6.9LGAug 15, 2022Code
A Library for Representing Python Programs as Graphs for Machine LearningDavid Bieber, Kensen Shi, Petros Maniatis et al. · deepmind
Graph representations of programs are commonly a central element of machine learning for code research. We introduce an open source Python library python_graphs that applies static analysis to construct graph representations of Python programs suitable for training machine learning models. Our library admits the construction of control-flow graphs, data-flow graphs, and composite ``program graphs'' that combine control-flow, data-flow, syntactic, and lexical information about a program. We present the capabilities and limitations of the library, perform a case study applying the library to millions of competitive programming submissions, and showcase the library's utility for machine learning research.
8.7CLOct 30, 2022
DiffusER: Discrete Diffusion via Edit-based ReconstructionMachel Reid, Vincent J. Hellendoorn, Graham Neubig · deepmind
In text generation, models that generate text from scratch one token at a time are currently the dominant paradigm. Despite being performant, these models lack the ability to revise existing text, which limits their usability in many practical scenarios. We look to address this, with DiffusER (Diffusion via Edit-based Reconstruction), a new edit-based generative model for text based on denoising diffusion models -- a class of models that use a Markov chain of denoising steps to incrementally generate data. DiffusER is not only a strong generative model in general, rivalling autoregressive models on several tasks spanning machine translation, summarization, and style transfer; it can also perform other varieties of generation that standard autoregressive models are not well-suited for. For instance, we demonstrate that DiffusER makes it possible for a user to condition generation on a prototype, or an incomplete sequence, and continue revising based on previous edit steps.
41.5SEJul 17, 2023
Using an LLM to Help With Code UnderstandingDaye Nam, Andrew Macvean, Vincent Hellendoorn et al.
Understanding code is challenging, especially when working in new and complex development environments. Code comments and documentation can help, but are typically scarce or hard to navigate. Large language models (LLMs) are revolutionizing the process of writing code. Can they do the same for helping understand it? In this study, we provide a first investigation of an LLM-based conversational UI built directly in the IDE that is geared towards code understanding. Our IDE plugin queries OpenAI's GPT-3.5-turbo model with four high-level requests without the user having to write explicit prompts: to explain a highlighted section of code, provide details of API calls used in the code, explain key domain-specific terms, and provide usage examples for an API. The plugin also allows for open-ended prompts, which are automatically contextualized to the LLM with the program being edited. We evaluate this system in a user study with 32 participants, which confirms that using our plugin can aid task completion more than web search. We additionally provide a thorough analysis of the ways developers use, and perceive the usefulness of, our system, among others finding that the usage and benefits differ between students and professionals. We conclude that in-IDE prompt-less interaction with LLMs is a promising future direction for tool builders.
Large Language Models for Test-Free Fault LocalizationAidan Z. H. Yang, Ruben Martins, Claire Le Goues et al.
Fault Localization (FL) aims to automatically localize buggy lines of code, a key first step in many manual and automatic debugging tasks. Previous FL techniques assume the provision of input tests, and often require extensive program analysis, program instrumentation, or data preprocessing. Prior work on deep learning for APR struggles to learn from small datasets and produces limited results on real-world programs. Inspired by the ability of large language models (LLMs) of code to adapt to new tasks based on very few examples, we investigate the applicability of LLMs to line level fault localization. Specifically, we propose to overcome the left-to-right nature of LLMs by fine-tuning a small set of bidirectional adapter layers on top of the representations learned by LLMs to produce LLMAO, the first language model based fault localization approach that locates buggy lines of code without any test coverage information. We fine-tune LLMs with 350 million, 6 billion, and 16 billion parameters on small, manually curated corpora of buggy programs such as the Defects4J corpus. We observe that our technique achieves substantially more confidence in fault localization when built on the larger models, with bug localization performance scaling consistently with the LLM size. Our empirical evaluation shows that LLMAO improves the Top-1 results over the state-of-the-art machine learning fault localization (MLFL) baselines by 2.3%-54.4%, and Top-5 results by 14.4%-35.6%. LLMAO is also the first FL technique trained using a language model architecture that can detect security vulnerabilities down to the code line level.
CAT-LM: Training Language Models on Aligned Code And TestsNikitha Rao, Kush Jain, Uri Alon et al.
Testing is an integral part of the software development process. Yet, writing tests is time-consuming and therefore often neglected. Classical test generation tools such as EvoSuite generate behavioral test suites by optimizing for coverage, but tend to produce tests that are hard to understand. Language models trained on code can generate code that is highly similar to that written by humans, but current models are trained to generate each file separately, as is standard practice in natural language processing, and thus fail to consider the code-under-test context when producing a test file. In this work, we propose the Aligned Code And Tests Language Model (CAT-LM), a GPT-style language model with 2.7 Billion parameters, trained on a corpus of Python and Java projects. We utilize a novel pretraining signal that explicitly considers the mapping between code and test files when available. We also drastically increase the maximum sequence length of inputs to 8,192 tokens, 4x more than typical code generation models, to ensure that the code context is available to the model when generating test code. We analyze its usefulness for realistic applications, showing that sampling with filtering (e.g., by compilability, coverage) allows it to efficiently produce tests that achieve coverage similar to ones written by developers while resembling their writing style. By utilizing the code context, CAT-LM generates more valid tests than even much larger language models trained with more data (CodeGen 16B and StarCoder) and substantially outperforms a recent test-specific model (TeCo) at test completion. Overall, our work highlights the importance of incorporating software-specific insights when training language models for code and paves the way to more powerful automated test generation.
6.6LGNov 2, 2023
Learning Defect Prediction from Unrealistic DataKamel Alrashedy, Vincent J. Hellendoorn, Alessandro Orso
Pretrained models of code, such as CodeBERT and CodeT5, have become popular choices for code understanding and generation tasks. Such models tend to be large and require commensurate volumes of training data, which are rarely available for downstream tasks. Instead, it has become popular to train models with far larger but less realistic datasets, such as functions with artificially injected bugs. Models trained on such data, however, tend to only perform well on similar data, while underperforming on real world programs. In this paper, we conjecture that this discrepancy stems from the presence of distracting samples that steer the model away from the real-world task distribution. To investigate this conjecture, we propose an approach for identifying the subsets of these large yet unrealistic datasets that are most similar to examples in real-world datasets based on their learned representations. Our approach extracts high-dimensional embeddings of both real-world and artificial programs using a neural model and scores artificial samples based on their distance to the nearest real-world sample. We show that training on only the nearest, representationally most similar samples while discarding samples that are not at all similar in representations yields consistent improvements across two popular pretrained models of code on two code understanding tasks. Our results are promising, in that they show that training models on a representative subset of an unrealistic dataset can help us harness the power of large-scale synthetic data generation while preserving downstream task performance. Finally, we highlight the limitations of applying AI models for predicting vulnerabilities and bugs in real-world applications
0.5CLJun 5, 2023
Skill over Scale: The Case for Medium, Domain-Specific Models for SEManisha Mukherjee, Vincent J. Hellendoorn
Recent advancements in AI have sparked a trend in constructing large, generalist language models that handle a multitude of tasks, including many code-related ones. While these models are expensive to train and are often closed-source, they have enjoyed broad adoption because they tend to outperform smaller, domain-specific models of code. In this work, we argue that this is not a foregone conclusion. We show that modestly sized domain-specific models can outperform much larger ones on code labeling tasks, provided they are trained to the same standards. Concretely, we focus on StackOverflow (SO), which offers large volumes of aligned code and text data. We align established best-practices for pre-training large language models with properties of SO as a data source, especially using a large context window (2,048 tokens), coupled with a powerful toolkit (Megatron-LM) to train two models: SOBertBase (125M parameters) and SOBertLarge (762M parameters), at a budget of just $374 and $1600 each. We compare the performance of our models with a prior domain-specific model which did not adopt many of these practices (BERTOverflow), as well two general-purpose BERT models and two models in OpenAI's GPT series (GPT-3.5 and GPT-4). We study four labeling tasks: question quality prediction, closed question prediction, NER and obsoletion prediction. The final task is a new benchmark we introduce, on which we additionally compare SOBert with a fine-tuned CodeLlama and StackLlama (models with 10x more parameters than SOBertLarge). Our models consistently outperform all baselines. In contrast, BertOverflow is outperformed by generalist models in most tasks. These results demonstrate that pre-training both extensively and properly on in-domain data can yield a powerful and affordable alternative to leveraging closed-source general-purpose models. Both models are released to the public on Hugging Face.
A Systematic Evaluation of Large Language Models of CodeFrank F. Xu, Uri Alon, Graham Neubig et al.
Large language models (LMs) of code have recently shown tremendous promise in completing code and synthesizing code from natural language descriptions. However, the current state-of-the-art code LMs (e.g., Codex (Chen et al., 2021)) are not publicly available, leaving many questions about their model and data design decisions. We aim to fill in some of these blanks through a systematic evaluation of the largest existing models: Codex, GPT-J, GPT-Neo, GPT-NeoX-20B, and CodeParrot, across various programming languages. Although Codex itself is not open-source, we find that existing open-source models do achieve close results in some programming languages, although targeted mainly for natural language modeling. We further identify an important missing piece in the form of a large open-source model trained exclusively on a multi-lingual corpus of code. We release a new model, PolyCoder, with 2.7B parameters based on the GPT-2 architecture, which was trained on 249GB of code across 12 programming languages on a single machine. In the C programming language, PolyCoder outperforms all models including Codex. Our trained models are open-source and publicly available at https://github.com/VHellendoorn/Code-LMs, which enables future research and application in this area.
Patching as Translation: the Data and the MetaphorYangruibo Ding, Baishakhi Ray, Premkumar Devanbu et al.
Machine Learning models from other fields, like Computational Linguistics, have been transplanted to Software Engineering tasks, often quite successfully. Yet a transplanted model's initial success at a given task does not necessarily mean it is well-suited for the task. In this work, we examine a common example of this phenomenon: the conceit that "software patching is like language translation". We demonstrate empirically that there are subtle, but critical distinctions between sequence-to-sequence models and translation model: while program repair benefits greatly from the former, general modeling architecture, it actually suffers from design decisions built into the latter, both in terms of translation accuracy and diversity. Given these findings, we demonstrate how a more principled approach to model design, based on our empirical findings and general knowledge of software development, can lead to better solutions. Our findings also lend strong support to the recent trend towards synthesizing edits of code conditional on the buggy context, to repair bugs. We implement such models ourselves as "proof-of-concept" tools and empirically confirm that they behave in a fundamentally different, more effective way than the studied translation-based architectures. Overall, our results demonstrate the merit of studying the intricacies of machine learned models in software engineering: not only can this help elucidate potential issues that may be overshadowed by increases in accuracy; it can also help innovate on these models to raise the state-of-the-art further. We will publicly release our replication data and materials at https://github.com/ARiSE-Lab/Patch-as-translation.
14.9SEApr 28, 2025
Prompting LLMs for Code Editing: Struggles and RemediesDaye Nam, Ahmed Omran, Ambar Murillo et al.
Large Language Models (LLMs) are rapidly transforming software engineering, with coding assistants embedded in an IDE becoming increasingly prevalent. While research has focused on improving the tools and understanding developer perceptions, a critical gap exists in understanding how developers actually use these tools in their daily workflows, and, crucially, where they struggle. This paper addresses part of this gap through a multi-phased investigation of developer interactions with an LLM-powered code editing and transformation feature, Transform Code, in an IDE widely used at Google. First, we analyze telemetry logs of the feature usage, revealing that frequent re-prompting can be an indicator of developer struggles with using Transform Code. Second, we conduct a qualitative analysis of unsatisfactory requests, identifying five key categories of information often missing from developer prompts. Finally, based on these findings, we propose and evaluate a tool, AutoPrompter, for automatically improving prompts by inferring missing information from the surrounding code context, leading to a 27% improvement in edit correctness on our test set.
5.9SEDec 17, 2024
An Exploratory Study of ML Sketches and Visual Code AssistantsLuís F. Gomes, Vincent J. Hellendoorn, Jonathan Aldrich et al.
This paper explores the integration of Visual Code Assistants in Integrated Development Environments (IDEs). In Software Engineering, whiteboard sketching is often the initial step before coding, serving as a crucial collaboration tool for developers. Previous studies have investigated patterns in SE sketches and how they are used in practice, yet methods for directly using these sketches for code generation remain limited. The emergence of visually-equipped large language models presents an opportunity to bridge this gap, which is the focus of our research. In this paper, we built a first prototype of a Visual Code Assistant to get user feedback regarding in-IDE sketch-to-code tools. We conduct an experiment with 19 data scientists, most of whom regularly sketch as part of their job. We investigate developers' mental models by analyzing patterns commonly observed in their sketches when developing an ML workflow. Analysis indicates that diagrams were the preferred organizational component (52.6%), often accompanied by lists (42.1%) and numbered points (36.8%). Our tool converts their sketches into a Python notebook by querying an LLM. We use an LLM-as-judge setup to score the quality of the generated code, finding that even brief sketching can effectively generate useful code outlines. We also find a positive correlation between sketch time and the quality of the generated code. We conclude the study by conducting extensive interviews to assess the tool's usefulness, explore potential use cases, and understand developers' needs. As noted by participants, promising applications for these assistants include education, prototyping, and collaborative settings. Our findings signal promise for the next generation of Code Assistants to integrate visual information, both to improve code generation and to better leverage developers' existing sketching practices.
6.6SEMay 31, 2023
AI for Low-Code for AINikitha Rao, Jason Tsay, Kiran Kate et al.
Low-code programming allows citizen developers to create programs with minimal coding effort, typically via visual (e.g. drag-and-drop) interfaces. In parallel, recent AI-powered tools such as Copilot and ChatGPT generate programs from natural language instructions. We argue that these modalities are complementary: tools like ChatGPT greatly reduce the need to memorize large APIs but still require their users to read (and modify) programs, whereas visual tools abstract away most or all programming but struggle to provide easy access to large APIs. At their intersection, we propose LowCoder, the first low-code tool for developing AI pipelines that supports both a visual programming interface (LowCoder_VP) and an AI-powered natural language interface (LowCoder_NL). We leverage this tool to provide some of the first insights into whether and how these two modalities help programmers by conducting a user study. We task 20 developers with varying levels of AI expertise with implementing four ML pipelines using LowCoder, replacing the LowCoder_NL component with a simple keyword search in half the tasks. Overall, we find that LowCoder is especially useful for (i) Discoverability: using LowCoder_NL, participants discovered new operators in 75% of the tasks, compared to just 32.5% and 27.5% using web search or scrolling through options respectively in the keyword-search condition, and (ii) Iterative Composition: 82.5% of tasks were successfully completed and many initial pipelines were further successfully improved. Qualitative analysis shows that AI helps users discover how to implement constructs when they know what to do, but still fails to support novices when they lack clarity on what they want to accomplish. Overall, our work highlights the benefits of combining the power of AI with low-code programming.
1.8CLOct 6, 2021
Capturing Structural Locality in Non-parametric Language ModelsFrank F. Xu, Junxian He, Graham Neubig et al.
Structural locality is a ubiquitous feature of real-world datasets, wherein data points are organized into local hierarchies. Some examples include topical clusters in text or project hierarchies in source code repositories. In this paper, we explore utilizing this structural locality within non-parametric language models, which generate sequences that reference retrieved examples from an external source. We propose a simple yet effective approach for adding locality information into such models by adding learned parameters that improve the likelihood of retrieving examples from local neighborhoods. Experiments on two different domains, Java source code and Wikipedia text, demonstrate that locality features improve model efficacy over models without access to these features, with interesting differences. We also perform an analysis of how and where locality features contribute to improved performance and why the traditionally used contextual similarity metrics alone are not enough to grasp the locality structure.
Memorization and Generalization in Neural Code Intelligence ModelsMd Rafiqul Islam Rabin, Aftab Hussain, Mohammad Amin Alipour et al.
Deep Neural Networks (DNNs) are increasingly being used in software engineering and code intelligence tasks. These are powerful tools that are capable of learning highly generalizable patterns from large datasets through millions of parameters. At the same time, their large capacity can render them prone to memorizing data points. Recent work suggests that the memorization risk manifests especially strongly when the training dataset is noisy, involving many ambiguous or questionable samples, and memorization is the only recourse. The goal of this paper is to evaluate and compare the extent of memorization and generalization in neural code intelligence models. It aims to provide insights on how memorization may impact the learning behavior of neural models in code intelligence systems. To observe the extent of memorization in models, we add random noise to the original training dataset and use various metrics to quantify the impact of noise on various aspects of training and testing. We evaluate several state-of-the-art neural code intelligence models and benchmarks based on Java, Python, and Ruby codebases. Our results highlight important risks: millions of trainable parameters allow the neural networks to memorize anything, including noisy data, and provide a false sense of generalization. We observed all models manifest some forms of memorization. This can be potentially troublesome in most code intelligence tasks where they rely on rather noise-prone and repetitive data sources, such as code from GitHub. To the best of our knowledge, we provide the first study to quantify memorization effects in the domain of software engineering and code intelligence systems. This work raises awareness and provides new insights into important issues of training neural models in code intelligence systems that are usually overlooked by software engineering researchers.
Understanding Neural Code Intelligence Through Program SimplificationMd Rafiqul Islam Rabin, Vincent J. Hellendoorn, Mohammad Amin Alipour
A wide range of code intelligence (CI) tools, powered by deep neural networks, have been developed recently to improve programming productivity and perform program analysis. To reliably use such tools, developers often need to reason about the behavior of the underlying models and the factors that affect them. This is especially challenging for tools backed by deep neural networks. Various methods have tried to reduce this opacity in the vein of "transparent/interpretable-AI". However, these approaches are often specific to a particular set of network architectures, even requiring access to the network's parameters. This makes them difficult to use for the average programmer, which hinders the reliable adoption of neural CI systems. In this paper, we propose a simple, model-agnostic approach to identify critical input features for models in CI systems, by drawing on software debugging research, specifically delta debugging. Our approach, SIVAND, uses simplification techniques that reduce the size of input programs of a CI model while preserving the predictions of the model. We show that this approach yields remarkably small outputs and is broadly applicable across many model architectures and problem domains. We find that the models in our experiments often rely heavily on just a few syntactic features in input programs. We believe that SIVAND's extracted features may help understand neural CI systems' predictions and learned behavior.
12.2SEMar 14, 2019
Are My Invariants Valid? A Learning ApproachVincent J. Hellendoorn, Premkumar T. Devanbu, Oleksandr Polozov et al.
Ensuring that a program operates correctly is a difficult task in large, complex systems. Enshrining invariants -- desired properties of correct execution -- in code or comments can support maintainability and help sustain correctness. Tools that can automatically infer and recommend invariants can thus be very beneficial. However, current invariant-suggesting tools, such as Daikon, suffer from high rates of false positives, in part because they only leverage traced program values from available test cases, rather than directly exploiting knowledge of the source code per se. We propose a machine-learning approach to judging the validity of invariants, specifically of method pre- and post-conditions, based directly on a method's source code. We introduce a new, scalable approach to creating labeled invariants: using programs with large test-suites, we generate Daikon invariants using traces from subsets of these test-suites, and then label these as valid/invalid by cross-validating them with held-out tests. This process induces a large set of labels that provide a form of noisy supervision, which is then used to train a deep neural model, based on gated graph neural networks. Our model learns to map the lexical, syntactic, and semantic structure of a given method's body into a probability that a candidate pre- or post-condition on that method's body is correct and is able to accurately label invariants based on the noisy signal, even in cross-project settings. Most importantly, it performs well on a hand-curated dataset of invariants.
39.3SEJun 3, 2015
On the "Naturalness" of Buggy CodeBaishakhi Ray, Vincent Hellendoorn, Saheel Godhane et al.
Real software, the kind working programmers produce by the kLOC to solve real-world problems, tends to be "natural", like speech or natural language; it tends to be highly repetitive and predictable. Researchers have captured this naturalness of software through statistical models and used them to good effect in suggestion engines, porting tools, coding standards checkers, and idiom miners. This suggests that code that appears improbable, or surprising, to a good statistical language model is "unnatural" in some sense, and thus possibly suspicious. In this paper, we investigate this hypothesis. We consider a large corpus of bug fix commits (ca.~8,296), from 10 different Java projects, and we focus on its language statistics, evaluating the naturalness of buggy code and the corresponding fixes. We find that code with bugs tends to be more entropic (i.e., unnatural), becoming less so as bugs are fixed. Focusing on highly entropic lines is similar in cost-effectiveness to some well-known static bug finders (PMD, FindBugs) and ordering warnings from these bug finders using an entropy measure improves the cost-effectiveness of inspecting code implicated in warnings. This suggests that entropy may be a valid language-independent and simple way to complement the effectiveness of PMD or FindBugs, and that search-based bug-fixing methods may benefit from using entropy both for fault-localization and searching for fixes.