Xiao Ma

CL
h-index5
8papers
216citations
Novelty49%
AI Score29

8 Papers

11.5LGJun 8, 2023Code
Decoupled Prioritized Resampling for Offline RL

Yang Yue, Bingyi Kang, Xiao Ma et al.

Offline reinforcement learning (RL) is challenged by the distributional shift problem. To address this problem, existing works mainly focus on designing sophisticated policy constraints between the learned policy and the behavior policy. However, these constraints are applied equally to well-performing and inferior actions through uniform sampling, which might negatively affect the learned policy. To alleviate this issue, we propose Offline Prioritized Experience Replay (OPER), featuring a class of priority functions designed to prioritize highly-rewarding transitions, making them more frequently visited during training. Through theoretical analysis, we show that this class of priority functions induce an improved behavior policy, and when constrained to this improved policy, a policy-constrained offline RL algorithm is likely to yield a better solution. We develop two practical strategies to obtain priority weights by estimating advantages based on a fitted value network (OPER-A) or utilizing trajectory returns (OPER-R) for quick computation. OPER is a plug-and-play component for offline RL algorithms. As case studies, we evaluate OPER on five different algorithms, including BC, TD3+BC, Onestep RL, CQL, and IQL. Extensive experiments demonstrate that both OPER-A and OPER-R significantly improve the performance for all baseline methods. Codes and priority weights are availiable at https://github.com/sail-sg/OPER.

23.6CLOct 25, 2023
Improving Diversity of Demographic Representation in Large Language Models via Collective-Critiques and Self-Voting

Preethi Lahoti, Nicholas Blumm, Xiao Ma et al.

A crucial challenge for generative large language models (LLMs) is diversity: when a user's prompt is under-specified, models may follow implicit assumptions while generating a response, which may result in homogenization of the responses, as well as certain demographic groups being under-represented or even erased from the generated responses. In this paper, we formalize diversity of representation in generative LLMs. We present evaluation datasets and propose metrics to measure diversity in generated responses along people and culture axes. We find that LLMs understand the notion of diversity, and that they can reason and critique their own responses for that goal. This finding motivated a new prompting technique called collective-critique and self-voting (CCSV) to self-improve people diversity of LLMs by tapping into its diversity reasoning capabilities, without relying on handcrafted examples or prompt tuning. Extensive empirical experiments with both human and automated evaluations show that our proposed approach is effective at improving people and culture diversity, and outperforms all baseline methods by a large margin.

5.8CLJun 25, 2023
Let's Do a Thought Experiment: Using Counterfactuals to Improve Moral Reasoning

Xiao Ma, Swaroop Mishra, Ahmad Beirami et al.

Language models still struggle on moral reasoning, despite their impressive performance in many other tasks. In particular, the Moral Scenarios task in MMLU (Multi-task Language Understanding) is among the worst performing tasks for many language models, including GPT-3. In this work, we propose a new prompting framework, Thought Experiments, to teach language models to do better moral reasoning using counterfactuals. Experiment results show that our framework elicits counterfactual questions and answers from the model, which in turn helps improve the accuracy on Moral Scenarios task by 9-16% compared to other zero-shot baselines. Interestingly, unlike math reasoning tasks, zero-shot Chain-of-Thought (CoT) reasoning doesn't work out of the box, and even reduces accuracy by around 4% compared to direct zero-shot. We further observed that with minimal human supervision in the form of 5 few-shot examples, the accuracy of the task can be improved to as much as 80%.

17.3LGOct 17, 2022
Boosting Offline Reinforcement Learning via Data Rebalancing

Yang Yue, Bingyi Kang, Xiao Ma et al.

Offline reinforcement learning (RL) is challenged by the distributional shift between learning policies and datasets. To address this problem, existing works mainly focus on designing sophisticated algorithms to explicitly or implicitly constrain the learned policy to be close to the behavior policy. The constraint applies not only to well-performing actions but also to inferior ones, which limits the performance upper bound of the learned policy. Instead of aligning the densities of two distributions, aligning the supports gives a relaxed constraint while still being able to avoid out-of-distribution actions. Therefore, we propose a simple yet effective method to boost offline RL algorithms based on the observation that resampling a dataset keeps the distribution support unchanged. More specifically, we construct a better behavior policy by resampling each transition in an old dataset according to its episodic return. We dub our method ReD (Return-based Data Rebalance), which can be implemented with less than 10 lines of code change and adds negligible running time. Extensive experiments demonstrate that ReD is effective at boosting offline RL performance and orthogonal to decoupling strategies in long-tailed classification. New state-of-the-arts are achieved on the D4RL benchmark.

3.3MAOct 18, 2022
RPM: Generalizable Behaviors for Multi-Agent Reinforcement Learning

Wei Qiu, Xiao Ma, Bo An et al.

Despite the recent advancement in multi-agent reinforcement learning (MARL), the MARL agents easily overfit the training environment and perform poorly in the evaluation scenarios where other agents behave differently. Obtaining generalizable policies for MARL agents is thus necessary but challenging mainly due to complex multi-agent interactions. In this work, we model the problem with Markov Games and propose a simple yet effective method, ranked policy memory (RPM), to collect diverse multi-agent trajectories for training MARL policies with good generalizability. The main idea of RPM is to maintain a look-up memory of policies. In particular, we try to acquire various levels of behaviors by saving policies via ranking the training episode return, i.e., the episode return of agents in the training environment; when an episode starts, the learning agent can then choose a policy from the RPM as the behavior policy. This innovative self-play training framework leverages agents' past policies and guarantees the diversity of multi-agent interaction in the training data. We implement RPM on top of MARL algorithms and conduct extensive experiments on Melting Pot. It has been demonstrated that RPM enables MARL agents to interact with unseen agents in multi-agent generalization evaluation scenarios and complete given tasks, and it significantly boosts the performance up to 402% on average.

4.6LGJun 10, 2022Code
Imitation Learning via Differentiable Physics

Siwei Chen, Xiao Ma, Zhongwen Xu

Existing imitation learning (IL) methods such as inverse reinforcement learning (IRL) usually have a double-loop training process, alternating between learning a reward function and a policy and tend to suffer long training time and high variance. In this work, we identify the benefits of differentiable physics simulators and propose a new IL method, i.e., Imitation Learning via Differentiable Physics (ILD), which gets rid of the double-loop design and achieves significant improvements in final performance, convergence speed, and stability. The proposed ILD incorporates the differentiable physics simulator as a physics prior into its computational graph for policy learning. It unrolls the dynamics by sampling actions from a parameterized policy, simply minimizing the distance between the expert trajectory and the agent trajectory, and back-propagating the gradient into the policy via temporal physics operators. With the physics prior, ILD policies can not only be transferable to unseen environment specifications but also yield higher final performance on a variety of tasks. In addition, ILD naturally forms a single-loop structure, which significantly improves the stability and training speed. To simplify the complex optimization landscape induced by temporal physics operations, ILD dynamically selects the learning objectives for each state during optimization. In our experiments, we show that ILD outperforms state-of-the-art methods in a variety of continuous control tasks with Brax, requiring only one expert demonstration. In addition, ILD can be applied to challenging deformable object manipulation tasks and can be generalized to unseen configurations.

4.8IVMay 7, 2022
Label Adversarial Learning for Skeleton-level to Pixel-level Adjustable Vessel Segmentation

Mingchao Li, Kun Huang, Zetian Zhang et al.

You can have your cake and eat it too. Microvessel segmentation in optical coherence tomography angiography (OCTA) images remains challenging. Skeleton-level segmentation shows clear topology but without diameter information, while pixel-level segmentation shows a clear caliber but low topology. To close this gap, we propose a novel label adversarial learning (LAL) for skeleton-level to pixel-level adjustable vessel segmentation. LAL mainly consists of two designs: a label adversarial loss and an embeddable adjustment layer. The label adversarial loss establishes an adversarial relationship between the two label supervisions, while the adjustment layer adjusts the network parameters to match the different adversarial weights. Such a design can efficiently capture the variation between the two supervisions, making the segmentation continuous and tunable. This continuous process allows us to recommend high-quality vessel segmentation with clear caliber and topology. Experimental results show that our results outperform manual annotations of current public datasets and conventional filtering effects. Furthermore, such a continuous process can also be used to generate an uncertainty map representing weak vessel boundaries and noise.

0.5CLApr 9, 2023
Hi Sheldon! Creating Deep Personalized Characters from TV Shows

Meidai Xuanyuan, Yuwang Wang, Honglei Guo et al.

Imagine an interesting multimodal interactive scenario that you can see, hear, and chat with an AI-generated digital character, who is capable of behaving like Sheldon from The Big Bang Theory, as a DEEP copy from appearance to personality. Towards this fantastic multimodal chatting scenario, we propose a novel task, named Deep Personalized Character Creation (DPCC): creating multimodal chat personalized characters from multimodal data such as TV shows. Specifically, given a single- or multi-modality input (text, audio, video), the goal of DPCC is to generate a multi-modality (text, audio, video) response, which should be well-matched the personality of a specific character such as Sheldon, and of high quality as well. To support this novel task, we further collect a character centric multimodal dialogue dataset, named Deep Personalized Character Dataset (DPCD), from TV shows. DPCD contains character-specific multimodal dialogue data of ~10k utterances and ~6 hours of audio/video per character, which is around 10 times larger compared to existing related datasets.On DPCD, we present a baseline method for the DPCC task and create 5 Deep personalized digital Characters (DeepCharacters) from Big Bang TV Shows. We conduct both subjective and objective experiments to evaluate the multimodal response from DeepCharacters in terms of characterization and quality. The results demonstrates that, on our collected DPCD dataset, the proposed baseline can create personalized digital characters for generating multimodal response.Our collected DPCD dataset, the code of data collection and our baseline will be published soon.