59.6CVMay 30Code
FlowNar: Scalable Streaming Narration for Long-Form VideosZeyun Zhong, Manuel Martin, Chengzhi Wu et al.
Recent Large Multimodal Models (LMMs), primarily designed for offline settings, are ill-suited for the dynamic requirements of streaming video. While recent online adaptations improve real-time processing, they still face critical scalability challenges, with resource demands typically growing at least linearly with video duration. To overcome this bottleneck, we propose FlowNar, a novel framework for scalable streaming video narration. The core of FlowNar is a dynamic context management strategy for historical visual context removal, combined with our CLAM (Cross Linear Attentive Memory) module for streaming visual history retention, ensuring bounded visual memory usage and computational complexity, crucial for efficient streaming. We also introduce a realistic self-conditioned evaluation protocol and complementary evaluation metrics to assess streaming narration models under deployment-like conditions. Experiments on the Ego4D, EgoExo4D, and EpicKitchens100 datasets demonstrate that FlowNar substantially improves narration quality over strong baselines while being highly efficient, supporting processing of 10$\times$ longer videos and achieving 3$\times$ higher throughput (FPS). The code is available at https://github.com/zeyun-zhong/FlowNar.
CVAug 3, 2022Code
Multimodal Generation of Novel Action Appearances for Synthetic-to-Real Recognition of Activities of Daily LivingZdravko Marinov, David Schneider, Alina Roitberg et al.
Domain shifts, such as appearance changes, are a key challenge in real-world applications of activity recognition models, which range from assistive robotics and smart homes to driver observation in intelligent vehicles. For example, while simulations are an excellent way of economical data collection, a Synthetic-to-Real domain shift leads to a > 60% drop in accuracy when recognizing activities of Daily Living (ADLs). We tackle this challenge and introduce an activity domain generation framework which creates novel ADL appearances (novel domains) from different existing activity modalities (source domains) inferred from video training data. Our framework computes human poses, heatmaps of body joints, and optical flow maps and uses them alongside the original RGB videos to learn the essence of source domains in order to generate completely new ADL domains. The model is optimized by maximizing the distance between the existing source appearances and the generated novel appearances while ensuring that the semantics of an activity is preserved through an additional classification loss. While source data multimodality is an important concept in this design, our setup does not rely on multi-sensor setups, (i.e., all source modalities are inferred from a single video only.) The newly created activity domains are then integrated in the training of the ADL classification networks, resulting in models far less susceptible to changes in data distributions. Extensive experiments on the Synthetic-to-Real benchmark Sims4Action demonstrate the potential of the domain generation paradigm for cross-domain ADL recognition, setting new state-of-the-art results. Our code is publicly available at https://github.com/Zrrr1997/syn2real_DG
88.8CVApr 12Code
IMPACT: A Dataset for Multi-Granularity Human Procedural Action Understanding in Industrial AssemblyDi Wen, Zeyun Zhong, David Schneider et al.
We introduce IMPACT, a synchronized five-view RGB-D dataset for deployment-oriented industrial procedural understanding, built around real assembly and disassembly of a commercial angle grinder with professional-grade tools. To our knowledge, IMPACT is the first real industrial assembly benchmark that jointly provides synchronized ego-exo RGB-D capture, decoupled bimanual annotation, compliance-aware state tracking, and explicit anomaly--recovery supervision within a single real industrial workflow. It comprises 112 trials from 13 participants totaling 39.5 hours, with multi-route execution governed by a partial-order prerequisite graph, a six-category anomaly taxonomy, and operator cognitive load measured via NASA-TLX. The annotation hierarchy links hand-specific atomic actions to coarse procedural steps, component assembly states, and per-hand compliance phases, with synchronized null spans across views to decouple perceptual limitations from algorithmic failure. Systematic baselines reveal fundamental limitations that remain invisible to single-task benchmarks, particularly under realistic deployment conditions that involve incomplete observations, flexible execution paths, and corrective behavior. The full dataset, annotations, and evaluation code are available at https://github.com/Kratos-Wen/IMPACT.
CVOct 23, 2022
Anticipative Feature Fusion Transformer for Multi-Modal Action AnticipationZeyun Zhong, David Schneider, Michael Voit et al.
Although human action anticipation is a task which is inherently multi-modal, state-of-the-art methods on well known action anticipation datasets leverage this data by applying ensemble methods and averaging scores of unimodal anticipation networks. In this work we introduce transformer based modality fusion techniques, which unify multi-modal data at an early stage. Our Anticipative Feature Fusion Transformer (AFFT) proves to be superior to popular score fusion approaches and presents state-of-the-art results outperforming previous methods on EpicKitchens-100 and EGTEA Gaze+. Our model is easily extensible and allows for adding new modalities without architectural changes. Consequently, we extracted audio features on EpicKitchens-100 which we add to the set of commonly used features in the community.
CVSep 21, 2023Code
Exploring Self-supervised Skeleton-based Action Recognition in Occluded EnvironmentsYifei Chen, Kunyu Peng, Alina Roitberg et al.
To integrate action recognition into autonomous robotic systems, it is essential to address challenges such as person occlusions-a common yet often overlooked scenario in existing self-supervised skeleton-based action recognition methods. In this work, we propose IosPSTL, a simple and effective self-supervised learning framework designed to handle occlusions. IosPSTL combines a cluster-agnostic KNN imputer with an Occluded Partial Spatio-Temporal Learning (OPSTL) strategy. First, we pre-train the model on occluded skeleton sequences. Then, we introduce a cluster-agnostic KNN imputer that performs semantic grouping using k-means clustering on sequence embeddings. It imputes missing skeleton data by applying K-Nearest Neighbors in the latent space, leveraging nearby sample representations to restore occluded joints. This imputation generates more complete skeleton sequences, which significantly benefits downstream self-supervised models. To further enhance learning, the OPSTL module incorporates Adaptive Spatial Masking (ASM) to make better use of intact, high-quality skeleton sequences during training. Our method achieves state-of-the-art performance on the occluded versions of the NTU-60 and NTU-120 datasets, demonstrating its robustness and effectiveness under challenging conditions. Code is available at https://github.com/cyfml/OPSTL.
85.0CVApr 22Code
IMPACT-CYCLE: A Contract-Based Multi-Agent System for Claim-Level Supervisory Correction of Long-Video Semantic MemoryWeitong Kong, Di Wen, Kunyu Peng et al.
Correcting errors in long-video understanding is disproportionately costly: existing multimodal pipelines produce opaque, end-to-end outputs that expose no intermediate state for inspection, forcing annotators to revisit raw video and reconstruct temporal logic from scratch. The core bottleneck is not generation quality alone, but the absence of a supervisory interface through which human effort can be proportional to the scope of each error. We present IMPACT-CYCLE, a supervisory multi-agent system that reformulates long-video understanding as iterative claim-level maintenance of a shared semantic memory -- a structured, versioned state encoding typed claims, a claim dependency graph, and a provenance log. Role-specialized agents operating under explicit authority contracts decompose verification into local object-relation correctness, cross-temporal consistency, and global semantic coherence, with corrections confined to structurally dependent claims. When automated evidence is insufficient, the system escalates to human arbitration as the supervisory authority with final override rights; dependency-closure re-verification then ensures correction cost remains proportional to error scope. Experiments on VidOR show substantially improved downstream reasoning (VQA: 0.71 to 0.79) and a 4.8x reduction in human arbitration cost, with workload significantly lower than manual annotation. Code will be released at https://github.com/MKong17/IMPACT_CYCLE.
CVMar 2, 2023Code
Towards Activated Muscle Group Estimation in the WildKunyu Peng, David Schneider, Alina Roitberg et al.
In this paper, we tackle the new task of video-based Activated Muscle Group Estimation (AMGE) aiming at identifying active muscle regions during physical activity in the wild. To this intent, we provide the MuscleMap dataset featuring >15K video clips with 135 different activities and 20 labeled muscle groups. This dataset opens the vistas to multiple video-based applications in sports and rehabilitation medicine under flexible environment constraints. The proposed MuscleMap dataset is constructed with YouTube videos, specifically targeting High-Intensity Interval Training (HIIT) physical exercise in the wild. To make the AMGE model applicable in real-life situations, it is crucial to ensure that the model can generalize well to numerous types of physical activities not present during training and involving new combinations of activated muscles. To achieve this, our benchmark also covers an evaluation setting where the model is exposed to activity types excluded from the training set. Our experiments reveal that the generalizability of existing architectures adapted for the AMGE task remains a challenge. Therefore, we also propose a new approach, TransM3E, which employs a multi-modality feature fusion mechanism between both the video transformer model and the skeleton-based graph convolution model with novel cross-modal knowledge distillation executed on multi-classification tokens. The proposed method surpasses all popular video classification models when dealing with both, previously seen and new types of physical activities. The database and code can be found at https://github.com/KPeng9510/MuscleMap.
CVApr 10, 2022
A Comparative Analysis of Decision-Level Fusion for Multimodal Driver Behaviour UnderstandingAlina Roitberg, Kunyu Peng, Zdravko Marinov et al.
Visual recognition inside the vehicle cabin leads to safer driving and more intuitive human-vehicle interaction but such systems face substantial obstacles as they need to capture different granularities of driver behaviour while dealing with highly limited body visibility and changing illumination. Multimodal recognition mitigates a number of such issues: prediction outcomes of different sensors complement each other due to different modality-specific strengths and weaknesses. While several late fusion methods have been considered in previously published frameworks, they constantly feature different architecture backbones and building blocks making it very hard to isolate the role of the chosen late fusion strategy itself. This paper presents an empirical evaluation of different paradigms for decision-level late fusion in video-based driver observation. We compare seven different mechanisms for joining the results of single-modal classifiers which have been both popular, (e.g. score averaging) and not yet considered (e.g. rank-level fusion) in the context of driver observation evaluating them based on different criteria and benchmark settings. This is the first systematic study of strategies for fusing outcomes of multimodal predictors inside the vehicles, conducted with the goal to provide guidance for fusion scheme selection.
CVApr 10, 2022
Is my Driver Observation Model Overconfident? Input-guided Calibration Networks for Reliable and Interpretable Confidence EstimatesAlina Roitberg, Kunyu Peng, David Schneider et al.
Driver observation models are rarely deployed under perfect conditions. In practice, illumination, camera placement and type differ from the ones present during training and unforeseen behaviours may occur at any time. While observing the human behind the steering wheel leads to more intuitive human-vehicle-interaction and safer driving, it requires recognition algorithms which do not only predict the correct driver state, but also determine their prediction quality through realistic and interpretable confidence measures. Reliable uncertainty estimates are crucial for building trust and are a serious obstacle for deploying activity recognition networks in real driving systems. In this work, we for the first time examine how well the confidence values of modern driver observation models indeed match the probability of the correct outcome and show that raw neural network-based approaches tend to significantly overestimate their prediction quality. To correct this misalignment between the confidence values and the actual uncertainty, we consider two strategies. First, we enhance two activity recognition models often used for driver observation with temperature scaling-an off-the-shelf method for confidence calibration in image classification. Then, we introduce Calibrated Action Recognition with Input Guidance (CARING)-a novel approach leveraging an additional neural network to learn scaling the confidences depending on the video representation. Extensive experiments on the Drive&Act dataset demonstrate that both strategies drastically improve the quality of model confidences, while our CARING model out-performs both, the original architectures and their temperature scaling enhancement, leading to best uncertainty estimates.
CVAug 19, 2022
ModSelect: Automatic Modality Selection for Synthetic-to-Real Domain GeneralizationZdravko Marinov, Alina Roitberg, David Schneider et al.
Modality selection is an important step when designing multimodal systems, especially in the case of cross-domain activity recognition as certain modalities are more robust to domain shift than others. However, selecting only the modalities which have a positive contribution requires a systematic approach. We tackle this problem by proposing an unsupervised modality selection method (ModSelect), which does not require any ground-truth labels. We determine the correlation between the predictions of multiple unimodal classifiers and the domain discrepancy between their embeddings. Then, we systematically compute modality selection thresholds, which select only modalities with a high correlation and low domain discrepancy. We show in our experiments that our method ModSelect chooses only modalities with positive contributions and consistently improves the performance on a Synthetic-to-Real domain adaptation benchmark, narrowing the domain gap.
81.3CVMay 3Code
IMPACT-HOI: Supervisory Control for Onset-Anchored Partial HOI Event ConstructionHaoshen Zhang, Di Wen, Kunyu Peng et al.
We present IMPACT-HOI, a mixed-initiative framework for annotating egocentric procedural video by constructing structured event graphs for Human-Object Interactions (HOI), motivated by the need for high-quality structured supervision for learning robot manipulation from human demonstration. IMPACT-HOI frames this task as the incremental resolution of a partially specified, onset-anchored event state. A trust-calibrated controller selects among direct queries, human-confirmed suggestions, and conservative completions based on empirical annotator behavior and evidence quality. A risk-bounded execution protocol, utilizing atomic rollback, ensures that human-confirmed decisions are preserved against conflicting automated updates. A user study with 9 participants shows a 13.5% reduction in manual annotation actions, a 46.67% event match rate, and zero confirmed-field violations under the studied protocol. The code will be made publicly available at https://github.com/541741106/IMPACT_HOI.
56.6CVMay 3Code
IMPACT-Scribe: Interactive Temporal Action Segmentation with Boundary Scribbles and Query PlanningQian Yin, Di Wen, Kunyu Peng et al.
Dense temporal annotation of procedural activity videos is vital for action understanding and embodied intelligence but remains labor-intensive due to reactive tools. Each correction is treated as an isolated edit, limiting reuse of information on annotator uncertainty and model reliability. We introduce IMPACT-Scribe, a correction-driven framework for dense labeling that uses each correction to improve future human-machine collaboration. IMPACT-Scribe combines uncertainty-aware boundary scribble supervision, local proposal modeling, cost-aware query planning, structured propagation, and correction-driven adaptation. Experiments and a human study show that this closed-loop design improves labeling quality per effort, enhances boundary accuracy, and fosters better human-machine interaction over time. The code will be made publicly available at https://github.com/BanzQians/IMPACT_AS.
CVDec 11, 2023Code
Navigating Open Set Scenarios for Skeleton-based Action RecognitionKunyu Peng, Cheng Yin, Junwei Zheng et al.
In real-world scenarios, human actions often fall outside the distribution of training data, making it crucial for models to recognize known actions and reject unknown ones. However, using pure skeleton data in such open-set conditions poses challenges due to the lack of visual background cues and the distinct sparse structure of body pose sequences. In this paper, we tackle the unexplored Open-Set Skeleton-based Action Recognition (OS-SAR) task and formalize the benchmark on three skeleton-based datasets. We assess the performance of seven established open-set approaches on our task and identify their limits and critical generalization issues when dealing with skeleton information. To address these challenges, we propose a distance-based cross-modality ensemble method that leverages the cross-modal alignment of skeleton joints, bones, and velocities to achieve superior open-set recognition performance. We refer to the key idea as CrossMax - an approach that utilizes a novel cross-modality mean max discrepancy suppression mechanism to align latent spaces during training and a cross-modality distance-based logits refinement method during testing. CrossMax outperforms existing approaches and consistently yields state-of-the-art results across all datasets and backbones. The benchmark, code, and models will be released at https://github.com/KPeng9510/OS-SAR.
CVDec 24, 2024Code
Mitigating Label Noise using Prompt-Based Hyperbolic Meta-Learning in Open-Set Domain GeneralizationKunyu Peng, Di Wen, Sarfraz M. Saquib et al.
Open-Set Domain Generalization (OSDG) is a challenging task requiring models to accurately predict familiar categories while minimizing confidence for unknown categories to effectively reject them in unseen domains. While the OSDG field has seen considerable advancements, the impact of label noise--a common issue in real-world datasets--has been largely overlooked. Label noise can mislead model optimization, thereby exacerbating the challenges of open-set recognition in novel domains. In this study, we take the first step towards addressing Open-Set Domain Generalization under Noisy Labels (OSDG-NL) by constructing dedicated benchmarks derived from widely used OSDG datasets, including PACS and DigitsDG. We evaluate baseline approaches by integrating techniques from both label denoising and OSDG methodologies, highlighting the limitations of existing strategies in handling label noise effectively. To address these limitations, we propose HyProMeta, a novel framework that integrates hyperbolic category prototypes for label noise-aware meta-learning alongside a learnable new-category agnostic prompt designed to enhance generalization to unseen classes. Our extensive experiments demonstrate the superior performance of HyProMeta compared to state-of-the-art methods across the newly established benchmarks. The source code of this work is released at https://github.com/KPeng9510/HyProMeta.
CVMay 15, 2023Code
Exploring Few-Shot Adaptation for Activity Recognition on Diverse DomainsKunyu Peng, Di Wen, David Schneider et al.
Domain adaptation is essential for activity recognition to ensure accurate and robust performance across diverse environments, sensor types, and data sources. Unsupervised domain adaptation methods have been extensively studied, yet, they require large-scale unlabeled data from the target domain. In this work, we focus on Few-Shot Domain Adaptation for Activity Recognition (FSDA-AR), which leverages a very small amount of labeled target videos to achieve effective adaptation. This approach is appealing for applications because it only needs a few or even one labeled example per class in the target domain, ideal for recognizing rare but critical activities. However, the existing FSDA-AR works mostly focus on the domain adaptation on sports videos, where the domain diversity is limited. We propose a new FSDA-AR benchmark using five established datasets considering the adaptation on more diverse and challenging domains. Our results demonstrate that FSDA-AR performs comparably to unsupervised domain adaptation with significantly fewer labeled target domain samples. We further propose a novel approach, RelaMiX, to better leverage the few labeled target domain samples as knowledge guidance. RelaMiX encompasses a temporal relational attention network with relation dropout, alongside a cross-domain information alignment mechanism. Furthermore, it integrates a mechanism for mixing features within a latent space by using the few-shot target domain samples. The proposed RelaMiX solution achieves state-of-the-art performance on all datasets within the FSDA-AR benchmark. To encourage future research of few-shot domain adaptation for activity recognition, our code will be publicly available at https://github.com/KPeng9510/RelaMiX.
CVNov 30, 2021Code
Affect-DML: Context-Aware One-Shot Recognition of Human Affect using Deep Metric LearningKunyu Peng, Alina Roitberg, David Schneider et al.
Human affect recognition is a well-established research area with numerous applications, e.g., in psychological care, but existing methods assume that all emotions-of-interest are given a priori as annotated training examples. However, the rising granularity and refinements of the human emotional spectrum through novel psychological theories and the increased consideration of emotions in context brings considerable pressure to data collection and labeling work. In this paper, we conceptualize one-shot recognition of emotions in context -- a new problem aimed at recognizing human affect states in finer particle level from a single support sample. To address this challenging task, we follow the deep metric learning paradigm and introduce a multi-modal emotion embedding approach which minimizes the distance of the same-emotion embeddings by leveraging complementary information of human appearance and the semantic scene context obtained through a semantic segmentation network. All streams of our context-aware model are optimized jointly using weighted triplet loss and weighted cross entropy loss. We conduct thorough experiments on both, categorical and numerical emotion recognition tasks of the Emotic dataset adapted to our one-shot recognition problem, revealing that categorizing human affect from a single example is a hard task. Still, all variants of our model clearly outperform the random baseline, while leveraging the semantic scene context consistently improves the learnt representations, setting state-of-the-art results in one-shot emotion recognition. To foster research of more universal representations of human affect states, we will make our benchmark and models publicly available to the community under https://github.com/KPeng9510/Affect-DML.
CVJul 12, 2021Code
Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video GamesAlina Roitberg, David Schneider, Aulia Djamal et al.
Recognizing Activities of Daily Living (ADL) is a vital process for intelligent assistive robots, but collecting large annotated datasets requires time-consuming temporal labeling and raises privacy concerns, e.g., if the data is collected in a real household. In this work, we explore the concept of constructing training examples for ADL recognition by playing life simulation video games and introduce the SIMS4ACTION dataset created with the popular commercial game THE SIMS 4. We build Sims4Action by specifically executing actions-of-interest in a "top-down" manner, while the gaming circumstances allow us to freely switch between environments, camera angles and subject appearances. While ADL recognition on gaming data is interesting from the theoretical perspective, the key challenge arises from transferring it to the real-world applications, such as smart-homes or assistive robotics. To meet this requirement, Sims4Action is accompanied with a GamingToReal benchmark, where the models are evaluated on real videos derived from an existing ADL dataset. We integrate two modern algorithms for video-based activity recognition in our framework, revealing the value of life simulation video games as an inexpensive and far less intrusive source of training data. However, our results also indicate that tasks involving a mixture of gaming and real data are challenging, opening a new research direction. We will make our dataset publicly available at https://github.com/aroitberg/sims4action.
CVOct 31, 2024
Muscles in Time: Learning to Understand Human Motion by Simulating Muscle ActivationsDavid Schneider, Simon Reiß, Marco Kugler et al.
Exploring the intricate dynamics between muscular and skeletal structures is pivotal for understanding human motion. This domain presents substantial challenges, primarily attributed to the intensive resources required for acquiring ground truth muscle activation data, resulting in a scarcity of datasets. In this work, we address this issue by establishing Muscles in Time (MinT), a large-scale synthetic muscle activation dataset. For the creation of MinT, we enriched existing motion capture datasets by incorporating muscle activation simulations derived from biomechanical human body models using the OpenSim platform, a common approach in biomechanics and human motion research. Starting from simple pose sequences, our pipeline enables us to extract detailed information about the timing of muscle activations within the human musculoskeletal system. Muscles in Time contains over nine hours of simulation data covering 227 subjects and 402 simulated muscle strands. We demonstrate the utility of this dataset by presenting results on neural network-based muscle activation estimation from human pose sequences with two different sequence-to-sequence architectures. Data and code are provided under https://simplexsigil.github.io/mint.
CVOct 22, 2024
Activity Recognition on Avatar-Anonymized Datasets with Masked Differential PrivacyDavid Schneider, Sina Sajadmanesh, Vikash Sehwag et al. · princeton
Privacy-preserving computer vision is an important emerging problem in machine learning and artificial intelligence. Prevalent methods tackling this problem use differential privacy (DP) or obfuscation techniques to protect the privacy of individuals. In both cases, the utility of the trained model is sacrificed heavily in this process. In this work, we present an anonymization pipeline that replaces sensitive human subjects in video datasets with synthetic avatars within context, employing a combined rendering and stable diffusion-based strategy. Additionally we propose masked differential privacy ({MaskDP}) to protect non-anonymized but privacy sensitive background information. MaskDP allows for controlling sensitive regions where differential privacy is applied, in contrast to applying DP on the entire input. This combined methodology provides strong privacy protection while minimizing the usual performance penalty of privacy preserving methods. Experiments on multiple challenging action recognition datasets demonstrate that our proposed techniques result in better utility-privacy trade-offs compared to standard differentially private training in the especially demanding $ε<1$ regime.
CVDec 9, 2024
Rendering-Refined Stable Diffusion for Privacy Compliant Synthetic DataKartik Patwari, David Schneider, Xiaoxiao Sun et al.
Growing privacy concerns and regulations like GDPR and CCPA necessitate pseudonymization techniques that protect identity in image datasets. However, retaining utility is also essential. Traditional methods like masking and blurring degrade quality and obscure critical context, especially in human-centric images. We introduce Rendering-Refined Stable Diffusion (RefSD), a pipeline that combines 3D-rendering with Stable Diffusion, enabling prompt-based control over human attributes while preserving posture. Unlike standard diffusion models that fail to retain posture or GANs that lack realism and flexible attribute control, RefSD balances posture preservation, realism, and customization. We also propose HumanGenAI, a framework for human perception and utility evaluation. Human perception assessments reveal attribute-specific strengths and weaknesses of RefSD. Our utility experiments show that models trained on RefSD pseudonymized data outperform those trained on real data in detection tasks, with further performance gains when combining RefSD with real data. For classification tasks, we consistently observe performance improvements when using RefSD data with real data, confirming the utility of our pseudonymized data.
RODec 9, 2019
An Interactive Indoor Drone AssistantTino Fuhrman, David Schneider, Felix Altenberg et al.
With the rapid advance of sophisticated control algorithms, the capabilities of drones to stabilise, fly and manoeuvre autonomously have dramatically improved, enabling us to pay greater attention to entire missions and the interaction of a drone with humans and with its environment during the course of such a mission. In this paper, we present an indoor office drone assistant that is tasked to run errands and carry out simple tasks at our laboratory, while given instructions from and interacting with humans in the space. To accomplish its mission, the system has to be able to understand verbal instructions from humans, and perform subject to constraints from control and hardware limitations, uncertain localisation information, unpredictable and uncertain obstacles and environmental factors. We combine and evaluate the dialogue, navigation, flight control, depth perception and collision avoidance components. We discuss performance and limitations of our assistant at the component as well as the mission level. A 78% mission success rate was obtained over the course of 27 missions.