1.9RONov 19, 2023
Tactile Active Inference Reinforcement Learning for Efficient Robotic Manipulation Skill AcquisitionZihao Liu, Xing Liu, Yizhai Zhang et al.
Robotic manipulation holds the potential to replace humans in the execution of tedious or dangerous tasks. However, control-based approaches are not suitable due to the difficulty of formally describing open-world manipulation in reality, and the inefficiency of existing learning methods. Thus, applying manipulation in a wide range of scenarios presents significant challenges. In this study, we propose a novel method for skill learning in robotic manipulation called Tactile Active Inference Reinforcement Learning (Tactile-AIRL), aimed at achieving efficient training. To enhance the performance of reinforcement learning (RL), we introduce active inference, which integrates model-based techniques and intrinsic curiosity into the RL process. This integration improves the algorithm's training efficiency and adaptability to sparse rewards. Additionally, we utilize a vision-based tactile sensor to provide detailed perception for manipulation tasks. Finally, we employ a model-based approach to imagine and plan appropriate actions through free energy minimization. Simulation results demonstrate that our method achieves significantly high training efficiency in non-prehensile objects pushing tasks. It enables agents to excel in both dense and sparse reward tasks with just a few interaction episodes, surpassing the SAC baseline. Furthermore, we conduct physical experiments on a gripper screwing task using our method, which showcases the algorithm's rapid learning capability and its potential for practical applications.
Unicorn: Unified Neural Image Compression with One Number ReconstructionQi Zheng, Haozhi Wang, Zihao Liu et al.
Prevalent lossy image compression schemes can be divided into: 1) explicit image compression (EIC), including traditional standards and neural end-to-end algorithms; 2) implicit image compression (IIC) based on implicit neural representations (INR). The former is encountering impasses of either leveling off bitrate reduction at a cost of tremendous complexity while the latter suffers from excessive smoothing quality as well as lengthy decoder models. In this paper, we propose an innovative paradigm, which we dub \textbf{Unicorn} (\textbf{U}nified \textbf{N}eural \textbf{I}mage \textbf{C}ompression with \textbf{O}ne \textbf{N}number \textbf{R}econstruction). By conceptualizing the images as index-image pairs and learning the inherent distribution of pairs in a subtle neural network model, Unicorn can reconstruct a visually pleasing image from a randomly generated noise with only one index number. The neural model serves as the unified decoder of images while the noises and indexes corresponds to explicit representations. As a proof of concept, we propose an effective and efficient prototype of Unicorn based on latent diffusion models with tailored model designs. Quantitive and qualitative experimental results demonstrate that our prototype achieves significant bitrates reduction compared with EIC and IIC algorithms. More impressively, benefitting from the unified decoder, our compression ratio escalates as the quantity of images increases. We envision that more advanced model designs will endow Unicorn with greater potential in image compression. We will release our codes in \url{https://github.com/uniqzheng/Unicorn-Laduree}.
ShiftAddNet: A Hardware-Inspired Deep NetworkHaoran You, Xiaohan Chen, Yongan Zhang et al.
Multiplication (e.g., convolution) is arguably a cornerstone of modern deep neural networks (DNNs). However, intensive multiplications cause expensive resource costs that challenge DNNs' deployment on resource-constrained edge devices, driving several attempts for multiplication-less deep networks. This paper presented ShiftAddNet, whose main inspiration is drawn from a common practice in energy-efficient hardware implementation, that is, multiplication can be instead performed with additions and logical bit-shifts. We leverage this idea to explicitly parameterize deep networks in this way, yielding a new type of deep network that involves only bit-shift and additive weight layers. This hardware-inspired ShiftAddNet immediately leads to both energy-efficient inference and training, without compromising the expressive capacity compared to standard DNNs. The two complementary operation types (bit-shift and add) additionally enable finer-grained control of the model's learning capacity, leading to more flexible trade-off between accuracy and (training) efficiency, as well as improved robustness to quantization and pruning. We conduct extensive experiments and ablation studies, all backed up by our FPGA-based ShiftAddNet implementation and energy measurements. Compared to existing DNNs or other multiplication-less models, ShiftAddNet aggressively reduces over 80% hardware-quantified energy cost of DNNs training and inference, while offering comparable or better accuracies. Codes and pre-trained models are available at https://github.com/RICE-EIC/ShiftAddNet.
3.3AIJun 30, 2025
PokéAI: A Goal-Generating, Battle-Optimizing Multi-agent System for Pokemon RedZihao Liu, Xinhang Sui, Yueran Song et al.
We introduce PokéAI, the first text-based, multi-agent large language model (LLM) framework designed to autonomously play and progress through Pokémon Red. Our system consists of three specialized agents-Planning, Execution, and Critique-each with its own memory bank, role, and skill set. The Planning Agent functions as the central brain, generating tasks to progress through the game. These tasks are then delegated to the Execution Agent, which carries them out within the game environment. Upon task completion, the Critique Agent evaluates the outcome to determine whether the objective was successfully achieved. Once verification is complete, control returns to the Planning Agent, forming a closed-loop decision-making system. As a preliminary step, we developed a battle module within the Execution Agent. Our results show that the battle AI achieves an average win rate of 80.8% across 50 wild encounters, only 6% lower than the performance of an experienced human player. Furthermore, we find that a model's battle performance correlates strongly with its LLM Arena score on language-related tasks, indicating a meaningful link between linguistic ability and strategic reasoning. Finally, our analysis of gameplay logs reveals that each LLM exhibits a unique playstyle, suggesting that individual models develop distinct strategic behaviors.
3.6CVJun 10, 2025
MLVTG: Mamba-Based Feature Alignment and LLM-Driven Purification for Multi-Modal Video Temporal GroundingZhiyi Zhu, Xiaoyu Wu, Zihao Liu et al.
Video Temporal Grounding (VTG), which aims to localize video clips corresponding to natural language queries, is a fundamental yet challenging task in video understanding. Existing Transformer-based methods often suffer from redundant attention and suboptimal multi-modal alignment. To address these limitations, we propose MLVTG, a novel framework that integrates two key modules: MambaAligner and LLMRefiner. MambaAligner uses stacked Vision Mamba blocks as a backbone instead of Transformers to model temporal dependencies and extract robust video representations for multi-modal alignment. LLMRefiner leverages the specific frozen layer of a pre-trained Large Language Model (LLM) to implicitly transfer semantic priors, enhancing multi-modal alignment without fine-tuning. This dual alignment strategy, temporal modeling via structured state-space dynamics and semantic purification via textual priors, enables more precise localization. Extensive experiments on QVHighlights, Charades-STA, and TVSum demonstrate that MLVTG achieves state-of-the-art performance and significantly outperforms existing baselines.
2.2RONov 26, 2024
Self-reconfiguration Strategies for Space-distributed SpacecraftTianle Liu, Zhixiang Wang, Yongwei Zhang et al.
This paper proposes a distributed on-orbit spacecraft assembly algorithm, where future spacecraft can assemble modules with different functions on orbit to form a spacecraft structure with specific functions. This form of spacecraft organization has the advantages of reconfigurability, fast mission response and easy maintenance. Reasonable and efficient on-orbit self-reconfiguration algorithms play a crucial role in realizing the benefits of distributed spacecraft. This paper adopts the framework of imitation learning combined with reinforcement learning for strategy learning of module handling order. A robot arm motion algorithm is then designed to execute the handling sequence. We achieve the self-reconfiguration handling task by creating a map on the surface of the module, completing the path point planning of the robotic arm using A*. The joint planning of the robotic arm is then accomplished through forward and reverse kinematics. Finally, the results are presented in Unity3D.
Contrastive and Selective Hidden Embeddings for Medical Image SegmentationZhuowei Li, Zihao Liu, Zhiqiang Hu et al.
Medical image segmentation has been widely recognized as a pivot procedure for clinical diagnosis, analysis, and treatment planning. However, the laborious and expensive annotation process lags down the speed of further advances. Contrastive learning-based weight pre-training provides an alternative by leveraging unlabeled data to learn a good representation. In this paper, we investigate how contrastive learning benefits the general supervised medical segmentation tasks. To this end, patch-dragsaw contrastive regularization (PDCR) is proposed to perform patch-level tugging and repulsing with the extent controlled by a continuous affinity score. And a new structure dubbed uncertainty-aware feature selection block (UAFS) is designed to perform the feature selection process, which can handle the learning target shift caused by minority features with high uncertainty. By plugging the proposed 2 modules into the existing segmentation architecture, we achieve state-of-the-art results across 8 public datasets from 6 domains. Newly designed modules further decrease the amount of training data to a quarter while achieving comparable, if not better, performances. From this perspective, we take the opposite direction of the original self/un-supervised contrastive learning by further excavating information contained within the label.