Wei Li

CV
h-index6
5papers
102citations
Novelty50%
AI Score30

5 Papers

19.5CVSep 22, 2023Code
MosaicFusion: Diffusion Models as Data Augmenters for Large Vocabulary Instance Segmentation

Jiahao Xie, Wei Li, Xiangtai Li et al.

We present MosaicFusion, a simple yet effective diffusion-based data augmentation approach for large vocabulary instance segmentation. Our method is training-free and does not rely on any label supervision. Two key designs enable us to employ an off-the-shelf text-to-image diffusion model as a useful dataset generator for object instances and mask annotations. First, we divide an image canvas into several regions and perform a single round of diffusion process to generate multiple instances simultaneously, conditioning on different text prompts. Second, we obtain corresponding instance masks by aggregating cross-attention maps associated with object prompts across layers and diffusion time steps, followed by simple thresholding and edge-aware refinement processing. Without bells and whistles, our MosaicFusion can produce a significant amount of synthetic labeled data for both rare and novel categories. Experimental results on the challenging LVIS long-tailed and open-vocabulary benchmarks demonstrate that MosaicFusion can significantly improve the performance of existing instance segmentation models, especially for rare and novel categories. Code: https://github.com/Jiahao000/MosaicFusion.

13.1CVMar 2, 2023
Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation

Rui Zhao, Wei Li, Zhipeng Hu et al.

Recent popular Role-Playing Games (RPGs) saw the great success of character auto-creation systems. The bone-driven face model controlled by continuous parameters (like the position of bones) and discrete parameters (like the hairstyles) makes it possible for users to personalize and customize in-game characters. Previous in-game character auto-creation systems are mostly image-driven, where facial parameters are optimized so that the rendered character looks similar to the reference face photo. This paper proposes a novel text-to-parameter translation method (T2P) to achieve zero-shot text-driven game character auto-creation. With our method, users can create a vivid in-game character with arbitrary text description without using any reference photo or editing hundreds of parameters manually. In our method, taking the power of large-scale pre-trained multi-modal CLIP and neural rendering, T2P searches both continuous facial parameters and discrete facial parameters in a unified framework. Due to the discontinuous parameter representation, previous methods have difficulty in effectively learning discrete facial parameters. T2P, to our best knowledge, is the first method that can handle the optimization of both discrete and continuous parameters. Experimental results show that T2P can generate high-quality and vivid game characters with given text prompts. T2P outperforms other SOTA text-to-3D generation methods on both objective evaluations and subjective evaluations.

11.7CVDec 3, 2022Code
Exploring Stochastic Autoregressive Image Modeling for Visual Representation

Yu Qi, Fan Yang, Yousong Zhu et al.

Autoregressive language modeling (ALM) have been successfully used in self-supervised pre-training in Natural language processing (NLP). However, this paradigm has not achieved comparable results with other self-supervised approach in computer vision (e.g., contrastive learning, mask image modeling). In this paper, we try to find the reason why autoregressive modeling does not work well on vision tasks. To tackle this problem, we fully analyze the limitation of visual autoregressive methods and proposed a novel stochastic autoregressive image modeling (named SAIM) by the two simple designs. First, we employ stochastic permutation strategy to generate effective and robust image context which is critical for vision tasks. Second, we create a parallel encoder-decoder training process in which the encoder serves a similar role to the standard vision transformer focus on learning the whole contextual information, and meanwhile the decoder predicts the content of the current position, so that the encoder and decoder can reinforce each other. By introducing stochastic prediction and the parallel encoder-decoder, SAIM significantly improve the performance of autoregressive image modeling. Our method achieves the best accuracy (83.9%) on the vanilla ViT-Base model among methods using only ImageNet-1K data. Transfer performance in downstream tasks also show that our model achieves competitive performance.

4.6CVNov 25, 2018
Learning to discover and localize visual objects with open vocabulary

Keren Ye, Mingda Zhang, Wei Li et al.

To alleviate the cost of obtaining accurate bounding boxes for training today's state-of-the-art object detection models, recent weakly supervised detection work has proposed techniques to learn from image-level labels. However, requiring discrete image-level labels is both restrictive and suboptimal. Real-world "supervision" usually consists of more unstructured text, such as captions. In this work we learn association maps between images and captions. We then use a novel objectness criterion to rank the resulting candidate boxes, such that high-ranking boxes have strong gradients along all edges. Thus, we can detect objects beyond a fixed object category vocabulary, if those objects are frequent and distinctive enough. We show that our objectness criterion improves the proposed bounding boxes in relation to prior weakly supervised detection methods. Further, we show encouraging results on object detection from image-level captions only.

3.5CVFeb 24, 2014
A Novel Face Recognition Method using Nearest Line Projection

Huanguo Zhang, Sha Lv, Wei Li et al.

Face recognition is a popular application of pat- tern recognition methods, and it faces challenging problems including illumination, expression, and pose. The most popular way is to learn the subspaces of the face images so that it could be project to another discriminant space where images of different persons can be separated. In this paper, a nearest line projection algorithm is developed to represent the face images for face recognition. Instead of projecting an image to its nearest image, we try to project it to its nearest line spanned by two different face images. The subspaces are learned so that each face image to its nearest line is minimized. We evaluated the proposed algorithm on some benchmark face image database, and also compared it to some other image projection algorithms. The experiment results showed that the proposed algorithm outperforms other ones.