7.9CVJul 17, 2020
Impact of base dataset design on few-shot image classificationOthman Sbai, Camille Couprie, Mathieu Aubry
The quality and generality of deep image features is crucially determined by the data they have been trained on, but little is known about this often overlooked effect. In this paper, we systematically study the effect of variations in the training data by evaluating deep features trained on different image sets in a few-shot classification setting. The experimental protocol we define allows to explore key practical questions. What is the influence of the similarity between base and test classes? Given a fixed annotation budget, what is the optimal trade-off between the number of images per class and the number of classes? Given a fixed dataset, can features be improved by splitting or combining different classes? Should simple or diverse classes be annotated? In a wide range of experiments, we provide clear answers to these questions on the miniImageNet, ImageNet and CUB-200 benchmarks. We also show how the base dataset design can improve performance in few-shot classification more drastically than replacing a simple baseline by an advanced state of the art algorithm.
6.8CVDec 13, 2018
Unsupervised Image Decomposition in Vector LayersOthman Sbai, Camille Couprie, Mathieu Aubry
Deep image generation is becoming a tool to enhance artists and designers creativity potential. In this paper, we aim at making the generation process more structured and easier to interact with. Inspired by vector graphics systems, we propose a new deep image reconstruction paradigm where the outputs are composed from simple layers, defined by their color and a vector transparency mask. This presents a number of advantages compared to the commonly used convolutional network architectures. In particular, our layered decomposition allows simple user interaction, for example to update a given mask, or change the color of a selected layer. From a compact code, our architecture also generates vector images with a virtually infinite resolution, the color at each point in an image being a parametric function of its coordinates. We validate the efficiency of our approach by comparing reconstructions with state-of-the-art baselines given similar memory resources on CelebA and ImageNet datasets. Most importantly, we demonstrate several applications of our new image representation obtained in an unsupervised manner, including editing, vectorization and image search.
16.5LGApr 3, 2018
DeSIGN: Design Inspiration from Generative NetworksOthman Sbai, Mohamed Elhoseiny, Antoine Bordes et al.
Can an algorithm create original and compelling fashion designs to serve as an inspirational assistant? To help answer this question, we design and investigate different image generation models associated with different loss functions to boost creativity in fashion generation. The dimensions of our explorations include: (i) different Generative Adversarial Networks architectures that start from noise vectors to generate fashion items, (ii) novel loss functions that encourage novelty, inspired from Sharma-Mittal divergence, a generalized mutual information measure for the widely used relative entropies such as Kullback-Leibler, and (iii) a generation process following the key elements of fashion design (disentangling shape and texture components). A key challenge of this study is the evaluation of generated designs and the retrieval of best ones, hence we put together an evaluation protocol associating automatic metrics and human experimental studies that we hope will help ease future research. We show that our proposed creativity criterion yield better overall appreciation than the one employed in Creative Adversarial Networks. In the end, about 61% of our images are thought to be created by human designers rather than by a computer while also being considered original per our human subject experiments, and our proposed loss scores the highest compared to existing losses in both novelty and likability.