasks, there is no comparable previous 3D method. In many cases, we even outperform state-of-the-art methods specialized for the task in question. Moreover, Lift3D is a zero-shot method, in the sense that it requires no task-specific training, nor scene-specific optimization.
DD-Ranking: Rethinking the Evaluation of Dataset DistillationZekai Li, Xinhao Zhong, Samir Khaki et al.
In recent years, dataset distillation has provided a reliable solution for data compression, where models trained on the resulting smaller synthetic datasets achieve performance comparable to those trained on the original datasets. To further improve the performance of synthetic datasets, various training pipelines and optimization objectives have been proposed, greatly advancing the field of dataset distillation. Recent decoupled dataset distillation methods introduce soft labels and stronger data augmentation during the post-evaluation phase and scale dataset distillation up to larger datasets (e.g., ImageNet-1K). However, this raises a question: Is accuracy still a reliable metric to fairly evaluate dataset distillation methods? Our empirical findings suggest that the performance improvements of these methods often stem from additional techniques rather than the inherent quality of the images themselves, with even randomly sampled images achieving superior results. Such misaligned evaluation settings severely hinder the development of DD. Therefore, we propose DD-Ranking, a unified evaluation framework, along with new general evaluation metrics to uncover the true performance improvements achieved by different methods. By refocusing on the actual information enhancement of distilled datasets, DD-Ranking provides a more comprehensive and fair evaluation standard for future research advancements.
18.2CVMay 8, 2025
Steepest Descent Density Control for Compact 3D Gaussian SplattingPeihao Wang, Yuehao Wang, Dilin Wang et al.
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.
18.4CVMay 25, 2023
POPE: 6-DoF Promptable Pose Estimation of Any Object, in Any Scene, with One ReferenceZhiwen Fan, Panwang Pan, Peihao Wang et al.
Despite the significant progress in six degrees-of-freedom (6DoF) object pose estimation, existing methods have limited applicability in real-world scenarios involving embodied agents and downstream 3D vision tasks. These limitations mainly come from the necessity of 3D models, closed-category detection, and a large number of densely annotated support views. To mitigate this issue, we propose a general paradigm for object pose estimation, called Promptable Object Pose Estimation (POPE). The proposed approach POPE enables zero-shot 6DoF object pose estimation for any target object in any scene, while only a single reference is adopted as the support view. To achieve this, POPE leverages the power of the pre-trained large-scale 2D foundation model, employs a framework with hierarchical feature representation and 3D geometry principles. Moreover, it estimates the relative camera pose between object prompts and the target object in new views, enabling both two-view and multi-view 6DoF pose estimation tasks. Comprehensive experimental results demonstrate that POPE exhibits unrivaled robust performance in zero-shot settings, by achieving a significant reduction in the averaged Median Pose Error by 52.38% and 50.47% on the LINEMOD and OnePose datasets, respectively. We also conduct more challenging testings in causally captured images (see Figure 1), which further demonstrates the robustness of POPE. Project page can be found with https://paulpanwang.github.io/POPE/.