Yijun Yuan

CV
h-index4
4papers
29citations
Novelty51%
AI Score30

4 Papers

6.5CVJun 17, 2022Code
An Algorithm for the SE(3)-Transformation on Neural Implicit Maps for Remapping Functions

Yijun Yuan, Andreas Nuechter

Implicit representations are widely used for object reconstruction due to their efficiency and flexibility. In 2021, a novel structure named neural implicit map has been invented for incremental reconstruction. A neural implicit map alleviates the problem of inefficient memory cost of previous online 3D dense reconstruction while producing better quality. % However, the neural implicit map suffers the limitation that it does not support remapping as the frames of scans are encoded into a deep prior after generating the neural implicit map. This means, that neither this generation process is invertible, nor a deep prior is transformable. The non-remappable property makes it not possible to apply loop-closure techniques. % We present a neural implicit map based transformation algorithm to fill this gap. As our neural implicit map is transformable, our model supports remapping for this special map of latent features. % Experiments show that our remapping module is capable to well-transform neural implicit maps to new poses. Embedded into a SLAM framework, our mapping model is able to tackle the remapping of loop closures and demonstrates high-quality surface reconstruction. % Our implementation is available at github\footnote{\url{https://github.com/Jarrome/IMT_Mapping}} for the research community.

3.9CVApr 29, 2023Code
NSLF-OL: Online Learning of Neural Surface Light Fields alongside Real-time Incremental 3D Reconstruction

Yijun Yuan, Andreas Nuchter

Immersive novel view generation is an important technology in the field of graphics and has recently also received attention for operator-based human-robot interaction. However, the involved training is time-consuming, and thus the current test scope is majorly on object capturing. This limits the usage of related models in the robotics community for 3D reconstruction since robots (1) usually only capture a very small range of view directions to surfaces that cause arbitrary predictions on unseen, novel direction, (2) requires real-time algorithms, and (3) work with growing scenes, e.g., in robotic exploration. The paper proposes a novel Neural Surface Light Fields model that copes with the small range of view directions while producing a good result in unseen directions. Exploiting recent encoding techniques, the training of our model is highly efficient. In addition, we design Multiple Asynchronous Neural Agents (MANA), a universal framework to learn each small region in parallel for large-scale growing scenes. Our model learns online the Neural Surface Light Fields (NSLF) aside from real-time 3D reconstruction with a sequential data stream as the shared input. In addition to online training, our model also provides real-time rendering after completing the data stream for visualization. We implement experiments using well-known RGBD indoor datasets, showing the high flexibility to embed our model into real-time 3D reconstruction and demonstrating high-fidelity view synthesis for these scenes. The code is available on github.

7.6CVMar 22, 2023
Uni-Fusion: Universal Continuous Mapping

Yijun Yuan, Andreas Nuechter

We present Uni-Fusion, a universal continuous mapping framework for surfaces, surface properties (color, infrared, etc.) and more (latent features in CLIP embedding space, etc.). We propose the first universal implicit encoding model that supports encoding of both geometry and different types of properties (RGB, infrared, features, etc.) without requiring any training. Based on this, our framework divides the point cloud into regular grid voxels and generates a latent feature in each voxel to form a Latent Implicit Map (LIM) for geometries and arbitrary properties. Then, by fusing a local LIM frame-wisely into a global LIM, an incremental reconstruction is achieved. Encoded with corresponding types of data, our Latent Implicit Map is capable of generating continuous surfaces, surface property fields, surface feature fields, and all other possible options. To demonstrate the capabilities of our model, we implement three applications: (1) incremental reconstruction for surfaces and color (2) 2D-to-3D transfer of fabricated properties (3) open-vocabulary scene understanding by creating a text CLIP feature field on surfaces. We evaluate Uni-Fusion by comparing it in corresponding applications, from which Uni-Fusion shows high-flexibility in various applications while performing best or being competitive. The project page of Uni-Fusion is available at https://jarrome.github.io/Uni-Fusion/ .

5.2CVMay 13, 2024
SceneFactory: A Workflow-centric and Unified Framework for Incremental Scene Modeling

Yijun Yuan, Michael Bleier, Andreas Nüchter

We present SceneFactory, a workflow-centric and unified framework for incremental scene modeling, that conveniently supports a wide range of applications, such as (unposed and/or uncalibrated) multi-view depth estimation, LiDAR completion, (dense) RGB-D/RGB-L/Mono/Depth-only reconstruction and SLAM. The workflow-centric design uses multiple blocks as the basis for constructing different production lines. The supported applications, i.e., productions avoid redundancy in their designs. Thus, the focus is placed on each block itself for independent expansion. To support all input combinations, our implementation consists of four building blocks that form SceneFactory: (1) tracking, (2) flexion, (3) depth estimation, and (4) scene reconstruction. The tracking block is based on Mono SLAM and is extended to support RGB-D and RGB-LiDAR (RGB-L) inputs. Flexion is used to convert the depth image (untrackable) into a trackable image. For general-purpose depth estimation, we propose an unposed \& uncalibrated multi-view depth estimation model (U$^2$-MVD) to estimate dense geometry. U$^2$-MVD exploits dense bundle adjustment to solve for poses, intrinsics, and inverse depth. A semantic-aware ScaleCov step is then introduced to complete the multi-view depth. Relying on U$^2$-MVD, SceneFactory both supports user-friendly 3D creation (with just images) and bridges the applications of Dense RGB-D and Dense Mono. For high-quality surface and color reconstruction, we propose Dual-purpose Multi-resolutional Neural Points (DM-NPs) for the first surface accessible Surface Color Field design, where we introduce Improved Point Rasterization (IPR) for point cloud based surface query. ...