3.6CVNov 7, 2025
GSE: Evaluating Sticker Visual Semantic Similarity via a General Sticker EncoderHeng Er Metilda Chee, Jiayin Wang, Zhiqiang Guo et al.
Stickers have become a popular form of visual communication, yet understanding their semantic relationships remains challenging due to their highly diverse and symbolic content. In this work, we formally {define the Sticker Semantic Similarity task} and introduce {Triple-S}, the first benchmark for this task, consisting of 905 human-annotated positive and negative sticker pairs. Through extensive evaluation, we show that existing pretrained vision and multimodal models struggle to capture nuanced sticker semantics. To address this, we propose the {General Sticker Encoder (GSE)}, a lightweight and versatile model that learns robust sticker embeddings using both Triple-S and additional datasets. GSE achieves superior performance on unseen stickers, and demonstrates strong results on downstream tasks such as emotion classification and sticker-to-sticker retrieval. By releasing both Triple-S and GSE, we provide standardized evaluation tools and robust embeddings, enabling future research in sticker understanding, retrieval, and multimodal content generation. The Triple-S benchmark and GSE have been publicly released and are available here.
A User-Centric Multi-Intent Benchmark for Evaluating Large Language ModelsJiayin Wang, Fengran Mo, Weizhi Ma et al.
Large language models (LLMs) are essential tools that users employ across various scenarios, so evaluating their performance and guiding users in selecting the suitable service is important. Although many benchmarks exist, they mainly focus on specific predefined model abilities, such as world knowledge, reasoning, etc. Based on these ability scores, it is hard for users to determine which LLM best suits their particular needs. To address these issues, we propose to evaluate LLMs from a user-centric perspective and design this benchmark to measure their efficacy in satisfying user needs under distinct intents. Firstly, we collect 1,846 real-world use cases from a user study with 712 participants from 23 countries. This first-hand data helps us understand actual user intents and needs in LLM interactions, forming the User Reported Scenarios (URS) dataset, which is categorized with six types of user intents. Secondly, based on this authentic dataset, we benchmark 10 LLM services with GPT-4-as-Judge. Thirdly, we show that benchmark scores align well with human preference in both real-world experience and pair-wise annotations, achieving Pearson correlations of 0.95 and 0.94, respectively. This alignment confirms that the URS dataset and our evaluation method establish an effective user-centric benchmark. The dataset, code, and process data are available at https://github.com/Alice1998/URS.
How Far Can LLMs Improve from Experience? Measuring Test-Time Learning Ability in LLMs with Human ComparisonJiayin Wang, Zhiquang Guo, Weizhi Ma et al.
As evaluation designs of large language models may shape our trajectory toward artificial general intelligence, comprehensive and forward-looking assessment is essential. Existing benchmarks primarily assess static knowledge, while intelligence also entails the ability to rapidly learn from experience. To this end, we advocate for the evaluation of Test-time Learning, the capacity to improve performance in experience-based, reasoning-intensive tasks during test time. In this work, we propose semantic games as effective testbeds for evaluating test-time learning, due to their resistance to saturation and inherent demand for strategic reasoning. We introduce an objective evaluation framework that compares model performance under both limited and cumulative experience settings, and contains four forms of experience representation. To provide a comparative baseline, we recruit eight human participants to complete the same task. Results show that LLMs exhibit measurable test-time learning capabilities; however, their improvements are less stable under cumulative experience and progress more slowly than those observed in humans. These findings underscore the potential of LLMs as general-purpose learning machines, while also revealing a substantial intellectual gap between models and humans, irrespective of how well LLMs perform on static benchmarks.