Chao Li

CV
h-index12
11papers
298citations
Novelty44%
AI Score34

11 Papers

20.6CVAug 10, 2022Code
Generative Action Description Prompts for Skeleton-based Action Recognition

Wangmeng Xiang, Chao Li, Yuxuan Zhou et al.

Skeleton-based action recognition has recently received considerable attention. Current approaches to skeleton-based action recognition are typically formulated as one-hot classification tasks and do not fully exploit the semantic relations between actions. For example, "make victory sign" and "thumb up" are two actions of hand gestures, whose major difference lies in the movement of hands. This information is agnostic from the categorical one-hot encoding of action classes but could be unveiled from the action description. Therefore, utilizing action description in training could potentially benefit representation learning. In this work, we propose a Generative Action-description Prompts (GAP) approach for skeleton-based action recognition. More specifically, we employ a pre-trained large-scale language model as the knowledge engine to automatically generate text descriptions for body parts movements of actions, and propose a multi-modal training scheme by utilizing the text encoder to generate feature vectors for different body parts and supervise the skeleton encoder for action representation learning. Experiments show that our proposed GAP method achieves noticeable improvements over various baseline models without extra computation cost at inference. GAP achieves new state-of-the-arts on popular skeleton-based action recognition benchmarks, including NTU RGB+D, NTU RGB+D 120 and NW-UCLA. The source code is available at https://github.com/MartinXM/GAP.

13.2CVJul 27, 2022Code
Spatiotemporal Self-attention Modeling with Temporal Patch Shift for Action Recognition

Wangmeng Xiang, Chao Li, Biao Wang et al.

Transformer-based methods have recently achieved great advancement on 2D image-based vision tasks. For 3D video-based tasks such as action recognition, however, directly applying spatiotemporal transformers on video data will bring heavy computation and memory burdens due to the largely increased number of patches and the quadratic complexity of self-attention computation. How to efficiently and effectively model the 3D self-attention of video data has been a great challenge for transformers. In this paper, we propose a Temporal Patch Shift (TPS) method for efficient 3D self-attention modeling in transformers for video-based action recognition. TPS shifts part of patches with a specific mosaic pattern in the temporal dimension, thus converting a vanilla spatial self-attention operation to a spatiotemporal one with little additional cost. As a result, we can compute 3D self-attention using nearly the same computation and memory cost as 2D self-attention. TPS is a plug-and-play module and can be inserted into existing 2D transformer models to enhance spatiotemporal feature learning. The proposed method achieves competitive performance with state-of-the-arts on Something-something V1 & V2, Diving-48, and Kinetics400 while being much more efficient on computation and memory cost. The source code of TPS can be found at https://github.com/MartinXM/TPS.

6.5CVJul 9, 2022Code
Snipper: A Spatiotemporal Transformer for Simultaneous Multi-Person 3D Pose Estimation Tracking and Forecasting on a Video Snippet

Shihao Zou, Yuanlu Xu, Chao Li et al. · meta-ai

Multi-person pose understanding from RGB videos involves three complex tasks: pose estimation, tracking and motion forecasting. Intuitively, accurate multi-person pose estimation facilitates robust tracking, and robust tracking builds crucial history for correct motion forecasting. Most existing works either focus on a single task or employ multi-stage approaches to solving multiple tasks separately, which tends to make sub-optimal decision at each stage and also fail to exploit correlations among the three tasks. In this paper, we propose Snipper, a unified framework to perform multi-person 3D pose estimation, tracking, and motion forecasting simultaneously in a single stage. We propose an efficient yet powerful deformable attention mechanism to aggregate spatiotemporal information from the video snippet. Building upon this deformable attention, a video transformer is learned to encode the spatiotemporal features from the multi-frame snippet and to decode informative pose features for multi-person pose queries. Finally, these pose queries are regressed to predict multi-person pose trajectories and future motions in a single shot. In the experiments, we show the effectiveness of Snipper on three challenging public datasets where our generic model rivals specialized state-of-art baselines for pose estimation, tracking, and forecasting.

11.0CVApr 14, 2023
The Second Monocular Depth Estimation Challenge

Jaime Spencer, C. Stella Qian, Michaela Trescakova et al.

This paper discusses the results for the second edition of the Monocular Depth Estimation Challenge (MDEC). This edition was open to methods using any form of supervision, including fully-supervised, self-supervised, multi-task or proxy depth. The challenge was based around the SYNS-Patches dataset, which features a wide diversity of environments with high-quality dense ground-truth. This includes complex natural environments, e.g. forests or fields, which are greatly underrepresented in current benchmarks. The challenge received eight unique submissions that outperformed the provided SotA baseline on any of the pointcloud- or image-based metrics. The top supervised submission improved relative F-Score by 27.62%, while the top self-supervised improved it by 16.61%. Supervised submissions generally leveraged large collections of datasets to improve data diversity. Self-supervised submissions instead updated the network architecture and pretrained backbones. These results represent a significant progress in the field, while highlighting avenues for future research, such as reducing interpolation artifacts at depth boundaries, improving self-supervised indoor performance and overall natural image accuracy.

18.4CVApr 20, 2023
Learning Neural Duplex Radiance Fields for Real-Time View Synthesis

Ziyu Wan, Christian Richardt, Aljaž Božič et al.

Neural radiance fields (NeRFs) enable novel view synthesis with unprecedented visual quality. However, to render photorealistic images, NeRFs require hundreds of deep multilayer perceptron (MLP) evaluations - for each pixel. This is prohibitively expensive and makes real-time rendering infeasible, even on powerful modern GPUs. In this paper, we propose a novel approach to distill and bake NeRFs into highly efficient mesh-based neural representations that are fully compatible with the massively parallel graphics rendering pipeline. We represent scenes as neural radiance features encoded on a two-layer duplex mesh, which effectively overcomes the inherent inaccuracies in 3D surface reconstruction by learning the aggregated radiance information from a reliable interval of ray-surface intersections. To exploit local geometric relationships of nearby pixels, we leverage screen-space convolutions instead of the MLPs used in NeRFs to achieve high-quality appearance. Finally, the performance of the whole framework is further boosted by a novel multi-view distillation optimization strategy. We demonstrate the effectiveness and superiority of our approach via extensive experiments on a range of standard datasets.

24.1LGDec 18, 2024Code
A Survey on Inference Optimization Techniques for Mixture of Experts Models

Jiacheng Liu, Peng Tang, Wenfeng Wang et al.

The emergence of large-scale Mixture of Experts (MoE) models represents a significant advancement in artificial intelligence, offering enhanced model capacity and computational efficiency through conditional computation. However, deploying and running inference on these models presents significant challenges in computational resources, latency, and energy efficiency. This comprehensive survey analyzes optimization techniques for MoE models across the entire system stack. We first establish a taxonomical framework that categorizes optimization approaches into model-level, system-level, and hardware-level optimizations. At the model level, we examine architectural innovations including efficient expert design, attention mechanisms, various compression techniques such as pruning, quantization, and knowledge distillation, as well as algorithm improvement including dynamic routing strategies and expert merging methods. At the system level, we investigate distributed computing approaches, load balancing mechanisms, and efficient scheduling algorithms that enable scalable deployment. Furthermore, we delve into hardware-specific optimizations and co-design strategies that maximize throughput and energy efficiency. This survey provides both a structured overview of existing solutions and identifies key challenges and promising research directions in MoE inference optimization. To facilitate ongoing updates and the sharing of cutting-edge advances in MoE inference optimization research, we have established a repository accessible at https://github.com/MoE-Inf/awesome-moe-inference/.

3.7CVFeb 4, 2024Code
NOAH: Learning Pairwise Object Category Attentions for Image Classification

Chao Li, Aojun Zhou, Anbang Yao

A modern deep neural network (DNN) for image classification tasks typically consists of two parts: a backbone for feature extraction, and a head for feature encoding and class predication. We observe that the head structures of mainstream DNNs adopt a similar feature encoding pipeline, exploiting global feature dependencies while disregarding local ones. In this paper, we revisit the feature encoding problem, and propose Non-glObal Attentive Head (NOAH) that relies on a new form of dot-product attention called pairwise object category attention (POCA), efficiently exploiting spatially dense category-specific attentions to augment classification performance. NOAH introduces a neat combination of feature split, transform and merge operations to learn POCAs at local to global scales. As a drop-in design, NOAH can be easily used to replace existing heads of various types of DNNs, improving classification performance while maintaining similar model efficiency. We validate the effectiveness of NOAH on ImageNet classification benchmark with 25 DNN architectures spanning convolutional neural networks, vision transformers and multi-layer perceptrons. In general, NOAH is able to significantly improve the performance of lightweight DNNs, e.g., showing 3.14\%|5.3\%|1.9\% top-1 accuracy improvement to MobileNetV2 (0.5x)|Deit-Tiny (0.5x)|gMLP-Tiny (0.5x). NOAH also generalizes well when applied to medium-size and large-size DNNs. We further show that NOAH retains its efficacy on other popular multi-class and multi-label image classification benchmarks as well as in different training regimes, e.g., showing 3.6\%|1.1\% mAP improvement to large ResNet101|ViT-Large on MS-COCO dataset. Project page: https://github.com/OSVAI/NOAH.

2.8CVJun 6, 2023
PGformer: Proxy-Bridged Game Transformer for Multi-Person Highly Interactive Extreme Motion Prediction

Yanwen Fang, Jintai Chen, Peng-Tao Jiang et al.

Multi-person motion prediction is a challenging task, especially for real-world scenarios of highly interacted persons. Most previous works have been devoted to studying the case of weak interactions (e.g., walking together), in which typically forecasting each human pose in isolation can still achieve good performances. This paper focuses on collaborative motion prediction for multiple persons with extreme motions and attempts to explore the relationships between the highly interactive persons' pose trajectories. Specifically, a novel cross-query attention (XQA) module is proposed to bilaterally learn the cross-dependencies between the two pose sequences tailored for this situation. A proxy unit is additionally introduced to bridge the involved persons, which cooperates with our proposed XQA module and subtly controls the bidirectional spatial information flows. These designs are then integrated into a Transformer-based architecture and the resulting model is called Proxy-bridged Game Transformer (PGformer) for multi-person interactive motion prediction. Its effectiveness has been evaluated on the challenging ExPI dataset, which involves highly interactive actions. Our PGformer consistently outperforms the state-of-the-art methods in both short- and long-term predictions by a large margin. Besides, our approach can also be compatible with the weakly interacted CMU-Mocap and MuPoTS-3D datasets and extended to the case of more than 2 individuals with encouraging results.

12.0IVMar 6, 2021Code
NeRD: Neural Representation of Distribution for Medical Image Segmentation

Hang Zhang, Rongguang Wang, Jinwei Zhang et al.

We introduce Neural Representation of Distribution (NeRD) technique, a module for convolutional neural networks (CNNs) that can estimate the feature distribution by optimizing an underlying function mapping image coordinates to the feature distribution. Using NeRD, we propose an end-to-end deep learning model for medical image segmentation that can compensate the negative impact of feature distribution shifting issue caused by commonly used network operations such as padding and pooling. An implicit function is used to represent the parameter space of the feature distribution by querying the image coordinate. With NeRD, the impact of issues such as over-segmenting and missing have been reduced, and experimental results on the challenging white matter lesion segmentation and left atrial segmentation verify the effectiveness of the proposed method. The code is available via https://github.com/tinymilky/NeRD.

6.1IVAug 21, 2021
L3C-Stereo: Lossless Compression for Stereo Images

Zihao Huang, Zhe Sun, Feng Duan et al.

A large number of autonomous driving tasks need high-definition stereo images, which requires a large amount of storage space. Efficiently executing lossless compression has become a practical problem. Commonly, it is hard to make accurate probability estimates for each pixel. To tackle this, we propose L3C-Stereo, a multi-scale lossless compression model consisting of two main modules: the warping module and the probability estimation module. The warping module takes advantage of two view feature maps from the same domain to generate a disparity map, which is used to reconstruct the right view so as to improve the confidence of the probability estimate of the right view. The probability estimation module provides pixel-wise logistic mixture distributions for adaptive arithmetic coding. In the experiments, our method outperforms the hand-crafted compression methods and the learning-based method on all three datasets used. Then, we show that a better maximum disparity can lead to a better compression effect. Furthermore, thanks to a compression property of our model, it naturally generates a disparity map of an acceptable quality for the subsequent stereo tasks.

10.3CVJul 19, 2018
ArticulatedFusion: Real-time Reconstruction of Motion, Geometry and Segmentation Using a Single Depth Camera

Chao Li, Zheheng Zhao, Xiaohu Guo

This paper proposes a real-time dynamic scene reconstruction method capable of reproducing the motion, geometry, and segmentation simultaneously given live depth stream from a single RGB-D camera. Our approach fuses geometry frame by frame and uses a segmentation-enhanced node graph structure to drive the deformation of geometry in registration step. A two-level node motion optimization is proposed. The optimization space of node motions and the range of physically-plausible deformations are largely reduced by taking advantage of the articulated motion prior, which is solved by an efficient node graph segmentation method. Compared to previous fusion-based dynamic scene reconstruction methods, our experiments show robust and improved reconstruction results for tangential and occluded motions.