Yuhao Chen

CV
h-index7
9papers
117citations
Novelty51%
AI Score43

9 Papers

3.0IVNov 30, 2023Code
Cancer-Net PCa-Gen: Synthesis of Realistic Prostate Diffusion Weighted Imaging Data via Anatomic-Conditional Controlled Latent Diffusion

Aditya Sridhar, Chi-en Amy Tai, Hayden Gunraj et al.

In Canada, prostate cancer is the most common form of cancer in men and accounted for 20% of new cancer cases for this demographic in 2022. Due to recent successes in leveraging machine learning for clinical decision support, there has been significant interest in the development of deep neural networks for prostate cancer diagnosis, prognosis, and treatment planning using diffusion weighted imaging (DWI) data. A major challenge hindering widespread adoption in clinical use is poor generalization of such networks due to scarcity of large-scale, diverse, balanced prostate imaging datasets for training such networks. In this study, we explore the efficacy of latent diffusion for generating realistic prostate DWI data through the introduction of an anatomic-conditional controlled latent diffusion strategy. To the best of the authors' knowledge, this is the first study to leverage conditioning for synthesis of prostate cancer imaging. Experimental results show that the proposed strategy, which we call Cancer-Net PCa-Gen, enhances synthesis of diverse prostate images through controllable tumour locations and better anatomical and textural fidelity. These crucial features make it well-suited for augmenting real patient data, enabling neural networks to be trained on a more diverse and comprehensive data distribution. The Cancer-Net PCa-Gen framework and sample images have been made publicly available at https://www.kaggle.com/datasets/deetsadi/cancer-net-pca-gen-dataset as a part of a global open-source initiative dedicated to accelerating advancement in machine learning to aid clinicians in the fight against cancer.

3.6CVDec 18, 2025
Avatar4D: Synthesizing Domain-Specific 4D Humans for Real-World Pose Estimation

Jerrin Bright, Zhibo Wang, Dmytro Klepachevskyi et al.

We present Avatar4D, a real-world transferable pipeline for generating customizable synthetic human motion datasets tailored to domain-specific applications. Unlike prior works, which focus on general, everyday motions and offer limited flexibility, our approach provides fine-grained control over body pose, appearance, camera viewpoint, and environmental context, without requiring any manual annotations. To validate the impact of Avatar4D, we focus on sports, where domain-specific human actions and movement patterns pose unique challenges for motion understanding. In this setting, we introduce Syn2Sport, a large-scale synthetic dataset spanning sports, including baseball and ice hockey. Avatar4D features high-fidelity 4D (3D geometry over time) human motion sequences with varying player appearances rendered in diverse environments. We benchmark several state-of-the-art pose estimation models on Syn2Sport and demonstrate their effectiveness for supervised learning, zero-shot transfer to real-world data, and generalization across sports. Furthermore, we evaluate how closely the generated synthetic data aligns with real-world datasets in feature space. Our results highlight the potential of such systems to generate scalable, controllable, and transferable human datasets for diverse domain-specific tasks without relying on domain-specific real data.

8.3ROSep 19, 2024
MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting

Yan Song Hu, Nicolas Abboud, Muhammad Qasim Ali et al.

Real-time SLAM with dense 3D mapping is computationally challenging, especially on resource-limited devices. The recent development of 3D Gaussian Splatting (3DGS) offers a promising approach for real-time dense 3D reconstruction. However, existing 3DGS-based SLAM systems struggle to balance hardware simplicity, speed, and map quality. Most systems excel in one or two of the aforementioned aspects but rarely achieve all. A key issue is the difficulty of initializing 3D Gaussians while concurrently conducting SLAM. To address these challenges, we present Monocular GSO (MGSO), a novel real-time SLAM system that integrates photometric SLAM with 3DGS. Photometric SLAM provides dense structured point clouds for 3DGS initialization, accelerating optimization and producing more efficient maps with fewer Gaussians. As a result, experiments show that our system generates reconstructions with a balance of quality, memory efficiency, and speed that outperforms the state-of-the-art. Furthermore, our system achieves all results using RGB inputs. We evaluate the Replica, TUM-RGBD, and EuRoC datasets against current live dense reconstruction systems. Not only do we surpass contemporary systems, but experiments also show that we maintain our performance on laptop hardware, making it a practical solution for robotics, A/R, and other real-time applications.

8.4CVNov 12, 2025
DreamPose3D: Hallucinative Diffusion with Prompt Learning for 3D Human Pose Estimation

Jerrin Bright, Yuhao Chen, John S. Zelek

Accurate 3D human pose estimation remains a critical yet unresolved challenge, requiring both temporal coherence across frames and fine-grained modeling of joint relationships. However, most existing methods rely solely on geometric cues and predict each 3D pose independently, which limits their ability to resolve ambiguous motions and generalize to real-world scenarios. Inspired by how humans understand and anticipate motion, we introduce DreamPose3D, a diffusion-based framework that combines action-aware reasoning with temporal imagination for 3D pose estimation. DreamPose3D dynamically conditions the denoising process using task-relevant action prompts extracted from 2D pose sequences, capturing high-level intent. To model the structural relationships between joints effectively, we introduce a representation encoder that incorporates kinematic joint affinity into the attention mechanism. Finally, a hallucinative pose decoder predicts temporally coherent 3D pose sequences during training, simulating how humans mentally reconstruct motion trajectories to resolve ambiguity in perception. Extensive experiments on benchmarked Human3.6M and MPI-3DHP datasets demonstrate state-of-the-art performance across all metrics. To further validate DreamPose3D's robustness, we tested it on a broadcast baseball dataset, where it demonstrated strong performance despite ambiguous and noisy 2D inputs, effectively handling temporal consistency and intent-driven motion variations.

43.9LGMar 13, 2025
Deep Learning for Time Series Forecasting: A Survey

Xiangjie Kong, Zhenghao Chen, Weiyao Liu et al.

Time series forecasting (TSF) has long been a crucial task in both industry and daily life. Most classical statistical models may have certain limitations when applied to practical scenarios in fields such as energy, healthcare, traffic, meteorology, and economics, especially when high accuracy is required. With the continuous development of deep learning, numerous new models have emerged in the field of time series forecasting in recent years. However, existing surveys have not provided a unified summary of the wide range of model architectures in this field, nor have they given detailed summaries of works in feature extraction and datasets. To address this gap, in this review, we comprehensively study the previous works and summarize the general paradigms of Deep Time Series Forecasting (DTSF) in terms of model architectures. Besides, we take an innovative approach by focusing on the composition of time series and systematically explain important feature extraction methods. Additionally, we provide an overall compilation of datasets from various domains in existing works. Finally, we systematically emphasize the significant challenges faced and future research directions in this field.

7.6CVNov 18, 2024
FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting

Fangyu Wu, Yuhao Chen

In the real world, objects reveal internal textures when sliced or cut, yet this behavior is not well-studied in 3D generation tasks today. For example, slicing a virtual 3D watermelon should reveal flesh and seeds. Given that no available dataset captures an object's full internal structure and collecting data from all slices is impractical, generative methods become the obvious approach. However, current 3D generation and inpainting methods often focus on visible appearance and overlook internal textures. To bridge this gap, we introduce FruitNinja, the first method to generate internal textures for 3D objects undergoing geometric and topological changes. Our approach produces objects via 3D Gaussian Splatting (3DGS) with both surface and interior textures synthesized, enabling real-time slicing and rendering without additional optimization. FruitNinja leverages a pre-trained diffusion model to progressively inpaint cross-sectional views and applies voxel-grid-based smoothing to achieve cohesive textures throughout the object. Our OpaqueAtom GS strategy overcomes 3DGS limitations by employing densely distributed opaque Gaussians, avoiding biases toward larger particles that destabilize training and sharp color transitions for fine-grained textures. Experimental results show that FruitNinja substantially outperforms existing approaches, showcasing unmatched visual quality in real-time rendered internal views across arbitrary geometry manipulations.

8.4CVApr 10, 2025
SAMJAM: Zero-Shot Video Scene Graph Generation for Egocentric Kitchen Videos

Joshua Li, Fernando Jose Pena Cantu, Emily Yu et al.

Video Scene Graph Generation (VidSGG) is an important topic in understanding dynamic kitchen environments. Current models for VidSGG require extensive training to produce scene graphs. Recently, Vision Language Models (VLM) and Vision Foundation Models (VFM) have demonstrated impressive zero-shot capabilities in a variety of tasks. However, VLMs like Gemini struggle with the dynamics for VidSGG, failing to maintain stable object identities across frames. To overcome this limitation, we propose SAMJAM, a zero-shot pipeline that combines SAM2's temporal tracking with Gemini's semantic understanding. SAM2 also improves upon Gemini's object grounding by producing more accurate bounding boxes. In our method, we first prompt Gemini to generate a frame-level scene graph. Then, we employ a matching algorithm to map each object in the scene graph with a SAM2-generated or SAM2-propagated mask, producing a temporally-consistent scene graph in dynamic environments. Finally, we repeat this process again in each of the following frames. We empirically demonstrate that SAMJAM outperforms Gemini by 8.33% in mean recall on the EPIC-KITCHENS and EPIC-KITCHENS-100 datasets.

3.6CVMay 7, 2025
FoodTrack: Estimating Handheld Food Portions with Egocentric Video

Ervin Wang, Yuhao Chen

Accurately tracking food consumption is crucial for nutrition and health monitoring. Traditional approaches typically require specific camera angles, non-occluded images, or rely on gesture recognition to estimate intake, making assumptions about bite size rather than directly measuring food volume. We propose the FoodTrack framework for tracking and measuring the volume of hand-held food items using egocentric video which is robust to hand occlusions and flexible with varying camera and object poses. FoodTrack estimates food volume directly, without relying on intake gestures or fixed assumptions about bite size, offering a more accurate and adaptable solution for tracking food consumption. We achieve absolute percentage loss of approximately 7.01% on a handheld food object, improving upon a previous approach that achieved a 16.40% mean absolute percentage error in its best case, under less flexible conditions.

9.1CVSep 2, 2023
Mitigating Motion Blur for Robust 3D Baseball Player Pose Modeling for Pitch Analysis

Jerrin Bright, Yuhao Chen, John Zelek

Using videos to analyze pitchers in baseball can play a vital role in strategizing and injury prevention. Computer vision-based pose analysis offers a time-efficient and cost-effective approach. However, the use of accessible broadcast videos, with a 30fps framerate, often results in partial body motion blur during fast actions, limiting the performance of existing pose keypoint estimation models. Previous works have primarily relied on fixed backgrounds, assuming minimal motion differences between frames, or utilized multiview data to address this problem. To this end, we propose a synthetic data augmentation pipeline to enhance the model's capability to deal with the pitcher's blurry actions. In addition, we leverage in-the-wild videos to make our model robust under different real-world conditions and camera positions. By carefully optimizing the augmentation parameters, we observed a notable reduction in the loss by 54.2% and 36.2% on the test dataset for 2D and 3D pose estimation respectively. By applying our approach to existing state-of-the-art pose estimators, we demonstrate an average improvement of 29.2%. The findings highlight the effectiveness of our method in mitigating the challenges posed by motion blur, thereby enhancing the overall quality of pose estimation.