Chen Liu

CV
h-index19
7papers
79citations
Novelty41%
AI Score31

7 Papers

14.1CVMar 3, 2023Code
Diverse 3D Hand Gesture Prediction from Body Dynamics by Bilateral Hand Disentanglement

Xingqun Qi, Chen Liu, Muyi Sun et al.

Predicting natural and diverse 3D hand gestures from the upper body dynamics is a practical yet challenging task in virtual avatar creation. Previous works usually overlook the asymmetric motions between two hands and generate two hands in a holistic manner, leading to unnatural results. In this work, we introduce a novel bilateral hand disentanglement based two-stage 3D hand generation method to achieve natural and diverse 3D hand prediction from body dynamics. In the first stage, we intend to generate natural hand gestures by two hand-disentanglement branches. Considering the asymmetric gestures and motions of two hands, we introduce a Spatial-Residual Memory (SRM) module to model spatial interaction between the body and each hand by residual learning. To enhance the coordination of two hand motions wrt. body dynamics holistically, we then present a Temporal-Motion Memory (TMM) module. TMM can effectively model the temporal association between body dynamics and two hand motions. The second stage is built upon the insight that 3D hand predictions should be non-deterministic given the sequential body postures. Thus, we further diversify our 3D hand predictions based on the initial output from the stage one. Concretely, we propose a Prototypical-Memory Sampling Strategy (PSS) to generate the non-deterministic hand gestures by gradient-based Markov Chain Monte Carlo (MCMC) sampling. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on the B2H dataset and our newly collected TED Hands dataset. The dataset and code are available at https://github.com/XingqunQi-lab/Diverse-3D-Hand-Gesture-Prediction.

4.8CVJul 26, 2022
P2ANet: A Dataset and Benchmark for Dense Action Detection from Table Tennis Match Broadcasting Videos

Jiang Bian, Xuhong Li, Tao Wang et al.

While deep learning has been widely used for video analytics, such as video classification and action detection, dense action detection with fast-moving subjects from sports videos is still challenging. In this work, we release yet another sports video benchmark \TheName{} for \emph{\underline{P}}ing \emph{\underline{P}}ong-\emph{\underline{A}}ction detection, which consists of 2,721 video clips collected from the broadcasting videos of professional table tennis matches in World Table Tennis Championships and Olympiads. We work with a crew of table tennis professionals and referees on a specially designed annotation toolbox to obtain fine-grained action labels (in 14 classes) for every ping-pong action that appeared in the dataset, and formulate two sets of action detection problems -- \emph{action localization} and \emph{action recognition}. We evaluate a number of commonly-seen action recognition (e.g., TSM, TSN, Video SwinTransformer, and Slowfast) and action localization models (e.g., BSN, BSN++, BMN, TCANet), using \TheName{} for both problems, under various settings. These models can only achieve 48\% area under the AR-AN curve for localization and 82\% top-one accuracy for recognition since the ping-pong actions are dense with fast-moving subjects but broadcasting videos are with only 25 FPS. The results confirm that \TheName{} is still a challenging task and can be used as a special benchmark for dense action detection from videos.

3.7CVNov 15, 2022
Evidence-based Match-status-Aware Gait Recognition for Out-of-Gallery Gait Identification

Heming Du, Chen Liu, Ming Wang et al.

Existing gait recognition methods typically identify individuals based on the similarity between probe and gallery samples. However, these methods often neglect the fact that the gallery may not contain identities corresponding to the probes, leading to incorrect recognition.To identify Out-of-Gallery (OOG) gait queries, we propose an Evidence-based Match-status-Aware Gait Recognition (EMA-GR) framework. Inspired by Evidential Deep Learning (EDL), EMA-GR is designed to quantify the uncertainty associated with the match status of recognition. Thus, EMA-GR identifies whether the probe has a counterpart in the gallery. Specifically, we adopt an evidence collector to gather match status evidence from a recognition result pair and parameterize a Dirichlet distribution over the gathered evidence, following the Dempster-Shafer Theory of Evidence (DST). We measure the uncertainty and predict the match status of the recognition results, and thus determine whether the probe is an OOG query.To the best of our knowledge, our method is the first attempt to tackle OOG queries in gait recognition. Moreover, EMA-GR is agnostic against gait recognition methods and improves the robustness against OOG queries. Extensive experiments demonstrate that our method achieves state-of-the-art performance on datasets with OOG queries, and can also generalize well to other identity-retrieval tasks. Importantly, our method surpasses existing state-of-the-art methods by a substantial margin, achieving a 51.26% improvement when the OOG query rate is around 50% on OUMVLP.

4.3GRSep 20, 2024
FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model

Feng Qiu, Wei Zhang, Chen Liu et al.

Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric constraints (like those designed on facial landmarks) are insufficient to capture subtle emotions, while expression features trained on classification tasks lack fine granularity for complex emotions. To address this, we propose \textbf{FreeAvatar}, a robust facial animation transfer method that relies solely on our learned expression representation. Specifically, FreeAvatar consists of two main components: the expression foundation model and the facial animation transfer model. In the first component, we initially construct a facial feature space through a face reconstruction task and then optimize the expression feature space by exploring the similarities among different expressions. Benefiting from training on the amounts of unlabeled facial images and re-collected expression comparison dataset, our model adapts freely and effectively to any in-the-wild input facial images. In the facial animation transfer component, we propose a novel Expression-driven Multi-avatar Animator, which first maps expressive semantics to the facial control parameters of 3D avatars and then imposes perceptual constraints between the input and output images to maintain expression consistency. To make the entire process differentiable, we employ a trained neural renderer to translate rig parameters into corresponding images. Furthermore, unlike previous methods that require separate decoders for each avatar, we propose a dynamic identity injection module that allows for the joint training of multiple avatars within a single network.

8.7CVSep 19, 2024
GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction

Hanyue Zhang, Zhiliu Yang, Xinhe Zuo et al.

This paper proposes a novel framework for large-scale scene reconstruction based on 3D Gaussian splatting (3DGS) and aims to address the scalability and accuracy challenges faced by existing methods. For tackling the scalability issue, we split the large scene into multiple cells, and the candidate point-cloud and camera views of each cell are correlated through a visibility-based camera selection and a progressive point-cloud extension. To reinforce the rendering quality, three highlighted improvements are made in comparison with vanilla 3DGS, which are a strategy of the ray-Gaussian intersection and the novel Gaussians density control for learning efficiency, an appearance decoupling module based on ConvKAN network to solve uneven lighting conditions in large-scale scenes, and a refined final loss with the color loss, the depth distortion loss, and the normal consistency loss. Finally, the seamless stitching procedure is executed to merge the individual Gaussian radiance field for novel view synthesis across different cells. Evaluation of Mill19, Urban3D, and MatrixCity datasets shows that our method consistently generates more high-fidelity rendering results than state-of-the-art methods of large-scale scene reconstruction. We further validate the generalizability of the proposed approach by rendering on self-collected video clips recorded by a commercial drone.

3.6CVMar 11, 2025Code
7ABAW-Compound Expression Recognition via Curriculum Learning

Chen Liu, Feng Qiu, Wei Zhang et al.

With the advent of deep learning, expression recognition has made significant advancements. However, due to the limited availability of annotated compound expression datasets and the subtle variations of compound expressions, Compound Emotion Recognition (CE) still holds considerable potential for exploration. To advance this task, the 7th Affective Behavior Analysis in-the-wild (ABAW) competition introduces the Compound Expression Challenge based on C-EXPR-DB, a limited dataset without labels. In this paper, we present a curriculum learning-based framework that initially trains the model on single-expression tasks and subsequently incorporates multi-expression data. This design ensures that our model first masters the fundamental features of basic expressions before being exposed to the complexities of compound emotions. Specifically, our designs can be summarized as follows: 1) Single-Expression Pre-training: The model is first trained on datasets containing single expressions to learn the foundational facial features associated with basic emotions. 2) Dynamic Compound Expression Generation: Given the scarcity of annotated compound expression datasets, we employ CutMix and Mixup techniques on the original single-expression images to create hybrid images exhibiting characteristics of multiple basic emotions. 3) Incremental Multi-Expression Integration: After performing well on single-expression tasks, the model is progressively exposed to multi-expression data, allowing the model to adapt to the complexity and variability of compound expressions. The official results indicate that our method achieves the \textbf{best} performance in this competition track with an F-score of 0.6063. Our code is released at https://github.com/YenanLiu/ABAW7th.

6.0CVJun 17, 2019
Coherent and Controllable Outfit Generation

Kedan Li, Chen Liu, David Forsyth

When thinking about dressing oneself, people often have a theme in mind whether they're going to a tropical getaway or wish to appear attractive at a cocktail party. A useful outfit generation system should come up with clothing items that are compatible while matching a theme specified by the user. Existing methods use item-wise compatibility between products but lack an effective way to enforce a global constraint (e.g., style, occasion). We introduce a method that generates outfits whose items match a theme described by a text query. Our method uses text and image embeddings to represent fashion items. We learn a multimodal embedding where the image representation for an item is close to its text representation, and use this embedding to measure item-query coherence. We then use a discriminator to compute compatibility between fashion items. This strategy yields a compatibility prediction method that meets or exceeds the state of the art. Our method combines item-item compatibility and item-query coherence to construct an outfit whose items are (a) close to the query and (b) compatible with one another. Quantitative evaluation shows that the items in our outfits are tightly clustered compared to standard outfits. Furthermore, outfits produced by similar queries are close to one another, and outfits produced by very different queries are far apart. Qualitative evaluation shows that our method responds well to queries. A user study suggests that people understand the match between the queries and the outfits produced by our method.