1.2CYJun 3, 2024
Harmful Suicide Content DetectionKyumin Park, Myung Jae Baik, YeongJun Hwang et al.
Harmful suicide content on the Internet is a significant risk factor inducing suicidal thoughts and behaviors among vulnerable populations. Despite global efforts, existing resources are insufficient, specifically in high-risk regions like the Republic of Korea. Current research mainly focuses on understanding negative effects of such content or suicide risk in individuals, rather than on automatically detecting the harmfulness of content. To fill this gap, we introduce a harmful suicide content detection task for classifying online suicide content into five harmfulness levels. We develop a multi-modal benchmark and a task description document in collaboration with medical professionals, and leverage large language models (LLMs) to explore efficient methods for moderating such content. Our contributions include proposing a novel detection task, a multi-modal Korean benchmark with expert annotations, and suggesting strategies using LLMs to detect illegal and harmful content. Owing to the potential harm involved, we publicize our implementations and benchmark, incorporating an ethical verification process.
2.6CVApr 14, 2021
Towards a Better Understanding of VR Sickness: Physical Symptom Prediction for VR ContentsHak Gu Kim, Sangmin Lee, Seongyeop Kim et al.
We address the black-box issue of VR sickness assessment (VRSA) by evaluating the level of physical symptoms of VR sickness. For the VR contents inducing the similar VR sickness level, the physical symptoms can vary depending on the characteristics of the contents. Most of existing VRSA methods focused on assessing the overall VR sickness score. To make better understanding of VR sickness, it is required to predict and provide the level of major symptoms of VR sickness rather than overall degree of VR sickness. In this paper, we predict the degrees of main physical symptoms affecting the overall degree of VR sickness, which are disorientation, nausea, and oculomotor. In addition, we introduce a new large-scale dataset for VRSA including 360 videos with various frame rates, physiological signals, and subjective scores. On VRSA benchmark and our newly collected dataset, our approach shows a potential to not only achieve the highest correlation with subjective scores, but also to better understand which symptoms are the main causes of VR sickness.