Ji Zhang

CV
h-index16
5papers
139citations
Novelty40%
AI Score29

5 Papers

11.7CVJul 19, 2022Code
ALTO: A Large-Scale Dataset for UAV Visual Place Recognition and Localization

Ivan Cisneros, Peng Yin, Ji Zhang et al.

We present the ALTO dataset, a vision-focused dataset for the development and benchmarking of Visual Place Recognition and Localization methods for Unmanned Aerial Vehicles. The dataset is composed of two long (approximately 150km and 260km) trajectories flown by a helicopter over Ohio and Pennsylvania, and it includes high precision GPS-INS ground truth location data, high precision accelerometer readings, laser altimeter readings, and RGB downward facing camera imagery. In addition, we provide reference imagery over the flight paths, which makes this dataset suitable for VPR benchmarking and other tasks common in Localization, such as image registration and visual odometry. To the author's knowledge, this is the largest real-world aerial-vehicle dataset of this kind. Our dataset is available at https://github.com/MetaSLAM/ALTO.

5.0CVApr 25, 2023Code
ContrastMotion: Self-supervised Scene Motion Learning for Large-Scale LiDAR Point Clouds

Xiangze Jia, Hui Zhou, Xinge Zhu et al.

In this paper, we propose a novel self-supervised motion estimator for LiDAR-based autonomous driving via BEV representation. Different from usually adopted self-supervised strategies for data-level structure consistency, we predict scene motion via feature-level consistency between pillars in consecutive frames, which can eliminate the effect caused by noise points and view-changing point clouds in dynamic scenes. Specifically, we propose \textit{Soft Discriminative Loss} that provides the network with more pseudo-supervised signals to learn discriminative and robust features in a contrastive learning manner. We also propose \textit{Gated Multi-frame Fusion} block that learns valid compensation between point cloud frames automatically to enhance feature extraction. Finally, \textit{pillar association} is proposed to predict pillar correspondence probabilities based on feature distance, and whereby further predicts scene motion. Extensive experiments show the effectiveness and superiority of our \textbf{ContrastMotion} on both scene flow and motion prediction tasks. The code is available soon.

8.1CVSep 14, 2022
iSimLoc: Visual Global Localization for Previously Unseen Environments with Simulated Images

Peng Yin, Ivan Cisneros, Ji Zhang et al.

The visual camera is an attractive device in beyond visual line of sight (B-VLOS) drone operation, since they are low in size, weight, power, and cost, and can provide redundant modality to GPS failures. However, state-of-the-art visual localization algorithms are unable to match visual data that have a significantly different appearance due to illuminations or viewpoints. This paper presents iSimLoc, a condition/viewpoint consistent hierarchical global re-localization approach. The place features of iSimLoc can be utilized to search target images under changing appearances and viewpoints. Additionally, our hierarchical global re-localization module refines in a coarse-to-fine manner, allowing iSimLoc to perform a fast and accurate estimation. We evaluate our method on one dataset with appearance variations and one dataset that focuses on demonstrating large-scale matching over a long flight in complicated environments. On our two datasets, iSimLoc achieves 88.7\% and 83.8\% successful retrieval rates with 1.5s inferencing time, compared to 45.8% and 39.7% using the next best method. These results demonstrate robust localization in a range of environments.

5.5ROSep 22, 2022
MUI-TARE: Multi-Agent Cooperative Exploration with Unknown Initial Position

Jingtian Yan, Xingqiao Lin, Zhongqiang Ren et al.

Multi-agent exploration of a bounded 3D environment with unknown initial positions of agents is a challenging problem. It requires quickly exploring the environments as well as robustly merging the sub-maps built by the agents. We take the view that the existing approaches are either aggressive or conservative: Aggressive strategies merge two sub-maps built by different agents together when overlap is detected, which can lead to incorrect merging due to the false-positive detection of the overlap and is thus not robust. Conservative strategies direct one agent to revisit an excessive amount of the historical trajectory of another agent for verification before merging, which can lower the exploration efficiency due to the repeated exploration of the same space. To intelligently balance the robustness of sub-map merging and exploration efficiency, we develop a new approach for lidar-based multi-agent exploration, which can direct one agent to repeat another agent's trajectory in an \emph{adaptive} manner based on the quality indicator of the sub-map merging process. Additionally, our approach extends the recent single-agent hierarchical exploration strategy to multiple agents in a \emph{cooperative} manner by planning for agents with merged sub-maps together to further improve exploration efficiency. Our experiments show that our approach is up to 50\% more efficient than the baselines on average while merging sub-maps robustly.

20.9ROOct 18, 2021Code
FAR Planner: Fast, Attemptable Route Planner using Dynamic Visibility Update

Fan Yang, Chao Cao, Hongbiao Zhu et al.

The problem of path planning in unknown environments remains a challenging problem - as the environment is gradually observed during the navigation, the underlying planner has to update the environment representation and replan, promptly and constantly, to account for the new observations. In this paper, we present a visibility graph-based planning framework capable of dealing with navigation tasks in both known and unknown environments. The planner employs a polygonal representation of the environment and constructs the representation by extracting edge points around obstacles to form enclosed polygons. With that, the method dynamically updates a global visibility graph using a two-layered data structure, expanding the visibility edges along with the navigation and removing edges that become occluded by newly observed obstacles. When navigating in unknown environments, the method is attemptable in discovering a way to the goal by picking up the environment layout on the fly, updating the visibility graph, and fast re-planning corresponding to the newly observed environment. We evaluate the method in simulated and real-world settings. The method shows the capability to attempt and navigate through unknown environments, reducing the travel time by up to 12-47% from search-based methods: A*, D* Lite, and more than 24-35% than sampling-based methods: RRT*, BIT*, and SPARS.