Xiaobo Li

CV
h-index31
6papers
141citations
Novelty50%
AI Score27

6 Papers

9.4CVMay 9, 2022Code
Towards 3D Face Reconstruction in Perspective Projection: Estimating 6DoF Face Pose from Monocular Image

Yueying Kao, Bowen Pan, Miao Xu et al.

In 3D face reconstruction, orthogonal projection has been widely employed to substitute perspective projection to simplify the fitting process. This approximation performs well when the distance between camera and face is far enough. However, in some scenarios that the face is very close to camera or moving along the camera axis, the methods suffer from the inaccurate reconstruction and unstable temporal fitting due to the distortion under the perspective projection. In this paper, we aim to address the problem of single-image 3D face reconstruction under perspective projection. Specifically, a deep neural network, Perspective Network (PerspNet), is proposed to simultaneously reconstruct 3D face shape in canonical space and learn the correspondence between 2D pixels and 3D points, by which the 6DoF (6 Degrees of Freedom) face pose can be estimated to represent perspective projection. Besides, we contribute a large ARKitFace dataset to enable the training and evaluation of 3D face reconstruction solutions under the scenarios of perspective projection, which has 902,724 2D facial images with ground-truth 3D face mesh and annotated 6DoF pose parameters. Experimental results show that our approach outperforms current state-of-the-art methods by a significant margin. The code and data are available at https://github.com/cbsropenproject/6dof_face.

13.6CVApr 8, 2023
GANHead: Towards Generative Animatable Neural Head Avatars

Sijing Wu, Yichao Yan, Yunhao Li et al.

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements at once. To achieve these goals, we propose GANHead (Generative Animatable Neural Head Avatar), a novel generative head model that takes advantages of both the fine-grained control over the explicit expression parameters and the realistic rendering results of implicit representations. Specifically, GANHead represents coarse geometry, fine-gained details and texture via three networks in canonical space to obtain the ability to generate complete and realistic head avatars. To achieve flexible animation, we define the deformation filed by standard linear blend skinning (LBS), with the learned continuous pose and expression bases and LBS weights. This allows the avatars to be directly animated by FLAME parameters and generalize well to unseen poses and expressions. Compared to state-of-the-art (SOTA) methods, GANHead achieves superior performance on head avatar generation and raw scan fitting.

4.8CVAug 23, 2022
Quality-Constant Per-Shot Encoding by Two-Pass Learning-based Rate Factor Prediction

Chunlei Cai, Yi Wang, Xiaobo Li et al.

Providing quality-constant streams can simultaneously guarantee user experience and prevent wasting bit-rate. In this paper, we propose a novel deep learning based two-pass encoder parameter prediction framework to decide rate factor (RF), with which encoder can output streams with constant quality. For each one-shot segment in a video, the proposed method firstly extracts spatial, temporal and pre-coding features by an ultra fast pre-process. Based on these features, a RF parameter is predicted by a deep neural network. Video encoder uses the RF to compress segment as the first encoding pass. Then VMAF quality of the first pass encoding is measured. If the quality doesn't meet target, a second pass RF prediction and encoding will be performed. With the help of first pass predicted RF and corresponding actual quality as feedback, the second pass prediction will be highly accurate. Experiments show the proposed method requires only 1.55 times encoding complexity on average, meanwhile the accuracy, that the compressed video's actual VMAF is within $\pm1$ around the target VMAF, reaches 98.88%.

10.6CVDec 2, 2022
Masked Contrastive Pre-Training for Efficient Video-Text Retrieval

Fangxun Shu, Biaolong Chen, Yue Liao et al.

We present a simple yet effective end-to-end Video-language Pre-training (VidLP) framework, Masked Contrastive Video-language Pretraining (MAC), for video-text retrieval tasks. Our MAC aims to reduce video representation's spatial and temporal redundancy in the VidLP model by a mask sampling mechanism to improve pre-training efficiency. Comparing conventional temporal sparse sampling, we propose to randomly mask a high ratio of spatial regions and only feed visible regions into the encoder as sparse spatial sampling. Similarly, we adopt the mask sampling technique for text inputs for consistency. Instead of blindly applying the mask-then-prediction paradigm from MAE, we propose a masked-then-alignment paradigm for efficient video-text alignment. The motivation is that video-text retrieval tasks rely on high-level alignment rather than low-level reconstruction, and multimodal alignment with masked modeling encourages the model to learn a robust and general multimodal representation from incomplete and unstable inputs. Coupling these designs enables efficient end-to-end pre-training: reduce FLOPs (60% off), accelerate pre-training (by 3x), and improve performance. Our MAC achieves state-of-the-art results on various video-text retrieval datasets, including MSR-VTT, DiDeMo, and ActivityNet. Our approach is omnivorous to input modalities. With minimal modifications, we achieve competitive results on image-text retrieval tasks.

6.5CVApr 5, 2021
A Dual-Critic Reinforcement Learning Framework for Frame-level Bit Allocation in HEVC/H.265

Yung-Han Ho, Guo-Lun Jin, Yun Liang et al.

This paper introduces a dual-critic reinforcement learning (RL) framework to address the problem of frame-level bit allocation in HEVC/H.265. The objective is to minimize the distortion of a group of pictures (GOP) under a rate constraint. Previous RL-based methods tackle such a constrained optimization problem by maximizing a single reward function that often combines a distortion and a rate reward. However, the way how these rewards are combined is usually ad hoc and may not generalize well to various coding conditions and video sequences. To overcome this issue, we adapt the deep deterministic policy gradient (DDPG) reinforcement learning algorithm for use with two critics, with one learning to predict the distortion reward and the other the rate reward. In particular, the distortion critic works to update the agent when the rate constraint is satisfied. By contrast, the rate critic makes the rate constraint a priority when the agent goes over the bit budget. Experimental results on commonly used datasets show that our method outperforms the bit allocation scheme in x265 and the single-critic baseline by a significant margin in terms of rate-distortion performance while offering fairly precise rate control.

12.4CVSep 25, 2020
AIM 2020 Challenge on Real Image Super-Resolution: Methods and Results

Pengxu Wei, Hannan Lu, Radu Timofte et al.

This paper introduces the real image Super-Resolution (SR) challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2020. This challenge involves three tracks to super-resolve an input image for $\times$2, $\times$3 and $\times$4 scaling factors, respectively. The goal is to attract more attention to realistic image degradation for the SR task, which is much more complicated and challenging, and contributes to real-world image super-resolution applications. 452 participants were registered for three tracks in total, and 24 teams submitted their results. They gauge the state-of-the-art approaches for real image SR in terms of PSNR and SSIM.