4.7CVMar 31, 2021
Online Learning of a Probabilistic and Adaptive Scene RepresentationZike Yan, Xin Wang, Hongbin Zha
Constructing and maintaining a consistent scene model on-the-fly is the core task for online spatial perception, interpretation, and action. In this paper, we represent the scene with a Bayesian nonparametric mixture model, seamlessly describing per-point occupancy status with a continuous probability density function. Instead of following the conventional data fusion paradigm, we address the problem of online learning the process how sequential point cloud data are generated from the scene geometry. An incremental and parallel inference is performed to update the parameter space in real-time. We experimentally show that the proposed representation achieves state-of-the-art accuracy with promising efficiency. The consistent probabilistic formulation assures a generative model that is adaptive to different sensor characteristics, and the model complexity can be dynamically adjusted on-the-fly according to different data scales.
8.3ROAug 2, 2020
Deep Visual Odometry with Adaptive MemoryFei Xue, Xin Wang, Junqiu Wang et al.
We propose a novel deep visual odometry (VO) method that considers global information by selecting memory and refining poses. Existing learning-based methods take the VO task as a pure tracking problem via recovering camera poses from image snippets, leading to severe error accumulation. Global information is crucial for alleviating accumulated errors. However, it is challenging to effectively preserve such information for end-to-end systems. To deal with this challenge, we design an adaptive memory module, which progressively and adaptively saves the information from local to global in a neural analogue of memory, enabling our system to process long-term dependency. Benefiting from global information in the memory, previous results are further refined by an additional refining module. With the guidance of previous outputs, we adopt a spatial-temporal attention to select features for each view based on the co-visibility in feature domain. Specifically, our architecture consisting of Tracking, Remembering and Refining modules works beyond tracking. Experiments on the KITTI and TUM-RGBD datasets demonstrate that our approach outperforms state-of-the-art methods by large margins and produces competitive results against classic approaches in regular scenes. Moreover, our model achieves outstanding performance in challenging scenarios such as texture-less regions and abrupt motions, where classic algorithms tend to fail.
1.2CVJul 29, 2020
A SLAM Map Restoration Algorithm Based on Submaps and an Undirected Connected GraphZongqian Zhan, Wenjie Jian, Yihui Li et al.
Many visual simultaneous localization and mapping (SLAM) systems have been shown to be accurate and robust, and have real-time performance capabilities on both indoor and ground datasets. However, these methods can be problematic when dealing with aerial frames captured by a camera mounted on an unmanned aerial vehicle (UAV) because the flight height of the UAV can be difficult to control and is easily affected by the environment.To cope with the case of lost tracking, many visual SLAM systems employ a relocalization strategy. This involves the tracking thread continuing the online working by inspecting the connections between the subsequent new frames and the generated map before the tracking was lost. To solve the missing map problem, which is an issue in many applications , after the tracking is lost, based on monocular visual SLAM, we present a method of reconstructing a complete global map of UAV datasets by sequentially merging the submaps via the corresponding undirected connected graph. Specifically, submaps are repeatedly generated, from the initialization process to the place where the tracking is lost, and a corresponding undirected connected graph is built by considering these submaps as nodes and the common map points within two submaps as edges. The common map points are then determined by the bag-of-words (BoW) method, and the submaps are merged if they are found to be connected with the online map in the undirect connected graph. To demonstrate the performance of the proposed method, we first investigated the performance on a UAV dataset, and the experimental results showed that, in the case of several tracking failures, the integrity of the mapping was significantly better than that of the current mainstream SLAM method.
16.8CVMay 13, 2020
Self-Supervised Deep Visual Odometry with Online AdaptationShunkai Li, Xin Wang, Yingdian Cao et al.
Self-supervised VO methods have shown great success in jointly estimating camera pose and depth from videos. However, like most data-driven methods, existing VO networks suffer from a notable decrease in performance when confronted with scenes different from the training data, which makes them unsuitable for practical applications. In this paper, we propose an online meta-learning algorithm to enable VO networks to continuously adapt to new environments in a self-supervised manner. The proposed method utilizes convolutional long short-term memory (convLSTM) to aggregate rich spatial-temporal information in the past. The network is able to memorize and learn from its past experience for better estimation and fast adaptation to the current frame. When running VO in the open world, in order to deal with the changing environment, we propose an online feature alignment method by aligning feature distributions at different time. Our VO network is able to seamlessly adapt to different environments. Extensive experiments on unseen outdoor scenes, virtual to real world and outdoor to indoor environments demonstrate that our method consistently outperforms state-of-the-art self-supervised VO baselines considerably.
12.7CVAug 23, 2019
Sequential Adversarial Learning for Self-Supervised Deep Visual OdometryShunkai Li, Fei Xue, Xin Wang et al.
We propose a self-supervised learning framework for visual odometry (VO) that incorporates correlation of consecutive frames and takes advantage of adversarial learning. Previous methods tackle self-supervised VO as a local structure from motion (SfM) problem that recovers depth from single image and relative poses from image pairs by minimizing photometric loss between warped and captured images. As single-view depth estimation is an ill-posed problem, and photometric loss is incapable of discriminating distortion artifacts of warped images, the estimated depth is vague and pose is inaccurate. In contrast to previous methods, our framework learns a compact representation of frame-to-frame correlation, which is updated by incorporating sequential information. The updated representation is used for depth estimation. Besides, we tackle VO as a self-supervised image generation task and take advantage of Generative Adversarial Networks (GAN). The generator learns to estimate depth and pose to generate a warped target image. The discriminator evaluates the quality of generated image with high-level structural perception that overcomes the problem of pixel-wise loss in previous methods. Experiments on KITTI and Cityscapes datasets show that our method obtains more accurate depth with details preserved and predicted pose outperforms state-of-the-art self-supervised methods significantly.
17.7CVApr 3, 2019
Beyond Tracking: Selecting Memory and Refining Poses for Deep Visual OdometryFei Xue, Xin Wang, Shunkai Li et al.
Most previous learning-based visual odometry (VO) methods take VO as a pure tracking problem. In contrast, we present a VO framework by incorporating two additional components called Memory and Refining. The Memory component preserves global information by employing an adaptive and efficient selection strategy. The Refining component ameliorates previous results with the contexts stored in the Memory by adopting a spatial-temporal attention mechanism for feature distilling. Experiments on the KITTI and TUM-RGBD benchmark datasets demonstrate that our method outperforms state-of-the-art learning-based methods by a large margin and produces competitive results against classic monocular VO approaches. Especially, our model achieves outstanding performance in challenging scenarios such as texture-less regions and abrupt motions, where classic VO algorithms tend to fail.
13.2ROMar 11, 2018
An Efficient Volumetric Mesh Representation for Real-time Scene Reconstruction using Spatial HashingWei Dong, Jieqi Shi, Weijie Tang et al.
Mesh plays an indispensable role in dense real-time reconstruction essential in robotics. Efforts have been made to maintain flexible data structures for 3D data fusion, yet an efficient incremental framework specifically designed for online mesh storage and manipulation is missing. We propose a novel framework to compactly generate, update, and refine mesh for scene reconstruction upon a volumetric representation. Maintaining a spatial-hashed field of cubes, we distribute vertices with continuous value on discrete edges that support O(1) vertex accessing and forbid memory redundancy. By introducing Hamming distance in mesh refinement, we further improve the mesh quality regarding the triangle type consistency with a low cost. Lock-based and lock-free operations were applied to avoid thread conflicts in GPU parallel computation. Experiments demonstrate that the mesh memory consumption is significantly reduced while the running speed is kept in the online reconstruction process.