Zhuoliang Kang

CV
h-index4
4papers
100citations
Novelty60%
AI Score48

4 Papers

14.5ROJul 9, 2024Code
RoboCAS: A Benchmark for Robotic Manipulation in Complex Object Arrangement Scenarios

Liming Zheng, Feng Yan, Fanfan Liu et al.

Foundation models hold significant potential for enabling robots to perform long-horizon general manipulation tasks. However, the simplicity of tasks and the uniformity of environments in existing benchmarks restrict their effective deployment in complex scenarios. To address this limitation, this paper introduces the \textit{RoboCAS} benchmark, the first benchmark specifically designed for complex object arrangement scenarios in robotic manipulation. This benchmark employs flexible and concise scripted policies to efficiently collect a diverse array of demonstrations, showcasing scattered, orderly, and stacked object arrangements within a highly realistic physical simulation environment. It includes complex processes such as target retrieval, obstacle clearance, and robot manipulation, testing agents' abilities to perform long-horizon planning for spatial reasoning and predicting chain reactions under ambiguous instructions. Extensive experiments on multiple baseline models reveal their limitations in managing complex object arrangement scenarios, underscoring the urgent need for intelligent agents capable of performing long-horizon operations in practical deployments and providing valuable insights for future research directions. Project website: \url{https://github.com/notFoundThisPerson/RoboCAS-v0}.

10.2CVDec 2, 2025
MAViD: A Multimodal Framework for Audio-Visual Dialogue Understanding and Generation

Youxin Pang, Jiajun Liu, Lingfeng Tan et al.

We propose MAViD, a novel Multimodal framework for Audio-Visual Dialogue understanding and generation. Existing approaches primarily focus on non-interactive systems and are limited to producing constrained and unnatural human speech.The primary challenge of this task lies in effectively integrating understanding and generation capabilities, as well as achieving seamless multimodal audio-video fusion. To solve these problems, we propose a Conductor-Creator architecture that divides the dialogue system into two primary components.The Conductor is tasked with understanding, reasoning, and generating instructions by breaking them down into motion and speech components, thereby enabling fine-grained control over interactions. The Creator then delivers interactive responses based on these instructions.Furthermore, to address the difficulty of generating long videos with consistent identity, timbre, and tone using dual DiT structures, the Creator adopts a structure that combines autoregressive (AR) and diffusion models. The AR model is responsible for audio generation, while the diffusion model ensures high-quality video generation.Additionally, we propose a novel fusion module to enhance connections between contextually consecutive clips and modalities, enabling synchronized long-duration audio-visual content generation.Extensive experiments demonstrate that our framework can generate vivid and contextually coherent long-duration dialogue interactions and accurately interpret users' multimodal queries.

33.8CVMay 28, 2025Code
Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation

Zhe Kong, Feng Gao, Yong Zhang et al.

Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus on single human animation and struggle with multi-stream audio inputs, facing incorrect binding problems between audio and persons. Additionally, they exhibit limitations in instruction-following capabilities. To solve this problem, in this paper, we propose a novel task: Multi-Person Conversational Video Generation, and introduce a new framework, MultiTalk, to address the challenges during multi-person generation. Specifically, for audio injection, we investigate several schemes and propose the Label Rotary Position Embedding (L-RoPE) method to resolve the audio and person binding problem. Furthermore, during training, we observe that partial parameter training and multi-task training are crucial for preserving the instruction-following ability of the base model. MultiTalk achieves superior performance compared to other methods on several datasets, including talking head, talking body, and multi-person datasets, demonstrating the powerful generation capabilities of our approach.

26.5CVAug 19, 2025
InfiniteTalk: Audio-driven Video Generation for Sparse-Frame Video Dubbing

Shaoshu Yang, Zhe Kong, Feng Gao et al.

Recent breakthroughs in video AIGC have ushered in a transformative era for audio-driven human animation. However, conventional video dubbing techniques remain constrained to mouth region editing, resulting in discordant facial expressions and body gestures that compromise viewer immersion. To overcome this limitation, we introduce sparse-frame video dubbing, a novel paradigm that strategically preserves reference keyframes to maintain identity, iconic gestures, and camera trajectories while enabling holistic, audio-synchronized full-body motion editing. Through critical analysis, we identify why naive image-to-video models fail in this task, particularly their inability to achieve adaptive conditioning. Addressing this, we propose InfiniteTalk, a streaming audio-driven generator designed for infinite-length long sequence dubbing. This architecture leverages temporal context frames for seamless inter-chunk transitions and incorporates a simple yet effective sampling strategy that optimizes control strength via fine-grained reference frame positioning. Comprehensive evaluations on HDTF, CelebV-HQ, and EMTD datasets demonstrate state-of-the-art performance. Quantitative metrics confirm superior visual realism, emotional coherence, and full-body motion synchronization.