Tatiana Zemskova

CV
h-index5
6papers
68citations
Novelty53%
AI Score50

6 Papers

RONov 7, 2023Code
Interactive Semantic Map Representation for Skill-based Visual Object Navigation

Tatiana Zemskova, Aleksei Staroverov, Kirill Muravyev et al.

Visual object navigation using learning methods is one of the key tasks in mobile robotics. This paper introduces a new representation of a scene semantic map formed during the embodied agent interaction with the indoor environment. It is based on a neural network method that adjusts the weights of the segmentation model with backpropagation of the predicted fusion loss values during inference on a regular (backward) or delayed (forward) image sequence. We have implemented this representation into a full-fledged navigation approach called SkillTron, which can select robot skills from end-to-end policies based on reinforcement learning and classic map-based planning methods. The proposed approach makes it possible to form both intermediate goals for robot exploration and the final goal for object navigation. We conducted intensive experiments with the proposed approach in the Habitat environment, which showed a significant superiority in navigation quality metrics compared to state-of-the-art approaches. The developed code and used custom datasets are publicly available at github.com/AIRI-Institute/skill-fusion.

CVOct 18, 2023Code
SegmATRon: Embodied Adaptive Semantic Segmentation for Indoor Environment

Tatiana Zemskova, Margarita Kichik, Dmitry Yudin et al.

This paper presents an adaptive transformer model named SegmATRon for embodied image semantic segmentation. Its distinctive feature is the adaptation of model weights during inference on several images using a hybrid multicomponent loss function. We studied this model on datasets collected in the photorealistic Habitat and the synthetic AI2-THOR Simulators. We showed that obtaining additional images using the agent's actions in an indoor environment can improve the quality of semantic segmentation. The code of the proposed approach and datasets are publicly available at https://github.com/wingrune/SegmATRon.

66.0ROMar 30Code
OVSegDT: Segmenting Transformer for Open-Vocabulary Object Goal Navigation

Tatiana Zemskova, Aleksei Staroverov, Dmitry Yudin et al.

Open-vocabulary Object Goal Navigation requires an embodied agent to reach objects described by free-form language, including categories never seen during training. Existing end-to-end policies overfit small simulator datasets, achieving high success on training scenes but failing to generalize and exhibiting unsafe behaviour (frequent collisions). We introduce OVSegDT, a lightweight transformer policy that tackles these issues with two synergistic components. The first component is the semantic branch, which includes an encoder for the target binary mask and an auxiliary segmentation loss function, grounding the textual goal and providing precise spatial cues. The second component consists of a proposed Entropy-Adaptive Loss Modulation, a per-sample scheduler that continuously balances imitation and reinforcement signals according to the policy entropy, eliminating brittle manual phase switches. These additions cut the sample complexity of training by 33%, and reduce collision count in two times while keeping inference cost low (130M parameters, RGB-only input). On HM3D-OVON, our model matches the performance on unseen categories to that on seen ones and establishes state-of-the-art results (40.1% SR, 20.9% SPL on val unseen) without depth, odometry, or large vision-language models. Code is available at https://github.com/CognitiveAISystems/OVSegDT.

CVDec 24, 2024Code
3DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding

Tatiana Zemskova, Dmitry Yudin

A 3D scene graph represents a compact scene model by capturing both the objects present and the semantic relationships between them, making it a promising structure for robotic applications. To effectively interact with users, an embodied intelligent agent should be able to answer a wide range of natural language queries about the surrounding 3D environment. Large Language Models (LLMs) are beneficial solutions for user-robot interaction due to their natural language understanding and reasoning abilities. Recent methods for learning scene representations have shown that adapting these representations to the 3D world can significantly improve the quality of LLM responses. However, existing methods typically rely only on geometric information, such as object coordinates, and overlook the rich semantic relationships between objects. In this work, we propose 3DGraphLLM, a method for constructing a learnable representation of a 3D scene graph that explicitly incorporates semantic relationships. This representation is used as input to LLMs for performing 3D vision-language tasks. In our experiments on popular ScanRefer, Multi3DRefer, ScanQA, Sqa3D, and Scan2cap datasets, we demonstrate that our approach outperforms baselines that do not leverage semantic relationships between objects. The code is publicly available at https://github.com/CognitiveAISystems/3DGraphLLM.

CVMar 4
FocusGraph: Graph-Structured Frame Selection for Embodied Long Video Question Answering

Tatiana Zemskova, Solomon Andryushenko, Ilya Obrubov et al.

The ability to understand long videos is vital for embodied intelligent agents, because their effectiveness depends on how well they can accumulate, organize, and leverage long-horizon perceptual memories. Recently, multimodal LLMs have been gaining popularity for solving the long video understanding task due to their general ability to understand natural language and to leverage world knowledge. However, as the number of frames provided to an MLLM increases, the quality of its responses tends to degrade, and inference time grows. Therefore, when using MLLMs for long video understanding, a crucial step is selecting key frames from the video to answer user queries. In this work, we develop FocusGraph, a framework for keyframe selection for question answering over long egocentric videos. It leverages a lightweight trainable Scene-Caption LLM Selector that selects query-relevant clips based on their graph-based captions, and a training-free method for selecting keyframes from these clips. Unlike existing methods, the proposed Scene-Caption LLM Selector does not rely on the original sequence of low-resolution frames; instead, it operates on a compact textual representation of the scene. We then design a training-free Patch-wise Sparse-Flow Retention (PSFR) method to select keyframes from the resulting sequence of clips, which are fed into an MLLM to produce the final answer. Together, these components enable FocusGraph to achieve state-of-the-art results on challenging egocentric long-video question answering benchmarks, including FindingDory and HourVideo, while significantly reducing inference time relative to baseline approaches.

CVJun 11, 2024
Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graph

Sergey Linok, Tatiana Zemskova, Svetlana Ladanova et al.

Locating objects described in natural language presents a significant challenge for autonomous agents. Existing CLIP-based open-vocabulary methods successfully perform 3D object grounding with simple (bare) queries, but cannot cope with ambiguous descriptions that demand an understanding of object relations. To tackle this problem, we propose a modular approach called BBQ (Beyond Bare Queries), which constructs 3D scene graph representation with metric and semantic spatial edges and utilizes a large language model as a human-to-agent interface through our deductive scene reasoning algorithm. BBQ employs robust DINO-powered associations to construct 3D object-centric map and an advanced raycasting algorithm with a 2D vision-language model to describe them as graph nodes. On the Replica and ScanNet datasets, we have demonstrated that BBQ takes a leading place in open-vocabulary 3D semantic segmentation compared to other zero-shot methods. Also, we show that leveraging spatial relations is especially effective for scenes containing multiple entities of the same semantic class. On challenging Sr3D+, Nr3D and ScanRefer benchmarks, our deductive approach demonstrates a significant improvement, enabling objects grounding by complex queries compared to other state-of-the-art methods. The combination of our design choices and software implementation has resulted in significant data processing speed in experiments on the robot on-board computer. This promising performance enables the application of our approach in intelligent robotics projects. We made the code publicly available at https://linukc.github.io/BeyondBareQueries/.