Gan‐Lin Zhang

CV
h-index57
3papers
49citations
Novelty57%
AI Score46

3 Papers

2.8CVJun 4, 2023Code
NICE-SLAM with Adaptive Feature Grids

Ganlin Zhang, Deheng Zhang, Feichi Lu et al.

NICE-SLAM is a dense visual SLAM system that combines the advantages of neural implicit representations and hierarchical grid-based scene representation. However, the hierarchical grid features are densely stored, leading to memory explosion problems when adapting the framework to large scenes. In our project, we present sparse NICE-SLAM, a sparse SLAM system incorporating the idea of Voxel Hashing into NICE-SLAM framework. Instead of initializing feature grids in the whole space, voxel features near the surface are adaptively added and optimized. Experiments demonstrated that compared to NICE-SLAM algorithm, our approach takes much less memory and achieves comparable reconstruction quality on the same datasets. Our implementation is available at https://github.com/zhangganlin/NICE-SLAM-with-Adaptive-Feature-Grids.

23.3CVMar 28, 2024Code
GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM

Ganlin Zhang, Erik Sandström, Youmin Zhang et al.

Recent advancements in RGB-only dense Simultaneous Localization and Mapping (SLAM) have predominantly utilized grid-based neural implicit encodings and/or struggle to efficiently realize global map and pose consistency. To this end, we propose an efficient RGB-only dense SLAM system using a flexible neural point cloud scene representation that adapts to keyframe poses and depth updates, without needing costly backpropagation. Another critical challenge of RGB-only SLAM is the lack of geometric priors. To alleviate this issue, with the aid of a monocular depth estimator, we introduce a novel DSPO layer for bundle adjustment which optimizes the pose and depth of keyframes along with the scale of the monocular depth. Finally, our system benefits from loop closure and online global bundle adjustment and performs either better or competitive to existing dense neural RGB SLAM methods in tracking, mapping and rendering accuracy on the Replica, TUM-RGBD and ScanNet datasets. The source code is available at https://github.com/zhangganlin/GlOIRE-SLAM

16.4CVSep 1, 2025Code
ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association

Ganlin Zhang, Shenhan Qian, Xi Wang et al.

We present ViSTA-SLAM as a real-time monocular visual SLAM system that operates without requiring camera intrinsics, making it broadly applicable across diverse camera setups. At its core, the system employs a lightweight symmetric two-view association (STA) model as the frontend, which simultaneously estimates relative camera poses and regresses local pointmaps from only two RGB images. This design reduces model complexity significantly, the size of our frontend is only 35\% that of comparable state-of-the-art methods, while enhancing the quality of two-view constraints used in the pipeline. In the backend, we construct a specially designed Sim(3) pose graph that incorporates loop closures to address accumulated drift. Extensive experiments demonstrate that our approach achieves superior performance in both camera tracking and dense 3D reconstruction quality compared to current methods. Github repository: https://github.com/zhangganlin/vista-slam