Xuan Wang

CV
h-index32
25papers
1,108citations
Novelty50%
AI Score41

25 Papers

32.1CVNov 21, 2022Code
Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars

Jingxiang Sun, Xuan Wang, Lizhen Wang et al. · tsinghua

3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts incorporate 3D Morphable Face Model (3DMM) to describe deformation in generative radiance fields either explicitly or implicitly. Explicit methods provide fine-grained expression control but cannot handle topological changes caused by hair and accessories, while implicit ones can model varied topologies but have limited generalization caused by the unconstrained deformation fields. We propose a novel 3D GAN framework for unsupervised learning of generative, high-quality and 3D-consistent facial avatars from unstructured 2D images. To achieve both deformation accuracy and topological flexibility, we propose a 3D representation called Generative Texture-Rasterized Tri-planes. The proposed representation learns Generative Neural Textures on top of parametric mesh templates and then projects them into three orthogonal-viewed feature planes through rasterization, forming a tri-plane feature representation for volume rendering. In this way, we combine both fine-grained expression control of mesh-guided explicit deformation and the flexibility of implicit volumetric representation. We further propose specific modules for modeling mouth interior which is not taken into account by 3DMM. Our method demonstrates state-of-the-art 3D-aware synthesis quality and animation ability through extensive experiments. Furthermore, serving as 3D prior, our animatable 3D representation boosts multiple applications including one-shot facial avatars and 3D-aware stylization.

42.7CVNov 22, 2022Code
SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation

Wenxuan Zhang, Xiaodong Cun, Xuan Wang et al.

Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of learning from the coupled 2D motion fields. On the other hand, explicitly using 3D information also suffers problems of stiff expression and incoherent video. We present SadTalker, which generates 3D motion coefficients (head pose, expression) of the 3DMM from audio and implicitly modulates a novel 3D-aware face render for talking head generation. To learn the realistic motion coefficients, we explicitly model the connections between audio and different types of motion coefficients individually. Precisely, we present ExpNet to learn the accurate facial expression from audio by distilling both coefficients and 3D-rendered faces. As for the head pose, we design PoseVAE via a conditional VAE to synthesize head motion in different styles. Finally, the generated 3D motion coefficients are mapped to the unsupervised 3D keypoints space of the proposed face render, and synthesize the final video. We conducted extensive experiments to demonstrate the superiority of our method in terms of motion and video quality.

18.4CVAug 9, 2023Code
GIFD: A Generative Gradient Inversion Method with Feature Domain Optimization

Hao Fang, Bin Chen, Xuan Wang et al.

Federated Learning (FL) has recently emerged as a promising distributed machine learning framework to preserve clients' privacy, by allowing multiple clients to upload the gradients calculated from their local data to a central server. Recent studies find that the exchanged gradients also take the risk of privacy leakage, e.g., an attacker can invert the shared gradients and recover sensitive data against an FL system by leveraging pre-trained generative adversarial networks (GAN) as prior knowledge. However, performing gradient inversion attacks in the latent space of the GAN model limits their expression ability and generalizability. To tackle these challenges, we propose \textbf{G}radient \textbf{I}nversion over \textbf{F}eature \textbf{D}omains (GIFD), which disassembles the GAN model and searches the feature domains of the intermediate layers. Instead of optimizing only over the initial latent code, we progressively change the optimized layer, from the initial latent space to intermediate layers closer to the output images. In addition, we design a regularizer to avoid unreal image generation by adding a small ${l_1}$ ball constraint to the searching range. We also extend GIFD to the out-of-distribution (OOD) setting, which weakens the assumption that the training sets of GANs and FL tasks obey the same data distribution. Extensive experiments demonstrate that our method can achieve pixel-level reconstruction and is superior to the existing methods. Notably, GIFD also shows great generalizability under different defense strategy settings and batch sizes.

26.5AINov 26, 2023
See and Think: Embodied Agent in Virtual Environment

Zhonghan Zhao, Wenhao Chai, Xuan Wang et al.

Large language models (LLMs) have achieved impressive pro-gress on several open-world tasks. Recently, using LLMs to build embodied agents has been a hotspot. This paper proposes STEVE, a comprehensive and visionary embodied agent in the Minecraft virtual environment. STEVE comprises three key components: vision perception, language instruction, and code action. Vision perception involves interpreting visual information in the environment, which is then integrated into the LLMs component with agent state and task instruction. Language instruction is responsible for iterative reasoning and decomposing complex tasks into manageable guidelines. Code action generates executable skill actions based on retrieval in skill database, enabling the agent to interact effectively within the Minecraft environment. We also collect STEVE-21K dataset, which includes 600+ vision-environment pairs, 20K knowledge question-answering pairs, and 200+ skill-code pairs. We conduct continuous block search, knowledge question and answering, and tech tree mastery to evaluate the performance. Extensive experiments show that STEVE achieves at most 1.5x faster unlocking key tech trees and 2.5x quicker in block search tasks.

12.7CVJul 1, 2022
Neural Parameterization for Dynamic Human Head Editing

Li Ma, Xiaoyu Li, Jing Liao et al.

Implicit radiance functions emerged as a powerful scene representation for reconstructing and rendering photo-realistic views of a 3D scene. These representations, however, suffer from poor editability. On the other hand, explicit representations such as polygonal meshes allow easy editing but are not as suitable for reconstructing accurate details in dynamic human heads, such as fine facial features, hair, teeth, and eyes. In this work, we present Neural Parameterization (NeP), a hybrid representation that provides the advantages of both implicit and explicit methods. NeP is capable of photo-realistic rendering while allowing fine-grained editing of the scene geometry and appearance. We first disentangle the geometry and appearance by parameterizing the 3D geometry into 2D texture space. We enable geometric editability by introducing an explicit linear deformation blending layer. The deformation is controlled by a set of sparse key points, which can be explicitly and intuitively displaced to edit the geometry. For appearance, we develop a hybrid 2D texture consisting of an explicit texture map for easy editing and implicit view and time-dependent residuals to model temporal and view variations. We compare our method to several reconstruction and editing baselines. The results show that the NeP achieves almost the same level of rendering accuracy while maintaining high editability.

5.2CRMay 12, 2022
Privacy-Preserving Distributed Machine Learning Made Faster

Zoe L. Jiang, Jiajing Gu, Hongxiao Wang et al.

With the development of machine learning, it is difficult for a single server to process all the data. So machine learning tasks need to be spread across multiple servers, turning the centralized machine learning into a distributed one. However, privacy remains an unsolved problem in distributed machine learning. Multi-key homomorphic encryption is one of the suitable candidates to solve the problem. However, the most recent result of the Multi-key homomorphic encryption scheme (MKTFHE) only supports the NAND gate. Although it is Turing complete, it requires efficient encapsulation of the NAND gate to further support mathematical calculation. This paper designs and implements a series of operations on positive and negative integers accurately. First, we design basic bootstrapped gates with the same efficiency as that of the NAND gate. Second, we construct practical $k$-bit complement mathematical operators based on our basic binary bootstrapped gates. The constructed created can perform addition, subtraction, multiplication, and division on both positive and negative integers. Finally, we demonstrated the generality of the designed operators by achieving a distributed privacy-preserving machine learning algorithm, i.e. linear regression with two different solutions. Experiments show that the operators we designed are practical and efficient.

2.1AIMar 16, 2023
SVDE: Scalable Value-Decomposition Exploration for Cooperative Multi-Agent Reinforcement Learning

Shuhan Qi, Shuhao Zhang, Qiang Wang et al.

Value-decomposition methods, which reduce the difficulty of a multi-agent system by decomposing the joint state-action space into local observation-action spaces, have become popular in cooperative multi-agent reinforcement learning (MARL). However, value-decomposition methods still have the problems of tremendous sample consumption for training and lack of active exploration. In this paper, we propose a scalable value-decomposition exploration (SVDE) method, which includes a scalable training mechanism, intrinsic reward design, and explorative experience replay. The scalable training mechanism asynchronously decouples strategy learning with environmental interaction, so as to accelerate sample generation in a MapReduce manner. For the problem of lack of exploration, an intrinsic reward design and explorative experience replay are proposed, so as to enhance exploration to produce diverse samples and filter non-novel samples, respectively. Empirically, our method achieves the best performance on almost all maps compared to other popular algorithms in a set of StarCraft II micromanagement games. A data-efficiency experiment also shows the acceleration of SVDE for sample collection and policy convergence, and we demonstrate the effectiveness of factors in SVDE through a set of ablation experiments.

2.5AIMay 11, 2022
Efficient Distributed Framework for Collaborative Multi-Agent Reinforcement Learning

Shuhan Qi, Shuhao Zhang, Xiaohan Hou et al.

Multi-agent reinforcement learning for incomplete information environments has attracted extensive attention from researchers. However, due to the slow sample collection and poor sample exploration, there are still some problems in multi-agent reinforcement learning, such as unstable model iteration and low training efficiency. Moreover, most of the existing distributed framework are proposed for single-agent reinforcement learning and not suitable for multi-agent. In this paper, we design an distributed MARL framework based on the actor-work-learner architecture. In this framework, multiple asynchronous environment interaction modules can be deployed simultaneously, which greatly improves the sample collection speed and sample diversity. Meanwhile, to make full use of computing resources, we decouple the model iteration from environment interaction, and thus accelerate the policy iteration. Finally, we verified the effectiveness of propose framework in MaCA military simulation environment and the SMAC 3D realtime strategy gaming environment with imcomplete information characteristics.

15.3CVApr 25, 2023
Local Implicit Ray Function for Generalizable Radiance Field Representation

Xin Huang, Qi Zhang, Ying Feng et al.

We propose LIRF (Local Implicit Ray Function), a generalizable neural rendering approach for novel view rendering. Current generalizable neural radiance fields (NeRF) methods sample a scene with a single ray per pixel and may therefore render blurred or aliased views when the input views and rendered views capture scene content with different resolutions. To solve this problem, we propose LIRF to aggregate the information from conical frustums to construct a ray. Given 3D positions within conical frustums, LIRF takes 3D coordinates and the features of conical frustums as inputs and predicts a local volumetric radiance field. Since the coordinates are continuous, LIRF renders high-quality novel views at a continuously-valued scale via volume rendering. Besides, we predict the visible weights for each input view via transformer-based feature matching to improve the performance in occluded areas. Experimental results on real-world scenes validate that our method outperforms state-of-the-art methods on novel view rendering of unseen scenes at arbitrary scales.

20.2CVFeb 6, 2024Code
Privacy Leakage on DNNs: A Survey of Model Inversion Attacks and Defenses

Hao Fang, Yixiang Qiu, Hongyao Yu et al.

Deep Neural Networks (DNNs) have revolutionized various domains with their exceptional performance across numerous applications. However, Model Inversion (MI) attacks, which disclose private information about the training dataset by abusing access to the trained models, have emerged as a formidable privacy threat. Given a trained network, these attacks enable adversaries to reconstruct high-fidelity data that closely aligns with the private training samples, posing significant privacy concerns. Despite the rapid advances in the field, we lack a comprehensive and systematic overview of existing MI attacks and defenses. To fill this gap, this paper thoroughly investigates this realm and presents a holistic survey. Firstly, our work briefly reviews early MI studies on traditional machine learning scenarios. We then elaborately analyze and compare numerous recent attacks and defenses on Deep Neural Networks (DNNs) across multiple modalities and learning tasks. By meticulously analyzing their distinctive features, we summarize and classify these methods into different categories and provide a novel taxonomy. Finally, this paper discusses promising research directions and presents potential solutions to open issues. To facilitate further study on MI attacks and defenses, we have implemented an open-source model inversion toolbox on GitHub (https://github.com/ffhibnese/Model-Inversion-Attack-ToolBox).

1.7SEJul 11, 2023
ConFL: Constraint-guided Fuzzing for Machine Learning Framework

Zhao Liu, Quanchen Zou, Tian Yu et al.

As machine learning gains prominence in various sectors of society for automated decision-making, concerns have risen regarding potential vulnerabilities in machine learning (ML) frameworks. Nevertheless, testing these frameworks is a daunting task due to their intricate implementation. Previous research on fuzzing ML frameworks has struggled to effectively extract input constraints and generate valid inputs, leading to extended fuzzing durations for deep execution or revealing the target crash. In this paper, we propose ConFL, a constraint-guided fuzzer for ML frameworks. ConFL automatically extracting constraints from kernel codes without the need for any prior knowledge. Guided by the constraints, ConFL is able to generate valid inputs that can pass the verification and explore deeper paths of kernel codes. In addition, we design a grouping technique to boost the fuzzing efficiency. To demonstrate the effectiveness of ConFL, we evaluated its performance mainly on Tensorflow. We find that ConFL is able to cover more code lines, and generate more valid inputs than state-of-the-art (SOTA) fuzzers. More importantly, ConFL found 84 previously unknown vulnerabilities in different versions of Tensorflow, all of which were assigned with new CVE ids, of which 3 were critical-severity and 13 were high-severity. We also extended ConFL to test PyTorch and Paddle, 7 vulnerabilities are found to date.

2.6LGJul 14, 2024
MKDTI: Predicting drug-target interactions via multiple kernel fusion on graph attention network

Yuhuan Zhou, Yulin Wu, Weiwei Yuan et al.

Drug-target relationships may now be predicted computationally using bioinformatics data, which is a valuable tool for understanding pharmacological effects, enhancing drug development efficiency, and advancing related research. A number of structure-based, ligand-based and network-based approaches have now emerged. Furthermore, the integration of graph attention networks with intricate drug target studies is an application area of growing interest. In our work, we formulate a model called MKDTI by extracting kernel information from various layer embeddings of a graph attention network. This combination improves the prediction ability with respect to novel drug-target relationships. We first build a drug-target heterogeneous network using heterogeneous data of drugs and targets, and then use a self-enhanced multi-head graph attention network to extract potential features in each layer. Next, we utilize embeddings of each layer to computationally extract kernel matrices and fuse multiple kernel matrices. Finally, we use a Dual Laplacian Regularized Least Squares framework to forecast novel drug-target entity connections. This prediction can be facilitated by integrating the kernel matrix associated with the drug-target. We measured our model's efficacy using AUPR and AUC. Compared to the benchmark algorithms, our model outperforms them in the prediction outcomes. In addition, we conducted an experiment on kernel selection. The results show that the multi-kernel fusion approach combined with the kernel matrix generated by the graph attention network provides complementary insights into the model. The fusion of this information helps to enhance the accuracy of the predictions.

4.6LGJul 25, 2024
Gene Regulatory Network Inference from Pre-trained Single-Cell Transcriptomics Transformer with Joint Graph Learning

Sindhura Kommu, Yizhi Wang, Yue Wang et al.

Inferring gene regulatory networks (GRNs) from single-cell RNA sequencing (scRNA-seq) data is a complex challenge that requires capturing the intricate relationships between genes and their regulatory interactions. In this study, we tackle this challenge by leveraging the single-cell BERT-based pre-trained transformer model (scBERT), trained on extensive unlabeled scRNA-seq data, to augment structured biological knowledge from existing GRNs. We introduce a novel joint graph learning approach that combines the rich contextual representations learned by pre-trained single-cell language models with the structured knowledge encoded in GRNs using graph neural networks (GNNs). By integrating these two modalities, our approach effectively reasons over boththe gene expression level constraints provided by the scRNA-seq data and the structured biological knowledge inherent in GRNs. We evaluate our method on human cell benchmark datasets from the BEELINE study with cell type-specific ground truth networks. The results demonstrate superior performance over current state-of-the-art baselines, offering a deeper understanding of cellular regulatory mechanisms.

4.1LGMar 29, 2025Code
MSNGO: multi-species protein function annotation based on 3D protein structure and network propagation

Beibei Wang, Boyue Cui, Shiqu Chen et al.

Motivation: In recent years, protein function prediction has broken through the bottleneck of sequence features, significantly improving prediction accuracy using high-precision protein structures predicted by AlphaFold2. While single-species protein function prediction methods have achieved remarkable success, multi-species protein function prediction methods are still in the stage of using PPI networks and sequence features. Providing effective cross-species label propagation for species with sparse protein annotations remains a challenging issue. To address this problem, we propose the MSNGO model, which integrates structural features and network propagation methods. Our validation shows that using structural features can significantly improve the accuracy of multi-species protein function prediction. Results: We employ graph representation learning techniques to extract amino acid representations from protein structure contact maps and train a structural model using a graph convolution pooling module to derive protein-level structural features. After incorporating the sequence features from ESM-2, we apply a network propagation algorithm to aggregate information and update node representations within a heterogeneous network. The results demonstrate that MSNGO outperforms previous multi-species protein function prediction methods that rely on sequence features and PPI networks. Availability: https://github.com/blingbell/MSNGO.

16.8CVDec 12, 2023
HeadArtist: Text-conditioned 3D Head Generation with Self Score Distillation

Hongyu Liu, Xuan Wang, Ziyu Wan et al.

This work presents HeadArtist for 3D head generation from text descriptions. With a landmark-guided ControlNet serving as the generative prior, we come up with an efficient pipeline that optimizes a parameterized 3D head model under the supervision of the prior distillation itself. We call such a process self score distillation (SSD). In detail, given a sampled camera pose, we first render an image and its corresponding landmarks from the head model, and add some particular level of noise onto the image. The noisy image, landmarks, and text condition are then fed into the frozen ControlNet twice for noise prediction. Two different classifier-free guidance (CFG) weights are applied during these two predictions, and the prediction difference offers a direction on how the rendered image can better match the text of interest. Experimental results suggest that our approach delivers high-quality 3D head sculptures with adequate geometry and photorealistic appearance, significantly outperforming state-ofthe-art methods. We also show that the same pipeline well supports editing the generated heads, including both geometry deformation and appearance change.

2.3GTSep 17, 2025
Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformation

Hang Ren, Yulin Wu, Shuhan Qi et al.

Regret minimization is a powerful method for finding Nash equilibria in Normal-Form Games (NFGs) and Extensive-Form Games (EFGs), but it typically guarantees convergence only for the average strategy. However, computing the average strategy requires significant computational resources or introduces additional errors, limiting its practical applicability. The Reward Transformation (RT) framework was introduced to regret minimization to achieve last-iterate convergence through reward function regularization. However, it faces practical challenges: its performance is highly sensitive to manually tuned parameters, which often deviate from theoretical convergence conditions, leading to slow convergence, oscillations, or stagnation in local optima. Inspired by previous work, we propose an adaptive technique to address these issues, ensuring better consistency between theoretical guarantees and practical performance for RT Regret Matching (RTRM), RT Counterfactual Regret Minimization (RTCFR), and their variants in solving NFGs and EFGs more effectively. Our adaptive methods dynamically adjust parameters, balancing exploration and exploitation while improving regret accumulation, ultimately enhancing asymptotic last-iterate convergence and achieving linear convergence. Experimental results demonstrate that our methods significantly accelerate convergence, outperforming state-of-the-art algorithms.

15.7LGMar 8, 2025
Merge then Realign: Simple and Effective Modality-Incremental Continual Learning for Multimodal LLMs

Dingkun Zhang, Shuhan Qi, Xinyu Xiao et al.

Recent advances in Multimodal Large Language Models (MLLMs) have enhanced their versatility as they integrate a growing number of modalities. Considering the heavy cost of training MLLMs, it is efficient to reuse the existing ones and extend them to more modalities through Modality-incremental Continual Learning (MCL). The exploration of MCL is in its early stages. In this work, we dive into the causes of performance degradation in MCL. We uncover that it suffers not only from forgetting as in traditional continual learning, but also from misalignment between the modality-agnostic and modality-specific components. To this end, we propose an elegantly simple MCL paradigm called "MErge then ReAlign" (MERA) to address both forgetting and misalignment. MERA avoids introducing heavy model budgets or modifying model architectures, hence is easy to deploy and highly reusable in the MLLM community. Extensive experiments demonstrate the impressive performance of MERA, holding an average of 99.84\% Backward Relative Gain when extending to four modalities, achieving nearly lossless MCL performance. Our findings underscore the misalignment issue in MCL. More broadly, our work showcases how to adjust different components of MLLMs during continual learning.

2.3AIJun 21, 2024
KnobTree: Intelligent Database Parameter Configuration via Explainable Reinforcement Learning

Jiahan Chen, Shuhan Qi, Yifan Li et al.

Databases are fundamental to contemporary information systems, yet traditional rule-based configuration methods struggle to manage the complexity of real-world applications with hundreds of tunable parameters. Deep reinforcement learning (DRL), which combines perception and decision-making, presents a potential solution for intelligent database configuration tuning. However, due to black-box property of RL-based method, the generated database tuning strategies still face the urgent problem of lack explainability. Besides, the redundant parameters in large scale database always make the strategy learning become unstable. This paper proposes KnobTree, an interpertable framework designed for the optimization of database parameter configuration. In this framework, an interpertable database tuning algorithm based on RL-based differentatial tree is proposed, which building a transparent tree-based model to generate explainable database tuning strategies. To address the problem of large-scale parameters, We also introduce a explainable method for parameter importance assessment, by utilizing Shapley Values to identify parameters that have significant impacts on database performance. Experiments conducted on MySQL and Gbase8s databases have verified exceptional transparency and interpretability of the KnobTree model. The good property makes generated strategies can offer practical guidance to algorithm designers and database administrators. Moreover, our approach also slightly outperforms the existing RL-based tuning algorithms in aspects such as throughput, latency, and processing time.

28.3CVNov 29, 2021
HDR-NeRF: High Dynamic Range Neural Radiance Fields

Xin Huang, Qi Zhang, Ying Feng et al.

We present High Dynamic Range Neural Radiance Fields (HDR-NeRF) to recover an HDR radiance field from a set of low dynamic range (LDR) views with different exposures. Using the HDR-NeRF, we are able to generate both novel HDR views and novel LDR views under different exposures. The key to our method is to model the physical imaging process, which dictates that the radiance of a scene point transforms to a pixel value in the LDR image with two implicit functions: a radiance field and a tone mapper. The radiance field encodes the scene radiance (values vary from 0 to +infty), which outputs the density and radiance of a ray by giving corresponding ray origin and ray direction. The tone mapper models the mapping process that a ray hitting on the camera sensor becomes a pixel value. The color of the ray is predicted by feeding the radiance and the corresponding exposure time into the tone mapper. We use the classic volume rendering technique to project the output radiance, colors, and densities into HDR and LDR images, while only the input LDR images are used as the supervision. We collect a new forward-facing HDR dataset to evaluate the proposed method. Experimental results on synthetic and real-world scenes validate that our method can not only accurately control the exposures of synthesized views but also render views with a high dynamic range.

1.2CVNov 30, 2020
Adaptive Compact Attention For Few-shot Video-to-video Translation

Risheng Huang, Li Shen, Xuan Wang et al.

This paper proposes an adaptive compact attention model for few-shot video-to-video translation. Existing works in this domain only use features from pixel-wise attention without considering the correlations among multiple reference images, which leads to heavy computation but limited performance. Therefore, we introduce a novel adaptive compact attention mechanism to efficiently extract contextual features jointly from multiple reference images, of which encoded view-dependent and motion-dependent information can significantly benefit the synthesis of realistic videos. Our core idea is to extract compact basis sets from all the reference images as higher-level representations. To further improve the reliability, in the inference phase, we also propose a novel method based on the Delaunay Triangulation algorithm to automatically select the resourceful references according to the input label. We extensively evaluate our method on a large-scale talking-head video dataset and a human dancing dataset; the experimental results show the superior performance of our method for producing photorealistic and temporally consistent videos, and considerable improvements over the state-of-the-art method.

3.3LGOct 14, 2020
Reconstruct Anomaly to Normal: Adversarial Learned and Latent Vector-constrained Autoencoder for Time-series Anomaly Detection

Chunkai Zhang, Wei Zuo, Xuan Wang

Anomaly detection in time series has been widely researched and has important practical applications. In recent years, anomaly detection algorithms are mostly based on deep-learning generative models and use the reconstruction error to detect anomalies. They try to capture the distribution of normal data by reconstructing normal data in the training phase, then calculate the reconstruction error of test data to do anomaly detection. However, most of them only use the normal data in the training phase and can not ensure the reconstruction process of anomaly data. So, anomaly data can also be well reconstructed sometimes and gets low reconstruction error, which leads to the omission of anomalies. What's more, the neighbor information of data points in time series data has not been fully utilized in these algorithms. In this paper, we propose RAN based on the idea of Reconstruct Anomalies to Normal and apply it for unsupervised time series anomaly detection. To minimize the reconstruction error of normal data and maximize this of anomaly data, we do not just ensure normal data to reconstruct well, but also try to make the reconstruction of anomaly data consistent with the distribution of normal data, then anomalies will get higher reconstruction errors. We implement this idea by introducing the "imitated anomaly data" and combining a specially designed latent vector-constrained Autoencoder with the discriminator to construct an adversary network. Extensive experiments on time-series datasets from different scenes such as ECG diagnosis also show that RAN can detect meaningful anomalies, and it outperforms other algorithms in terms of AUC-ROC.

1.2LGSep 10, 2020
RLCFR: Minimize Counterfactual Regret by Deep Reinforcement Learning

Huale Li, Xuan Wang, Fengwei Jia et al.

Counterfactual regret minimization (CFR) is a popular method to deal with decision-making problems of two-player zero-sum games with imperfect information. Unlike existing studies that mostly explore for solving larger scale problems or accelerating solution efficiency, we propose a framework, RLCFR, which aims at improving the generalization ability of the CFR method. In the RLCFR, the game strategy is solved by the CFR in a reinforcement learning framework. And the dynamic procedure of iterative interactive strategy updating is modeled as a Markov decision process (MDP). Our method, RLCFR, then learns a policy to select the appropriate way of regret updating in the process of iteration. In addition, a stepwise reward function is formulated to learn the action policy, which is proportional to how well the iteration strategy is at each step. Extensive experimental results on various games have shown that the generalization ability of our method is significantly improved compared with existing state-of-the-art methods.

5.0CVJul 3, 2020
Task-agnostic Temporally Consistent Facial Video Editing

Meng Cao, Haozhi Huang, Hao Wang et al.

Recent research has witnessed the advances in facial image editing tasks. For video editing, however, previous methods either simply apply transformations frame by frame or utilize multiple frames in a concatenated or iterative fashion, which leads to noticeable visual flickers. In addition, these methods are confined to dealing with one specific task at a time without any extensibility. In this paper, we propose a task-agnostic temporally consistent facial video editing framework. Based on a 3D reconstruction model, our framework is designed to handle several editing tasks in a more unified and disentangled manner. The core design includes a dynamic training sample selection mechanism and a novel 3D temporal loss constraint that fully exploits both image and video datasets and enforces temporal consistency. Compared with the state-of-the-art facial image editing methods, our framework generates video portraits that are more photo-realistic and temporally smooth.

10.6CVJun 16, 2020
Real-time Universal Style Transfer on High-resolution Images via Zero-channel Pruning

Jie An, Tao Li, Haozhi Huang et al.

Extracting effective deep features to represent content and style information is the key to universal style transfer. Most existing algorithms use VGG19 as the feature extractor, which incurs a high computational cost and impedes real-time style transfer on high-resolution images. In this work, we propose a lightweight alternative architecture - ArtNet, which is based on GoogLeNet, and later pruned by a novel channel pruning method named Zero-channel Pruning specially designed for style transfer approaches. Besides, we propose a theoretically sound sandwich swap transform (S2) module to transfer deep features, which can create a pleasing holistic appearance and good local textures with an improved content preservation ability. By using ArtNet and S2, our method is 2.3 to 107.4 times faster than state-of-the-art approaches. The comprehensive experiments demonstrate that ArtNet can achieve universal, real-time, and high-quality style transfer on high-resolution images simultaneously, (68.03 FPS on 512 times 512 images).

1.6SDMay 24, 2017
Matrix of Polynomials Model based Polynomial Dictionary Learning Method for Acoustic Impulse Response Modeling

Jian Guan, Xuan Wang, Pengming Feng et al.

We study the problem of dictionary learning for signals that can be represented as polynomials or polynomial matrices, such as convolutive signals with time delays or acoustic impulse responses. Recently, we developed a method for polynomial dictionary learning based on the fact that a polynomial matrix can be expressed as a polynomial with matrix coefficients, where the coefficient of the polynomial at each time lag is a scalar matrix. However, a polynomial matrix can be also equally represented as a matrix with polynomial elements. In this paper, we develop an alternative method for learning a polynomial dictionary and a sparse representation method for polynomial signal reconstruction based on this model. The proposed methods can be used directly to operate on the polynomial matrix without having to access its coefficients matrices. We demonstrate the performance of the proposed method for acoustic impulse response modeling.