VVS: Video-to-Video Retrieval with Irrelevant Frame SuppressionWon Jo, Geuntaek Lim, Gwangjin Lee et al.
In content-based video retrieval (CBVR), dealing with large-scale collections, efficiency is as important as accuracy; thus, several video-level feature-based studies have actively been conducted. Nevertheless, owing to the severe difficulty of embedding a lengthy and untrimmed video into a single feature, these studies have been insufficient for accurate retrieval compared to frame-level feature-based studies. In this paper, we show that appropriate suppression of irrelevant frames can provide insight into the current obstacles of the video-level approaches. Furthermore, we propose a Video-to-Video Suppression network (VVS) as a solution. VVS is an end-to-end framework that consists of an easy distractor elimination stage to identify which frames to remove and a suppression weight generation stage to determine the extent to suppress the remaining frames. This structure is intended to effectively describe an untrimmed video with varying content and meaningless information. Its efficacy is proved via extensive experiments, and we show that our approach is not only state-of-the-art in video-level approaches but also has a fast inference time despite possessing retrieval capabilities close to those of frame-level approaches. Code is available at https://github.com/sejong-rcv/VVS
Perception Prioritized Training of Diffusion ModelsJooyoung Choi, Jungbeom Lee, Chaehun Shin et al.
Diffusion models learn to restore noisy data, which is corrupted with different levels of noise, by optimizing the weighted sum of the corresponding loss terms, i.e., denoising score matching loss. In this paper, we show that restoring data corrupted with certain noise levels offers a proper pretext task for the model to learn rich visual concepts. We propose to prioritize such noise levels over other levels during training, by redesigning the weighting scheme of the objective function. We show that our simple redesign of the weighting scheme significantly improves the performance of diffusion models regardless of the datasets, architectures, and sampling strategies.
16.3CVApr 1, 2022
Bridging the Gap between Classification and Localization for Weakly Supervised Object LocalizationEunji Kim, Siwon Kim, Jungbeom Lee et al.
Weakly supervised object localization aims to find a target object region in a given image with only weak supervision, such as image-level labels. Most existing methods use a class activation map (CAM) to generate a localization map; however, a CAM identifies only the most discriminative parts of a target object rather than the entire object region. In this work, we find the gap between classification and localization in terms of the misalignment of the directions between an input feature and a class-specific weight. We demonstrate that the misalignment suppresses the activation of CAM in areas that are less discriminative but belong to the target object. To bridge the gap, we propose a method to align feature directions with a class-specific weight. The proposed method achieves a state-of-the-art localization performance on the CUB-200-2011 and ImageNet-1K benchmarks.
15.8CVAug 27, 2024
MeshUp: Multi-Target Mesh Deformation via Blended Score DistillationHyunwoo Kim, Itai Lang, Noam Aigerman et al.
We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the concepts can be defined as either text queries, e.g., "a dog" and "a turtle," or inspirational images, and the local regions can be selected as any number of vertices on the mesh. We can effectively control the influence of the concepts and mix them together using a novel score distillation approach, referred to as the Blended Score Distillation (BSD). BSD operates on each attention layer of the denoising U-Net of a diffusion model as it extracts and injects the per-objective activations into a unified denoising pipeline from which the deformation gradients are calculated. To localize the expression of these activations, we create a probabilistic Region of Interest (ROI) map on the surface of the mesh, and turn it into 3D-consistent masks that we use to control the expression of these activations. We demonstrate the effectiveness of BSD empirically and show that it can deform various meshes towards multiple objectives. Our project page is at https://threedle.github.io/MeshUp.
VISOLO: Grid-Based Space-Time Aggregation for Efficient Online Video Instance SegmentationSu Ho Han, Sukjun Hwang, Seoung Wug Oh et al.
For online video instance segmentation (VIS), fully utilizing the information from previous frames in an efficient manner is essential for real-time applications. Most previous methods follow a two-stage approach requiring additional computations such as RPN and RoIAlign, and do not fully exploit the available information in the video for all subtasks in VIS. In this paper, we propose a novel single-stage framework for online VIS built based on the grid structured feature representation. The grid-based features allow us to employ fully convolutional networks for real-time processing, and also to easily reuse and share features within different components. We also introduce cooperatively operating modules that aggregate information from available frames, in order to enrich the features for all subtasks in VIS. Our design fully takes advantage of previous information in a grid form for all tasks in VIS in an efficient way, and we achieved the new state-of-the-art accuracy (38.6 AP and 36.9 AP) and speed (40.0 FPS) on YouTube-VIS 2019 and 2021 datasets among online VIS methods. The code is available at https://github.com/SuHoHan95/VISOLO.
9.2GRMar 29, 2025
Geometry in Style: 3D Stylization via Surface Normal DeformationNam Anh Dinh, Itai Lang, Hyunwoo Kim et al.
We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as bump maps or significantly modify the input shape using expressive deformations that may introduce artifacts or alter the identity of the source shape. In contrast, we represent a deformation of a triangle mesh as a target normal vector for each vertex neighborhood. The deformations we recover from target normals are expressive enough to enable detailed stylizations yet restrictive enough to preserve the shape's identity. We achieve such deformations using our novel differentiable As-Rigid-As-Possible (dARAP) layer, a neural-network-ready adaptation of the classical ARAP algorithm which we use to solve for per-vertex rotations and deformed vertices. As a differentiable layer, dARAP is paired with a visual loss from a text-to-image model to drive deformations toward style prompts, altogether giving us Geometry in Style. Our project page is at https://threedle.github.io/geometry-in-style.