Semi-Supervised Learning for Visual Bird's Eye View Semantic SegmentationJunyu Zhu, Lina Liu, Yu Tang et al.
Visual bird's eye view (BEV) semantic segmentation helps autonomous vehicles understand the surrounding environment only from images, including static elements (e.g., roads) and dynamic elements (e.g., vehicles, pedestrians). However, the high cost of annotation procedures of full-supervised methods limits the capability of the visual BEV semantic segmentation, which usually needs HD maps, 3D object bounding boxes, and camera extrinsic matrixes. In this paper, we present a novel semi-supervised framework for visual BEV semantic segmentation to boost performance by exploiting unlabeled images during the training. A consistency loss that makes full use of unlabeled data is then proposed to constrain the model on not only semantic prediction but also the BEV feature. Furthermore, we propose a novel and effective data augmentation method named conjoint rotation which reasonably augments the dataset while maintaining the geometric relationship between the front-view images and the BEV semantic segmentation. Extensive experiments on the nuScenes and Argoverse datasets show that our semi-supervised framework can effectively improve prediction accuracy. To the best of our knowledge, this is the first work that explores improving visual BEV semantic segmentation performance using unlabeled data. The code is available at https://github.com/Junyu-Z/Semi-BEVseg
GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic GraspingYuhang Zheng, Xiangyu Chen, Yupeng Zheng et al.
Constructing a 3D scene capable of accommodating open-ended language queries, is a pivotal pursuit, particularly within the domain of robotics. Such technology facilitates robots in executing object manipulations based on human language directives. To tackle this challenge, some research efforts have been dedicated to the development of language-embedded implicit fields. However, implicit fields (e.g. NeRF) encounter limitations due to the necessity of processing a large number of input views for reconstruction, coupled with their inherent inefficiencies in inference. Thus, we present the GaussianGrasper, which utilizes 3D Gaussian Splatting to explicitly represent the scene as a collection of Gaussian primitives. Our approach takes a limited set of RGB-D views and employs a tile-based splatting technique to create a feature field. In particular, we propose an Efficient Feature Distillation (EFD) module that employs contrastive learning to efficiently and accurately distill language embeddings derived from foundational models. With the reconstructed geometry of the Gaussian field, our method enables the pre-trained grasping model to generate collision-free grasp pose candidates. Furthermore, we propose a normal-guided grasp module to select the best grasp pose. Through comprehensive real-world experiments, we demonstrate that GaussianGrasper enables robots to accurately query and grasp objects with language instructions, providing a new solution for language-guided manipulation tasks. Data and codes can be available at https://github.com/MrSecant/GaussianGrasper.