Boosting Semi-Supervised Learning by Exploiting All Unlabeled DataYuhao Chen, Xin Tan, Borui Zhao et al.
Semi-supervised learning (SSL) has attracted enormous attention due to its vast potential of mitigating the dependence on large labeled datasets. The latest methods (e.g., FixMatch) use a combination of consistency regularization and pseudo-labeling to achieve remarkable successes. However, these methods all suffer from the waste of complicated examples since all pseudo-labels have to be selected by a high threshold to filter out noisy ones. Hence, the examples with ambiguous predictions will not contribute to the training phase. For better leveraging all unlabeled examples, we propose two novel techniques: Entropy Meaning Loss (EML) and Adaptive Negative Learning (ANL). EML incorporates the prediction distribution of non-target classes into the optimization objective to avoid competition with target class, and thus generating more high-confidence predictions for selecting pseudo-label. ANL introduces the additional negative pseudo-label for all unlabeled data to leverage low-confidence examples. It adaptively allocates this label by dynamically evaluating the top-k performance of the model. EML and ANL do not introduce any additional parameter and hyperparameter. We integrate these techniques with FixMatch, and develop a simple yet powerful framework called FullMatch. Extensive experiments on several common SSL benchmarks (CIFAR-10/100, SVHN, STL-10 and ImageNet) demonstrate that FullMatch exceeds FixMatch by a large margin. Integrated with FlexMatch (an advanced FixMatch-based framework), we achieve state-of-the-art performance. Source code is at https://github.com/megvii-research/FullMatch.
10.4CVSep 12, 2023
Jersey Number Recognition using Keyframe Identification from Low-Resolution Broadcast VideosBavesh Balaji, Jerrin Bright, Harish Prakash et al.
Player identification is a crucial component in vision-driven soccer analytics, enabling various downstream tasks such as player assessment, in-game analysis, and broadcast production. However, automatically detecting jersey numbers from player tracklets in videos presents challenges due to motion blur, low resolution, distortions, and occlusions. Existing methods, utilizing Spatial Transformer Networks, CNNs, and Vision Transformers, have shown success in image data but struggle with real-world video data, where jersey numbers are not visible in most of the frames. Hence, identifying frames that contain the jersey number is a key sub-problem to tackle. To address these issues, we propose a robust keyframe identification module that extracts frames containing essential high-level information about the jersey number. A spatio-temporal network is then employed to model spatial and temporal context and predict the probabilities of jersey numbers in the video. Additionally, we adopt a multi-task loss function to predict the probability distribution of each digit separately. Extensive evaluations on the SoccerNet dataset demonstrate that incorporating our proposed keyframe identification module results in a significant 37.81% and 37.70% increase in the accuracies of 2 different test sets with domain gaps. These results highlight the effectiveness and importance of our approach in tackling the challenges of automatic jersey number detection in sports videos.
MetaFood CVPR 2024 Challenge on Physically Informed 3D Food Reconstruction: Methods and ResultsJiangpeng He, Yuhao Chen, Gautham Vinod et al.
The increasing interest in computer vision applications for nutrition and dietary monitoring has led to the development of advanced 3D reconstruction techniques for food items. However, the scarcity of high-quality data and limited collaboration between industry and academia have constrained progress in this field. Building on recent advancements in 3D reconstruction, we host the MetaFood Workshop and its challenge for Physically Informed 3D Food Reconstruction. This challenge focuses on reconstructing volume-accurate 3D models of food items from 2D images, using a visible checkerboard as a size reference. Participants were tasked with reconstructing 3D models for 20 selected food items of varying difficulty levels: easy, medium, and hard. The easy level provides 200 images, the medium level provides 30 images, and the hard level provides only 1 image for reconstruction. In total, 16 teams submitted results in the final testing phase. The solutions developed in this challenge achieved promising results in 3D food reconstruction, with significant potential for improving portion estimation for dietary assessment and nutritional monitoring. More details about this workshop challenge and access to the dataset can be found at https://sites.google.com/view/cvpr-metafood-2024.
6.5CVSep 8, 2023
Rink-Agnostic Hockey Rink RegistrationJia Cheng Shang, Yuhao Chen, Mohammad Javad Shafiee et al.
Hockey rink registration is a useful tool for aiding and automating sports analysis. When combined with player tracking, it can provide location information of players on the rink by estimating a homography matrix that can warp broadcast video frames onto an overhead template of the rink, or vice versa. However, most existing techniques require accurate ground truth information, which can take many hours to annotate, and only work on the trained rink types. In this paper, we propose a generalized rink registration pipeline that, once trained, can be applied to both seen and unseen rink types with only an overhead rink template and the video frame as inputs. Our pipeline uses domain adaptation techniques, semi-supervised learning, and synthetic data during training to achieve this ability and overcome the lack of non-NHL training data. The proposed method is evaluated on both NHL (source) and non-NHL (target) rink data and the results demonstrate that our approach can generalize to non-NHL rinks, while maintaining competitive performance on NHL rinks.
8.4CVApr 21, 2023
Fast GraspNeXt: A Fast Self-Attention Neural Network Architecture for Multi-task Learning in Computer Vision Tasks for Robotic Grasping on the EdgeAlexander Wong, Yifan Wu, Saad Abbasi et al.
Multi-task learning has shown considerable promise for improving the performance of deep learning-driven vision systems for the purpose of robotic grasping. However, high architectural and computational complexity can result in poor suitability for deployment on embedded devices that are typically leveraged in robotic arms for real-world manufacturing and warehouse environments. As such, the design of highly efficient multi-task deep neural network architectures tailored for computer vision tasks for robotic grasping on the edge is highly desired for widespread adoption in manufacturing environments. Motivated by this, we propose Fast GraspNeXt, a fast self-attention neural network architecture tailored for embedded multi-task learning in computer vision tasks for robotic grasping. To build Fast GraspNeXt, we leverage a generative network architecture search strategy with a set of architectural constraints customized to achieve a strong balance between multi-task learning performance and embedded inference efficiency. Experimental results on the MetaGraspNet benchmark dataset show that the Fast GraspNeXt network design achieves the highest performance (average precision (AP), accuracy, and mean squared error (MSE)) across multiple computer vision tasks when compared to other efficient multi-task network architecture designs, while having only 17.8M parameters (about >5x smaller), 259 GFLOPs (as much as >5x lower) and as much as >3.15x faster on a NVIDIA Jetson TX2 embedded processor.
10.6CVAug 8, 2022
MetaGraspNet: A Large-Scale Benchmark Dataset for Scene-Aware Ambidextrous Bin Picking via Physics-based Metaverse SynthesisMaximilian Gilles, Yuhao Chen, Tim Robin Winter et al.
Autonomous bin picking poses significant challenges to vision-driven robotic systems given the complexity of the problem, ranging from various sensor modalities, to highly entangled object layouts, to diverse item properties and gripper types. Existing methods often address the problem from one perspective. Diverse items and complex bin scenes require diverse picking strategies together with advanced reasoning. As such, to build robust and effective machine-learning algorithms for solving this complex task requires significant amounts of comprehensive and high quality data. Collecting such data in real world would be too expensive and time prohibitive and therefore intractable from a scalability perspective. To tackle this big, diverse data problem, we take inspiration from the recent rise in the concept of metaverses, and introduce MetaGraspNet, a large-scale photo-realistic bin picking dataset constructed via physics-based metaverse synthesis. The proposed dataset contains 217k RGBD images across 82 different article types, with full annotations for object detection, amodal perception, keypoint detection, manipulation order and ambidextrous grasp labels for a parallel-jaw and vacuum gripper. We also provide a real dataset consisting of over 2.3k fully annotated high-quality RGBD images, divided into 5 levels of difficulties and an unseen object set to evaluate different object and layout properties. Finally, we conduct extensive experiments showing that our proposed vacuum seal model and synthetic dataset achieves state-of-the-art performance and generalizes to real world use-cases.
2.8CVSep 25, 2023
NAS-NeRF: Generative Neural Architecture Search for Neural Radiance FieldsSaeejith Nair, Yuhao Chen, Mohammad Javad Shafiee et al.
Neural radiance fields (NeRFs) enable high-quality novel view synthesis, but their high computational complexity limits deployability. While existing neural-based solutions strive for efficiency, they use one-size-fits-all architectures regardless of scene complexity. The same architecture may be unnecessarily large for simple scenes but insufficient for complex ones. Thus, there is a need to dynamically optimize the neural network component of NeRFs to achieve a balance between computational complexity and specific targets for synthesis quality. We introduce NAS-NeRF, a generative neural architecture search strategy that generates compact, scene-specialized NeRF architectures by balancing architecture complexity and target synthesis quality metrics. Our method incorporates constraints on target metrics and budgets to guide the search towards architectures tailored for each scene. Experiments on the Blender synthetic dataset show the proposed NAS-NeRF can generate architectures up to 5.74$\times$ smaller, with 4.19$\times$ fewer FLOPs, and 1.93$\times$ faster on a GPU than baseline NeRFs, without suffering a drop in SSIM. Furthermore, we illustrate that NAS-NeRF can also achieve architectures up to 23$\times$ smaller, with 22$\times$ fewer FLOPs, and 4.7$\times$ faster than baseline NeRFs with only a 5.3% average SSIM drop. Our source code is also made publicly available at https://saeejithnair.github.io/NAS-NeRF.
6.8CVApr 12, 2023
NutritionVerse-3D: A 3D Food Model Dataset for Nutritional Intake EstimationChi-en Amy Tai, Matthew Keller, Mattie Kerrigan et al.
77% of adults over 50 want to age in place today, presenting a major challenge to ensuring adequate nutritional intake. It has been reported that one in four older adults that are 65 years or older are malnourished and given the direct link between malnutrition and decreased quality of life, there have been numerous studies conducted on how to efficiently track nutritional intake of food. Recent advancements in machine learning and computer vision show promise of automated nutrition tracking methods of food, but require a large high-quality dataset in order to accurately identify the nutrients from the food on the plate. Unlike existing datasets, a collection of 3D models with nutritional information allow for view synthesis to create an infinite number of 2D images for any given viewpoint/camera angle along with the associated nutritional information. In this paper, we develop a methodology for collecting high-quality 3D models for food items with a particular focus on speed and consistency, and introduce NutritionVerse-3D, a large-scale high-quality high-resolution dataset of 105 3D food models, in conjunction with their associated weight, food name, and nutritional value. These models allow for large quantity food intake scenes, diverse and customizable scene layout, and an infinite number of camera settings and lighting conditions. NutritionVerse-3D is publicly available as a part of an open initiative to accelerate machine learning for nutrition sensing.
2.8CVSep 14, 2023
NutritionVerse: Empirical Study of Various Dietary Intake Estimation ApproachesChi-en Amy Tai, Matthew Keller, Saeejith Nair et al.
Accurate dietary intake estimation is critical for informing policies and programs to support healthy eating, as malnutrition has been directly linked to decreased quality of life. However self-reporting methods such as food diaries suffer from substantial bias. Other conventional dietary assessment techniques and emerging alternative approaches such as mobile applications incur high time costs and may necessitate trained personnel. Recent work has focused on using computer vision and machine learning to automatically estimate dietary intake from food images, but the lack of comprehensive datasets with diverse viewpoints, modalities and food annotations hinders the accuracy and realism of such methods. To address this limitation, we introduce NutritionVerse-Synth, the first large-scale dataset of 84,984 photorealistic synthetic 2D food images with associated dietary information and multimodal annotations (including depth images, instance masks, and semantic masks). Additionally, we collect a real image dataset, NutritionVerse-Real, containing 889 images of 251 dishes to evaluate realism. Leveraging these novel datasets, we develop and benchmark NutritionVerse, an empirical study of various dietary intake estimation approaches, including indirect segmentation-based and direct prediction networks. We further fine-tune models pretrained on synthetic data with real images to provide insights into the fusion of synthetic and real data. Finally, we release both datasets (NutritionVerse-Synth, NutritionVerse-Real) on https://www.kaggle.com/nutritionverse/datasets as part of an open initiative to accelerate machine learning for dietary sensing.
18.1CVNov 29, 2023
HiDiffusion: Unlocking Higher-Resolution Creativity and Efficiency in Pretrained Diffusion ModelsShen Zhang, Zhaowei Chen, Zhenyu Zhao et al.
Diffusion models have become a mainstream approach for high-resolution image synthesis. However, directly generating higher-resolution images from pretrained diffusion models will encounter unreasonable object duplication and exponentially increase the generation time. In this paper, we discover that object duplication arises from feature duplication in the deep blocks of the U-Net. Concurrently, We pinpoint the extended generation times to self-attention redundancy in U-Net's top blocks. To address these issues, we propose a tuning-free higher-resolution framework named HiDiffusion. Specifically, HiDiffusion contains Resolution-Aware U-Net (RAU-Net) that dynamically adjusts the feature map size to resolve object duplication and engages Modified Shifted Window Multi-head Self-Attention (MSW-MSA) that utilizes optimized window attention to reduce computations. we can integrate HiDiffusion into various pretrained diffusion models to scale image generation resolutions even to 4096x4096 at 1.5-6x the inference speed of previous methods. Extensive experiments demonstrate that our approach can address object duplication and heavy computation issues, achieving state-of-the-art performance on higher-resolution image synthesis tasks.
5.0CVJun 15, 2023
Transferring Knowledge for Food Image Segmentation using Transformers and ConvolutionsGrant Sinha, Krish Parmar, Hilda Azimi et al.
Food image segmentation is an important task that has ubiquitous applications, such as estimating the nutritional value of a plate of food. Although machine learning models have been used for segmentation in this domain, food images pose several challenges. One challenge is that food items can overlap and mix, making them difficult to distinguish. Another challenge is the degree of inter-class similarity and intra-class variability, which is caused by the varying preparation methods and dishes a food item may be served in. Additionally, class imbalance is an inevitable issue in food datasets. To address these issues, two models are trained and compared, one based on convolutional neural networks and the other on Bidirectional Encoder representation for Image Transformers (BEiT). The models are trained and valuated using the FoodSeg103 dataset, which is identified as a robust benchmark for food image segmentation. The BEiT model outperforms the previous state-of-the-art model by achieving a mean intersection over union of 49.4 on FoodSeg103. This study provides insights into transfering knowledge using convolution and Transformer-based approaches in the food image domain.
5.2CVNov 20, 2023
NutritionVerse-Real: An Open Access Manually Collected 2D Food Scene Dataset for Dietary Intake EstimationChi-en Amy Tai, Saeejith Nair, Olivia Markham et al.
Dietary intake estimation plays a crucial role in understanding the nutritional habits of individuals and populations, aiding in the prevention and management of diet-related health issues. Accurate estimation requires comprehensive datasets of food scenes, including images, segmentation masks, and accompanying dietary intake metadata. In this paper, we introduce NutritionVerse-Real, an open access manually collected 2D food scene dataset for dietary intake estimation with 889 images of 251 distinct dishes and 45 unique food types. The NutritionVerse-Real dataset was created by manually collecting images of food scenes in real life, measuring the weight of every ingredient and computing the associated dietary content of each dish using the ingredient weights and nutritional information from the food packaging or the Canada Nutrient File. Segmentation masks were then generated through human labelling of the images. We provide further analysis on the data diversity to highlight potential biases when using this data to develop models for dietary intake estimation. NutritionVerse-Real is publicly available at https://www.kaggle.com/datasets/nutritionverse/nutritionverse-real as part of an open initiative to accelerate machine learning for dietary sensing.
2.8CVDec 11, 2023Code
NutritionVerse-Synth: An Open Access Synthetically Generated 2D Food Scene Dataset for Dietary Intake EstimationSaeejith Nair, Chi-en Amy Tai, Yuhao Chen et al.
Manually tracking nutritional intake via food diaries is error-prone and burdensome. Automated computer vision techniques show promise for dietary monitoring but require large and diverse food image datasets. To address this need, we introduce NutritionVerse-Synth (NV-Synth), a large-scale synthetic food image dataset. NV-Synth contains 84,984 photorealistic meal images rendered from 7,082 dynamically plated 3D scenes. Each scene is captured from 12 viewpoints and includes perfect ground truth annotations such as RGB, depth, semantic, instance, and amodal segmentation masks, bounding boxes, and detailed nutritional information per food item. We demonstrate the diversity of NV-Synth across foods, compositions, viewpoints, and lighting. As the largest open-source synthetic food dataset, NV-Synth highlights the value of physics-based simulations for enabling scalable and controllable generation of diverse photorealistic meal images to overcome data limitations and drive advancements in automated dietary assessment using computer vision. In addition to the dataset, the source code for our data generation framework is also made publicly available at https://saeejithnair.github.io/nvsynth.
5.0CVDec 6, 2023Code
FoodFusion: A Latent Diffusion Model for Realistic Food Image GenerationOlivia Markham, Yuhao Chen, Chi-en Amy Tai et al.
Current state-of-the-art image generation models such as Latent Diffusion Models (LDMs) have demonstrated the capacity to produce visually striking food-related images. However, these generated images often exhibit an artistic or surreal quality that diverges from the authenticity of real-world food representations. This inadequacy renders them impractical for applications requiring realistic food imagery, such as training models for image-based dietary assessment. To address these limitations, we introduce FoodFusion, a Latent Diffusion model engineered specifically for the faithful synthesis of realistic food images from textual descriptions. The development of the FoodFusion model involves harnessing an extensive array of open-source food datasets, resulting in over 300,000 curated image-caption pairs. Additionally, we propose and employ two distinct data cleaning methodologies to ensure that the resulting image-text pairs maintain both realism and accuracy. The FoodFusion model, thus trained, demonstrates a remarkable ability to generate food images that exhibit a significant improvement in terms of both realism and diversity over the publicly available image generation models. We openly share the dataset and fine-tuned models to support advancements in this critical field of food image synthesis at https://bit.ly/genai4good.
1.5CVApr 12, 2023
NutritionVerse-Thin: An Optimized Strategy for Enabling Improved Rendering of 3D Thin Food ModelsChi-en Amy Tai, Jason Li, Sriram Kumar et al.
With the growth in capabilities of generative models, there has been growing interest in using photo-realistic renders of common 3D food items to improve downstream tasks such as food printing, nutrition prediction, or management of food wastage. Despite 3D modelling capabilities being more accessible than ever due to the success of NeRF based view-synthesis, such rendering methods still struggle to correctly capture thin food objects, often generating meshes with significant holes. In this study, we present an optimized strategy for enabling improved rendering of thin 3D food models, and demonstrate qualitative improvements in rendering quality. Our method generates the 3D model mesh via a proposed thin-object-optimized differentiable reconstruction method and tailors the strategy at both the data collection and training stages to better handle thin objects. While simple, we find that this technique can be employed for quick and highly consistent capturing of thin 3D objects.
1.5CVApr 10, 2023
ShapeShift: Superquadric-based Object Pose Estimation for Robotic GraspingE. Zhixuan Zeng, Yuhao Chen, Alexander Wong
Object pose estimation is a critical task in robotics for precise object manipulation. However, current techniques heavily rely on a reference 3D object, limiting their generalizability and making it expensive to expand to new object categories. Direct pose predictions also provide limited information for robotic grasping without referencing the 3D model. Keypoint-based methods offer intrinsic descriptiveness without relying on an exact 3D model, but they may lack consistency and accuracy. To address these challenges, this paper proposes ShapeShift, a superquadric-based framework for object pose estimation that predicts the object's pose relative to a primitive shape which is fitted to the object. The proposed framework offers intrinsic descriptiveness and the ability to generalize to arbitrary geometric shapes beyond the training set.
5.7ROAug 7, 2024
Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAMYan Song Hu, Dayou Mao, Yuhao Chen et al.
Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions from monocular video streams. However, despite these promising advancements, current 3DGS integrations have reduced tracking performance and lower operating speeds compared to traditional VSLAM. To address these issues, we propose integrating 3DGS with Direct Sparse Odometry, a monocular photometric SLAM system. We have done preliminary experiments showing that using Direct Sparse Odometry point cloud outputs, as opposed to standard structure-from-motion methods, significantly shortens the training time needed to achieve high-quality renders. Reducing 3DGS training time enables the development of 3DGS-integrated SLAM systems that operate in real-time on mobile hardware. These promising initial findings suggest further exploration is warranted in combining traditional VSLAM systems with 3DGS.
MetaGraspNet_v0: A Large-Scale Benchmark Dataset for Vision-driven Robotic Grasping via Physics-based Metaverse SynthesisYuhao Chen, E. Zhixuan Zeng, Maximilian Gilles et al.
There has been increasing interest in smart factories powered by robotics systems to tackle repetitive, laborious tasks. One impactful yet challenging task in robotics-powered smart factory applications is robotic grasping: using robotic arms to grasp objects autonomously in different settings. Robotic grasping requires a variety of computer vision tasks such as object detection, segmentation, grasp prediction, pick planning, etc. While significant progress has been made in leveraging of machine learning for robotic grasping, particularly with deep learning, a big challenge remains in the need for large-scale, high-quality RGBD datasets that cover a wide diversity of scenarios and permutations. To tackle this big, diverse data problem, we are inspired by the recent rise in the concept of metaverse, which has greatly closed the gap between virtual worlds and the physical world. Metaverses allow us to create digital twins of real-world manufacturing scenarios and to virtually create different scenarios from which large volumes of data can be generated for training models. In this paper, we present MetaGraspNet: a large-scale benchmark dataset for vision-driven robotic grasping via physics-based metaverse synthesis. The proposed dataset contains 100,000 images and 25 different object types and is split into 5 difficulties to evaluate object detection and segmentation model performance in different grasping scenarios. We also propose a new layout-weighted performance metric alongside the dataset for evaluating object detection and segmentation performance in a manner that is more appropriate for robotic grasp applications compared to existing general-purpose performance metrics. Our benchmark dataset is available open-source on Kaggle, with the first phase consisting of detailed object detection, segmentation, layout annotations, and a layout-weighted performance metric script.
4.2CVJul 10, 2020Code
Quantization in Relative Gradient Angle Domain For Building Polygon EstimationYuhao Chen, Yifan Wu, Linlin Xu et al.
Building footprint extraction in remote sensing data benefits many important applications, such as urban planning and population estimation. Recently, rapid development of Convolutional Neural Networks (CNNs) and open-sourced high resolution satellite building image datasets have pushed the performance boundary further for automated building extractions. However, CNN approaches often generate imprecise building morphologies including noisy edges and round corners. In this paper, we leverage the performance of CNNs, and propose a module that uses prior knowledge of building corners to create angular and concise building polygons from CNN segmentation outputs. We describe a new transform, Relative Gradient Angle Transform (RGA Transform) that converts object contours from time vs. space to time vs. angle. We propose a new shape descriptor, Boundary Orientation Relation Set (BORS), to describe angle relationship between edges in RGA domain, such as orthogonality and parallelism. Finally, we develop an energy minimization framework that makes use of the angle relationship in BORS to straighten edges and reconstruct sharp corners, and the resulting corners create a polygon. Experimental results demonstrate that our method refines CNN output from a rounded approximation to a more clear-cut angular shape of the building footprint.
SplatPose+: Real-time Image-Based Pose-Agnostic 3D Anomaly DetectionYizhe Liu, Yan Song Hu, Yuhao Chen et al.
Image-based Pose-Agnostic 3D Anomaly Detection is an important task that has emerged in industrial quality control. This task seeks to find anomalies from query images of a tested object given a set of reference images of an anomaly-free object. The challenge is that the query views (a.k.a poses) are unknown and can be different from the reference views. Currently, new methods such as OmniposeAD and SplatPose have emerged to bridge the gap by synthesizing pseudo reference images at the query views for pixel-to-pixel comparison. However, none of these methods can infer in real-time, which is critical in industrial quality control for massive production. For this reason, we propose SplatPose+, which employs a hybrid representation consisting of a Structure from Motion (SfM) model for localization and a 3D Gaussian Splatting (3DGS) model for Novel View Synthesis. Although our proposed pipeline requires the computation of an additional SfM model, it offers real-time inference speeds and faster training compared to SplatPose. Quality-wise, we achieved a new SOTA on the Pose-agnostic Anomaly Detection benchmark with the Multi-Pose Anomaly Detection (MAD-SIM) dataset.
10.2CVJun 3, 2025
SportMamba: Adaptive Non-Linear Multi-Object Tracking with State Space Models for Team SportsDheeraj Khanna, Jerrin Bright, Yuhao Chen et al.
Multi-object tracking (MOT) in team sports is particularly challenging due to the fast-paced motion and frequent occlusions resulting in motion blur and identity switches, respectively. Predicting player positions in such scenarios is particularly difficult due to the observed highly non-linear motion patterns. Current methods are heavily reliant on object detection and appearance-based tracking, which struggle to perform in complex team sports scenarios, where appearance cues are ambiguous and motion patterns do not necessarily follow a linear pattern. To address these challenges, we introduce SportMamba, an adaptive hybrid MOT technique specifically designed for tracking in dynamic team sports. The technical contribution of SportMamba is twofold. First, we introduce a mamba-attention mechanism that models non-linear motion by implicitly focusing on relevant embedding dependencies. Second, we propose a height-adaptive spatial association metric to reduce ID switches caused by partial occlusions by accounting for scale variations due to depth changes. Additionally, we extend the detection search space with adaptive buffers to improve associations in fast-motion scenarios. Our proposed technique, SportMamba, demonstrates state-of-the-art performance on various metrics in the SportsMOT dataset, which is characterized by complex motion and severe occlusion. Furthermore, we demonstrate its generalization capability through zero-shot transfer to VIP-HTD, an ice hockey dataset.
5.2CVFeb 5, 2024
Robust Analysis of Multi-Task Learning Efficiency: New Benchmarks on Light-Weighed Backbones and Effective Measurement of Multi-Task Learning Challenges by Feature DisentanglementDayou Mao, Yuhao Chen, Yifan Wu et al.
One of the main motivations of MTL is to develop neural networks capable of inferring multiple tasks simultaneously. While countless methods have been proposed in the past decade investigating robust model architectures and efficient training algorithms, there is still lack of understanding of these methods when applied on smaller feature extraction backbones, the generalizability of the commonly used fast approximation technique of replacing parameter-level gradients with feature level gradients, and lack of comprehensive understanding of MTL challenges and how one can efficiently and effectively identify the challenges. In this paper, we focus on the aforementioned efficiency aspects of existing MTL methods. We first carry out large-scale experiments of the methods with smaller backbones and on a the MetaGraspNet dataset as a new test ground. We also compare the existing methods with and without using the fast gradient surrogate and empirically study the generalizability of this technique. Lastly, we propose Feature Disentanglement measure as a novel and efficient identifier of the challenges in MTL, and propose Ranking Similarity score as an evaluation metric for different identifiers to prove the faithfulness of our method.
7.6CVMay 13, 2024
PitcherNet: Powering the Moneyball Evolution in Baseball Video AnalyticsJerrin Bright, Bavesh Balaji, Yuhao Chen et al.
In the high-stakes world of baseball, every nuance of a pitcher's mechanics holds the key to maximizing performance and minimizing runs. Traditional analysis methods often rely on pre-recorded offline numerical data, hindering their application in the dynamic environment of live games. Broadcast video analysis, while seemingly ideal, faces significant challenges due to factors like motion blur and low resolution. To address these challenges, we introduce PitcherNet, an end-to-end automated system that analyzes pitcher kinematics directly from live broadcast video, thereby extracting valuable pitch statistics including velocity, release point, pitch position, and release extension. This system leverages three key components: (1) Player tracking and identification by decoupling actions from player kinematics; (2) Distribution and depth-aware 3D human modeling; and (3) Kinematic-driven pitch statistics. Experimental validation demonstrates that PitcherNet achieves robust analysis results with 96.82% accuracy in pitcher tracklet identification, reduced joint position error by 1.8mm and superior analytics compared to baseline methods. By enabling performance-critical kinematic analysis from broadcast video, PitcherNet paves the way for the future of baseball analytics by optimizing pitching strategies, preventing injuries, and unlocking a deeper understanding of pitcher mechanics, forever transforming the game.
5.2CVApr 7, 2024
AnimateZoo: Zero-shot Video Generation of Cross-Species Animation via Subject AlignmentYuanfeng Xu, Yuhao Chen, Zhongzhan Huang et al.
Recent video editing advancements rely on accurate pose sequences to animate subjects. However, these efforts are not suitable for cross-species animation due to pose misalignment between species (for example, the poses of a cat differs greatly from that of a pig due to differences in body structure). In this paper, we present AnimateZoo, a zero-shot diffusion-based video generator to address this challenging cross-species animation issue, aiming to accurately produce animal animations while preserving the background. The key technique used in our AnimateZoo is subject alignment, which includes two steps. First, we improve appearance feature extraction by integrating a Laplacian detail booster and a prompt-tuning identity extractor. These components are specifically designed to capture essential appearance information, including identity and fine details. Second, we align shape features and address conflicts from differing subjects by introducing a scale-information remover. This ensures accurate cross-species animation. Moreover, we introduce two high-quality animal video datasets featuring a wide variety of species. Trained on these extensive datasets, our model is capable of generating videos characterized by accurate movements, consistent appearance, and high-fidelity frames, without the need for the pre-inference fine-tuning that prior arts required. Extensive experiments showcase the outstanding performance of our method in cross-species action following tasks, demonstrating exceptional shape adaptation capability. The project page is available at https://justinxu0.github.io/AnimateZoo/.
5.2CVMar 17, 2024
Domain-Guided Masked Autoencoders for Unique Player IdentificationBavesh Balaji, Jerrin Bright, Sirisha Rambhatla et al.
Unique player identification is a fundamental module in vision-driven sports analytics. Identifying players from broadcast videos can aid with various downstream tasks such as player assessment, in-game analysis, and broadcast production. However, automatic detection of jersey numbers using deep features is challenging primarily due to: a) motion blur, b) low resolution video feed, and c) occlusions. With their recent success in various vision tasks, masked autoencoders (MAEs) have emerged as a superior alternative to conventional feature extractors. However, most MAEs simply zero-out image patches either randomly or focus on where to mask rather than how to mask. Motivated by human vision, we devise a novel domain-guided masking policy for MAEs termed d-MAE to facilitate robust feature extraction in the presence of motion blur for player identification. We further introduce a new spatio-temporal network leveraging our novel d-MAE for unique player identification. We conduct experiments on three large-scale sports datasets, including a curated baseball dataset, the SoccerNet dataset, and an in-house ice hockey dataset. We preprocess the datasets using an upgraded keyframe identification (KfID) module by focusing on frames containing jersey numbers. Additionally, we propose a keyframe-fusion technique to augment keyframes, preserving spatial and temporal context. Our spatio-temporal network showcases significant improvements, surpassing the current state-of-the-art by 8.58%, 4.29%, and 1.20% in the test set accuracies, respectively. Rigorous ablations highlight the effectiveness of our domain-guided masking approach and the refined KfID module, resulting in performance enhancements of 1.48% and 1.84% respectively, compared to original architectures.
3.7CVMay 22, 2024
Multi Player Tracking in Ice Hockey with Homographic ProjectionsHarish Prakash, Jia Cheng Shang, Ken M. Nsiempba et al.
Multi Object Tracking (MOT) in ice hockey pursues the combined task of localizing and associating players across a given sequence to maintain their identities. Tracking players from monocular broadcast feeds is an important computer vision problem offering various downstream analytics and enhanced viewership experience. However, existing trackers encounter significant difficulties in dealing with occlusions, blurs, and agile player movements prevalent in telecast feeds. In this work, we propose a novel tracking approach by formulating MOT as a bipartite graph matching problem infused with homography. We disentangle the positional representations of occluded and overlapping players in broadcast view, by mapping their foot keypoints to an overhead rink template, and encode these projected positions into the graph network. This ensures reliable spatial context for consistent player tracking and unfragmented tracklet prediction. Our results show considerable improvements in both the IDsw and IDF1 metrics on the two available broadcast ice hockey datasets.
8.6IVApr 2, 2025
Global Rice Multi-Class Segmentation Dataset (RiceSEG): A Comprehensive and Diverse High-Resolution RGB-Annotated Images for the Development and Benchmarking of Rice Segmentation AlgorithmsJunchi Zhou, Haozhou Wang, Yoichiro Kato et al.
Developing computer vision-based rice phenotyping techniques is crucial for precision field management and accelerating breeding, thereby continuously advancing rice production. Among phenotyping tasks, distinguishing image components is a key prerequisite for characterizing plant growth and development at the organ scale, enabling deeper insights into eco-physiological processes. However, due to the fine structure of rice organs and complex illumination within the canopy, this task remains highly challenging, underscoring the need for a high-quality training dataset. Such datasets are scarce, both due to a lack of large, representative collections of rice field images and the time-intensive nature of annotation. To address this gap, we established the first comprehensive multi-class rice semantic segmentation dataset, RiceSEG. We gathered nearly 50,000 high-resolution, ground-based images from five major rice-growing countries (China, Japan, India, the Philippines, and Tanzania), encompassing over 6,000 genotypes across all growth stages. From these original images, 3,078 representative samples were selected and annotated with six classes (background, green vegetation, senescent vegetation, panicle, weeds, and duckweed) to form the RiceSEG dataset. Notably, the sub-dataset from China spans all major genotypes and rice-growing environments from the northeast to the south. Both state-of-the-art convolutional neural networks and transformer-based semantic segmentation models were used as baselines. While these models perform reasonably well in segmenting background and green vegetation, they face difficulties during the reproductive stage, when canopy structures are more complex and multiple classes are involved. These findings highlight the importance of our dataset for developing specialized segmentation models for rice and other crops.
4.1LGDec 13, 2025
Composite Classifier-Free Guidance for Multi-Modal Conditioning in Wind Dynamics Super-ResolutionJacob Schnell, Aditya Makkar, Gunadi Gani et al.
Various weather modelling problems (e.g., weather forecasting, optimizing turbine placements, etc.) require ample access to high-resolution, highly accurate wind data. Acquiring such high-resolution wind data, however, remains a challenging and expensive endeavour. Traditional reconstruction approaches are typically either cost-effective or accurate, but not both. Deep learning methods, including diffusion models, have been proposed to resolve this trade-off by leveraging advances in natural image super-resolution. Wind data, however, is distinct from natural images, and wind super-resolvers often use upwards of 10 input channels, significantly more than the usual 3-channel RGB inputs in natural images. To better leverage a large number of conditioning variables in diffusion models, we present a generalization of classifier-free guidance (CFG) to multiple conditioning inputs. Our novel composite classifier-free guidance (CCFG) can be dropped into any pre-trained diffusion model trained with standard CFG dropout. We demonstrate that CCFG outputs are higher-fidelity than those from CFG on wind super-resolution tasks. We present WindDM, a diffusion model trained for industrial-scale wind dynamics reconstruction and leveraging CCFG. WindDM achieves state-of-the-art reconstruction quality among deep learning models and costs up to $1000\times$ less than classical methods.
3.6CVJun 4, 2025
Ice Hockey Puck Localization Using Contextual CuesLiam Salass, Jerrin Bright, Amir Nazemi et al.
Puck detection in ice hockey broadcast videos poses significant challenges due to the puck's small size, frequent occlusions, motion blur, broadcast artifacts, and scale inconsistencies due to varying camera zoom and broadcast camera viewpoints. Prior works focus on appearance-based or motion-based cues of the puck without explicitly modelling the cues derived from player behaviour. Players consistently turn their bodies and direct their gaze toward the puck. Motivated by this strong contextual cue, we propose Puck Localization Using Contextual Cues (PLUCC), a novel approach for scale-aware and context-driven single-frame puck detections. PLUCC consists of three components: (a) a contextual encoder, which utilizes player orientations and positioning as helpful priors; (b) a feature pyramid encoder, which extracts multiscale features from the dual encoders; and (c) a gating decoder that combines latent features with a channel gating mechanism. For evaluation, in addition to standard average precision, we propose Rink Space Localization Error (RSLE), a scale-invariant homography-based metric for removing perspective bias from rink space evaluation. The experimental results of PLUCC on the PuckDataset dataset demonstrated state-of-the-art detection performance, surpassing previous baseline methods by an average precision improvement of 12.2% and RSLE average precision of 25%. Our research demonstrates the critical role of contextual understanding in improving puck detection performance, with broad implications for automated sports analysis.
2.3GRJun 3, 2025
Gen4D: Synthesizing Humans and Scenes in the WildJerrin Bright, Zhibo Wang, Yuhao Chen et al.
Lack of input data for in-the-wild activities often results in low performance across various computer vision tasks. This challenge is particularly pronounced in uncommon human-centric domains like sports, where real-world data collection is complex and impractical. While synthetic datasets offer a promising alternative, existing approaches typically suffer from limited diversity in human appearance, motion, and scene composition due to their reliance on rigid asset libraries and hand-crafted rendering pipelines. To address this, we introduce Gen4D, a fully automated pipeline for generating diverse and photorealistic 4D human animations. Gen4D integrates expert-driven motion encoding, prompt-guided avatar generation using diffusion-based Gaussian splatting, and human-aware background synthesis to produce highly varied and lifelike human sequences. Based on Gen4D, we present SportPAL, a large-scale synthetic dataset spanning three sports: baseball, icehockey, and soccer. Together, Gen4D and SportPAL provide a scalable foundation for constructing synthetic datasets tailored to in-the-wild human-centric vision tasks, with no need for manual 3D modeling or scene design.
3.6CVMay 5, 2025
6D Pose Estimation on Spoons and HandsKevin Tan, Fan Yang, Yuhao Chen
Accurate dietary monitoring is essential for promoting healthier eating habits. A key area of research is how people interact and consume food using utensils and hands. By tracking their position and orientation, it is possible to estimate the volume of food being consumed, or monitor eating behaviours, highly useful insights into nutritional intake that can be more reliable than popular methods such as self-reporting. Hence, this paper implements a system that analyzes stationary video feed of people eating, using 6D pose estimation to track hand and spoon movements to capture spatial position and orientation. In doing so, we examine the performance of two state-of-the-art (SOTA) video object segmentation (VOS) models, both quantitatively and qualitatively, and identify main sources of error within the system.
3.6CVMar 9, 2025
Asymmetric Decision-Making in Online Knowledge Distillation:Unifying Consensus and DivergenceZhaowei Chen, Borui Zhao, Yuchen Ge et al.
Online Knowledge Distillation (OKD) methods streamline the distillation training process into a single stage, eliminating the need for knowledge transfer from a pretrained teacher network to a more compact student network. This paper presents an innovative approach to leverage intermediate spatial representations. Our analysis of the intermediate features from both teacher and student models reveals two pivotal insights: (1) the similar features between students and teachers are predominantly focused on foreground objects. (2) teacher models emphasize foreground objects more than students. Building on these findings, we propose Asymmetric Decision-Making (ADM) to enhance feature consensus learning for student models while continuously promoting feature diversity in teacher models. Specifically, Consensus Learning for student models prioritizes spatial features with high consensus relative to teacher models. Conversely, Divergence Learning for teacher models highlights spatial features with lower similarity compared to student models, indicating superior performance by teacher models in these regions. Consequently, ADM facilitates the student models to catch up with the feature learning process of the teacher models. Extensive experiments demonstrate that ADM consistently surpasses existing OKD methods across various online knowledge distillation settings and also achieves superior results when applied to offline knowledge distillation, semantic segmentation and diffusion distillation tasks.
1.9CLOct 25, 2024
Decoding Diffusion: A Scalable Framework for Unsupervised Analysis of Latent Space Biases and Representations Using Natural Language PromptsE. Zhixuan Zeng, Yuhao Chen, Alexander Wong
Recent advances in image generation have made diffusion models powerful tools for creating high-quality images. However, their iterative denoising process makes understanding and interpreting their semantic latent spaces more challenging than other generative models, such as GANs. Recent methods have attempted to address this issue by identifying semantically meaningful directions within the latent space. However, they often need manual interpretation or are limited in the number of vectors that can be trained, restricting their scope and utility. This paper proposes a novel framework for unsupervised exploration of diffusion latent spaces. We directly leverage natural language prompts and image captions to map latent directions. This method allows for the automatic understanding of hidden features and supports a broader range of analysis without the need to train specific vectors. Our method provides a more scalable and interpretable understanding of the semantic knowledge encoded within diffusion models, facilitating comprehensive analysis of latent biases and the nuanced representations these models learn. Experimental results show that our framework can uncover hidden patterns and associations in various domains, offering new insights into the interpretability of diffusion model latent spaces.
5.2CVJun 27, 2024
Dense Monocular Motion Segmentation Using Optical Flow and Pseudo Depth Map: A Zero-Shot ApproachYuxiang Huang, Yuhao Chen, John Zelek
Motion segmentation from a single moving camera presents a significant challenge in the field of computer vision. This challenge is compounded by the unknown camera movements and the lack of depth information of the scene. While deep learning has shown impressive capabilities in addressing these issues, supervised models require extensive training on massive annotated datasets, and unsupervised models also require training on large volumes of unannotated data, presenting significant barriers for both. In contrast, traditional methods based on optical flow do not require training data, however, they often fail to capture object-level information, leading to over-segmentation or under-segmentation. In addition, they also struggle in complex scenes with substantial depth variations and non-rigid motion, due to the overreliance of optical flow. To overcome these challenges, we propose an innovative hybrid approach that leverages the advantages of both deep learning methods and traditional optical flow based methods to perform dense motion segmentation without requiring any training. Our method initiates by automatically generating object proposals for each frame using foundation models. These proposals are then clustered into distinct motion groups using both optical flow and relative depth maps as motion cues. The integration of depth maps derived from state-of-the-art monocular depth estimation models significantly enhances the motion cues provided by optical flow, particularly in handling motion parallax issues. Our method is evaluated on the DAVIS-Moving and YTVOS-Moving datasets, and the results demonstrate that our method outperforms the best unsupervised method and closely matches with the state-of-theart supervised methods.
2.0CVJun 5, 2024
Understanding the Limitations of Diffusion Concept Algebra Through FoodE. Zhixuan Zeng, Yuhao Chen, Alexander Wong
Image generation techniques, particularly latent diffusion models, have exploded in popularity in recent years. Many techniques have been developed to manipulate and clarify the semantic concepts these large-scale models learn, offering crucial insights into biases and concept relationships. However, these techniques are often only validated in conventional realms of human or animal faces and artistic style transitions. The food domain offers unique challenges through complex compositions and regional biases, which can shed light on the limitations and opportunities within existing methods. Through the lens of food imagery, we analyze both qualitative and quantitative patterns within a concept traversal technique. We reveal measurable insights into the model's ability to capture and represent the nuances of culinary diversity, while also identifying areas where the model's biases and limitations emerge.
2.0CVMay 16, 2024
Region-level labels in ice charts can produce pixel-level segmentation for Sea Ice typesMuhammed Patel, Xinwei Chen, Linlin Xu et al.
Fully supervised deep learning approaches have demonstrated impressive accuracy in sea ice classification, but their dependence on high-resolution labels presents a significant challenge due to the difficulty of obtaining such data. In response, our weakly supervised learning method provides a compelling alternative by utilizing lower-resolution regional labels from expert-annotated ice charts. This approach achieves exceptional pixel-level classification performance by introducing regional loss representations during training to measure the disparity between predicted and ice chart-derived sea ice type distributions. Leveraging the AI4Arctic Sea Ice Challenge Dataset, our method outperforms the fully supervised U-Net benchmark, the top solution of the AutoIce challenge, in both mapping resolution and class-wise accuracy, marking a significant advancement in automated operational sea ice mapping.
7.6CVMar 14, 2024
Distribution and Depth-Aware Transformers for 3D Human Mesh RecoveryJerrin Bright, Bavesh Balaji, Harish Prakash et al.
Precise Human Mesh Recovery (HMR) with in-the-wild data is a formidable challenge and is often hindered by depth ambiguities and reduced precision. Existing works resort to either pose priors or multi-modal data such as multi-view or point cloud information, though their methods often overlook the valuable scene-depth information inherently present in a single image. Moreover, achieving robust HMR for out-of-distribution (OOD) data is exceedingly challenging due to inherent variations in pose, shape and depth. Consequently, understanding the underlying distribution becomes a vital subproblem in modeling human forms. Motivated by the need for unambiguous and robust human modeling, we introduce Distribution and depth-aware human mesh recovery (D2A-HMR), an end-to-end transformer architecture meticulously designed to minimize the disparity between distributions and incorporate scene-depth leveraging prior depth information. Our approach demonstrates superior performance in handling OOD data in certain scenarios while consistently achieving competitive results against state-of-the-art HMR methods on controlled datasets.
3.3CVJan 24, 2020
Plant Stem Segmentation Using Fast Ground Truth GenerationChangye Yang, Sriram Baireddy, Yuhao Chen et al.
Accurately phenotyping plant wilting is important for understanding responses to environmental stress. Analysis of the shape of plants can potentially be used to accurately quantify the degree of wilting. Plant shape analysis can be enhanced by locating the stem, which serves as a consistent reference point during wilting. In this paper, we show that deep learning methods can accurately segment tomato plant stems. We also propose a control-point-based ground truth method that drastically reduces the resources needed to create a training dataset for a deep learning approach. Experimental results show the viability of both our proposed ground truth approach and deep learning based stem segmentation.
9.6HCDec 20, 2019
A Voice Interactive Multilingual Student Support System using IBM WatsonKennedy Ralston, Yuhao Chen, Haruna Isah et al.
Systems powered by artificial intelligence are being developed to be more user-friendly by communicating with users in a progressively human-like conversational way. Chatbots, also known as dialogue systems, interactive conversational agents, or virtual agents are an example of such systems used in a wide variety of applications ranging from customer support in the business domain to companionship in the healthcare sector. It is becoming increasingly important to develop chatbots that can best respond to the personalized needs of their users so that they can be as helpful to the user as possible in a real human way. This paper investigates and compares three popular existing chatbots API offerings and then propose and develop a voice interactive and multilingual chatbot that can effectively respond to users mood, tone, and language using IBM Watson Assistant, Tone Analyzer, and Language Translator. The chatbot was evaluated using a use case that was targeted at responding to users needs regarding exam stress based on university students survey data generated using Google Forms. The results of measuring the chatbot effectiveness at analyzing responses regarding exam stress indicate that the chatbot responding appropriately to the user queries regarding how they are feeling about exams 76.5%. The chatbot could also be adapted for use in other application areas such as student info-centers, government kiosks, and mental health support systems.
5.8CVJul 2, 2018
Estimating Phenotypic Traits From UAV Based RGB ImageryJavier Ribera, Fangning He, Yuhao Chen et al.
In many agricultural applications one wants to characterize physical properties of plants and use the measurements to predict, for example biomass and environmental influence. This process is known as phenotyping. Traditional collection of phenotypic information is labor-intensive and time-consuming. Use of imagery is becoming popular for phenotyping. In this paper, we present methods to estimate traits of sorghum plants from RBG cameras on board of an unmanned aerial vehicle (UAV). The position and orientation of the imagery together with the coordinates of sparse points along the area of interest are derived through a new triangulation method. A rectified orthophoto mosaic is then generated from the imagery. The number of leaves is estimated and a model-based method to analyze the leaf morphology for leaf segmentation is proposed. We present a statistical model to find the location of each individual sorghum plant.
Locating Objects Without Bounding BoxesJavier Ribera, David Güera, Yuhao Chen et al.
Recent advances in convolutional neural networks (CNN) have achieved remarkable results in locating objects in images. In these networks, the training procedure usually requires providing bounding boxes or the maximum number of expected objects. In this paper, we address the task of estimating object locations without annotated bounding boxes which are typically hand-drawn and time consuming to label. We propose a loss function that can be used in any fully convolutional network (FCN) to estimate object locations. This loss function is a modification of the average Hausdorff distance between two unordered sets of points. The proposed method has no notion of bounding boxes, region proposals, or sliding windows. We evaluate our method with three datasets designed to locate people's heads, pupil centers and plant centers. We outperform state-of-the-art generic object detectors and methods fine-tuned for pupil tracking.