Generalization Bound and New Algorithm for Clean-Label Backdoor AttackLijia Yu, Shuang Liu, Yibo Miao et al.
The generalization bound is a crucial theoretical tool for assessing the generalizability of learning methods and there exist vast literatures on generalizability of normal learning, adversarial learning, and data poisoning. Unlike other data poison attacks, the backdoor attack has the special property that the poisoned triggers are contained in both the training set and the test set and the purpose of the attack is two-fold. To our knowledge, the generalization bound for the backdoor attack has not been established. In this paper, we fill this gap by deriving algorithm-independent generalization bounds in the clean-label backdoor attack scenario. Precisely, based on the goals of backdoor attack, we give upper bounds for the clean sample population errors and the poison population errors in terms of the empirical error on the poisoned training dataset. Furthermore, based on the theoretical result, a new clean-label backdoor attack is proposed that computes the poisoning trigger by combining adversarial noise and indiscriminate poison. We show its effectiveness in a variety of settings.
2.6CVDec 17, 2021
Symmetry-aware Neural Architecture for Embodied Visual NavigationShuang Liu, Takayuki Okatani
Visual exploration is a task that seeks to visit all the navigable areas of an environment as quickly as possible. The existing methods employ deep reinforcement learning (RL) as the standard tool for the task. However, they tend to be vulnerable to statistical shifts between the training and test data, resulting in poor generalization over novel environments that are out-of-distribution (OOD) from the training data. In this paper, we attempt to improve the generalization ability by utilizing the inductive biases available for the task. Employing the active neural SLAM (ANS) that learns exploration policies with the advantage actor-critic (A2C) method as the base framework, we first point out that the mappings represented by the actor and the critic should satisfy specific symmetries. We then propose a network design for the actor and the critic to inherently attain these symmetries. Specifically, we use $G$-convolution instead of the standard convolution and insert the semi-global polar pooling (SGPP) layer, which we newly design in this study, in the last section of the critic network. Experimental results show that our method increases area coverage by $8.1 m^2$ when trained on the Gibson dataset and tested on the MP3D dataset, establishing the new state-of-the-art.
13.3LGSep 12, 2018
The Inductive Bias of Restricted f-GANsShuang Liu, Kamalika Chaudhuri
Generative adversarial networks are a novel method for statistical inference that have achieved much empirical success; however, the factors contributing to this success remain ill-understood. In this work, we attempt to analyze generative adversarial learning -- that is, statistical inference as the result of a game between a generator and a discriminator -- with the view of understanding how it differs from classical statistical inference solutions such as maximum likelihood inference and the method of moments. Specifically, we provide a theoretical characterization of the distribution inferred by a simple form of generative adversarial learning called restricted f-GANs -- where the discriminator is a function in a given function class, the distribution induced by the generator is restricted to lie in a pre-specified distribution class and the objective is similar to a variational form of the f-divergence. A consequence of our result is that for linear KL-GANs -- that is, when the discriminator is a linear function over some feature space and f corresponds to the KL-divergence -- the distribution induced by the optimal generator is neither the maximum likelihood nor the method of moments solution, but an interesting combination of both.
19.2LGMay 24, 2017
Approximation and Convergence Properties of Generative Adversarial LearningShuang Liu, Olivier Bousquet, Kamalika Chaudhuri
Generative adversarial networks (GAN) approximate a target data distribution by jointly optimizing an objective function through a "two-player game" between a generator and a discriminator. Despite their empirical success, however, two very basic questions on how well they can approximate the target distribution remain unanswered. First, it is not known how restricting the discriminator family affects the approximation quality. Second, while a number of different objective functions have been proposed, we do not understand when convergence to the global minima of the objective function leads to convergence to the target distribution under various notions of distributional convergence. In this paper, we address these questions in a broad and unified setting by defining a notion of adversarial divergences that includes a number of recently proposed objective functions. We show that if the objective function is an adversarial divergence with some additional conditions, then using a restricted discriminator family has a moment-matching effect. Additionally, we show that for objective functions that are strict adversarial divergences, convergence in the objective function implies weak convergence, thus generalizing previous results.