Jiawei Liu

CV
h-index12
18papers
1,427citations
Novelty58%
AI Score45

18 Papers

30.1CVMay 31, 2022Code
DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes

Jia-Wei Liu, Yan-Pei Cao, Weijia Mao et al.

Modeling dynamic scenes is important for many applications such as virtual reality and telepresence. Despite achieving unprecedented fidelity for novel view synthesis in dynamic scenes, existing methods based on Neural Radiance Fields (NeRF) suffer from slow convergence (i.e., model training time measured in days). In this paper, we present DeVRF, a novel representation to accelerate learning dynamic radiance fields. The core of DeVRF is to model both the 3D canonical space and 4D deformation field of a dynamic, non-rigid scene with explicit and discrete voxel-based representations. However, it is quite challenging to train such a representation which has a large number of model parameters, often resulting in overfitting issues. To overcome this challenge, we devise a novel static-to-dynamic learning paradigm together with a new data capture setup that is convenient to deploy in practice. This paradigm unlocks efficient learning of deformable radiance fields via utilizing the 3D volumetric canonical space learnt from multi-view static images to ease the learning of 4D voxel deformation field with only few-view dynamic sequences. To further improve the efficiency of our DeVRF and its synthesized novel view's quality, we conduct thorough explorations and identify a set of strategies. We evaluate DeVRF on both synthetic and real-world dynamic scenes with different types of deformation. Experiments demonstrate that DeVRF achieves two orders of magnitude speedup (100x faster) with on-par high-fidelity results compared to the previous state-of-the-art approaches. The code and dataset will be released in https://github.com/showlab/DeVRF.

41.5CVSep 27, 2023Code
Show-1: Marrying Pixel and Latent Diffusion Models for Text-to-Video Generation

David Junhao Zhang, Jay Zhangjie Wu, Jia-Wei Liu et al.

Significant advancements have been achieved in the realm of large-scale pre-trained text-to-video Diffusion Models (VDMs). However, previous methods either rely solely on pixel-based VDMs, which come with high computational costs, or on latent-based VDMs, which often struggle with precise text-video alignment. In this paper, we are the first to propose a hybrid model, dubbed as Show-1, which marries pixel-based and latent-based VDMs for text-to-video generation. Our model first uses pixel-based VDMs to produce a low-resolution video of strong text-video correlation. After that, we propose a novel expert translation method that employs the latent-based VDMs to further upsample the low-resolution video to high resolution, which can also remove potential artifacts and corruptions from low-resolution videos. Compared to latent VDMs, Show-1 can produce high-quality videos of precise text-video alignment; Compared to pixel VDMs, Show-1 is much more efficient (GPU memory usage during inference is 15G vs 72G). Furthermore, our Show-1 model can be readily adapted for motion customization and video stylization applications through simple temporal attention layer finetuning. Our model achieves state-of-the-art performance on standard video generation benchmarks. Our code and model weights are publicly available at https://github.com/showlab/Show-1.

42.3CVNov 27, 2023
MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model

Zhongcong Xu, Jianfeng Zhang, Jun Hao Liew et al.

This paper studies the human image animation task, which aims to generate a video of a certain reference identity following a particular motion sequence. Existing animation works typically employ the frame-warping technique to animate the reference image towards the target motion. Despite achieving reasonable results, these approaches face challenges in maintaining temporal consistency throughout the animation due to the lack of temporal modeling and poor preservation of reference identity. In this work, we introduce MagicAnimate, a diffusion-based framework that aims at enhancing temporal consistency, preserving reference image faithfully, and improving animation fidelity. To achieve this, we first develop a video diffusion model to encode temporal information. Second, to maintain the appearance coherence across frames, we introduce a novel appearance encoder to retain the intricate details of the reference image. Leveraging these two innovations, we further employ a simple video fusion technique to encourage smooth transitions for long video animation. Empirical results demonstrate the superiority of our method over baseline approaches on two benchmarks. Notably, our approach outperforms the strongest baseline by over 38% in terms of video fidelity on the challenging TikTok dancing dataset. Code and model will be made available.

12.1CVMar 29, 2023Code
Sounding Video Generator: A Unified Framework for Text-guided Sounding Video Generation

Jiawei Liu, Weining Wang, Sihan Chen et al.

As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded. In this work, we concentrate on a rarely investigated problem of text guided sounding video generation and propose the Sounding Video Generator (SVG), a unified framework for generating realistic videos along with audio signals. Specifically, we present the SVG-VQGAN to transform visual frames and audio melspectrograms into discrete tokens. SVG-VQGAN applies a novel hybrid contrastive learning method to model inter-modal and intra-modal consistency and improve the quantized representations. A cross-modal attention module is employed to extract associated features of visual frames and audio signals for contrastive learning. Then, a Transformer-based decoder is used to model associations between texts, visual frames, and audio signals at token level for auto-regressive sounding video generation. AudioSetCap, a human annotated text-video-audio paired dataset, is produced for training SVG. Experimental results demonstrate the superiority of our method when compared with existing textto-video generation methods as well as audio generation methods on Kinetics and VAS datasets.

6.8CVFeb 8, 2023
Generalized Few-Shot 3D Object Detection of LiDAR Point Cloud for Autonomous Driving

Jiawei Liu, Xingping Dong, Sanyuan Zhao et al.

Recent years have witnessed huge successes in 3D object detection to recognize common objects for autonomous driving (e.g., vehicles and pedestrians). However, most methods rely heavily on a large amount of well-labeled training data. This limits their capability of detecting rare fine-grained objects (e.g., police cars and ambulances), which is important for special cases, such as emergency rescue, and so on. To achieve simultaneous detection for both common and rare objects, we propose a novel task, called generalized few-shot 3D object detection, where we have a large amount of training data for common (base) objects, but only a few data for rare (novel) classes. Specifically, we analyze in-depth differences between images and point clouds, and then present a practical principle for the few-shot setting in the 3D LiDAR dataset. To solve this task, we propose a simple and effective detection framework, including (1) an incremental fine-tuning method to extend existing 3D detection models to recognize both common and rare objects, and (2) a sample adaptive balance loss to alleviate the issue of long-tailed data distribution in autonomous driving scenarios. On the nuScenes dataset, we conduct sufficient experiments to demonstrate that our approach can successfully detect the rare (novel) classes that contain only a few training data, while also maintaining the detection accuracy of common objects.

35.0CVOct 12, 2023Code
MotionDirector: Motion Customization of Text-to-Video Diffusion Models

Rui Zhao, Yuchao Gu, Jay Zhangjie Wu et al.

Large-scale pre-trained diffusion models have exhibited remarkable capabilities in diverse video generations. Given a set of video clips of the same motion concept, the task of Motion Customization is to adapt existing text-to-video diffusion models to generate videos with this motion. For example, generating a video with a car moving in a prescribed manner under specific camera movements to make a movie, or a video illustrating how a bear would lift weights to inspire creators. Adaptation methods have been developed for customizing appearance like subject or style, yet unexplored for motion. It is straightforward to extend mainstream adaption methods for motion customization, including full model tuning, parameter-efficient tuning of additional layers, and Low-Rank Adaptions (LoRAs). However, the motion concept learned by these methods is often coupled with the limited appearances in the training videos, making it difficult to generalize the customized motion to other appearances. To overcome this challenge, we propose MotionDirector, with a dual-path LoRAs architecture to decouple the learning of appearance and motion. Further, we design a novel appearance-debiased temporal loss to mitigate the influence of appearance on the temporal training objective. Experimental results show the proposed method can generate videos of diverse appearances for the customized motions. Our method also supports various downstream applications, such as the mixing of different videos with their appearance and motion respectively, and animating a single image with customized motions. Our code and model weights will be released.

21.8CVNov 30, 2023
DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation

Bardienus P. Duisterhof, Zhao Mandi, Yunchao Yao et al.

Teaching robots to fold, drape, or reposition deformable objects such as cloth will unlock a variety of automation applications. While remarkable progress has been made for rigid object manipulation, manipulating deformable objects poses unique challenges, including frequent occlusions, infinite-dimensional state spaces and complex dynamics. Just as object pose estimation and tracking have aided robots for rigid manipulation, dense 3D tracking (scene flow) of highly deformable objects will enable new applications in robotics while aiding existing approaches, such as imitation learning or creating digital twins with real2sim transfer. We propose DeformGS, an approach to recover scene flow in highly deformable scenes, using simultaneous video captures of a dynamic scene from multiple cameras. DeformGS builds on recent advances in Gaussian splatting, a method that learns the properties of a large number of Gaussians for state-of-the-art and fast novel-view synthesis. DeformGS learns a deformation function to project a set of Gaussians with canonical properties into world space. The deformation function uses a neural-voxel encoding and a multilayer perceptron (MLP) to infer Gaussian position, rotation, and a shadow scalar. We enforce physics-inspired regularization terms based on conservation of momentum and isometry, which leads to trajectories with smaller trajectory errors. We also leverage existing foundation models SAM and XMEM to produce noisy masks, and learn a per-Gaussian mask for better physics-inspired regularization. DeformGS achieves high-quality 3D tracking on highly deformable scenes with shadows and occlusions. In experiments, DeformGS improves 3D tracking by an average of 55.8% compared to the state-of-the-art. With sufficient texture, DeformGS achieves a median tracking error of 3.3 mm on a cloth of 1.5 x 1.5 m in area. Website: https://deformgs.github.io

20.3CVApr 24, 2023
HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Video

Jia-Wei Liu, Yan-Pei Cao, Tianyuan Yang et al.

We introduce HOSNeRF, a novel 360° free-viewpoint rendering method that reconstructs neural radiance fields for dynamic human-object-scene from a single monocular in-the-wild video. Our method enables pausing the video at any frame and rendering all scene details (dynamic humans, objects, and backgrounds) from arbitrary viewpoints. The first challenge in this task is the complex object motions in human-object interactions, which we tackle by introducing the new object bones into the conventional human skeleton hierarchy to effectively estimate large object deformations in our dynamic human-object model. The second challenge is that humans interact with different objects at different times, for which we introduce two new learnable object state embeddings that can be used as conditions for learning our human-object representation and scene representation, respectively. Extensive experiments show that HOSNeRF significantly outperforms SOTA approaches on two challenging datasets by a large margin of 40% ~ 50% in terms of LPIPS. The code, data, and compelling examples of 360° free-viewpoint renderings from single videos will be released in https://showlab.github.io/HOSNeRF.

14.5CVOct 16, 2023
DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing

Jia-Wei Liu, Yan-Pei Cao, Jay Zhangjie Wu et al.

Despite recent progress in diffusion-based video editing, existing methods are limited to short-length videos due to the contradiction between long-range consistency and frame-wise editing. Prior attempts to address this challenge by introducing video-2D representations encounter significant difficulties with large-scale motion- and view-change videos, especially in human-centric scenarios. To overcome this, we propose to introduce the dynamic Neural Radiance Fields (NeRF) as the innovative video representation, where the editing can be performed in the 3D spaces and propagated to the entire video via the deformation field. To provide consistent and controllable editing, we propose the image-based video-NeRF editing pipeline with a set of innovative designs, including multi-view multi-pose Score Distillation Sampling (SDS) from both the 2D personalized diffusion prior and 3D diffusion prior, reconstruction losses, text-guided local parts super-resolution, and style transfer. Extensive experiments demonstrate that our method, dubbed as DynVideo-E, significantly outperforms SOTA approaches on two challenging datasets by a large margin of 50% ~ 95% for human preference. Code will be released at https://showlab.github.io/DynVideo-E/.

4.8CVAug 20, 2022
Generalised Co-Salient Object Detection

Jiawei Liu, Jing Zhang, Ruikai Cui et al.

We propose a new setting that relaxes an assumption in the conventional Co-Salient Object Detection (CoSOD) setting by allowing the presence of "noisy images" which do not show the shared co-salient object. We call this new setting Generalised Co-Salient Object Detection (GCoSOD). We propose a novel random sampling based Generalised CoSOD Training (GCT) strategy to distill the awareness of inter-image absence of co-salient objects into CoSOD models. It employs a Diverse Sampling Self-Supervised Learning (DS3L) that, in addition to the provided supervised co-salient label, introduces additional self-supervised labels for noisy images (being null, that no co-salient object is present). Further, the random sampling process inherent in GCT enables the generation of a high-quality uncertainty map highlighting potential false-positive predictions at instance level. To evaluate the performance of CoSOD models under the GCoSOD setting, we propose two new testing datasets, namely CoCA-Common and CoCA-Zero, where a common salient object is partially present in the former and completely absent in the latter. Extensive experiments demonstrate that our proposed method significantly improves the performance of CoSOD models in terms of the performance under the GCoSOD setting as well as the model calibration degrees.

20.4CLJun 20, 2025Code
Chain-of-Thought Prompting Obscures Hallucination Cues in Large Language Models: An Empirical Evaluation

Jiahao Cheng, Tiancheng Su, Jia Yuan et al.

Large Language Models (LLMs) often exhibit \textit{hallucinations}, generating factually incorrect or semantically irrelevant content in response to prompts. Chain-of-Thought (CoT) prompting can mitigate hallucinations by encouraging step-by-step reasoning, but its impact on hallucination detection remains underexplored. To bridge this gap, we conduct a systematic empirical evaluation. We begin with a pilot experiment, revealing that CoT reasoning significantly affects the LLM's internal states and token probability distributions. Building on this, we evaluate the impact of various CoT prompting methods on mainstream hallucination detection methods across both instruction-tuned and reasoning-oriented LLMs. Specifically, we examine three key dimensions: changes in hallucination score distributions, variations in detection accuracy, and shifts in detection confidence. Our findings show that while CoT prompting helps reduce hallucination frequency, it also tends to obscure critical signals used for detection, impairing the effectiveness of various detection methods. Our study highlights an overlooked trade-off in the use of reasoning. Code is publicly available at: https://github.com/ECNU-Text-Computing/cot-hallu-detect .

3.7CVJan 30, 2024Code
LF Tracy: A Unified Single-Pipeline Approach for Salient Object Detection in Light Field Cameras

Fei Teng, Jiaming Zhang, Jiawei Liu et al.

Leveraging rich information is crucial for dense prediction tasks. Light field (LF) cameras are instrumental in this regard, as they allow data to be sampled from various perspectives. This capability provides valuable spatial, depth, and angular information, enhancing scene-parsing tasks. However, we have identified two overlooked issues for the LF salient object detection (SOD) task. (1): Previous approaches predominantly employ a customized two-stream design to discover the spatial and depth features within light field images. The network struggles to learn the implicit angular information between different images due to a lack of intra-network data connectivity. (2): Little research has been directed towards the data augmentation strategy for LF SOD. Research on inter-network data connectivity is scant. In this study, we propose an efficient paradigm (LF Tracy) to address those issues. This comprises a single-pipeline encoder paired with a highly efficient information aggregation (IA) module (around 8M parameters) to establish an intra-network connection. Then, a simple yet effective data augmentation strategy called MixLD is designed to bridge the inter-network connections. Owing to this innovative paradigm, our model surpasses the existing state-of-the-art method through extensive experiments. Especially, LF Tracy demonstrates a 23% improvement over previous results on the latest large-scale PKU dataset. The source code is publicly available at: https://github.com/FeiBryantkit/LF-Tracy.

26.1CVDec 4, 2023
VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondence

Yuchao Gu, Yipin Zhou, Bichen Wu et al.

Current diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However, these approaches are often ineffective when the target edit involves a shape change. To embark on video editing with shape change, we explore customized video subject swapping in this work, where we aim to replace the main subject in a source video with a target subject having a distinct identity and potentially different shape. In contrast to previous methods that rely on dense correspondences, we introduce the VideoSwap framework that exploits semantic point correspondences, inspired by our observation that only a small number of semantic points are necessary to align the subject's motion trajectory and modify its shape. We also introduce various user-point interactions (\eg, removing points and dragging points) to address various semantic point correspondence. Extensive experiments demonstrate state-of-the-art video subject swapping results across a variety of real-world videos.

26.5CVJan 9, 2024
MagicVideo-V2: Multi-Stage High-Aesthetic Video Generation

Weimin Wang, Jiawei Liu, Zhijie Lin et al.

The growing demand for high-fidelity video generation from textual descriptions has catalyzed significant research in this field. In this work, we introduce MagicVideo-V2 that integrates the text-to-image model, video motion generator, reference image embedding module and frame interpolation module into an end-to-end video generation pipeline. Benefiting from these architecture designs, MagicVideo-V2 can generate an aesthetically pleasing, high-resolution video with remarkable fidelity and smoothness. It demonstrates superior performance over leading Text-to-Video systems such as Runway, Pika 1.0, Morph, Moon Valley and Stable Video Diffusion model via user evaluation at large scale.

14.5CVDec 4, 2023
X-Adapter: Adding Universal Compatibility of Plugins for Upgraded Diffusion Model

Lingmin Ran, Xiaodong Cun, Jia-Wei Liu et al.

We introduce X-Adapter, a universal upgrader to enable the pretrained plug-and-play modules (e.g., ControlNet, LoRA) to work directly with the upgraded text-to-image diffusion model (e.g., SDXL) without further retraining. We achieve this goal by training an additional network to control the frozen upgraded model with the new text-image data pairs. In detail, X-Adapter keeps a frozen copy of the old model to preserve the connectors of different plugins. Additionally, X-Adapter adds trainable mapping layers that bridge the decoders from models of different versions for feature remapping. The remapped features will be used as guidance for the upgraded model. To enhance the guidance ability of X-Adapter, we employ a null-text training strategy for the upgraded model. After training, we also introduce a two-stage denoising strategy to align the initial latents of X-Adapter and the upgraded model. Thanks to our strategies, X-Adapter demonstrates universal compatibility with various plugins and also enables plugins of different versions to work together, thereby expanding the functionalities of diffusion community. To verify the effectiveness of the proposed method, we conduct extensive experiments and the results show that X-Adapter may facilitate wider application in the upgraded foundational diffusion model.

19.4CVNov 26, 2024
I2VControl: Disentangled and Unified Video Motion Synthesis Control

Wanquan Feng, Tianhao Qi, Jiawei Liu et al.

Motion controllability is crucial in video synthesis. However, most previous methods are limited to single control types, and combining them often results in logical conflicts. In this paper, we propose a disentangled and unified framework, namely I2VControl, to overcome the logical conflicts. We rethink camera control, object dragging, and motion brush, reformulating all tasks into a consistent representation based on point trajectories, each managed by a dedicated formulation. Accordingly, we propose a spatial partitioning strategy, where each unit is assigned to a concomitant control category, enabling diverse control types to be dynamically orchestrated within a single synthesis pipeline without conflicts. Furthermore, we design an adapter structure that functions as a plug-in for pre-trained models and is agnostic to specific model architectures. We conduct extensive experiments, achieving excellent performance on various control tasks, and our method further facilitates user-driven creative combinations, enhancing innovation and creativity. Project page: https://wanquanf.github.io/I2VControl .

5.2CVApr 11, 2024Code
Homography Guided Temporal Fusion for Road Line and Marking Segmentation

Shan Wang, Chuong Nguyen, Jiawei Liu et al.

Reliable segmentation of road lines and markings is critical to autonomous driving. Our work is motivated by the observations that road lines and markings are (1) frequently occluded in the presence of moving vehicles, shadow, and glare and (2) highly structured with low intra-class shape variance and overall high appearance consistency. To solve these issues, we propose a Homography Guided Fusion (HomoFusion) module to exploit temporally-adjacent video frames for complementary cues facilitating the correct classification of the partially occluded road lines or markings. To reduce computational complexity, a novel surface normal estimator is proposed to establish spatial correspondences between the sampled frames, allowing the HomoFusion module to perform a pixel-to-pixel attention mechanism in updating the representation of the occluded road lines or markings. Experiments on ApolloScape, a large-scale lane mark segmentation dataset, and ApolloScape Night with artificial simulated night-time road conditions, demonstrate that our method outperforms other existing SOTA lane mark segmentation models with less than 9\% of their parameters and computational complexity. We show that exploiting available camera intrinsic data and ground plane assumption for cross-frame correspondence can lead to a light-weight network with significantly improved performances in speed and accuracy. We also prove the versatility of our HomoFusion approach by applying it to the problem of water puddle segmentation and achieving SOTA performance.

1.5CVDec 4, 2023
ColonNeRF: High-Fidelity Neural Reconstruction of Long Colonoscopy

Yufei Shi, Beijia Lu, Jia-Wei Liu et al.

Colonoscopy reconstruction is pivotal for diagnosing colorectal cancer. However, accurate long-sequence colonoscopy reconstruction faces three major challenges: (1) dissimilarity among segments of the colon due to its meandering and convoluted shape; (2) co-existence of simple and intricately folded geometry structures; (3) sparse viewpoints due to constrained camera trajectories. To tackle these challenges, we introduce a new reconstruction framework based on neural radiance field (NeRF), named ColonNeRF, which leverages neural rendering for novel view synthesis of long-sequence colonoscopy. Specifically, to reconstruct the entire colon in a piecewise manner, our ColonNeRF introduces a region division and integration module, effectively reducing shape dissimilarity and ensuring geometric consistency in each segment. To learn both the simple and complex geometry in a unified framework, our ColonNeRF incorporates a multi-level fusion module that progressively models the colon regions from easy to hard. Additionally, to overcome the challenges from sparse views, we devise a DensiNet module for densifying camera poses under the guidance of semantic consistency. We conduct extensive experiments on both synthetic and real-world datasets to evaluate our ColonNeRF. Quantitatively, ColonNeRF exhibits a 67%-85% increase in LPIPS-ALEX scores. Qualitatively, our reconstruction visualizations show much clearer textures and more accurate geometric details. These sufficiently demonstrate our superior performance over the state-of-the-art methods.